|
Post by Sister Coyote on Jul 16, 2010 11:23:51 GMT -5
This was insane, insane, and I was confused most of the game, but I did enjoy it.
I'm actually surprised that I survived to the end game, to be very honest.
|
|
|
Post by Renata on Jul 16, 2010 11:24:49 GMT -5
I know! And there go all my plans down the toilet, too, heh. (crosspost)
|
|
|
Post by Sister Coyote on Jul 16, 2010 11:26:01 GMT -5
Oh -- and pretty much no one's night actions would have worked on Pleo for the first part of the game, because I was "protecting" him.
|
|
|
Post by Pleonast on Jul 16, 2010 12:05:25 GMT -5
Oh -- and pretty much no one's night actions would have worked on Pleo for the first part of the game, because I was "protecting" him. Yes, thank you again for that. I tried to repay you by bringing you into my clans, which did pretty well, more or less. ~ ~ ~ ~ ~ Reading the spoiled thread, there's several key moments where the whole outcome of the game could have swung a different way. I'm happy with how well I did. My main criticism of the game is the clan mechanism which favors the more social players.
|
|
|
Post by Høøpy Frøød on Jul 16, 2010 12:58:42 GMT -5
When I heard that I had the crazy idea that instead we allow the players to form clans on their own, and the rest is history. And what a history!!! I hope you'll run this game again - mostly because this is the sort of game that will be different from time to time. No one can see what will happen next We plan to run it again at some point, but it probably won't be for a while. There are definitely things that should be tweaked (e.g. While we always knew some roles would be stronger than others and figured that since no role was invincible, the stronger roles would be more apt to have non-allies gunning for them, we made Pleo's role too underpowered and the vote chargers too overpowered. In the end it didn't seem to affect the game too much, but if Guiri had gotten Dragnipur he pretty much could have won this thing single-handedly.) We also need to come up with a better mechanic than PM's for players to communicate. The messageboards were nice, but you still have the overhead of having to make author and watcher accounts for each. Also, we'll have to come up with something to replace the HoC battle. But Dragnipur will definitely show up again, and it's doubtful anything will change with it. Might be interesting to see how the dynamics change with everyone knowing about its existence ahead of time. (Even Mahaloth didn't know it would live on beyond him.)
|
|
|
Post by Renata on Jul 16, 2010 13:16:35 GMT -5
My main criticism of the game is the clan mechanism which favors the more social players. Well I think that's kind of the point of this particular game -- I enjoy it, but it's not going to be to everyone's taste.
|
|
|
Post by Captain Pinkies on Jul 16, 2010 13:37:38 GMT -5
great game... And honored that I had a clan form just to terminate me.... <== passes a round of moose drool
|
|
|
Post by special on Jul 16, 2010 13:44:14 GMT -5
I'll second that Ed. WoW!! (and sorry for killing you. But if you look at it the right way it was... sort of... a compliment that you can scare me that much). Congrats to the winners - especially my "girls". I only scared you because I had the power to out you. And I saw through your attempt to hoodwink me.
|
|
|
Post by Rysto on Jul 16, 2010 13:47:19 GMT -5
I only scared you because I had the power to out you. And I saw through your attempt to hoodwink me. Ironically, The Authors did not. Had you investigated her, we likely would have told you that her statement was false.
|
|
|
Post by special on Jul 16, 2010 13:50:32 GMT -5
I only scared you because I had the power to out you. And I saw through your attempt to hoodwink me. Ironically, The Authors did not. Had you investigated her, we likely would have told you that her statement was false. That would have been funny.
|
|
|
Post by NAF1138 on Jul 16, 2010 17:28:10 GMT -5
Have we posted the password to the author account yet? People can go on and read the PMs if they like, thought it might be hard to follow them outside of real time. It was hard enough following them in real time. Thanks to Hoopy for asking me to be part of this crazy game. Thanks to Rysto and MHaye for just generally being awesome and having great ideas, being fantastic collaborators, and essentially running the game by themselves for the last couple of Days. Thanks to all the people who participated and entertained me in a way that no game has entertained me in a long time. Now that it's all over I am a little sad. It's coming right up on two years since we started this journey. We started the game design message board in September of 2008. I guess now we work on the revamped version for the next two years. See you back here in 2012! *edited for clarity and not to embarrass cookies.
