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Post by dizzymrslizzy on Nov 11, 2012 21:30:38 GMT -5
Good Game all. This was a very hard one for me. I'm an awful Liar. And Meeko, much luck catching Jan and I at Peekers. Only I was supposed to be at Peekers blocking him because he seemed crazy insane......Jan got redirected trying to kill Inner. I think the whole game fell apart for scum after that.
Some crazy crazy stuff going on in this game. Thanks Pollux, for the intro to a whole new world!
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Post by dizzymrslizzy on Nov 11, 2012 21:31:22 GMT -5
And Pst--- Go back a few days, in my crazy frenzy of trying to prove myself I out and out called Sinjin scum in the main thread. Oops!
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Post by ComeToTheDarkSideWeHaveCookies on Nov 11, 2012 21:32:37 GMT -5
Using you to covert 5 kills into no kills was critical to a Peacekeeper win.
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Post by Pollux Oil on Nov 11, 2012 22:38:01 GMT -5
I think there were two big swings in the game that helped the Town out a bunch, both because of the Peacekeepers.
1. Cookies finding the only guy that could be killed and would come back to life on Night One via her kill redirect.
2. patricia pulling out the mass block on Night Four.
There was a lot of crazy shit that was going to go down on Night Four. First Rich redirected Inner to Meeko, which would have possibly sent him over to the scum side. Of course, then Cookies redirected all the blocks to Inner, but both blockers were already going to block Inner anyway (something I found pretty hilarious). On top of that, gnarlycharlie was going to investigate Suburban Plankton which ALSO would have possibly given scum an extra number.
So that would have been a fun night, except patricia blocked everything.
I was also amazed at how many times Cookies was targeted. I think every investigator targeted her at some point (including the Mercenary) and failed.
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Post by LightFoot on Nov 11, 2012 23:09:14 GMT -5
I think there were two big swings in the game that helped the Town out a bunch, both because of the Peacekeepers. 1. Cookies finding the only guy that could be killed and would come back to life on Night One via her kill redirect. 2. patricia pulling out the mass block on Night Four. There was a lot of crazy shit that was going to go down on Night Four. First Rich redirected Inner to Meeko, which would have possibly sent him over to the scum side. Of course, then Cookies redirected all the blocks to Inner, but both blockers were already going to block Inner anyway (something I found pretty hilarious). On top of that, gnarlycharlie was going to investigate Suburban Plankton which ALSO would have possibly given scum an extra number. So that would have been a fun night, except patricia blocked everything. I was also amazed at how many times Cookies was targeted. I think every investigator targeted her at some point (including the Mercenary) and failed. Plus N4 I targeted Cookies too
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Post by ComeToTheDarkSideWeHaveCookies on Nov 11, 2012 23:20:01 GMT -5
On the flip side of that, I was almost convinced that Pizza was being less than truthful and that he had actually filled blanks in based on a list of character names or something, because otherwise I couldn't reconcile how he'd know my character name. But I wasn't allowing for the possibility that I was still exposed to a Day investigation. It wasn't until he specifically called out that his partner had a Day action that I talked myself out of distrusting him as Town.
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Post by Meeko on Nov 12, 2012 0:32:29 GMT -5
I just want to know how and why pizza started talking to me directly with the line "put those knives away." I so thought he had my number on that one.
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Post by Meeko on Nov 12, 2012 0:39:12 GMT -5
I never placed a bid on the merc. Was I the only to figure it wasn't worth it? Just noise.
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Post by Meeko on Nov 12, 2012 0:52:11 GMT -5
Heh. Scum passed up the option to recruit me? Heh.
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Post by Pollux Oil on Nov 12, 2012 0:54:49 GMT -5
I said so in the spoiler thread, but I was legitimately surprised at how high the bids were for the Mercenary. I thought it was going to be a reach for some people to bid 7, and then the first Night KidV comes through with a 12 vote bid and I'm like "oh boy."
A few behind the scenes notes:
-Initially Meeko's role (Deadeye Dick) was going to have the option of turning into a Serial Killer if he found his knives, but I thought there were one too many killing roles so I just made him a Survivor after the knives were found.
-The last two roles I came up with were the Booster role of Bill's and the Arthur Dent role. I flipped back and forth between which one I was going to make starting town and which one I was going to make a starting third-party. Eventually I settled on Arthur Dent as third-party because of the towel thing, but I think out of all the roles his win condition was the least worked out. I think I could have (and should have) put together something better.
-Initially there wasn't going to be ANY Town in the game. It was going to be all third-parties and two separate scum groups. But I got to talking (and planning) with misterblockey and the idea of a small town with recruiting capabilities was tossed around. Eventually we came up with the mason group and the Illithid as Recruiter/Joker as Vig/Back-Up Recruiter as the base for the Town and the game spiraled out from there.
