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Post by ichinisanshigo on May 23, 2009 16:19:02 GMT -5
By the way, miss 12345, what part of the world are you in, if you don't mind my asking? I'm curious who here is in North America, who the UK, etc. It might help us not post while others are sound asleep. I'm in Seattle, WA, USA. I'm in Chicago, IL, USA. South Side represent! And BillMC, I hadn't thought of lurker-lynching in a small game like this one. Even without a scum role blocker, the odds aren't so good with town, and my policy is to always assume a worst-case scenario. Therefore, assuming there's a role blocker, there's 2 kills (lynch and night) right off the bat, including a possible block for the scum. If we lynch a scum today, there's a 2 in 6 (33%) chance they'll block the cop/doc (9 minus 1 scum who's choosing, 1 lynched, and whoever they pick to night kill = 5). If we don't lynch scum that jumps to 2 in 5 (40%).... which is pretty much what you said. So I guess in a mini-game lurkers are Quite Naughty and should be lynched (failing any more obvious candidates). BUT! I also believe that in a game this size, lurkers are less likely to be scum, at least at the start. At the very least we should wait a couple of real-time days before we start singling out lurkers. By then we may have a better basis for lynching.
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Post by Guy Incognito on May 23, 2009 21:33:20 GMT -5
I agree that we should wait a couple of real-time days before we take out the lurkers. But it is a good strategy. Since my first game, I have argued that somebody choosing to not vote gives more power to the SCUM who do vote. In such a small game, by not voting, it is practically like giving a vote to the SCUM.
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Post by toadfoot on May 24, 2009 0:44:20 GMT -5
Lots of good discussion I missed today. I don't think I really have anything useful to add, unfortunately.
I promise not to lurk. After seeing those numbers run by Bill and ichni (is that an okay nickname?) It really does look like there's no room for error - which of course there will be. I'm sitting here wishing we could be sure to lynch scum on Day 1. I suppose that's like wishing for a pony.
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Post by Mister Blockey on May 24, 2009 2:08:38 GMT -5
ummmmm, not to stifle good discussion/conversation, careful following the game, etc. But room for error there certainly is.
Perfect scum play =
Day 1: 7 v 2 Day 2 5 v 2 Day 3 3 v 2 (LyLo)
Therefore we have two mislynches before we're at lylo if we don't hit any scum, and the scum are never stopped by a doctor.
Oh Mitey, for ease of play I'd like to request that a current player-list with living and dead be edited into the first post of the game and kept current, as well as a having a playerlist at every dawn post. I've found that pretty much needed when playing a mafia game in a single thread. (I prefer having an updated playerlist in the dusk posts as well, but that's less necessary.)
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Post by Mister Blockey on May 24, 2009 2:10:21 GMT -5
geh forgot that should be green not purple, meh
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Post by toadfoot on May 24, 2009 2:10:44 GMT -5
That is a really creepy avatar. Ew.
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Post by toadfoot on May 24, 2009 2:17:00 GMT -5
I was thinking: if we don't have a nightkill some night it can only mean there's a doctor, right? Unless Scum is doing some kind of WIFOM thing and choosing not to NK in order to make us think there's a doctor; and considering how little room for error there is already, I can't see why they would waste a Night like that.
Okay, rereading that paragraph has made me decide it's time for bed. I'm not thinking straight enough to communicate. Good night, all.
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Total Ullz
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Post by Total Ullz on May 24, 2009 4:30:56 GMT -5
GoodNight to some - Good morning to others. I'm in Denmark (Europe) and I have never really seen that as something influencing the games I play. I often have time to read while you all sleep - and then respond when the rest wake up We do have room for errors and we might get lucky and lynch scum on Day 1 (it just happened in the Dr. Horrible-mafia). As I said before: Often we start by talking about lynch the lurkers. But I have only ever seen it happen on Day 1 in one FB-game (where Day 1 was only 6 hours - a gastard game IMO).
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Post by Mahaloth on May 24, 2009 13:32:36 GMT -5
I've certainly seen lynch the worker as an acceptable Day One starting point. We discussed it in a Werewolf game(The Split) I played recently. We did it there and we hit a townie instead of scum.
In the game I'm in now, it has also been discussed. We didn't do it there, but one of the lurkers ended up being a bad side faction(the game I'm talking about has more than two sides playing).
It's reasonable....assuming someone lurks.
