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Post by CatInASuit on Jul 27, 2010 13:36:08 GMT -5
I'm surprised a single Cabal disguised as a Witch has the option of investigate or protect as a single Witch is powerless?
As for the Vicar, oh dear, oh dear.
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Post by Pleonast on Jul 27, 2010 13:45:31 GMT -5
I thought it would be more fun this way. :evil:
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Post by Pleonast on Jul 27, 2010 14:24:41 GMT -5
Idle has unwittingly helped the Town, because without a lynch, there will be no body for the Necro to Zombify ToNight, even with an AWOL Vicar.
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Post by Høøpy Frøød on Jul 28, 2010 17:31:00 GMT -5
It'll be interesting should the witches investigate the Alpha Wolf. That just might seal the wolves' doom.
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Post by CatInASuit on Jul 28, 2010 22:29:57 GMT -5
It'll be interesting should the witches investigate the Alpha Wolf. That just might seal the wolves' doom. Hmm, perhaps next time the Wolves should get a weaker special power that can passed around instead. OTOH, duvsie just nailed all the other two freemasons out of three guesses on the Wolf thread. Very impressive. I also think Pollux Oil is wrong not to kill on Night 1 given the way the first day played out. The point of the Vampires is to kill as quickly and as many as possible to give the necro enough options and to try and win midgame before they are all discovered.
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Post by Pleonast on Jul 29, 2010 0:29:43 GMT -5
It will be unlucky for the Wolves if their Alpha Wolf is discovered immediately. However, one reason I did not allow the secret power to be inherited is to give the Wolves a reason to do a sacrifice play. A regular Wolf will just take the lynch. The Alpha Wolf is worth saving--a clever claim or two can extend his life another cycle. That makes for interesting game play.
I mostly agree that Vamps should always kill, but on Night One especially, a lack of kills can cause confusion. Personally, with two claimed Witches, I'd flip a coin to decide which to kill. Witches can both find Undead, and when the Witches are eliminated, the Town has to start targeting Cabal, too. But sowing confusion is sometimes useful as scum--and since everyone expects a Vamp to kill, not doing might throw others into making bad inferences.
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Post by CatInASuit on Jul 30, 2010 14:37:32 GMT -5
I think that is the first Conspiracy Night 1 without a scum crosskill.
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Post by Pleonast on Jul 30, 2010 14:47:08 GMT -5
Yes, I think it is.
And it's funny that Special Ed was targeted by three powers: Cabal, Witches, and the Town secret power.
Poor Wolves. I'm not sure how Ed will avoid the lynch, but I'm sure he'll try.
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Post by CatInASuit on Jul 31, 2010 1:23:41 GMT -5
Avoiding the lynch is easy, the scum have control of the lynch.
Although only we know for sure, they know at least one town died last Night, so it is entirely dependant on what MHaye was. That is even with Idle Thoughts claim.
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Post by Pleonast on Jul 31, 2010 9:48:34 GMT -5
The scum may control the lynch, but their interests diverge. The Cabal is most happy to lynch a Wolf (or Undead), so it's still 13 vs 10 on this lynch.
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Post by CatInASuit on Aug 2, 2010 2:56:08 GMT -5
I guess its true about the lynch numbers not being in favour of the wolves atm. I guess the Cabal will just hope that the Witches keep coming forward with the other scum factions because it will make life easy for them to slip through.
I am still waiting for someone to try and tie together the secret power of the vicar and Idle Thought's claim. It should occur in the next couple of Days. Although most people seem to think he is effectively confirmed. Ideal for the Cabal in this situation.
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Post by Pleonast on Aug 2, 2010 10:57:15 GMT -5
I think it's funny that no one believes Ed's claim about Pinkies, when it's actually important information that contradicts Idle's claim. I expect Idle will be Night-killed before most of the Town suspects something is wrong.
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Post by Pleonast on Aug 2, 2010 17:20:46 GMT -5
Ed is making a great show of throwing stuff out there.
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Post by CatInASuit on Aug 3, 2010 8:30:39 GMT -5
I think Ed is enjoying himself. of course, he gets to be the first person onto the spoiler boards as well, having been the first lynch.
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Post by CatInASuit on Aug 4, 2010 15:17:21 GMT -5
So the vicar does nothing again ?!?
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Post by Pleonast on Aug 4, 2010 16:08:12 GMT -5
Nope. That'll certainly make things easier for the Necromancer.
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Post by special on Aug 4, 2010 16:19:38 GMT -5
I've only read the set up so far.
Idle Thoughts you nasty nasty man.
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Post by special on Aug 4, 2010 16:35:21 GMT -5
There were 7 actions not performed by Wolves in the first cycle. 4 of them were directed at me.
wtf?
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Post by special on Aug 4, 2010 17:52:05 GMT -5
reading the Cabal pages, I'm officialy ticked off that Idle thoughts was ID'ing us off the activity list espeically when I have myself invisible for specifically that reason.
It doesn't seem fair that I can be aware of that and take every precaution against it and still be caught.
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Post by special on Aug 4, 2010 18:03:27 GMT -5
Can FCOD see all the private boards as well?