-I was a little sad KidV got killed early because I liked the idea of a Hostile Mad Bomber AND a Nonhostile Mad Bomber to confuse everyone.
-Looking back, I also think I should have allowed the Scum to recruit from any of the recruitable third-parties instead of restricting them. I was just too focused on the initial set-up and there only being 7 Town, and how if things swung the wrong way Town could get obliterated pretty fast (which almost ended up happening anyway).
I'd also like to thank everyone for their recommendations at the beginning of the game. Especially Colby, because his recommendation of the Demon put the idea into my head of a controlled Serial Killer and the whole Death/Demon scenario came to be from that.
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Post by Meeko on Nov 12, 2012 0:54:51 GMT -5
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Post by Meeko on Nov 12, 2012 1:28:51 GMT -5
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Post by Meeko on Nov 12, 2012 2:11:48 GMT -5
I said so in the spoiler thread, but I was legitimately surprised at how high the bids were for the Mercenary. I thought it was going to be a reach for some people to bid 7, and then the first Night KidV comes through with a 12 vote bid and I'm like "oh boy." A few behind the scenes notes: -Initially Meeko's role (Deadeye Dick) was going to have the option of turning into a Serial Killer if he found his knives, but I thought there were one too many killing roles so I just made him a Survivor after the knives were found. -The last two roles I came up with were the Booster role of Bill's and the Arthur Dent role. I flipped back and forth between which one I was going to make starting town and which one I was going to make a starting third-party. Eventually I settled on Arthur Dent as third-party because of the towel thing, but I think out of all the roles his win condition was the least worked out. I think I could have (and should have) put together something better. -Initially there wasn't going to be ANY Town in the game. It was going to be all third-parties and two separate scum groups. But I got to talking (and planning) with misterblockey and the idea of a small town with recruiting capabilities was tossed around. Eventually we came up with the mason group and the Illithid as Recruiter/Joker as Vig/Back-Up Recruiter as the base for the Town and the game spiraled out from there. -I was a little sad KidV got killed early because I liked the idea of a Hostile Mad Bomber AND a Nonhostile Mad Bomber to confuse everyone. -Looking back, I also think I should have allowed the Scum to recruit from any of the recruitable third-parties instead of restricting them. I was just too focused on the initial set-up and there only being 7 Town, and how if things swung the wrong way Town could get obliterated pretty fast (which almost ended up happening anyway). I'd also like to thank everyone for their recommendations at the beginning of the game. Especially Colby, because his recommendation of the Demon put the idea into my head of a controlled Serial Killer and the whole Death/Demon scenario came to be from that. Tracker watcher pseudo Scotsman AND vigging SK ? My role was hardly believe able as it was. I was trying to explain my role ( as i got it ) to people who don't play mafia "I'm like a one man band!"
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Post by Meeko on Nov 12, 2012 2:13:36 GMT -5
I sooooo wanted to throw out "there is no town for this game” but I knew that would out me as a third or scum. But, I did spend a lot of time asking if there was any scum...... This was my "fixed" version of asking if there was any town.
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Post by Merestil Haye on Nov 12, 2012 6:27:16 GMT -5
I long ago lost count of the number of games I have played. It has to be over 50 by now.
In this game I had my first ever third-party role.
Apologies to Parzival and Sinjin for roleblocking them on nights that I went "off reservation" as it were.
I was amused on realising that all the contracts I was bound to fulfill were for non-Town players - KidV, Patricia and Dizzymrslizzy. The three Town players who won Mercenary bids never submitted their orders. ATPG and guiri both died during the Day before the night they bought their services, which meant I was left to my own devices. Bill just forgot. (Not that that mattered, since it was the Night of patricia's mass roleblock.)
The deaths of ATPG and guiri were actually a leg up for me; I was able to loot their rooms for supplies (a Dusk action) as well as loot someone else's. That made up for the tempo losses inflicted by DarkCookies and patricia. (DarkCookies effectively had a passive power that blocked non-killing Night powers aimed at her. I was hired to investigate her N3.)
Colby, the only reason I didn't take your N6 contract was because succeeding in my action meant meeting my wincon. By not killing, I stepped round any Doc protection their might have been. I investigated Lightfoot instead. My client got the info - -but since I took patricia's contract and she achieved her wincon as well, the information vanished.
It was fun.
Oh, and Meeko - your accepting recruitment at the last made all the difference. If you hadn't turned Town, you would have lost (as far as I can tell). As it is, you won.
