|
Post by Sai on Jun 13, 2013 23:42:39 GMT -5
That's right. Sai owes me some monopoly money. I always pay my debts.
|
|
|
Post by sachertorte on Jun 14, 2013 12:55:15 GMT -5
As an interesting bit of trivia, the current prevailing attitude among people who play this often is that the game is currently non-trivially biased in favor of town. If I had to ballpark my observations, I'd say town wins about 60% of games. I personally do not suspect there is a significant pro-town bias in spite of this. Mafia games have a common trend in which skill skew among players on average favors town, which is a hard-to-impossible thing to balance around. (In other words, a game with players skill-levels that vary significantly will on average run more pro-town than a game with more evenly matched players--high or low.) But I digress. 7 Witches is a lot! 7 town-confirms is also a lot. If Witches fail to hit more townfirms than town hits Witches, they straight up lose. (Outside of incredible gambits) Witches are also on a potentially steeper time limit, depending on how well those guys play. The only saving grace keeping Witches in the fight is having neutral character abilities to leverage, combined with "winning ties". Two weekends ago, a new group of people played and Witches won the first game in a blowout. They complained that the game had a serious Witch bias--then played 4 more and town won them all. *shrug* The random element of role assignments makes the game difficult to analyze along these metrics. I could create a game where the number of scum is a random number between 3 and 7. On average, the game could be balanced, but for a particular instance, the game could be wildly unbalanced. I think that is the case here with control of the lynch given to scum. Giving control of the lynch to a single player is unbalancing, especially when that player is scum! Now, I know the retort is that Town could control this by participating, but the mechanism is still there. Why have such a game breaking mechanism at all? Even if Town participated and managed to be conflicted about the lynch only once, giving that control (even once) to scum is a big deal. Personally, I feel the Day Lynch for these games should be held as sacred as possible. Messing around with the lynch should be avoided at all costs. If one is going to mess with the lynch, it should be relatively minor. Giving control of the lynch to scum is quite the opposite of minor. Also, lack of participation is a known fact. The only people who were punished for it were the Town players who WERE participating. The non-participants don't care.
|
|
|
Post by ComeToTheDarkSideWeHaveCookies on Jun 14, 2013 15:22:09 GMT -5
Yeah, I have to agree. Perhaps certain Characters, like the Judge, could have features based on what faction/class it falls to, to help things stay balanced. A Spy Judge could swing the balance quite a bit in the Village's favor as well, and while a Jr. Witch Judge was quite powerful in this situation, an Elder Witch Judge could have been even more unbalancing.
I don't know _how_ to adjust the Judge based on that logic, but that seems more balanced. Maybe something like a Witch Judge could vote-charge based on number of living Witches or something, instead of the ability to just outright pick the lynchee. That example would split the power into two parts, the vote-charging and the ability to infer how many witches were still alive based on paying attention to the Dusk vote counts.
|
|
|
Post by texcat on Jun 14, 2013 20:22:02 GMT -5
I never expected to use my power at all. I think the answer is to make the majority be the majority of voters, or a majority of those posting during the day.
|
|
Meeko
FGM
I raccoon it's time to play Mafia
Posts: 2,474
[ Exalt | Smite ]
Karma:
|
Post by Meeko on Jun 17, 2013 21:38:24 GMT -5
It was all Meeko' s fault that town lost! Something something potatoes.
|
|