|
Post by CatInASuit on Aug 10, 2010 8:47:30 GMT -5
Pleonast - have you considered making the Days 2 days long and the Nights 5 days long instead?
|
|
|
Post by Pleonast on Aug 10, 2010 9:49:13 GMT -5
Well, I've considered going to shorter Days. But then it's less likely that the Town lynches well. The Town has been lucky with the info so far, so they don't have to try hard for the lynch. Despite what sach thinks, the Town does gain by discussion and forcing claims. Especially because only about half the players are Town.
I'll have to figure out a hammering mechanism, I guess.
|
|
|
Post by Pleonast on Aug 10, 2010 14:53:25 GMT -5
I've added a hammer mechanism. I don't think it changes the game balance in favor of any faction.
|
|
|
Post by CatInASuit on Aug 11, 2010 6:49:39 GMT -5
I've added a hammer mechanism. I don't think it changes the game balance in favor of any faction. Hammer mechanism looks good and should at least shorten those Days where the lynch is predetermined. At least InnerStickler has put some inkling of a plan into action as well which is pro-scum. The other clever thing is by announcing up front, it is far more likely the vampires will attack Nanook, which means they have to protect him and give up their investigation.
|
|
|
Post by Høøpy Frøød on Aug 11, 2010 10:03:54 GMT -5
I've added a hammer mechanism. I don't think it changes the game balance in favor of any faction. Hammer mechanism looks good and should at least shorten those Days where the lynch is predetermined. At least InnerStickler has put some inkling of a plan into action as well which is pro-scum. The other clever thing is by announcing up front, it is far more likely the vampires will attack Nanook, which means they have to protect him and give up their investigation. Unless pinkies strikes a deal with the witches. Ed already exposed him. Now sure, Ed is scum so I don't know how much anyone is giving weight to what Ed said, but regardless, it might be in town's best interest for the witches to protect mentalguy and the Vicar to bless Nanook. Essentially, 3 town roles are unlikely to be night killed that night. Granted, the wolves might decide just to kill the Vicar to avoid a repeat of the same scenario every night, but it probably is a bit early to get rid of the role that can stop the vampires. At this point, it's probably town's best strategy. Not to mention that it will increase the likelihood of vampires taking out cabal/wolves.
|
|
|
Post by Pleonast on Aug 12, 2010 14:11:54 GMT -5
It looks like the Vamps are totally ignoring the Wolves' request. I'm not surprised. Detectives are expendable this game, so the Witches will protect Nanook no matter what. A Vamp doesn't want to waste its kill.
It's interesting that the Wolves are almost realizing that Kat! is an investigator. If they'd follow through by killing her, it'd be a big loss to the Town.
Everything is going the Undead's way.
|
|
|
Post by Inner Stickler on Aug 12, 2010 20:26:54 GMT -5
This is very frustrating. Thank you for the fun game and I did have a good time but it just seems like nothing is going right with the wolves. Why did Ed have to be targeted night one, why did he have to be the alpha wolf, why did the special power not be inheritable? It just makes me go argh and I hope cabal goes down in flames.
|
|
|
Post by CatInASuit on Aug 13, 2010 2:39:55 GMT -5
Keeping the Detectives alive is actually beneficial for the Vampires as it gives them a possible claim. They know which bodies were killed by Vampires and so can report back an honest don't know.
If the wolves take Kat down, it will be a very big loss to the town. The witches still have a name in hand for an easy lynch although it is yet another wolf.
Looking good for both Cabal, but especially the Undead.
|
|
|
Post by CatInASuit on Aug 13, 2010 2:42:38 GMT -5
Actually having just checked, the witches have sachertorte as Town and not another wolf name. D'oh!
So if Kat dies, we may get a proper Day's play as the town will not have a given scum to out.
|
|
|
Post by Pleonast on Aug 13, 2010 14:22:11 GMT -5
No gimme to the Town ToDay!