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Post by Guy Incognito on May 24, 2009 14:02:56 GMT -5
It's a WiFoM. In such a small game, a lurker, or a non voter can be devistating to TOWN, so they are a good candidate for a day 1 lynch. Therefore, SCUM probably wouldn't do that, in hopes of lynching a TOWN lurker.
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Post by toadfoot on May 24, 2009 14:47:07 GMT -5
In such a small game, a lurker, or a non voter can be devistating to TOWN, so they are a good candidate for a day 1 lynch. Might as well bring it up: what constitutes a lurker? I think I agree with you that a non-voter is good for Scum, but I'm not seeing a voting lurker - i.e. someone who doesn't contribute much, but still votes - as being in the same category. So how much does a person need to participate to be considered a good or bad influence on the game? Partly this question is asked in my own interest. I am aware that non-participation is bad. I am also very aware that anything I do say can be misinterpreted and turned into "evidence" that I might be scum. So there's motivation for lurking, too.
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Total Ullz
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Post by Total Ullz on May 24, 2009 14:47:54 GMT -5
It's a WiFoM. In such a small game, a lurker, or a non voter can be devistating to TOWN, so they are a good candidate for a day 1 lynch. Therefore, SCUM probably wouldn't do that, in hopes of lynching a TOWN lurker. But then again - I think it depends on how we define a "lurker"... To me a player not showing up and not posting at all isn't really a lurker - that would be more a "non-participant". Then we have people posting only "fluff" - but that does not seem to be a problem in this game at all. Not that I don't love fluff - but everything with moderation And then we have the real lurkers - the players posting a lot, but they don't seem to say anything. It's not easy to catch them - we'll have to read all posts and not just look at the numbers of posts. But that's what I think is a "true" lurker: A player in the game - posting - but only to seem like (s)he is posting and not doing anything to really help our team at all.
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Post by Guy Incognito on May 24, 2009 15:02:36 GMT -5
That's a good point. I was thinking of more what you call a "non-participant" Somebody who doesn't post at all. But there is no way of knowing if they aren't playing, or if they are reading, and trying to fly under the radar. So if by Wednesday, there is somebody who hasn't posted at all, they'll probably get my vote, cause like I said above, somebody not voting is like handing their vote over to SCUM.
At least, if somebody who posts a lot of fluff, or posts but doesn't add much to the SCUM search, still votes, they are taking power away from the SCUM votes.
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Total Ullz
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Post by Total Ullz on May 24, 2009 15:09:55 GMT -5
That's a good point. I was thinking of more what you call a "non-participant" Somebody who doesn't post at all. But there is no way of knowing if they aren't playing, or if they are reading, and trying to fly under the radar. So if by Wednesday, there is somebody who hasn't posted at all, they'll probably get my vote, cause like I said above, somebody not voting is like handing their vote over to SCUM. At least, if somebody who posts a lot of fluff, or posts but doesn't add much to the SCUM search, still votes, they are taking power away from the SCUM votes. I never thought of that - but I think you're right. A non-voter would also be a way to lurk. That being said - I still feel that the "non-participant" should be dealt with by the mod: Will you mod-kill people not participating? What will be the limit? What will be revealed if we have a mod-kill? Alignement or nothing at all?
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Post by daclad on May 24, 2009 16:44:53 GMT -5
ok, so now i am worried.
I am very new to the game and find it helpful to read all the posts in order to learn.
And i have found that most of my questions are asked and answered by others, so at this stage i have not got alot to say.
however, i did not realise that this would be seen in a bad way and that i would be considered a lurker or even a non-participant and get mod killed.
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Post by Guy Incognito on May 24, 2009 19:28:31 GMT -5
There are many things that can get somebody lynched. "lurking" is one of them. But some do consider it a valid "fly under the radar" strategy. If the game is large enough, and nobody realizes that you are in the game, you could survive for a while. But if everybody were to do that would make for a boring game.
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Post by MiteyMouse on May 24, 2009 21:10:33 GMT -5
That being said - I still feel that the "non-participant" should be dealt with by the mod: Will you mod-kill people not participating? What will be the limit? What will be revealed if we have a mod-kill? Alignement or nothing at all?I will deal with flakers...hopefully with subs. Getting lurkers to post is up to you! That being said, it is not as much fun to play when others aren't. So, I urge everyone to be active and have fun in here!
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Post by toadfoot on May 24, 2009 21:11:52 GMT -5
If the name hadn't already been taken, this game should really be called Paranoia. That's really what it's all about.
Daclad, just wait for the first time someone votes to lynch YOU. I've seen it in games I've read - and experienced it once myself in a parlor-game version. Talk about an adrenalin spike. "How dare you accuse me! I'm innocent! Anyone can see that! You can't? How the hell am I supposed to prove it?"