|
|
|
Post by NAF1138 on Jul 16, 2010 17:42:55 GMT -5
In case you are interested:
From September 17 2008 (right after the end of Gastard Mafia)
Hoopy:
Me:
Hoopy:
Me:
Hoopy:
Me
Hoopy:
Going back and re reading those PMs is kinda hilarious. In some ways we stayed so close to the original concept and in others we changed so much. Also I am glad that we came up with a game that could both be put together quickly and would mostly run itself with little to no work on the part of the mods. ;D
|
|
|
Post by Holy Moley! on Jul 16, 2010 17:52:59 GMT -5
A completely nutty and great game and I had no idea what I was doing most of the time. Sorry Z-man. It seems like I bent over backwards trying to double-cross Guiri and Normal because I assumed that they'd turn on me in a heartbeat if they knew what I was really up to, only to come back around to them (my earliest alliance) when Peeker started to look like he was either going off the deep end or into chaos mode (I'm still not sure which). Oh yeah...and a metric assload of luck. Ahem... yeah. Luck. Riiiiight. Luck in this case meaning "Moley". Thanks so much for trusting me to do the right thing by you! So the next game we're in, I will enjoy arranging your death in the most elaborate and gruesome way possible, while simultaneously arranging for it to ensure my own continued survival. K? (In all seriousness, great play. As soon as I knew you'd killed me, I thought you'd probably win.)
|
|
|
Post by Mahaloth on Jul 16, 2010 17:57:58 GMT -5
I bow in humility to the winners.
I just want to say Peeker played a great game and deserves a ton of credit as well.
I had no shot in this game. I made key errors early and that was it.
|
|
|
Post by Drain Bead on Jul 16, 2010 19:41:20 GMT -5
I thought we had a good shot until Pleonast died. Damn.
|
|
|
Post by ComeToTheDarkSideWeHaveCookies on Jul 16, 2010 21:01:24 GMT -5
It was all about your power, Moley, I promise. 0:) If I remember correctly I'd already decided to kill you before the whole news broke that Moody had targeted me. There were so many times when my personal play came down to the width of a hair deciding whether I went right or left, particularly in continuing to work with Total. I think the PM conversations between sinjin and I are particularly enlightening in that respect. I made a lot of blind moves that could have (and probably should have) blown up in my face. That early, early decision to deliver results on Total based only on what she said her clans were set a lot of things in motion that I had absolutely no intention or control over. I thought it was a minor little play to just keep a little bit of intelligence (Guiri's early clan memberships) for the Girl Gang to keep to themselves, I had no idea I was providing the MoDD with so much cover. On the Girl Gang, the social game was huge. Sinjin and Total and I have been playing together for a long time. I don't know if things would have worked out the same way if any of the other women had been in the mix instead.
|
|
|
Post by ComeToTheDarkSideWeHaveCookies on Jul 17, 2010 2:13:08 GMT -5
NAF, Rysto, Hoopy, MHaye, JSexton...this really was a great game and will definitely go down in the books as being one of my favorite to play, in spite of there being so many of my least favorite things: deadlines. If you re-run it, I hope you'll consider using the banner countdown. I also want to thank Idle and everyone for providing me countless hours of fun and entertainment and conversation in the past 2 years since these boards were born.
|
|
|
Post by storyteller0910 on Jul 17, 2010 9:19:49 GMT -5
I also want to thank Idle and everyone for providing me countless hours of fun and entertainment and conversation in the past 2 years since these boards were born. I echo this sentiment, but also want to point out that it's actually been, if you can believe this, THREE years!
