Role PMs
01.
moodymitchy - Werewolf 2
You are a
Werewolf, rank 2, a member of the Wolves. The other Wolves are
Special Ed,
storyteller,
Inner Stickler,
duvsie,
BillMc and
Sister Coyote. Each Night, the Wolves may secretly discuss strategy (see details below). You will inherit the Alpha Wolf role in order of rank. Collectively, you may choose a victim to kill and a Wolf to do it.
www.idlemafia.com/index.cgi?board=consp4wolfpassword 3fangs4u
02.
bufftabby - Freemason
You are a
Freemason, a member of the Town. Each Day you may check if one other player is also a Freemason. If the target is a Freemason, both of you will be informed of the discovery. Otherwise, no effect.
03.
Merestil Haye - Coroner
You are a
Coroner, a member of the Town. You will automatically discover the role of each dead player, even ones under the enchantment of a Witchdoctor, at the beginning of each Day and Night.
04.
Pollux Oil - Vampire
You are a
Vampire, a member of the Undead. Each Night you may kill one player. If the target is a Vicar, your attack will fail, but you will not know why. Vampires are immune to being killed at Night, except by a Vigilante. Anyone else who attempts to kill you at Night will instead be killed; you will know if this happens. Vampires are immune to a Detective's investigative power.
05.
storyteller - Werewolf 1
You are a
Werewolf, rank 1, a member of the Wolves. The other Wolves are
Special Ed,
moodymitchy,
Inner Stickler,
duvsie,
BillMc and
Sister Coyote. Each Night, the Wolves may secretly discuss strategy (see details below). You will inherit the Alpha Wolf role in order of rank. Collectively, you may choose a victim to kill and a Wolf to do it.
www.idlemafia.com/index.cgi?board=consp4wolfpassword 3fangs4u
06.
eureka - Witch
You are a
Witch, a member of the Town. The other Witches are
septimus and
Nanook. You may talk secretly among yourselves at Night, even when dead (see details below). As a group, each Night you may determine the faction of another living player and/or protect a player from attack. A protected player will not know he was protected; attackers will only know their attack failed. The Witches may investigate and protect if all three are alive. If there are only two Witches alive, they may either investigate or protect. A single living Witch is powerless, except for talking with her dead comrades at Night. All decisions by the Witches must be without dissent among all three, living or dead, Witches. An Omega Wolf will appear to be on the Town side to the Witches.
www.idlemafia.com/index.cgi?board=consp4witchpassword minim00se
07.
Special Ed - Alpha Wolf
You are the
Alpha Wolf, a member of the Wolves. The other Wolves are
storyteller,
moodymitchy,
Inner Stickler,
duvsie,
BillMc and
Sister Coyote. You lead the Wolves. Each Night, the Wolves may secretly discuss strategy (see details below). Collectively, you may choose a victim to kill and a Wolf to do it. If the Wolves do not reach a majority decision in either choosing a victim or the attacker, the blocs with the Alpha Wolf prevail. There is no more than one Alpha Wolf at any given time.
Wolf Secret Power: "Retributive Rage"
Each Night immediately following any Wolf's lynch, provided you do not execute the regular Wolf Night kill, you may kill one player yourself. Your target must have voted for the newly lynched Wolf. This attack is like the regular Wolf kill (e.g., it may be blocked, and attacks against Vampires will rebound), except that a Detective investigating it will receive the message "[victim_name] was killed by the Alpha Wolf" instead of your identity. This power cannot be inherited.
www.idlemafia.com/index.cgi?board=consp4wolfpassword 3fangs4u
08.
BillMc - Werewolf 5
You are a
Werewolf, rank 5, a member of the Wolves. The other Wolves are
Special Ed,
storyteller,
moodymitchy,
Inner Stickler,
duvsie and
Sister Coyote. Each Night, the Wolves may secretly discuss strategy (see details below). You will inherit the Alpha Wolf role in order of rank. Collectively, you may choose a victim to kill and a Wolf to do it.
www.idlemafia.com/index.cgi?board=consp4wolfpassword 3fangs4u
09.
MentalGuy - Detective
You are a
Detective, a member of the Town. Each Day you may determine the identity of the killer of one player killed the previous Night. Identification will fail if the killer is a Vampire.
10.
metallicsquink - Freemason
You are a
Freemason, a member of the Town. Each Day you may check if one other player is also a Freemason. If the target is a Freemason, both of you will be informed of the discovery. Otherwise, no effect.
11.
Honest Moley - Detective
You are a
Detective, a member of the Town. Each Day you may determine the identity of the killer of one player killed the previous Night. Identification will fail if the killer is a Vampire.
12.
