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Day One
Sept 2, 2009 14:43:05 GMT -5
Post by Pleonast on Sept 2, 2009 14:43:05 GMT -5
Good luck!
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Merestil Haye
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Day One
Sept 2, 2009 15:05:41 GMT -5
Post by Merestil Haye on Sept 2, 2009 15:05:41 GMT -5
Given the previous history of the Cabal, I think we need it.
Anyway gents, to war! Let stealth and secrecy be our watchwords. And Towniness.
Stealth, secrecy and Towniness must be our watchwords.
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Day One
Sept 2, 2009 15:42:19 GMT -5
Post by NAF1138 on Sept 2, 2009 15:42:19 GMT -5
Given the previous history of the Cabal, I think we need it. Anyway gents, to war! Let stealth and secrecy be our watchwords. And Towniness. Stealth, secrecy and Towniness must be our watchwords. ;D
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Merestil Haye
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Day One
Sept 2, 2009 16:32:29 GMT -5
Post by Merestil Haye on Sept 2, 2009 16:32:29 GMT -5
Anyone given any thought to roleclaims yet? I figure we should at least think about it.
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Day One
Sept 3, 2009 0:27:46 GMT -5
Post by Boozahol Squid, P.I. on Sept 3, 2009 0:27:46 GMT -5
I'm roleclaiming Vig, all the way. I don't have to prove it, because of my well documented past stance against active vigging, and it's a real soft claim (duplicable, if there's actually one here)
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Natlaw
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Day One
Sept 3, 2009 5:28:40 GMT -5
Post by Natlaw on Sept 3, 2009 5:28:40 GMT -5
Other not really confirmable by town are Magican and Warlock but are confirmable by killers. You could even claim Scotsman (a previous game the real one had as secret knowledge he was the only one though). If one of us dies, you might be able to pull of a Coroner except the real one can counter claim and two off them makes less sense (but possible).
One of us could claim witch to get a witch to counter claim.
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Day One
Sept 3, 2009 14:35:27 GMT -5
Post by NAF1138 on Sept 3, 2009 14:35:27 GMT -5
If the time comes, I plan to claim truthfully I think. I don't think the rest of you should, but I think I want to give it a shot. I think it will confuse the heck out of people and that would be a good thing. It might get me lynched, but it might not.
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Day One
Sept 3, 2009 14:54:14 GMT -5
Post by Boozahol Squid, P.I. on Sept 3, 2009 14:54:14 GMT -5
It's not the worst idea. As long as the town knows that there aren't two dead Witches, a claimed cabalist ho can reason that he's much less of a threat might be able to get by for a while. I certainly don't think more than one of us should do it.
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Day One
Sept 3, 2009 14:57:23 GMT -5
Post by NAF1138 on Sept 3, 2009 14:57:23 GMT -5
I agree, I don't think more than one of us should do it. But if it comes down to it, I think I can keep myself alive for a couple of Days if I have to, and if I don't one of you can buss me hard enough to get town cred.
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Merestil Haye
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Day One
Sept 3, 2009 16:31:57 GMT -5
Post by Merestil Haye on Sept 3, 2009 16:31:57 GMT -5
I think I'll go for a Warlock claim. I can then make a joke about how I keep getting roles beginning with "W" in Conspiracy games (C1 I was a Werewolf and C2 a Witch.)
I actually thought of asking Pleo for a role that didn't begin with W just to break the streak. I didn't though.
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Day One
Sept 3, 2009 16:44:54 GMT -5
Post by NAF1138 on Sept 3, 2009 16:44:54 GMT -5
Huh. Well, maybe Squid should try the claim. Cabal ALWAYS get lynched Day 1. Fuck.
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Day One
Sept 3, 2009 17:20:17 GMT -5
Post by Boozahol Squid, P.I. on Sept 3, 2009 17:20:17 GMT -5
Awww... fuck.
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Merestil Haye
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Day One
Sept 3, 2009 17:24:15 GMT -5
Post by Merestil Haye on Sept 3, 2009 17:24:15 GMT -5
more or less my thoughts too.
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Day One
Sept 4, 2009 0:31:16 GMT -5
Post by Boozahol Squid, P.I. on Sept 4, 2009 0:31:16 GMT -5
I don't imagine that will work, but I've got my fingers crossed. I'm really sorry, guys.
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Day One
Sept 4, 2009 10:22:49 GMT -5
Post by NAF1138 on Sept 4, 2009 10:22:49 GMT -5
It's ok. It's tradition, I guess. It was an easy mistake to make too.
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Natlaw
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Day One
Sept 4, 2009 12:22:00 GMT -5
Post by Natlaw on Sept 4, 2009 12:22:00 GMT -5
Oi, not a good start. I guess there is no point in defending you (main argument would have been that a _lot_ of roles had extra power in Conspiracy One). Second that a block doesn't hurt as much as a kill - you might even save the remorseful vigilante from killing town. Except the block is a faction power, so lynch you doesn't stop the Cabal block.
Looking at the Day powers the only one you can redirect Today is a Free Mason Handshake with the witch detection side effect (you can report the result when dead).
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Natlaw
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Day One
Sept 4, 2009 13:14:45 GMT -5
Post by Natlaw on Sept 4, 2009 13:14:45 GMT -5
My initial thought when he announced (or slipped) that he had a power, was that he was trying to paint a big target on his back for a night kill and hoping it wasn't picked up on as a reason to lynch him. It seamed way to much of a school boy error for an experienced player, hence I thought he may have been a town role trying to pull in a night hit on themselves. Bit of an odd statement I think - someone with a kill would be evaluating who are worthy targets but of course not want to disclose it (unprompted).