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Post by Meeko on Nov 12, 2012 9:06:21 GMT -5
I long ago lost count of the number of games I have played. It has to be over 50 by now. In this game I had my first ever third-party role. Apologies to Parzival and Sinjin for roleblocking them on nights that I went "off reservation" as it were. I was amused on realising that all the contracts I was bound to fulfill were for non-Town players - KidV, Patricia and Dizzymrslizzy. The three Town players who won Mercenary bids never submitted their orders. ATPG and guiri both died during the Day before the night they bought their services, which meant I was left to my own devices. Bill just forgot. (Not that that mattered, since it was the Night of patricia's mass roleblock.) The deaths of ATPG and guiri were actually a leg up for me; I was able to loot their rooms for supplies (a Dusk action) as well as loot someone else's. That made up for the tempo losses inflicted by DarkCookies and patricia. (DarkCookies effectively had a passive power that blocked non-killing Night powers aimed at her. I was hired to investigate her N3.) Colby, the only reason I didn't take your N6 contract was because succeeding in my action meant meeting my wincon. By not killing, I stepped round any Doc protection their might have been. I investigated Lightfoot instead. My client got the info - -but since I took patricia's contract and she achieved her wincon as well, the information vanished. It was fun. Oh, and Meeko - your accepting recruitment at the last made all the difference. If you hadn't turned Town, you would have lost (as far as I can tell). As it is, you won. In hindsight we know that Sinjin was indeed scum, indeed the last kill needed. I already had my knives. I could have told the game I switched, and lied. Sinjin would have died, and I would have won third party. That being said, I"m more than certain that I would have died by the next cycle. There was more "legs" with switching town.
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Post by Suburban Plankton on Nov 12, 2012 11:31:05 GMT -5
I just got finished reading the spoiler thread...and I still don't know what happened half the time Kudos to Pollux for creating a mind-bender of a game.
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Post by Sister Coyote on Nov 12, 2012 12:02:04 GMT -5
This was my first Day power, and also my first time as a mason, I think.
I kept going back and forth on investigating Crys; in hindsight, as I got cookies's info I probably would have gotten crys's as well.
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Post by patricia on Nov 12, 2012 17:26:15 GMT -5
Thanks for the great game - lots of twists - great set up - love my power and role
Thanks Mod had a great time
Funny how clear things are after reading the spoils
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Post by Parzival on Nov 12, 2012 17:42:49 GMT -5
I'm not so happy with the result, but thanks for a good game all. And thanks to Pollux for the crazy set-up. (There was quite a lot going on.)
I though it would have been interesting to have a cop that was Designation-only (Absolute, but actually a Non-hostile works the same). Then they'd know who's town, scum, and 3P Hostile, but not know which is which.
I also think the Lightning Rod should have hit a random target, just for gastardness' sake.
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Post by peekercpa on Nov 12, 2012 20:06:25 GMT -5
Using you to covert 5 kills into no kills was critical to a Peacekeeper win. do i get a plaque?
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Post by Mahaloth on Nov 12, 2012 20:15:59 GMT -5
Congrats to all the winners!
My claim was entirely honest, by the way.
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Post by Suburban Plankton on Nov 12, 2012 21:16:59 GMT -5
Using you to covert 5 kills into no kills was critical to a Peacekeeper win. do i get a plaque? It depends...how often do you brush your teeth?
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Post by sinjin on Nov 12, 2012 21:29:40 GMT -5
I hope that all is well in storyteller's world and that dizzy's dad is ok.
Kudo's to town, you played a great game. Best wishes to all, sorry team I wasn't really in the game for most of it.
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Post by Høøpy Frøød on Nov 12, 2012 23:07:58 GMT -5
I also think the Lightning Rod should have hit a random target, just for gastardness' sake. Ummm....no. Not that I have anything to base that on specifically to this game, since even though I registered for the spoiled board, I never actually visited it or really watched the game since life got crazy busy. But randomness as the results of player's actions should be avoided as much as possible, even in bastard games (unless randomness is a necessary part of the bastardness). Because randomness weakens the power the players and the moderators have at controlling the game. Randomness is an important aspect of many games, Mafia isn't normally among that, because the acts of the players produce enough randomness (well, technically it's more erratic than random, but that's splitting terminology hairs) that no random mechanic is needed to keep the game moving.
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Post by Askthepizzaguy on Nov 13, 2012 4:14:33 GMT -5
Mmm. Glad that what few townies there were, performed mostly magnificently.
SisterCoyote, you're the greatest mason partner a pizzaguy could ever ask for. Colby, while I rue the day you revealed your role (WHY? WHY? WHY?) I think you did your job well and the rest of the team stepped up to the plate to assist you, as directed. I think that was critical. Inner Stickler, your reveal was very helpful and your shots were fantastic. Glad we could help ya.
A big WTF to the folks who let me get lynched over a scumbag, congrats on that. Sheesh.
I need to remind myself that most of yall weren't town. Otherwise I'd say that's some epic poor play right there.
I felt like outing myself was my best move all game, as I was more useful as a conduit for my hidden mason partner than as my actual role.