Inner Stickler - Werewolf 3
You are a
Werewolf, rank 3, a member of the Wolves. The other Wolves are
Special Ed,
storyteller,
moodymitchy,
duvsie,
BillMc and
Sister Coyote. Each Night, the Wolves may secretly discuss strategy (see details below). You will inherit the Alpha Wolf role in order of rank. Collectively, you may choose a victim to kill and a Wolf to do it.
www.idlemafia.com/index.cgi?board=consp4wolfpassword 3fangs4u
13.
stanislaus - Cabalist
You are a
Cabalist, a member of the Cabal. The other Cabalists are
Idle Thoughts and
nphase. You may talk secretly among yourselves, Day or Night, whether alive or dead (see details below). The Cabal may choose to block the powers of one player each Night. The decision must be without dissent. This will prevent the use of the targeted player's powers that Night and stop any attacks they may attempt. Witches are immune to being blocked and your power is ineffective against secret powers.
Cabal Secret Power: "Disguise"
You know the actual distribution of roles in this setup. For the Town, there are 3 Witches, 1 Vicar, 3 Detectives, 1 Coroner, 1 Seer, and 3 Freemasons. For the Wolves, there are 1 Alpha Wolf, 5 Werewolves, and 1 Omega Wolf. For the Undead, there are 2 Vampires, and 1 Necromancer. You already know there are 3 Cabalists.
You may also imitate any one Conspiracy role (whether or not it occurs in this setup) for one turn cycle. You may activate your secret power either Day or Night, and it will continue to the following Night or Day. While you imitate the role, you have all the non-secret powers of the role, but not information or forum access. If investigated, you will appear to be the role you are imitating. Each Cabalist may use this secret power once.
www.idlemafia.com/index.cgi?board=consp4cabalpassword h4ppyDays
14.
Captain Pinkies - Vicar
You are a
Vicar, a member of the Town. Each Day you may bless one dead player (no matter how long dead), including the player to be lynched later that Day. The blessing will fail if the target is under the enchantment of the Witchdoctor or has already been animated into a Zombie. You are immune to attack by Vampires, but will not be aware of being targeted by one.
Town Secret Power: "Blessing Undisguised"
Each Night you may bless one living player. The player, unless Undead, will be protected from non-secret Undead powers for that Night only. If you bless a Necromancer, they will fail to create a Zombie that Night. If you bless a Vampire, they will be given a choice: either be cured of their vampirism and become a recruited Town Vigilante, or remain an Undead Vampire and be killed. The Vampire will have until the end of the following Day to make a decision. If they choose not to be recruited, it will be a Day kill revealed at the time of the lynch.
Any player you bless will also receive the message "Vicar [your_name] blessed you last Night, temporarily protecting you from Undead", thus revealing your role to that player.
15.
Mister Blockey - Freemason
You are a
Freemason, a member of the Town. Each Day you may check if one other player is also a Freemason. If the target is a Freemason, both of you will be informed of the discovery. Otherwise, no effect.
16.
Sister Coyote - Omega Wolf
You are the
Omega Wolf, a member of the Wolves. The other Wolves are
Special Ed,
storyteller,
moodymitchy,
Inner Stickler,
duvsie and
BillMc. Each Night, the Wolves may secretly discuss strategy (see details below). When investigated, you appear as a Freemason on the Town side. You may not become the Alpha Wolf. Collectively, you may choose a victim to kill and a Wolf to do it.
www.idlemafia.com/index.cgi?board=consp4wolfpassword 3fangs4u
17.
Idle Thoughts - Cabalist
You are a
Cabalist, a member of the Cabal. The other Cabalists are
stanislaus and
nphase. You may talk secretly among yourselves, Day or Night, whether alive or dead (see details below). The Cabal may choose to block the powers of one player each Night. The decision must be without dissent. This will prevent the use of the targeted player's powers that Night and stop any attacks they may attempt. Witches are immune to being blocked and your power is ineffective against secret powers.
Cabal Secret Power: "Disguise"
You know the actual distribution of roles in this setup. For the Town, there are 3 Witches, 1 Vicar, 3 Detectives, 1 Coroner, 1 Seer, and 3 Freemasons. For the Wolves, there are 1 Alpha Wolf, 5 Werewolves, and 1 Omega Wolf. For the Undead, there are 2 Vampires, and 1 Necromancer. You already know there are 3 Cabalists.