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Day One
Sept 4, 2009 14:35:19 GMT -5
Post by Boozahol Squid, P.I. on Sept 4, 2009 14:35:19 GMT -5
Well, I'm redirecting storyteller's actions onto CatInASuit... because, why not?
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Merestil Haye
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Day One
Sept 5, 2009 16:12:29 GMT -5
Post by Merestil Haye on Sept 5, 2009 16:12:29 GMT -5
Does anyone have any possible suggestions as to a secret power Boozy could claim and we could plausibly simulate?
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Natlaw
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Day One
Sept 5, 2009 17:30:09 GMT -5
Post by Natlaw on Sept 5, 2009 17:30:09 GMT -5
I was just thinking about that (please check for spell/grammar errors if you use them ): Nexus: Once per game the Cabal may choose to make a player the target of all actions that Night instead of blocking. Each action (including secret powers) have a chance to be redirected to the target depending on how many Cabalist are alive [exact numbers redacted]. However, if the target is a Witch all actions will be redirected to a random non-Cabal target. Reflect: Each Cabalist may once per game choose to enhance the block to reflect one random action back to the caster. Multiple Cabalist may reflect on the same Night to reflect more than one action. Witches will know if their powers was reflected. Puppet: Each Cabalist may once per game choose another player to subdue. You will learn the alignment of the player and he cannot take any action until you release him or the Cabalist dies. The puppet has a 50% chance to break free each Day and Night unless blocked. Witches cannot be subdued. (perhaps limit to just wolves + vampire, but allow full control over the kill actions (if the wolf was chosen as killer that Night).
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Natlaw
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Day One
Sept 5, 2009 17:32:53 GMT -5
Post by Natlaw on Sept 5, 2009 17:32:53 GMT -5
NETA: Each Cabalist may once per game choose to enhance the block to reflect one action by the block back to the caster. This includes actions by the block target or those targeted at the block target.
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Day One
Sept 5, 2009 17:36:53 GMT -5
Post by Boozahol Squid, P.I. on Sept 5, 2009 17:36:53 GMT -5
I like that Puppet (well, I'm going to call it Puppetmaster) trick. Let's see if it gets any ground.
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Day One
Sept 5, 2009 17:48:55 GMT -5
Post by Boozahol Squid, P.I. on Sept 5, 2009 17:48:55 GMT -5
You guys want to take bets on who bites first on the fact that I further 'slipped' that there are three Cabalists?
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Merestil Haye
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Day One
Sept 6, 2009 10:23:22 GMT -5
Post by Merestil Haye on Sept 6, 2009 10:23:22 GMT -5
Boozy, have fun playing them for suckers. Just think before you post to make sure you don't give one of us away accidentally.
Also, don't wander off when dead, as you can still play along here.
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Day One
Sept 6, 2009 10:24:49 GMT -5
Post by Boozahol Squid, P.I. on Sept 6, 2009 10:24:49 GMT -5
Aye aye, cap'n.
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Natlaw
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Day One
Sept 7, 2009 12:52:36 GMT -5
Post by Natlaw on Sept 7, 2009 12:52:36 GMT -5
Well, I'm redirecting storyteller's actions onto CatInASuit... because, why not? Barring secret powers, the Day actions are the free mason handshake and the Vicar bless. The Detective requires a corpse and no idea if we can redirect which corpse is chosen (PM sent). If truthfully I don't think Story would request a Free Mason as a roll, then again I don't know him that well and it can even be a ploy to attract attention (aka he's a Scotsman). I can see him or someone else requesting Witch though. But for both the bless and the handshake, why not redirect it to one of our own? If successful it prevents a bless on a Undead or a successful handshake. The benefits are small but why ignore it?
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Day One
Sept 7, 2009 13:49:51 GMT -5
Post by Boozahol Squid, P.I. on Sept 7, 2009 13:49:51 GMT -5
I don't want to direct it onto one of our own, because I don't want a Mason's handshake coming back with "NAF1138 is not a Mason."
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Natlaw
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Day One
Sept 7, 2009 14:02:54 GMT -5
Post by Natlaw on Sept 7, 2009 14:02:54 GMT -5
Assume Story and Cat are masons and Cat gets investigated as such by the Seer. Then when the Seer claims that result they could lynch him as Omega Wolf (because the handshake failed).
A very long shot, but I don't think one of us will claim free mason anyway. Still a successful handshake is a bit better for town then none.
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Day One
Sept 7, 2009 14:33:03 GMT -5
Post by Boozahol Squid, P.I. on Sept 7, 2009 14:33:03 GMT -5
Fair enough. I'll switch it to storyteller onto Cat.
I was really thinking that I should have claimed mason with a special town power, instead. It would have outed whichever ton power has the special role, or given me an extra day, at least.
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Natlaw
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Day One
Sept 7, 2009 14:37:44 GMT -5
Post by Natlaw on Sept 7, 2009 14:37:44 GMT -5
Fair enough. I'll switch it to storyteller onto Cat. The claim-free-mason-to-survive a Day is a good idea though (although a if a Free Mason is already out he could post the result right after Dusk and a vigilante has a nice target).
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