I still firmly believe that the decision to go after Pleonast so early was bad, bad, bad. I don't know what folks were thinking there.
Was seriously a fun game. I am glad that Parzival noticed that I had essentially outed my own mason partner in my list of cleared people, or narrowed it down. Way to be on your toes, my good man. But I'm still quite happy that, by whatever miracle of sweet magical science, SisterCoyote and Colby survived the game.
That is some epic domination right thar. Not being able to rid the town of their mason and recruiter is basically a crushing victory for town over scum. Then again, almost every seriously important townie role also survived.
That was huge. Well played team. My bad Ginger.
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Post by Askthepizzaguy on Nov 13, 2012 4:23:38 GMT -5
Also, wah wah wah, poor dizzy. I so nailed you.
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Meeko
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Post by Meeko on Nov 13, 2012 4:57:11 GMT -5
Mmm. Glad that what few townies there were, performed mostly magnificently. SisterCoyote, you're the greatest mason partner a pizzaguy could ever ask for. Colby, while I rue the day you revealed your role (WHY? WHY? WHY?) I think you did your job well and the rest of the team stepped up to the plate to assist you, as directed. I think that was critical. Inner Stickler, your reveal was very helpful and your shots were fantastic. Glad we could help ya. A big WTF to the folks who let me get lynched over a scumbag, congrats on that. Sheesh. I need to remind myself that most of yall weren't town. Otherwise I'd say that's some epic poor play right there. I felt like outing myself was my best move all game, as I was more useful as a conduit for my hidden mason partner than as my actual role. I still firmly believe that the decision to go after Pleonast so early was bad, bad, bad. I don't know what folks were thinking there. Was seriously a fun game. I am glad that Parzival noticed that I had essentially outed my own mason partner in my list of cleared people, or narrowed it down. Way to be on your toes, my good man. But I'm still quite happy that, by whatever miracle of sweet magical science, SisterCoyote and Colby survived the game. That is some epic domination right thar. Not being able to rid the town of their mason and recruiter is basically a crushing victory for town over scum. Then again, almost every seriously important townie role also survived. That was huge. Well played team. My bad Ginger. I still want to know why you were talking about knives to me.
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Post by Askthepizzaguy on Nov 13, 2012 5:16:52 GMT -5
"You really should put the knives away for a bit and try cooperating with the townies around you instead of constant attack and defensiveness."
Context:
You are, in my opinion, a great mafia player.
But, remember back in the early game. You were posting a LOT but no one was listening to your advice or taking you seriously.
I advised you to tone it down, take some deep breaths, and focus your aggression on one target at a time.
Whether you realized it or not, after you did calm down, and went away for a bit, when you came back and started engaging folks in a non-extremelyparanoid fashion, people began to engage with you again.
And then you went on to become a huge part of the town win, which I predicted someone like you would do, simply by making that tweak.
Listen, I went aggressive and talkative in this game, and rubbed a lot of folks the wrong way, some of them scum, some of them called me an arrogant idiot for it. That's fine. I also voted for several scumbags and early-nailed half of them. I also don't take this personally, it's just a game and I am aware my style can be grating.
But, you'll also note that I offered a whole lot of benefit of the doubt and olive branches.
I gave Pleonast benefit of the doubt. I gave it to you. I read a lot of folks as being townie or at least contributing to the game, and wanted to see how they responded to situations. Having a bunch of folks you mark down as townie and volunteering to work with them helps, because there's at least some people who will see you as an allied vote, whether they agree with your conclusions or not.
I must have gotten under Inner's skin and vice-versa but I was also able to reverse course on both him, and Ginger, after certain events. Working with people even those you once strongly suspected is vital to town victory.
My criticism of your early game style was that everyone was tuning you out and dismissing you because you were paranoid about everyone, talking too much without enough actual content or knowledge, and you had too many suspects, and nothing your suspects said changed your mind.
When you toned it down, you became relevant again, and in spite of your admitted third party status, you were a useful ally to town. Just like Red Skeezix.
That's all I really needed from you- the "knives" comment meant that whoever you spoke to was also someone you were going after with daggers. It's diplomatic suicide.
Once you began to play with more focus on who to attack, and pointed your aggression in one specific direction, and chilled out a bit and let others talk, I stopped skimming your posts, I started reading them, and I began to work with you and assume you were on the level.
Basically you interpreted the knives comment as having to do with your role; it didn't. It was just a coincidence. I am happy to see that you reversed course and went on to become a huge problem for the scum and a townie asset, and finally a townie.
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Post by Askthepizzaguy on Nov 13, 2012 5:21:21 GMT -5
Also, wah wah wah, poor dizzy. I so nailed you. FYI this is in response to an early dizzy post in the scum topic. No hard feelings, just felt like returning the taunt.
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