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Post by Guy Incognito on May 24, 2009 21:21:52 GMT -5
I like the name paranoia. I think it fits. Especially in the first few days.
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Post by BillMc on May 25, 2009 4:48:54 GMT -5
That's a good point. I was thinking of more what you call a "non-participant" Somebody who doesn't post at all. But there is no way of knowing if they aren't playing, or if they are reading, and trying to fly under the radar. So if by Wednesday, there is somebody who hasn't posted at all, they'll probably get my vote, cause like I said above, somebody not voting is like handing their vote over to SCUM. At least, if somebody who posts a lot of fluff, or posts but doesn't add much to the SCUM search, still votes, they are taking power away from the SCUM votes. I never thought of that - but I think you're right. A non-voter would also be a way to lurk. That being said - I still feel that the "non-participant" should be dealt with by the mod: In a game of this size, a mod kill could really change things - especially if the person is scum; so I would be very surprised if there are modkills.
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Post by IronHorse on May 26, 2009 0:55:57 GMT -5
Hey, guys. Back from my sabbatical. Well, I told y'all in the sign up thread that I wouldn't be posting on Sundays. But I also took off Monday too since it was holiday.
Anyways, if you didn't catch it: I'm so noob it hurts. I've read one game that's still ongoing. (Crimson Glyph on SDMB). I've never played before, and never really planned on playing until I saw the mini-mafia sign up. I thought it might be fun to try, since it would be a shorter game, so I wouldn't have to be too committed.
I'm not sure how much help I can be in this game, but I'm gonna try:
I think Lynch the Lurker is a valid strategy early on IF WE HAVE NO OTHER LEADS. I don't know if that's just perfectly obvious, or if it will actually help. But I thought I'd put it out there anyways.
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Post by IronHorse on May 26, 2009 0:58:17 GMT -5
NETA: Oh yeah, I also read the Mushroom Kingdom game, but it was too complicated for me to make heads or tails of. I mean, it was fun to read, but I didn't really learn anything.
And I've looked at the tutorials on that site Mitey suggested.
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Total Ullz
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Post by Total Ullz on May 26, 2009 5:22:07 GMT -5
Day 1 has started...get to voting! The Day will end when a person reaches 5 votes or on Wed. at 8 pm EDT. I forgot when Day ended. It seems like we have little over 24 hours left (if I got the time zones right).
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Post by IronHorse on May 26, 2009 6:01:16 GMT -5
Day 1 has started...get to voting! The Day will end when a person reaches 5 votes or on Wed. at 8 pm EDT. I forgot when Day ended. It seems like we have little over 24 hours left (if I got the time zones right). Actually, we have 37 hours left. 37, 24, what's the difference?
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Post by MiteyMouse on May 26, 2009 9:29:49 GMT -5
No votes yet? You have until tomorrow envening at 8pm EDT.
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Total Ullz
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Post by Total Ullz on May 26, 2009 10:30:57 GMT -5
I forgot when Day ended. It seems like we have little over 24 hours left (if I got the time zones right). Actually, we have 37 hours left. 37, 24, what's the difference? Sorry - I sometime gets the timezones mixed up. Well that's nice -more time to talk then
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Post by Mister Blockey on May 26, 2009 10:47:07 GMT -5
Vote Toadfoot
for calling my avatar creepy
(that was a semi-random vote to do some prodding if you couldn't tell)
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Post by daclad on May 26, 2009 13:12:57 GMT -5
I was thinking: if we don't have a nightkill some night it can only mean there's a doctor, right? Unless Scum is doing some kind of WIFOM thing and choosing not to NK in order to make us think there's a doctor; and considering how little room for error there is already, I can't see why they would waste a Night like that. Okay, rereading that paragraph has made me decide it's time for bed. I'm not thinking straight enough to communicate. Good night, all. Is it just me or is Toadfoot asking if there is a doctor? Surely only SCUM would want to know this as the rest of us have nothing to gain from knowing VOTE TOADFOOT
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Post by daclad on May 26, 2009 13:18:44 GMT -5
Sorry wrong colour. ok how do i chage the color?
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Total Ullz
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Post by Total Ullz on May 26, 2009 13:38:15 GMT -5
Sorry wrong colour. ok how do i chage the color? You can write it like this: (vote) test (/vote) Just replace the ( with a [ and the ) with a ] And remember the space between the ] and the name and again from the name to the [
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