|
|
Total Ullz
Administrator
You can take the girl out of mafia - but you can't take mafia out of the girl
Posts: 2,029
[ Exalt | Smite ]
Karma:
|
Post by Total Ullz on Jul 17, 2010 10:18:39 GMT -5
I'll second that Ed. WoW!! (and sorry for killing you. But if you look at it the right way it was... sort of... a compliment that you can scare me that much). Congrats to the winners - especially my "girls". I only scared you because I had the power to out you. And I saw through your attempt to hoodwink me. Nah, you scared me. Period! You and Bill have that effect on me and if only neither of you had been in this game ;D
|
|
Total Ullz
Administrator
You can take the girl out of mafia - but you can't take mafia out of the girl
Posts: 2,029
[ Exalt | Smite ]
Karma:
|
Post by Total Ullz on Jul 17, 2010 10:24:27 GMT -5
Sinjin and Total and I have been playing together for a long time. I don't know if things would have worked out the same way if any of the other women had been in the mix instead. This is what fascinate me so much about this game. That we can't put the OoG-stuff out of the game! I would never have trusted anyone but you and Sinjin the way I did. And I would never have talked with Bill (had he not been Bill) the way I did. I don't think the game favours the more social players. We (I think of myself as one) also have the downsides. I found ti very hard to turn down clan offers early in the game because that would not fit with the "social" side of me. I didn't really want to be in to many clans - but I couldn't think of an excuse not to be. So while non-social players run the risk of not joining clans, then social players risk joining too many and therefore the risk of betrayal. Different risks - but still risks.
|
|
|
Post by ComeToTheDarkSideWeHaveCookies on Jul 17, 2010 12:59:35 GMT -5
I also want to thank Idle and everyone for providing me countless hours of fun and entertainment and conversation in the past 2 years since these boards were born. I echo this sentiment, but also want to point out that it's actually been, if you can believe this, THREE years! I thought it had been longer, but I thought NAF just said 2 years? Or was he talking about how long this particular game had been percolatin' through their twisted minds?
|
|
|
Post by Rysto on Jul 17, 2010 13:25:26 GMT -5
I thought it had been longer, but I thought NAF just said 2 years? Or was he talking about how long this particular game had been percolatin' through their twisted minds? We started working on Malazan in September 2008. Here is the first post made to our game design board, from Sept 21, 2008.
|
|
Merestil Haye
FGM
Grudge Keeper
[on:Slumming it in the Middle-Earth][of:In the halls of Manw
Posts: 1,077
[ Exalt | Smite ]
Karma:
|
Post by Merestil Haye on Jul 17, 2010 13:26:55 GMT -5
I thought it had been longer, but I thought NAF just said 2 years? Or was he talking about how long this particular game had been percolatin' through their twisted minds? The latter. The initial genesis of the Malazan game was September '08. I have to say there was a lot of talking going on in this game. The clans generated over a dozen new forums on top of the game threads, with some carrying significant numbers of posts. And then there were the PMs. The joint account received nearly 2,200; plus PMs sent to an individual Author. When I switched my PC on of a morning, I was always interested to see what players had got up to overnight.
|
|
|
Post by Holy Moley! on Jul 17, 2010 17:34:56 GMT -5
It was all about your power, Moley, I promise. 0:) If I remember correctly I'd already decided to kill you before the whole news broke that Moody had targeted me. There were so many times when my personal play came down to the width of a hair deciding whether I went right or left, particularly in continuing to work with Total. I think the PM conversations between sinjin and I are particularly enlightening in that respect. I made a lot of blind moves that could have (and probably should have) blown up in my face. That early, early decision to deliver results on Total based only on what she said her clans were set a lot of things in motion that I had absolutely no intention or control over. I thought it was a minor little play to just keep a little bit of intelligence (Guiri's early clan memberships) for the Girl Gang to keep to themselves, I had no idea I was providing the MoDD with so much cover. On the Girl Gang, the social game was huge. Sinjin and Total and I have been playing together for a long time. I don't know if things would have worked out the same way if any of the other women had been in the mix instead. I know, I read your reasoning for killing me in the spoiler board and worked out that it had to have been before the night deadline. (Hope you felt very guilty when Drain and I came pogo'ing along and pointed out that we'd saved your ass the same night!) I would make the point, though, that whenever I die in a game on this board, whoever is most responsible for killing me ends up winning. To wit: Rysto's killing power was redirected onto me in "Apocalypse" and he won, Bufftabby was most responsible for my exile in "Gastards" and she won, you and Sinjin got me killed in this game and both of you won. I'm sure a couple of people who pushed my exile in "Skrull Island" were around at the end as well. Come to think of it, I probably shouldn't have pointed that out. Mods of whatever game I'm in next: got any "jester" or "suicide cop / vig" roles to spare?
