|
Post by special on Mar 1, 2012 22:45:20 GMT -5
Special Ed is the performing name of Edward Archer (born May 16, 1973 in Brooklyn, New York), an American hip hop musician of Jamaican descent. Hailing from Brooklyn in New York City, he was raised in Flatbush before moving to Canarsie, and is identified with East Coast hip hop.[1] Ed is best known for the songs "I Got It Made" and "I'm The Magnificent", produced by "Hitman" Howie Tee and released in 1989 on the Youngest in Charge album, recorded when Ed was 16 years old.[2][3] The album sold more than half a million copies.[4] In 1990, he released his album Legal, the title a reference to his turning eighteen, with the singles "Come On Let's Move It and "The Mission".[3][5]
|
|
|
Post by special on Mar 1, 2012 22:47:04 GMT -5
Sorry, I'm a little wired on nyquil and caffeine
|
|
|
Post by peekercpa on Mar 1, 2012 22:47:41 GMT -5
If it's Hirka, it's bad play on his part. And really I will never play in another game with him or permit him to ever play in any game I run in that case. Ditto deon if he still submits kills. [/b][/color][/quote] agreed. i will immediately quit or /out a game either one of those punks are in.
|
|
|
Post by special on Mar 1, 2012 22:50:43 GMT -5
maybe deon is another necro...might explain why we still have zombies...
|
|
|
Post by Inner Stickler on Mar 1, 2012 22:51:08 GMT -5
Well, we still haven't ruled out the possibility that you are a vampire with the undead secret power of being able to detect as town. Even if I were, (Note the use of the subjunctive, please.) that still doesn't account for the extra kill on day 4.
|
|
|
Post by Inner Stickler on Mar 1, 2012 22:51:59 GMT -5
Sorry, I'm a little wired on nyquil and caffeine I was geeze louise-ing the vote/unvote, not the random wiki stuff, JSYK.
|
|
|
Post by septimus on Mar 1, 2012 22:59:16 GMT -5
And I get to rub it in yours, Inner's, and Septimus's faces when the game is over and it's proven that we did indeed block Sis last night. Rub away. I didn't deny the possibility. I just say Occam's Razor suggests you're lying. We know of five confirmed Townies, and most of these confirmations are fresh. I seem to be the candidate for "Townie most likely to have turned bad" (although that would require a faction to have two secret powers), but I know I'm not lying. Besides deon that leaves only four players, all of whom you claim are Cabal. Perhaps there are two killers and the second one is a Vampire recruited to be Cabal who's retained his Kill ability. Unlikely perhaps. What I do believe is: If we keep deon alive, Town has a chance of not losing: perhaps hirka will show up, or perhaps we get a standoff. If instead we Lynch deon we might lose immediately. Even if not, since the 2nd Killer, if there is one, is not Town aligned there's no upside for us. vote: End Day
|
|
|
Post by Høøpy Frøød on Mar 1, 2012 23:52:23 GMT -5
maybe deon is another necro...might explain why we still have zombies... I don't think we have any zombies remaining, though Pleo technically didn't reveal they all were dusted, but I don't recall him revealing it in any other Conspiracy either. Unless you're referring to peeker posting, but that's just peeker.
|
|
|
Post by special on Mar 1, 2012 23:54:20 GMT -5
maybe deon is another necro...might explain why we still have zombies... I don't think we have any zombies remaining, though Pleo technically didn't reveal they all were dusted, but I don't recall him revealing it in any other Conspiracy either. Unless you're referring to peeker posting, but that's just peeker. No, I was expecting them to die...again...
|
|
|
Post by Inner Stickler on Mar 1, 2012 23:56:35 GMT -5
I was expecting. . . cake?
|
|
|
Post by Høøpy Frøød on Mar 1, 2012 23:56:43 GMT -5
And I get to rub it in yours, Inner's, and Septimus's faces when the game is over and it's proven that we did indeed block Sis last night. Perhaps there are two killers and the second one is a Vampire recruited to be Cabal who's retained his Kill ability. Unlikely perhaps. Unlikely? Try pretty much impossible. First of all, it means that I could recruit pretty much anybody. Why wouldn't I have recruited you? Why wouldn't I have recruited a scotsman? Why wouldn't I have recruited a wolf and then known who all the wolves are? Second of all, you do realize that cabal with a repeating night kill and a block would be so grossly overpowered that this game would fall apart, right? Cabal has typically been the most underpowered faction in conspiracy. That's the point. They are the wild card that keeps the other factions in balance. Even their secret powers usually have mitigating circumstances about them.
