Post by special on Aug 13, 2011 20:22:36 GMT -5
The basics (The color will change as Ulla writes the color, I just herd the goats, but the game basics will not change). It's also a direct copy from Julie's earlier game on Mellophant. My thinking is that we might take the characters directly from the book by Jack Finney, but really it's up to Ulla.
On August 3rd, 1952, Jack Finney took his dog Baboo out for a long walk through the quiet streets of Pleasanton, Ohio.
He is never seen again.
Two nights later, someone reports a disturbance in the alley behind Gibson's Market. Baboo is there, but the once-friendly mutt is suddenly feral, savagely attacking the patrolman who went to investigate.
Other dogs in the town appear to go mad, biting beloved owners, cringing away from friendly hands. The cats of the town are not immune. They escape through any opened doors and lurk under porches, unwilling to be tempted by cans of tuna or a trilling bird.
Reports trickle in from across the state of strange, hypnotic lights in the sky. There are disappearances in other towns, too, and maddened animals.
Then a whisper that a Something was found in New Zion, a town 20 miles away. A Something that was somehow like a man, but not a man. A Something that was somehow alive, but not alive. A Something that grew as if, and this sets the skeptics to laughing, in a giant beanpod.
There is a bonfire in New Zion that night.
Skeptics in Pleasanton blame the weather, the heat that boils off the streets and dances on the brick buildings of the square. These are the dog days, and such heat always leads to craziness and paranoia.
A week passes. August 10. Pleasanton sits and swelters among the rolling hills of farm country. It's a crossroads town, with two thoroughfares meeting in the town square. There, a statue of the town's founder, Benjamin McGillicuddy, appears to direct traffic around a roundabout.
But the square is dark and quiet this Sunday night, until the screaming starts. For something has been found. Something like a plant and like a man. Something alive, but not alive. Something with the face of Jack Finney.
There will be a bonfire in Pleasanton tonight. There will be many bonfires in the days ahead.
The Pod People have come to Pleasanton.
As the game begins, there is only one Pod Person in Pleasanton. The Master Pod Person (MPP) wants to capture and sample townsfolk so that more Pod People can be created. This sampling process takes time, and leaves behind chemicals in the blood of the sampled townsfolk. Once a townie has been sampled, it's only a matter of time before he or she is replaced by a Pod Person unless killed before the final sampling and replacement can happen.
The MPP will choose a list of townspeople to sample during Night 0. This list cannot be changed once it has been created. If recruits are killed before they are replaced by a Pod Person, the MPP is out of luck. Two town roles cannot be empodded. If the MPP chooses one of these two players, the MPP is out of luck. The town cannot win without killing all the Pod People AND all of the recruits. If all Pod People are killed but there are still recruits alive, the recruits will still progress and eventually final sampling and replacement will happen.
The first name on the list will become a Pod Person on Night 1. The second name on Night 2. Etc. Exceptions are the two Town exceptions, dead Recruits, and Recruits that are vaccinated by the Mad Scientist. Vaccinated Recruits will become Pod People the following Night unless the vaccine is readministered.
Until they are replaced by Pods, recruits are usually unaware they have been recruited. They win if the Town wins.
Once they are Pods, they win if the Pods win.
The Pods will both Recruit and Night kill.
The town's method of killing suspected Pods and Recruits will be by burning. Burning will by plurality vote. No majority is necessary. Tie votes will result in no burning.
No editing of posts.
Post votes to burn in blue bold (vote Høøpy Frøød). Rescind votes in red bold (unvote Høøpy Frøød).
There is no Night strategizing except for Pods. The Pods will have a board. The Pods may not strategize during the Day.
Roles--Pods
Master Pod Person: The MPP will create the Master Pod List during Night 0. This list is not subject to change (other than through replacement players). The MPP may choose randomly or using any criteria the MPP chooses to use. The MPP has the final vote on all Night kills. Because the MPP has a great deal of practice at acting human, he or she will return a result of "Not a Pod Person" if investigated by the Psychoanalyst.
Pod Person: The Pods will know the identity of all other Pods, the MPP, and the Recruits.
Roles--Town
Recruits: Recruits are Town up until the Night of their empodding begins.