Okay, what's up with the death pattern? 9 of the first 13 players are dead, and 0 of the last 12. That is a highly non-random bias.
|
|
|
Post by special on Aug 13, 2010 17:20:39 GMT -5
has captain Pinkies stopped playing? Should make it easier for the undead.
|
|
|
Post by Inner Stickler on Aug 14, 2010 16:50:46 GMT -5
What is Idle's game? If he gets nk'ed the reveal will show him as cabalist and throw the list as well as any even close to confirmed town into doubt. Why does he want to be killed so badly?
|
|
|
Post by special on Aug 15, 2010 22:36:22 GMT -5
Next Conspiracy, I want a secret power that only works when I'm dead and spoiled.
Like I get to tell one person not on my team the role and identity of someone else.
I'm enjoying following along this time, however. Last game I didn't because I think 4 out of 5 of us were killed by Night 2 and the other one was outed and kept alive to help kill
|
|
Merestil Haye
FGM
Grudge Keeper
[on:Slumming it in the Middle-Earth][of:In the halls of Manw
Posts: 1,077
[ Exalt | Smite ]
Karma:
|
Post by Merestil Haye on Aug 16, 2010 7:24:13 GMT -5
Why do people think that Wolves can't successfully fake a Detective claim?
The Wolves know who they killed, therefore anyone else was probably killed by a Vampire (the lack of a Vig helps in this case.) So MG-the-Wolf would know who killed which of the Dead, and would therefore be able to pick the other with fair assurance that the kill could not be detected.
Consequently, the claim that he forgot to send in an investigation order because he got end times mixed up isn't a mark of a false-claiming Wolf trying to not produce an investigation result.
|
|
|
Post by CatInASuit on Aug 16, 2010 9:16:14 GMT -5
Why do people think that Wolves can't successfully fake a Detective claim? The Wolves know who they killed, therefore anyone else was probably killed by a Vampire (the lack of a Vig helps in this case.) So MG-the-Wolf would know who killed which of the Dead, and would therefore be able to pick the other with fair assurance that the kill could not be detected. Consequently, the claim that he forgot to send in an investigation order because he got end times mixed up isn't a mark of a false-claiming Wolf trying to not produce an investigation result. They are probably being accusing because it is sloppy practice and in other mafia games would be the mark of a scum trying to extend their time in the game by saying they did not have a result. Of course, Conspiracy is not like those other games
|
|
|
Post by CatInASuit on Aug 17, 2010 8:56:30 GMT -5
Looks like we are going to have another major rush for votes on this Day. I wonder if they can lynch Town by mistake of if they will get someone worthwhile.
|
|
|
Post by Pleonast on Aug 17, 2010 10:37:52 GMT -5
Wow, I didn't realize there was only a little more than 24 hours left in the day. (I've been slogging through a very mechanical game elsewhere) @captain Pinkies: Where are you? Not even a post today. Here's a prod for you. vote Captain Pinkies@septimus: Your explanation is a little better. I don't see how mass claim implies that outcome, but I realized I don't really care, since it is possible, and I'm not really interested in mapping out all the potential outcomes from a mass claim, to see how many converge on that scenario. At this point, the only suggestion I feel has much merit is to simply reduce the pool and hope that the roles that can take out or expose the necromancer get lucky/unlucky. I've never been good at guessing scum roles outside of a situation where an obvious defensive play has been mounted. I'm not having a hard time seeing duvsie's attempts to return to sach's plan as a bit of desperation from scum who feels caught. vote duvsieGreat post! Not only does the Necromancer put a vote on the Vicar, but he also puts a big nail in the sacrificial Wolf's coffin. ~ ~ ~ ~ ~ The Town really does need a mass claim, except that revealing the third Witch would be really bad. But with one outed Witch, they can do the first without second. Nanook should name a player and that player should be forced to claim. And then Nanook should name another player who is forced to claim. And so on until a likely Undead is found. Conveniently, the third Witch will never get a turn in the hotseat.
|
|
|
Post by Pleonast on Aug 17, 2010 10:41:06 GMT -5
I think duvsie needs to claim Wolf. Wolves need to lynch Undead as much as Town does. Town gains nothing by lynching Wolf ToDay. A channel to openly communicate would be helpful.
|
|
|
Post by Høøpy Frøød on Aug 17, 2010 17:24:18 GMT -5
Agreed on duvsie. It's likely the only claim that's going to be believed anyway.
|
|
|
Post by Inner Stickler on Aug 17, 2010 17:29:47 GMT -5
Unfortunately, I don't think duvsie is in the game thread often enough to either come to that conclusion herself or be a useful conduit to the wolves.
|
|
|
Post by special on Aug 17, 2010 20:49:32 GMT -5
kudos to Bill for his play.