|
|
|
Post by Høøpy Frøød on Mar 1, 2012 23:58:26 GMT -5
And I get to rub it in yours, Inner's, and Septimus's faces when the game is over and it's proven that we did indeed block Sis last night. Rub away. Don't worry. I will. Assuming pleo opens the Cabal board at the end, I'll even link to Pleo's confirmation post of us blocking Sis.
|
|
|
Post by gnarlycharlie on Mar 2, 2012 0:08:07 GMT -5
If it's Hirka, it's bad play on his part. And really I will never play in another game with him or permit him to ever play in any game I run in that case. Ditto deon if he still submits kills. [/b][/color][/quote] agreed. i will immediately quit or /out a game either one of those punks are inlet's not jump to conclusions. it may have been a team strategy to have an absentee player.
|
|
|
Post by Høøpy Frøød on Mar 2, 2012 0:18:55 GMT -5
Well, we still haven't ruled out the possibility that you are a vampire with the undead secret power of being able to detect as town. Even if I were, (Note the use of the subjunctive, please.) that still doesn't account for the extra kill on day 4. Of course not. But none of us are questioning that one. Nanook the Detective said that texcat killed Septimus that night. Sure, she was dead, but that's where the retaliatory kill came in. She was Alpha. It's been the paradigm that the secret power when held by an individual wolf is held by the Alpha. I'm guessing she had the ability to profane bodies and retaliatory kill. In fact, I'd even posit that her secret ability was to defeat the coroner. Stop the investigations and take him out with her when she dies. It fits, plus it produces a considerably less arbitrary explanation of a secret power manifesting in two ways. It's still eerily coincidental that we started getting unexplained extra kills when you showed up.
|
|
|
Post by Suburban Plankton on Mar 2, 2012 1:14:11 GMT -5
Well, I see we're all friends now...Kumbaya! Honestly, I can understand the reluctance on the part of Town to lynching deon. You're right; if he's the last Scum, then the Cabal wins. But we really don't think he's the last Scum. We blocked Sister Coyote last Night. You may not believe it, but that doesn't make it not true. She didn't kill anyone. Yet two people died. How could that be? One of the deaths could be from a second Wolf (we think deon). But I think we can probably all agree that the Wolves didn't kill SisC. So the Wolves didn't do it. The Cabal didn't do it. Town didn't do it. Who does that leave? Undead. Of course, that begs the question "Who is the remaining Undead?". Sadly, I have no answer for that. Inner vouches for hirka, Ed vouches for Inner, and Idle vouched for Ed. It's not any of the Cabalists (we know this; the rest of you will just have to take it on faith). It can't be CIAS; he's mod-confirmed Town. The only person left is septimus. So he must have been recruited by the Undead at some point following his initial death. The problem is: even I find that hard to swallow. One thing is certain, though. Somebody is lying, and it isn't one of the Cabal (anymore But I've got a bright shiny nickel for anyone who can explain how there were two deaths last Night, considering that neither Sister Coyote nor any of the Cabal killed anyone. In the meantime, I guess we end the Day without a lynch, and see what happens overNight
|
|
|
Post by CatInASuit on Mar 2, 2012 4:07:39 GMT -5
Ok, this game is not making much sense anymore and I will look forward to reading the boards afterwards to find out what happened. Special Ed Ed - I apologise, you were right and I am an idiot. @hoopy Frood - Correct me if I am wrong but had you claimed freemason on Day 1 and everyone had shaken with you then if everyone had been recruited there would be a 10 strong hidden Cabal team in the game by the start of Day 2 and you also wouldn't need to recruit anymore. Please, please, please tell me I am wrong and there is some mitigating factor against that. Everyone seems to be confirmed in one way or another and I have no idea where the second kill is coming from. I'm fine with a Mexican Standoff. Meh!! Vote: End Day
|
|
|
Post by CatInASuit on Mar 2, 2012 5:10:47 GMT -5
NETA: Can't count - 9 strong Cabal on Day 2.