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Post by Pleonast on Aug 4, 2010 23:25:11 GMT -5
reading the Cabal pages, I'm officialy ticked off that Idle thoughts was ID'ing us off the activity list espeically when I have myself invisible for specifically that reason. It doesn't seem fair that I can be aware of that and take every precaution against it and still be caught. Can FCOD see all the private boards as well? I wasn't too concerned because, like other meta-gaming, it's not particularly accurate. bufftabby was mentioned several times as suspicious, but she's a simple Freemason. Anyone with admin rights can see invisible users. But that is kind of unfair to the user, and it's hard for admins to avoid. I poked around the board config and I think I turned off the whole area. Admins cannot see hidden boards with passwords on hidden forums. Unless they intentionally go poking around the board config, which FlyingCow and Idle will not. There is a slight security problem with the user admin (who is Idle), which is assumed to know all passwords. To avoid that problem, Idle has promised to not do searches on players, nor look at there profiles. I trust them both not to abuse their station.
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Post by Pleonast on Aug 4, 2010 23:30:45 GMT -5
I doubt DUVSIE is since they've all of abandoned the game and I like to think Pleonast wouldn't let a role that important for Town go unused. Bwahaha. I'm happy to let players march to their own doom. :evil: But seriously, this kind of meta-gaming is why I don't have any rules about participation. Players have to take responsibility and do their duty for their team. I did poke Capt Pinkies once because the Undead will be hard to stop without the Vicar in this game. But I won't poke him again, and I wouldn't replace him anyway. The Seer is powerful, but hardly essential.
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Post by CatInASuit on Aug 5, 2010 7:05:09 GMT -5
reading the Cabal pages, I'm officialy ticked off that Idle thoughts was ID'ing us off the activity list espeically when I have myself invisible for specifically that reason. It doesn't seem fair that I can be aware of that and take every precaution against it and still be caught. My suggestion for this was that Idle Thoughts creates a new account for playing games and only uses the admin account when it is required. This issue has come up before and he knows what he can and can't do because of it.
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Post by CatInASuit on Aug 6, 2010 9:09:28 GMT -5
I look forward to seeing what happens if the wolves carry out storyteller's plan. It's a good one and the vampires really should react to it as it is definitely in their best interests.
Reminds me of me in Conspiracy 1. ;D
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Post by Pleonast on Aug 6, 2010 14:24:43 GMT -5
Despite Stickler not announcing the Wolf's plan, they still execute the coordinated strike on the Witches. That helps all the scum factions.
The Cabal gets hurt with the loss of stan, especially since he didn't get a chance to use his power. But the faction is still in good shape.
I think the Town is in the worst shape at the moment. Undead are as good as they could be. Cabal and Wolves have taken losses but are still in the game.
I expect the scum factions will still all focus on taking out Town, until the Undead or Wolves start getting close to a win. While they have a common enemy, they are still at odds with each other.
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Post by CatInASuit on Aug 8, 2010 2:01:08 GMT -5
The biggest factor so far has been the lack of scum cross kills.
The town is not in good shape especially with the loss of a witch and the fact that they have overlapped on investigations.
Despite their losses, the wolves are not in good shape either. They needed at least one or two uses of their Special Power to bring numbers down quickly.
The Cabal can't afford to lose members and can now be wiped out in one go. Shades of Conspiracy one spring to mind.
The Undead look good so far. Steady killing, lack of blessing by the vicar and none of them have been investigated. Day 4 is likely to see a shift in play away from hurting the town to hunting the undead.
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Post by Pleonast on Aug 8, 2010 10:41:42 GMT -5
sachertorte said: "Captain Pinkies possesses the Town Secret Power and that power is to cure Vampirism. Thus the 'recruitment' mechanic belongs to TOWN."
Smart boy!
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Post by special on Aug 8, 2010 10:50:19 GMT -5
sachertorte said: " Captain Pinkies possesses the Town Secret Power and that power is to cure Vampirism. Thus the 'recruitment' mechanic belongs to TOWN." Smart boy! I hadn't been as sure as that when I outed him. My thinking was two-fold though. I wanted to be sure he didn't die because he's our best hedge against the undead. I also knew the Vampires couldn't kill him. If I could stop the Wolves from killing him by mistake, all the better. I thought the Cabal wouldn't care about him either in case they had a killing power, which they do, in a sense. By ID'ing him to the Wolves, I could also help limit the candidates for detective and seer. I was hoping that they'd believe me since the blessing thing was information that they weren't privy to. It was my only chance to share it with them. As far as sachertorte, I did take a legitimate guess as to who I thought was a Vampire. I was obviously wrong, but I knew the wolves would know that I was guessing, since I had no additional information and the secret power thing was obviously a lie. Interesting that sachertorte has figured out the Town secret power. His deductive powers are astounding. I wonder he'll make the connection back to the fact that Idle is not Town. The 2 Cabal thing have to be suspicious to some people still, don't they?
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Post by CatInASuit on Aug 8, 2010 14:59:50 GMT -5
sachertorte said: " Captain Pinkies possesses the Town Secret Power and that power is to cure Vampirism. Thus the 'recruitment' mechanic belongs to TOWN." Smart boy! Very impressive. <scribbles> note to self, kill sachertorte immediately in next mafia game </scribbles>
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Post by Høøpy Frøød on Aug 9, 2010 14:06:51 GMT -5
You have Nanook listed as the commentator for Pollux Oil's private PM. (Reply #5 in that thread.)
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