Sucks that he's wrong. He's probably very sure of himself and his deductive abilities after his play in Malazan (as he should be. He's turned into a player I both fear and admire. I might have to stop killing him on Day 3 every chance I get)
I don't see anyone stopping the undead. Wolves can't kill him. Town doesn't really seem interested in risking themselves to find the Undead.
Given Nanook's status, it might be in the best interest of the Un-Undead (would that be the plain dead?) to just have him pick the lynch target like Pleonast says and have them claim Town, Wolf, or Cabal.
|
|
|
Post by CatInASuit on Aug 18, 2010 14:19:48 GMT -5
I wonder if anyone will get lynched toDay
|
|
|
Post by Pleonast on Aug 18, 2010 15:19:33 GMT -5
I expect a few players will pop some votes on duvsie before the clock runs out.
|
|
|
Post by Pleonast on Aug 18, 2010 16:35:50 GMT -5
Hehe, so close to lynching the Seer. Unknown people -Pollux Oil -Honest Moley -Captain Pinkies -nphase -FlyingCowOfDoom -redskeezix So 3 of those 6 are Undead, 1 is Cabal, Excellent work, but he's forgotten he knows Pinkies is Vicar. If the Wolves had posted that in the public thread, then the Witches, Seer and Wolves could've coordinated who did who. And the Cabal could've secretly picked a fourth player to block. That would give them excellent odds of lynching Undead on Day Five. Lack of discussion is giving the game to the Undead. The AWOL Vicar isn't helping, but note that a little coordination among the other factions would still be enough to stop the Undead.
|
|
|
Post by Høøpy Frøød on Aug 18, 2010 17:15:20 GMT -5
The funny thing is, the no lynch was probably better for everyone (except undead) than just about any other option out there. (Since obviously they weren't going to lynch an undead.)
|
|
|
Post by Høøpy Frøød on Aug 18, 2010 17:22:46 GMT -5
And is it just me and my PIS, or is Idle really overplaying his "Kill me now, I'm just a useless townie at this point" thing.
|
|
|
Post by Inner Stickler on Aug 19, 2010 0:35:19 GMT -5
I still don't understand. Why does he want to die?
|
|
|
Post by special on Aug 19, 2010 6:02:39 GMT -5
I still don't understand. Why does he want to die? He doesn't. He's using reverse psychology. He's pointing out that while 'confirmed' he's entirely useless to fight the undead and the wolves
|
|
|
Post by CatInASuit on Aug 19, 2010 8:57:22 GMT -5
I wonder if the Cabal will block the Seer now Kat is in the open.
The witches also have a nasty choice. Protect one of themselves or the seer?
The Wolves also have a small but possible chance of hitting a Vampire now, which is why announcing their target an hour before Dawn is a good idea. If their target doesn't die and they do, it's a Vampire to be lynched the following Day.
I wonder who the vamps will aim for though, Sachertorte and MentalGuy have to be targets. I wonder if Pollux is wishing he had attacked on Night 1.
|
|
|
Post by Høøpy Frøød on Aug 19, 2010 9:37:14 GMT -5
Duvsie on the wolf board:
*Ding* *Ding* *Ding*
We have a winner! Now if the seer investigates the necromancer, undead could have defeat snatched from the jaws of victory.
Though, I still think there's no stopping them at this point. Especially with an absent vicar. The most useful role to all factions decides to flake. That more than anything else is why undead are cakewalking here.
|
|