|
|
|
Post by special on Mar 2, 2012 7:09:19 GMT -5
Maybe if Hoopy dies all the masons become Town again. Don't you want to try, gnarly? Suburban?
|
|
|
Post by special on Mar 2, 2012 7:15:57 GMT -5
Special Ed Ed - I apologise, you were right and I am an idiot. You're no idiot, but we could have lynched Hoopy yesterday instead of you! I still have a small hope that we have a chance and we'll wake up toMorrow with a dead Cabal. And the only one who can stop us is deon. But it means that the unaccounted for killing role is Town killing Drain and Sister makes sense that way, but guiri? Now that was really lucky.
|
|
|
Post by CatInASuit on Mar 2, 2012 8:25:29 GMT -5
You're no idiot, but we could have lynched Hoopy yesterday instead of you! and that's why I feel like such an idiot, because I honestly didn't think Pleonast would add a mechanism that would allow the Cabal to recruit so many in such manner. I still have a small hope that we have a chance and we'll wake up toMorrow with a dead Cabal. And the only one who can stop us is deon. But it means that the unaccounted for killing role is Town killing Drain and Sister makes sense that way, but guiri? Now that was really lucky. Why do I have this feeling that Drain Bead isn't truly dead........... Evil necromantic powers from the beyond the grave killing septimus Night 3 and turning him into a Vampire. Which hopefully means he carried on the grand tradition of Vampire killnig necros. It was also the only corpse not profaned in the first few Nights, so perhaps it was the only one carried out by secret power which would have overridden the WitchDoctor power and so then not a Wolf Kill. Looking back, Nanook revealed the killer before septimus, so it's quite possible septimus was lying when he said Pleonast was late with the results. OOG: In fact, I don't think I've ever known Pleonast to miss data like that either. I think septimus is the person to be wary of more than anyone else. So, if Deon is a wolf, anyone for a four-way standoff.
|
|
|
Post by Høøpy Frøød on Mar 2, 2012 9:54:46 GMT -5
<font style="font-size: 12px;">Maybe if Hoopy dies all the masons become Town again. Don't you want to try, gnarly? Suburban? You do realize that such a mechanic would make it not only impossible for cabal to win this thing, but pretty much guarantee a town win with that many townies able to confirm themselves, right? @hoopy Frood - Correct me if I am wrong but had you claimed freemason on Day 1 and everyone had shaken with you then if everyone had been recruited there would be a 10 strong hidden Cabal team in the game by the start of Day 2 and you also wouldn't need to recruit anymore. Please, please, please tell me I am wrong and there is some mitigating factor against that. <font style="font-size: 12px;">NETA: Can't count - 9 strong Cabal on Day 2. Well, there are a few, and you'll see them if you read my early threads on the cabal board. I gave this a lot of thought since I had no one to talk to Day 1 anyway. 1) I didn't know how many masons were out there. I claim mason Day 1. I die that Night. And masons have shown in the past to not always handshake the claimed mason. Which means however many I get is all I'm going to get for the game. 2) And we saw exactly that happen. 8 masons, and only two shook with peeker. That means 5 didn't. And after he was recruited, others shook with him and discovered he wasn't mason. Because I had already recruited him. In fact, had I done what you suggest, Cabal would likely have already been out of the game, instead of ending up with every mason joining them. 3) Masons weren't required to join cabal. A lot of people don't want to be recruited and will choose death instead. (IIRC, Story and sachertorte are both along this line of thinking.) And a mason dying hurts cabal almost as much as it hurts town in that it reduces numbers for the game. 4) Pleo wasn't expecting every mason (save the one who died Night 1) would actually join. Is the mechanic a bit swingy for my tastes? Certainly. I'll agree with you on that. It has potential to be broken both for and against cabal, depending on how the game plays out. And a recruiting mechanic such as this in the hands of any other faction would be completely off-balancing. But in this instance, it ended up pretty well balanced to the point that cabal even with all the successful recruiting really can't do anything other than our standard block. We came close, but boozy's disappearance sealed our fate to push for a stalemate.
|
|
|
Post by CatInASuit on Mar 2, 2012 10:08:41 GMT -5
I'm looking forward to the boards being opened up.
