Post by FruitAndGarbage on Nov 13, 2013 14:42:18 GMT -5
... have infiltrated [undeciphered] conference. I and [a number, probably single-digit] of my men have stationed ourselves among NATO diplomats and Western intelligence, [undeciphered] fear detection. Will continue [undeciphered] escalation of conflict, assassination of key figures. Requesting additional manpower, [undeciphered] evacuation, if necessary. Additionally...
-Partially decrypted message intercepted at opening of 1951 NATO conference
Requests denied. Continue as planned.
-Response discovered at known Soviet dead drop point.
Welcome to Cold War Mafia! Pitting the Western Bloc against the Eastern Bloc, this game will have plenty of espionage, intrigue, and questionable historical accuracy. The setup is pretty flexible, and can be tailored to just about any number of interested people, but I'll cap the signups at a generous (and likely unreachable) 30 for the sake of my own sanity. Some things to know:
-Partially decrypted message intercepted at opening of 1951 NATO conference
Requests denied. Continue as planned.
-Response discovered at known Soviet dead drop point.
Welcome to Cold War Mafia! Pitting the Western Bloc against the Eastern Bloc, this game will have plenty of espionage, intrigue, and questionable historical accuracy. The setup is pretty flexible, and can be tailored to just about any number of interested people, but I'll cap the signups at a generous (and likely unreachable) 30 for the sake of my own sanity. Some things to know:
- This will be a flavor-heavy game! Accurate clues and blatant misdirection or no meaningful information at all may be hidden in day starts, lynch flavors, and role reveals. Anything bolded like this, with or without text color, can be trusted one hundred percent; anything else, take with a grain of salt, or even don't read it at all (although I think your enjoyment of the game will be enhanced if you do).
- This game features a closed setup. Just about anything can appear in terms of roles, and there may well be mechanics made specifically for this game. Don't assume too much at any given time. However, what you can be certain of is that there will be no roles that end the game prematurely. Thus, there may be a jester, but his victory will remove him from the game, not end it, for instance.
- This game will be as fair as possible. The setup will be as balanced as I can make it, but I don't guarantee my idea of balance lines up with yours. I do not think it will be a gastard game, but there's a chance the term means something different to me. The central point here is that every alignment, role, and player should have a reasonable chance to win the game, and there will be no truly out-of-left-field mechanics or surprises.
- Trust no-one! Just because someone's on your side doesn't mean their interests always line up with yours. Or maybe they never really were on your side at all. Take the regular paranoia of a mafia game and add another tablespoon or so. It's a game about spies and lies and sabotage; all is not always as it seems.
- This game features no vanillas, which is actually a design choice I usually avoid. However, that does not mean every role will have an active power, just that every role will be unique.
- This game will work on a partially-typical voting system for this forum: each player has one vote, a vote must be unvoted to be recast, at the end of the day the player with the most votes is lynched. However, any day that ends with multiple players tied for the most lynch votes will result in no lynch at all. Further, in addition to their vote, each player has an antivote they may cast for a player they are sure they don't want to see lynched. An antivote effectively reduces the vote count on the antivoted player by one, and otherwise works the same as a regular vote: a player may have a vote and an antivote cast, but only one of each at any given time. Don't forget to unantivote!
- In addition to the lynch, this game will feature a concurrent, secondary vote. Each player may investigate: a player, and at the end of the day, at the same time as the lynch, the group will collectively gather some information about the player with the most investigation votes. The particular piece of information learned will be selected at random, and every role has a few things that can be learned about it. Mechanics otherwise work identically to the mechanics for the lynch, including the ability to anti-investigate if you so choose as well as ties leading to no investigation.
- All minority factions will have access to a private board for discussion and the submitting of actions. Additionally, any player may request a private board to keep track of their thoughts, submit actions, and lord their correct suspicions over the rest of the players at the end of the game. Please, no communication outside designated areas!
- This game should be fun! I had a good time designing it, and I think you should all enjoy playing it. That's my goal above all, is to provide a good time for everyone. So treat it like a game, enjoy the ride, and don't let bad feelings or animosity get in the way of what is, at its core, an ice-breaking party game.
- Any further questions or clarifications can be asked of me in this thread, via PM, or in any thread related to the game.