You may also imitate any one Conspiracy role (whether or not it occurs in this setup) for one turn cycle. You may activate your secret power either Day or Night, and it will continue to the following Night or Day. While you imitate the role, you have all the non-secret powers of the role, but not information or forum access. If investigated, you will appear to be the role you are imitating. Each Cabalist may use this secret power once.
www.idlemafia.com/index.cgi?board=consp4cabalpassword h4ppyDays
18.
septimus - Witch
You are a
Witch, a member of the Town. The other Witches are
eureka and
Nanook. You may talk secretly among yourselves at Night, even when dead (see details below). As a group, each Night you may determine the faction of another living player and/or protect a player from attack. A protected player will not know he was protected; attackers will only know their attack failed. The Witches may investigate and protect if all three are alive. If there are only two Witches alive, they may either investigate or protect. A single living Witch is powerless, except for talking with her dead comrades at Night. All decisions by the Witches must be without dissent among all three, living or dead, Witches. An Omega Wolf will appear to be on the Town side to the Witches.
www.idlemafia.com/index.cgi?board=consp4witchpassword minim00se
19.
sachertorte - Detective
You are a
Detective, a member of the Town. Each Day you may determine the identity of the killer of one player killed the previous Night. Identification will fail if the killer is a Vampire.
20.
nphase - Cabalist
You are a
Cabalist, a member of the Cabal. The other Cabalists are
stanislaus and
Idle Thoughts. You may talk secretly among yourselves, Day or Night, whether alive or dead (see details below). The Cabal may choose to block the powers of one player each Night. The decision must be without dissent. This will prevent the use of the targeted player's powers that Night and stop any attacks they may attempt. Witches are immune to being blocked and your power is ineffective against secret powers.
Cabal Secret Power: "Disguise"
You know the actual distribution of roles in this setup. For the Town, there are 3 Witches, 1 Vicar, 3 Detectives, 1 Coroner, 1 Seer, and 3 Freemasons. For the Wolves, there are 1 Alpha Wolf, 5 Werewolves, and 1 Omega Wolf. For the Undead, there are 2 Vampires, and 1 Necromancer. You already know there are 3 Cabalists.
You may also imitate any one Conspiracy role (whether or not it occurs in this setup) for one turn cycle. You may activate your secret power either Day or Night, and it will continue to the following Night or Day. While you imitate the role, you have all the non-secret powers of the role, but not information or forum access. If investigated, you will appear to be the role you are imitating. Each Cabalist may use this secret power once.
www.idlemafia.com/index.cgi?board=consp4cabalpassword h4ppyDays
21.
FlyingCowOfDoom - Vampire
You are a
Vampire, a member of the Undead. Each Night you may kill one player. If the target is a Vicar, your attack will fail, but you will not know why. Vampires are immune to being killed at Night, except by a Vigilante. Anyone else who attempts to kill you at Night will instead be killed; you will know if this happens. Vampires are immune to a Detective's investigative power.
22.
duvsie - Werewolf 4
You are a
Werewolf, rank 4, a member of the Wolves. The other Wolves are
Special Ed,
storyteller,
moodymitchy,
Inner Stickler,
BillMc and
Sister Coyote. Each Night, the Wolves may secretly discuss strategy (see details below). You will inherit the Alpha Wolf role in order of rank. Collectively, you may choose a victim to kill and a Wolf to do it.
www.idlemafia.com/index.cgi?board=consp4wolfpassword 3fangs4u
23.
redskeezix - Necromancer
You are a
Necromancer, a member of the Undead. Each Night you may attempt to animate a dead player, no matter how long dead. The attempt fails if the target has been blessed by a Vicar, or is under the enchantment of a Witchdoctor. If successful, a new Zombie is created and will be revealed to all. All Zombies are destroyed when their Necromantic masters are killed, although this will not be revealed at the time of death.
Undead Secret Power: "Deathguard"
Whenever you are attacked or lynched, if you have a Zombie, a Zombie will take your place and be destroyed instead of you. This substitution will be obvious to the attacker or lynchers. You start the game with one Zombie.
24.
Kat! - Seer
You are a
Seer, a member of the Town. Each Night, you may investigate a single player and discover their role. The Omega Wolf will appear to be a Freemason to you.
25.
Nanook - Witch
You are a
Witch, a member of the Town. The other Witches are
eureka and
septimus. You may talk secretly among yourselves at Night, even when dead (see details below). As a group, each Night you may determine the faction of another living player and/or protect a player from attack. A protected player will not know he was protected; attackers will only know their attack failed. The Witches may investigate and protect if all three are alive. If there are only two Witches alive, they may either investigate or protect. A single living Witch is powerless, except for talking with her dead comrades at Night. All decisions by the Witches must be without dissent among all three, living or dead, Witches. An Omega Wolf will appear to be on the Town side to the Witches.
www.idlemafia.com/index.cgi?board=consp4witchpassword minim00se