I will point out peeker claimed at end of Day and didn't die in Night 1, with two handshakes. If you had claimed in the Middle of Day 1, you would likely have claimed a lot more handshakes and still survived on Night 1. A freemason claim early on Day 1 normally has every Freemason shaking with that person and them getting protection to help build a confirmed group of Town, who are hidden away from the other factions to prevent them being picked off.
Then if you manage to recruit several members on Day 1, even if you die on Night 1, you can still have a huge Cabal bloc hidden in game, who can co-ordinate any claims and lynches they want to and don't necessarily have to claim freemason. Once everyone has been hit once, you don't have to be around any more.
|
|
|
Post by Suburban Plankton on Mar 2, 2012 10:27:19 GMT -5
So, if Deon is a wolf, anyone for a four-way standoff. Isn't this pretty much what Hoopy proposed earlier in the Day? I suppose that the Cabal could agree to block deon Tonight and every Night for as long as the game lasts. If he is the only killer, that means nobody will ever die, because neither Cabal nor Town will ever be able to meet the lynch threshold. At that point, if Pleo doesn't agree to end the game in a stalemate, that should tell us one of two things: - deon is not the only killer left
- either deon or hirka isn't actually absent
And I think this is unnecessary at the present time, but Vote End of Day
|
|
|
Post by septimus on Mar 2, 2012 10:28:03 GMT -5
You're no idiot, but we could have lynched Hoopy yesterday instead of you! and that's why I feel like such an idiot, because I honestly didn't think Pleonast would add a mechanism that would allow the Cabal to recruit so many in such manner. Although I agree you should have Lynched Hoopy, I hope it makes you feel better to know it might not have mattered. If everything else stayed the same, we'd be at nine players now instead of ten, but still needing five to Lynch and unable to get the votes, still in the same slow No-Lynch ending, just one cycle further along. (Unless that is, as suggested, killing Hoopy -- the original Cabalist -- would have destroyed their whole faction.) I agree with Ed that the game appears unbalanced. Town did very well with our Lynches this game, but Cabal derived huge power from their recruiting. I disagree with the argument that "Masons might have refused the recruit." If I were a Mason offered the choice defect-or-die, I think I'd be less concerned with the relative chance of team success than the fact that becoming Cabalist would be fun even if it leads to loss, while dying would be boring even if it leads to victory. If we're all being truthful, deon should be the only living Killer and if he's ethical he shouldn't be killing anyone, let alone two per Night. Perhaps cat's hunch is correct: Kill: Drain Bead, again
|
|
|
Post by CatInASuit on Mar 2, 2012 11:07:53 GMT -5
TBH septimus, I was joking, as Pleonast has confirmed Drain Bead's death.
Feel free to jump up and down on the bits though.
|
|
|
Post by special on Mar 2, 2012 11:10:21 GMT -5
I may be misremembering, but didn't Pleo mess up a resurrection once involving Idle?
I must have been dead and barely following along
|
|
|
Post by CatInASuit on Mar 2, 2012 11:14:49 GMT -5
Have fun all, see you after the weekend, hopefully with an agreed stalemate.
|
|
|
Post by Inner Stickler on Mar 2, 2012 11:40:49 GMT -5
Refresh my memory, did we successfully use End Day in a previous day? I ask because the rules state that if lynch conditions are met and at least half the players are voting for End Day, the day will end the next weekday at noon. I'm afraid we're not meeting the lynch conditions and the day still won't end. So I think everyone needs to vote no lynch as well.
Vote: no lynch
|
|
|
Post by Pleonast on Mar 2, 2012 12:05:11 GMT -5
Refresh my memory, did we successfully use End Day in a previous day? I ask because the rules state that if lynch conditions are met and at least half the players are voting for End Day, the day will end the next weekday at noon. I'm afraid we're not meeting the lynch conditions and the day still won't end. So I think everyone needs to vote no lynch as well. This is correct. However, given the circumstances, I'm simply going to end the game now. The game is over. See End Game thread for details.
|
|