|
Post by Pleonast on Sept 2, 2010 14:09:43 GMT -5
The Town finally marshalls itself to the best course of action. The last two Wolves are hanged, while the Vicar, who is disabling the Necromancer, is protected from harm. Thus, with the Wolves and Undead eliminated, and either the Cabal destroyed or with more than one Witch remaining, the Town wins. Congratulations, Town! Secret boards, which will be opened momentarily: Moderator NotesWitchesWolvesCabalAs always, comments are much appreciated!
|
|
|
Post by Nanook on Sept 2, 2010 14:26:41 GMT -5
See? I told you lynching the wolves was the way to go!
|
|
|
Post by Renata on Sept 2, 2010 14:35:50 GMT -5
Congratulations to the town.
|
|
|
Post by Nanook on Sept 2, 2010 14:36:38 GMT -5
Ok Idle a Cabal from the start with the Scotsman message on lynch? That's bastard, pure and simple. I can't believe you did that.
|
|
|
Post by Pleonast on Sept 2, 2010 14:39:38 GMT -5
All results could be affected by player powers, except for death reveals.
Plus, there is little gameplay difference between a recruited Scotsman and a disguised Cabalist.
|
|
|
Post by The Real FCOD on Sept 2, 2010 14:41:20 GMT -5
Well, that game was exceedingly fun! Sorry I fucked up that one night kill Pollux and Red, I was trying to set up duvsie as the Vampire but didn't really think it out.
--FCOD
|
|
|
Post by Holy Moley! on Sept 2, 2010 14:44:09 GMT -5
Ok Idle a Cabal from the start with the Scotsman message on lynch? That's bastard, pure and simple. I can't believe you did that. Damn, I called this one right at the very start... practically the only thing I got right this whole game. Never questioned Idle after his Scotsman claim though. Oh yeah, I did suss out that the town would have to work with other factions to win, but a monkey could have predicted that one. So not a great game, personally speaking, for me! Well done other town... can't say I contributed too much to your success. Every single investigation I did failed. I've yet to read up on why that was, although I'll look through it when I have some time.
|
|
|
Post by Renata on Sept 2, 2010 14:50:26 GMT -5
I remember that post of yours Moley; I think I made a comment on it at the time in our forum.
|
|
|
Post by Pleonast on Sept 2, 2010 15:06:08 GMT -5
Another point is that Idle's list and Pinkies' secret power showed that one of them was not Town. Special information is a secret power--see previous game where the Undead secret power was Vampires' knowledge of one Necromancer's identity.
In my opinion, red did an excellent job. The Undead were so close to winning. They needed to reach critical mass before the Vicar and others neutralized them. Undead missed three opportunities to kill: when Pollux held back, when a Witch was protected and when FlyingCow doubled up the Wolf kill. If any two of those three had resulted in a kill, Undead would have won at end of Night Five.
Wolves took a huge hit with the loss of the Alpha at the beginning, but they had enough players they weren't out of the game until the end. story had a great play of trading his reveal for catching FlyingCow; it's a shame he didn't carry through. That might have made a difference.
Cabal (well, Idle really) took a huge gamble. The role list was very valuable. Giving it up helped the Town enormously by closing off many potential false claims. It did give Idle a lot of Townie credit, but the balance between avoiding the lynch and avoiding being Night-killed is hard to follow. I'm surprised neither Wolves nor Vampires targeted him earlier.
sach was brilliant in sussing out the Vicar's secret power. Town overall did well, but I think lack of trading information was starting to hurt them. I think a mass claim would have been useful in midgame. See how well the Wolves and Cabal were at figuring out who was what; they were getting close, so a mass claim wouldn't have hurt as much as the gained information and coordination would have helped.
|
|
|
Post by Sister Coyote on Sept 2, 2010 15:13:53 GMT -5
So congrats to Town.
|
|
|
Post by BillMc on Sept 2, 2010 15:43:33 GMT -5
Woof. Snarl.
|
|
|
Post by Idle Thoughts on Sept 2, 2010 15:55:56 GMT -5
BAH. Congrats to Town, grumble, grumble... If I had taken Nphase's suggestion and we blocked FCoD, I'd have still been alive...boo hiss...er, not that it would have mattered much, though. But yeah, I was Cabal from the start. As I said on the spoiler board, I took great delight in being "confirmed" to Town and seen as "useless and ordinary" (when stacked up against the likes of Detectives and Witches and Vicars still in the game) to Scum. I was hoping that combo would carry me to the end. And it did...almost.
|
|
|
Post by The Real FCOD on Sept 2, 2010 15:57:34 GMT -5
Yeah, and to think I almost killed you several times but didn't, simply because you kept asking for it ;D
--FCOD
|
|
|
Post by Idle Thoughts on Sept 2, 2010 15:58:39 GMT -5
The whole thing depended on me getting myself lynched Day One. As you see from my posts on the Cabal boards, if I hadn't been lynched that first Day, I don't think I'd have lasted as long as I did and the plan wouldn't have worked all that well, I don't think.
|
|
|
Post by Idle Thoughts on Sept 2, 2010 16:01:03 GMT -5
Yeah, and to think I almost killed you several times but didn't, simply because you kept asking for it ;D --FCOD Hence why I was asking for it! All that "KILLLL MMMEEEEE" noise was for two reasons: 1. In hopes that scum would continue to ignore me (thinking I'm a "now useless Town" role) and go after the stronger Town roles (either fishing for them when they were still unknown or picking them off one by one when they were known). and/or 2. In hopes that scum would continue to ignore me just out of spite of not listening what I'm asking them to do. Good to see it worked.