Town Drunk: After years of alcohol abuse, the Town Drunk (TD) has suffered brain damage. This damage enables the TD to detect Recruits who have been sampled. The damage also makes it impossible for the TD to be sampled or Recruited. The TD cannot detect Pods once they have replaced the Recruits. The TD can investigate a player every Night.
Psychoanalyst: Because the Pod People are new to acting human, they will occasionally slip up. After intense conversation, the Psychoanalyst can identify Pod People except for the MPP, but cannot detect Recruits. The Psychoanalyst can be Recruited. The Psychoanalyst can investigate a player every Night.
Sheriff: The Sheriff can protect any player including him or herself from being killed at Night. The only exception to this protection is the suicide of the Reporter. The Sheriff can be Recruited. The Sheriff can protect a player every Night.
Mad Scientist: The Mad Scientist has an experimental vaccine that interferes with the sampling. This vaccine can prevent any Recruit from becoming a Pod Person for one Night. The Recruit will become a Pod Person the next Night, along with any other Recruit that was scheduled to become a Pod that Night. The MS can readminister the vaccine as many times as he or she wishes. The MS can vaccinate him or herself. The MS can delay the suicide of the Reporter with the vaccine. The MS can be Recruited. The MS can vaccinate a player every Night.
Nosy Reporter: The Nosy Reporter knows the identity of the Town Drunk, the Psychoanalyst, the Sheriff, and the Mad Scientist. Because the NR knows the identity of the Town Drunk, he or she regularly checks in with the Town Drunk to see if there is any evidence of sampling. The NR will commit suicide before the final sampling and cannot be Recruited. If the Mad Scientist vaccinates the NR, the suicide will be delayed until the next Night (or until the vaccine is withheld). The Sheriff cannot stop the suicide by protecting the Reporter.
The PMs:
You are the Master Pod Person. During Night 0, I need a list of X number of players from the following list. This list can never be changed. The order you use will be the order in which your Recruits will become Pod People. The player you list first will become a Pod Person on Night 1. The player you list second will become a Pod Person on Night 2. Etc. You may discuss strategy during Nights here: XXXXXXX As your Recruits become Pod People, they will be directed to that address.
You are the Town Drunk. Your heavy drinking has damaged your brain in a strange way that enables you to detect those whose blood has been sampled by the Pod People. The damage prevents you from being sampled or Recruited. You may submit one name per Night, starting Night 1, to investigate. The Nosy Reporter knows your identity. You may be killed by the Pod People.
You are the Psychoanalyst. Your training allows you to identify the mistakes Pod People will make when they try to appear human. You may submit one name per Night, starting Night 1, to investigate. The Nosy Reporter knows your identity. You may be Recruited or killed by the Pod People.
You are the Sheriff. You can protect any one player including yourself each Night from being killed. You may submit one name per Night, starting Night 1, to protect. You cannot prevent the Nosy Reporter's suicide. The Nosy Reporter knows your identity. You may be Recruited or killed by the Pod People.
You are the Mad Scientist. You have developed an experimental vaccine that prevents any one player including yourself each Night from final sampling and being replaced by a Pod Person. You may submit one name per Night, starting Night 1, to vaccinate. The Nosy Reporter knows your identity. You may be Recruited or killed by the Pod People.
You are the Nosy Reporter. You know the identity of the Town Drunk (XXX), the Psychoanalyst (XXX), the Sheriff (XXX), and the Mad Scientist (XXX). Because you know the identity of the Town Drunk, you regularly check in with the Town Drunk to see if there is any evidence of sampling. You will commit suicide before the final sampling and cannot be Recruited. If the Mad Scientist vaccinates you, the suicide will be delayed until the next Night (or until the vaccine is withheld). The Sheriff cannot stop your suicide.
You were Recruited. You have been sampled and replaced by a Pod Person. You may discuss strategy with your fellow Pod People during Nights here: XXXXXXX
You are a Citizen of Pleasanton. You have no special powers. You may be Recruited and replaced by the Pod People. Be alert!
The Players:
1. sinjin
2. Sister Coyote
3. BillMc
4. Red Skeezix
5. Inner Stickler
6. guiri
7. Paranoia
8. texcat
9. peeker
10. Silver Jan
11. Drain Bead
12. Deni
13. sturm
14. Pollux Oil
15. Dirx
16.
etc...