|
|
|
Post by Høøpy Frøød on Jul 17, 2010 20:19:03 GMT -5
@ Høøpy Frøød - how did the master idea start? (also - always wanted to ask you this - why do you use the letter ø in your name? As far as I know it's only used in Denmark ) Both the House of Chains and Master ideas came from Rysto. The master was pretty much around when Rysto first suggested using Malazan as the underlying theme. The powers of the Master were pretty much my handiwork. I wanted the master to have pretty much a jack of all trades master of all power set. (Though, the passive power of knowing what Ascendants were in which clans was, IIRC, NAF's idea.) I was surprised that you protected yourself the first night. The protections were really for the end game. In the beginning you should have been killing people. I was surprised you didn't kill Ed as soon as he revealed himself. It's actually why we gave the Master an unblockable kill. It was to take out one of the investigators, in particular I gave it when we introduced the T/F cop, who came later in our development. And when you knew cookies power, I figured you'd kill her as well. As far as the "ø" thing, it was a bit of a joke I started back in Gastard Arena. I don't really remember why, but it had something to do with my Scandinavian background (50% Scandinavian broke down into 1/16 Norwegian--which is where my last name comes from, 1/4 Swedish, and 3/16 Danish) and I was on a Monty Python and the Holy Grail mood. (They talk about the majestic Swedish Møøse and the lovely fjords of Sweden--though, I think only Norway has the fjords--in the opening credits. And they mention how a "Møøse once bit my sister." Hence, why I have that little bit in my profile title.)
|
|
|
Post by peekercpa on Jul 19, 2010 10:22:14 GMT -5
I bow in humility to the winners. I just want to say Peeker played a great game and deserves a ton of credit as well. I had no shot in this game. I made key errors early and that was it. yeeps and peeps. what a ride. early on i realized that this could devolve into some "social" acitivity and actively tried to engage others. when maha and i hooked up i thought yippee pippee. then guiri popped on the radar. and i know it is in the pms but i just have to say it again publicly. i have always wanted to work with story either as scum or masons or some such nonsense. the fact that i got to work with him even though he was not on my "team", and in fact needed to be eliminated in order for me to achieve my wincon brought me an inordinate amount of pleasure in kind of a masochistic way.
|
|
|
Post by Sparrow on Mar 9, 2011 17:34:31 GMT -5
Will you guys be running this again? please let me know pmac523@aol.com
|
|
|
Post by Høøpy Frøød on Mar 11, 2011 13:39:52 GMT -5
We plan to run it again sometime, with a few tweaks to the powers. (E.g. Vote chargers were potentially overpowered, even if they never actually played out that way. There was no stopping Guiri from winning this game at the end. His overpoweredness ended up not being an issue, but it could have been.)
But both NAF and I are really busy, to the point that we don't even play much anymore. But at some point I would really like to run it again.
|
|
Merestil Haye
FGM
Grudge Keeper
[on:Slumming it in the Middle-Earth][of:In the halls of Manw
Posts: 1,077
[ Exalt | Smite ]
Karma:
|
Post by Merestil Haye on Mar 25, 2011 9:26:23 GMT -5
I'd also be up for a rerun one fine day.
|
|