|
|
|
Post by The Real FCOD on Sept 2, 2010 16:04:40 GMT -5
Yeah, and to think I almost killed you several times but didn't, simply because you kept asking for it ;D --FCOD Hence why I was asking for it! All that "KILLLL MMMEEEEE" noise was for two reasons: 1. In hopes that scum would continue to ignore me (thinking I'm a "now useless Town" role) and go after the stronger Town roles (either fishing for them when they were still unknown or picking them off one by one when they were known). and/or 2. In hopes that scum would continue to ignore me just out of spite of not listening what I'm asking them to do. Good to see it worked. Yep. Therefore, next game my policy will be "kill Idle immediately". LOL --FCOD
|
|
|
Post by Idle Thoughts on Sept 2, 2010 16:04:47 GMT -5
|
|
|
Post by Idle Thoughts on Sept 2, 2010 16:10:51 GMT -5
Yep. Therefore, next game my policy will be "kill Idle immediately". LOL --FCOD Haha, Kat says exactly that in the Spoiled Thread in the Mod forum. Er...you can change your mind anytime, though. ;D
|
|
|
Post by Renata on Sept 2, 2010 16:20:58 GMT -5
Hence why I love your style, Idle, even if I did want to knock you silly initially for foreclosing so many of our possibilities.
|
|
|
Post by eureka on Sept 2, 2010 18:38:14 GMT -5
Good. Nothing I did managed to lose the game for the Town.
I actually had quit worrying that I might have done something to lose the game for Town some time ago--after all, I was killed Night Two so after that point my influence was limited to giving Nanook and Septimus bad advice. And several other early dead were Town, so getting myself exposed and killed was appearing much less significant than I worried at first.
Still, I have no skill and less inclination towards figuring out other people's roles or strategies, so I don't believe I will be playing this game again.
Even if everyone promises me that they will kill Idle Thoughts immediately.
|
|
|
Post by Pleonast on Sept 2, 2010 18:58:18 GMT -5
eureka, my Conspiracy games are much more complex than the typical Mafia game. Most games have only two sides, fewer roles and simpler rules. If you could follow this one at all, you'll do fine in a regular game.
I highly recommend trying a more normal Mafia game.
|
|
|
Post by Sister Coyote on Sept 2, 2010 19:25:04 GMT -5
Eureka, before you give up completely, come try Blockey's Costume Mafia.
|
|
|
Post by Holy Moley! on Sept 2, 2010 21:07:53 GMT -5
Second that, Eureka. There won't always be some idiot like me there to call you the most obvious scum of scumsville. On another point, I think this is the first game I've ever had here where I've been killed / lynched, and the side of either the killer or the person who's led my lynch hasn't won. Hopefully this will reverse the "curse".
|
|
|
Post by eureka on Sept 2, 2010 21:14:34 GMT -5
I don't know that I won't ever give Mafia another try, but right now is not a good time for me to sign up for another game. My other online activities are at their most hectic, my job is picking up steam . . .
|
|
|
Post by special on Sept 2, 2010 22:01:33 GMT -5
I will never ask for a role again.
Not ready for that type of metagaming.
The reason I asked for Alpha Wolf was to make amends for my errors in C3.
And, being the Alpha probably cost our team a win in this game. Though we might have handed it to the Undead as well.
|
|
|
Post by septimus on Sept 3, 2010 2:44:08 GMT -5
It probably would have made no difference, but ... My guess is that Idle Thoughts did get the PM (or somehow deduced the probable composition from some other source), but made one or two "invisible" changes for his own benefit. For example the correct list might be his posted list with one Town role changed to Cabalist. Underlining mine. I found this example somewhat curious. Why did you select that as your example? Do you think that particular example is likely? Here septimus' very first Mafia post is quoted! (I won't say "told you so" since even a stopped clock is right twice a day.)
|
|
|
Post by Duvsie on Sept 3, 2010 4:07:13 GMT -5
Congrats Town, well played and well deserved. Brilliant play also by Idle. My only regret in hindsight is killing FCoD and not Pinkies, though I doubt the outcome really would have changed, plus I had no way of knowing if he was protected or not. nvm. Onto the next one
|
|
|
Post by stanislaus on Sept 3, 2010 5:55:27 GMT -5
Yes, Idle was definitely our MVP.
We made two mistakes - not using my Disguise power when there was a chance I'd be attacked (although in fact, we thought the risk was a Wolf kill and I was targeted by FCOD), and then using nphase's too early - if we'd held on we'd have known about Septimus and thus have had a chance of sneaking Idle through. (Though in the end he would have been bumped off anyhow.) As it was, we took out another Wolf which wasn't really in our interests at that time.
In fact, if you thought the end-game was frustrating imagine how you'd have felt if you'd got this far and it still dragged on, because Idle was alive?
|
|
|
Post by Pleonast on Sept 3, 2010 8:48:47 GMT -5
The game ends when all Wolves and Undead are eliminated, no matter how many Cabal are alive or not.
|
|
|
Post by Captain Klutz on Sept 4, 2010 1:26:56 GMT -5
In the first 3 Conspiracy games, Cabal was lynched on Day 1. Until now, I thought that this game finally broke that pattern.
So, will there be a Conspiracy game that Town does not win? Will there be a Conspiracy game that does not have a Day 1 Cabal lynch?
|
|