On August 3rd, 1952, Jack Finney took his dog Baboo out for a long walk through the quiet streets of Pleasanton, Ohio.
He is never seen again.
Two nights later, someone reports a disturbance in the alley behind Gibson's Market. Baboo is there, but the once-friendly mutt is suddenly feral, savagely attacking the patrolman who went to investigate.
Other dogs in the town appear to go mad, biting beloved owners, cringing away from friendly hands. The cats of the town are not immune. They escape through any opened doors and lurk under porches, unwilling to be tempted by cans of tuna or a trilling bird.
Reports trickle in from across the state of strange, hypnotic lights in the sky. There are disappearances in other towns, too, and maddened animals.
Then a whisper that a Something was found in New Zion, a town 20 miles away. A Something that was somehow like a man, but not a man. A Something that was somehow alive, but not alive. A Something that grew as if, and this sets the skeptics to laughing, in a giant beanpod.
There is a bonfire in New Zion that night.
Skeptics in Pleasanton blame the weather, the heat that boils off the streets and dances on the brick buildings of the square. These are the dog days, and such heat always leads to craziness and paranoia.
A week passes. August 10. Pleasanton sits and swelters among the rolling hills of farm country. It's a crossroads town, with two thoroughfares meeting in the town square. There, a statue of the town's founder, Benjamin McGillicuddy, appears to direct traffic around a roundabout.
But the square is dark and quiet this Sunday night, until the screaming starts. For something has been found. Something like a plant and like a man. Something alive, but not alive. Something with the face of Jack Finney.
There will be a bonfire in Pleasanton tonight. There will be many bonfires in the days ahead.
The Pod People have come to Pleasanton.
As the game begins, there is only one Pod Person in Pleasanton. The Master Pod Person (MPP) wants to capture and sample townsfolk so that more Pod People can be created. This sampling process takes time, and leaves behind chemicals in the blood of the sampled townsfolk. Once a townie has been sampled, it's only a matter of time before he or she is replaced by a Pod Person unless killed before the final sampling and replacement can happen.
The MPP will choose a list of townspeople to sample during Night 0. This list cannot be changed once it has been created. If recruits are killed before they are replaced by a Pod Person, the MPP is out of luck. Two town roles cannot be empodded. If the MPP chooses one of these two players, the MPP is out of luck. The town cannot win without killing all the Pod People AND all of the recruits. If all Pod People are killed but there are still recruits alive, the recruits will still progress and eventually final sampling and replacement will happen.
The first name on the list will become a Pod Person on Night 1. The second name on Night 2. Etc. Exceptions are the two Town exceptions, dead Recruits, and Recruits that are vaccinated by the Mad Scientist. Vaccinated Recruits will become Pod People the following Night unless the vaccine is readministered.
Until they are replaced by Pods, recruits are usually unaware they have been recruited. They win if the Town wins.
Once they are Pods, they win if the Pods win.
The Pods will both Recruit and Night kill.
The town's method of killing suspected Pods and Recruits will be by burning. Burning will by plurality vote. No majority is necessary. Tie votes will result in no burning.
No editing of posts.
Post votes to burn in blue bold (vote Høøpy Frøød). Rescind votes in red bold (unvote Høøpy Frøød).
There is no Night strategizing except for Pods. The Pods will have a board. The Pods may not strategize during the Day.
Roles--Pods
Master Pod Person: The MPP will create the Master Pod List during Night 0. This list is not subject to change (other than through replacement players). The MPP may choose randomly or using any criteria the MPP chooses to use. The MPP has the final vote on all Night kills. Because the MPP has a great deal of practice at acting human, he or she will return a result of "Not a Pod Person" if investigated by the Psychoanalyst.
Pod Person: The Pods will know the identity of all other Pods, the MPP, and the Recruits.
Roles--Town
Recruits: Recruits are Town up until the Night of their empodding begins.
Town Drunk: After years of alcohol abuse, the Town Drunk (TD) has suffered brain damage. This damage enables the TD to detect Recruits who have been sampled. The damage also makes it impossible for the TD to be sampled or Recruited. The TD cannot detect Pods once they have replaced the Recruits. The TD can investigate a player every Night.
Psychoanalyst: Because the Pod People are new to acting human, they will occasionally slip up. After intense conversation, the Psychoanalyst can identify Pod People except for the MPP, but cannot detect Recruits. The Psychoanalyst can be Recruited. The Psychoanalyst can investigate a player every Night.
Sheriff: The Sheriff can protect any player including him or herself from being killed at Night. The only exception to this protection is the suicide of the Reporter. The Sheriff can be Recruited. The Sheriff can protect a player every Night.
Mad Scientist: The Mad Scientist has an experimental vaccine that interferes with the sampling. This vaccine can prevent any Recruit from becoming a Pod Person for one Night. The Recruit will become a Pod Person the next Night, along with any other Recruit that was scheduled to become a Pod that Night. The MS can readminister the vaccine as many times as he or she wishes. The MS can vaccinate him or herself. The MS can delay the suicide of the Reporter with the vaccine. The MS can be Recruited. The MS can vaccinate a player every Night.
Nosy Reporter: The Nosy Reporter knows the identity of the Town Drunk, the Psychoanalyst, the Sheriff, and the Mad Scientist. Because the NR knows the identity of the Town Drunk, he or she regularly checks in with the Town Drunk to see if there is any evidence of sampling. The NR will commit suicide before the final sampling and cannot be Recruited. If the Mad Scientist vaccinates the NR, the suicide will be delayed until the next Night (or until the vaccine is withheld). The Sheriff cannot stop the suicide by protecting the Reporter.
The PMs:
You are the Master Pod Person. During Night 0, I need a list of X number of players from the following list. This list can never be changed. The order you use will be the order in which your Recruits will become Pod People. The player you list first will become a Pod Person on Night 1. The player you list second will become a Pod Person on Night 2. Etc. You may discuss strategy during Nights here: XXXXXXX As your Recruits become Pod People, they will be directed to that address.
You are the Town Drunk. Your heavy drinking has damaged your brain in a strange way that enables you to detect those whose blood has been sampled by the Pod People. The damage prevents you from being sampled or Recruited. You may submit one name per Night, starting Night 1, to investigate. The Nosy Reporter knows your identity. You may be killed by the Pod People.
You are the Psychoanalyst. Your training allows you to identify the mistakes Pod People will make when they try to appear human. You may submit one name per Night, starting Night 1, to investigate. The Nosy Reporter knows your identity. You may be Recruited or killed by the Pod People.
You are the Sheriff. You can protect any one player including yourself each Night from being killed. You may submit one name per Night, starting Night 1, to protect. You cannot prevent the Nosy Reporter's suicide. The Nosy Reporter knows your identity. You may be Recruited or killed by the Pod People.
You are the Mad Scientist. You have developed an experimental vaccine that prevents any one player including yourself each Night from final sampling and being replaced by a Pod Person. You may submit one name per Night, starting Night 1, to vaccinate. The Nosy Reporter knows your identity. You may be Recruited or killed by the Pod People.
You are the Nosy Reporter. You know the identity of the Town Drunk (XXX), the Psychoanalyst (XXX), the Sheriff (XXX), and the Mad Scientist (XXX). Because you know the identity of the Town Drunk, you regularly check in with the Town Drunk to see if there is any evidence of sampling. You will commit suicide before the final sampling and cannot be Recruited. If the Mad Scientist vaccinates you, the suicide will be delayed until the next Night (or until the vaccine is withheld). The Sheriff cannot stop your suicide.
You were Recruited. You have been sampled and replaced by a Pod Person. You may discuss strategy with your fellow Pod People during Nights here: XXXXXXX
You are a Citizen of Pleasanton. You have no special powers. You may be Recruited and replaced by the Pod People. Be alert!
The Players:
1. sinjin
2. Sister Coyote
3. BillMc
4. Red Skeezix
5. Inner Stickler
6. guiri
7. Paranoia
8. texcat
9. peeker
10. Silver Jan
11. Drain Bead
12. Deni
13. sturm
14. Pollux Oil
15. Dirx
16.
etc...