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Post by Sister Coyote on Nov 19, 2013 13:59:58 GMT -5
[Dorothy said] "I am glad I was of use to these good friends. But now that each of them has had what he most desired, and each is happy in having a kingdom to rule besides, I think I should like to go back to Kansas."
"The Silver Shoes," said the Good Witch, "have wonderful powers. And one of the most curious things about them is that they can carry you to any place in the world in three steps, and each step will be made in the wink of an eye. All you have to do is to knock the heels together three times and command the shoes to carry you wherever you wish to go."
"If that is so," said the child joyfully, "I will ask them to carry me back to Kansas at once."
She threw her arms around the Lion's neck and kissed him, patting his big head tenderly. Then she kissed the Tin Woodman, who was weeping in a way most dangerous to his joints. But she hugged the soft, stuffed body of the Scarecrow in her arms instead of kissing his painted face, and found she was crying herself at this sorrowful parting from her loving comrades.
Glinda the Good stepped down from her ruby throne to give the little girl a good-bye kiss, and Dorothy thanked her for all the kindness she had shown to her friends and herself.
Dorothy now took Toto up solemnly in her arms, and having said one last good-bye she clapped the heels of her shoes together three times, saying:
"Take me home to Aunt Em!" Well, Dorothy didn't quite make it. Colby11, Dorothy Gale, Serial Poisoner has been slain. The remaining group looked at each other. Glinda ( dizzymrslizzy) yawned hugely, and The Wizard ( patricia) and his remaining Munchkin henchman ( BillMc) took advantage of her moment of distraction (as she realized what was going to happen as soon as Night fell) to trap her in a walnut shell -- leaving one lone Gillikin ( silverjan) who was easily cornered and eliminated. The Scum Win!Congratulations to patricia (Scum Godfather), BillMc (Scum Roleblocker), and TheLastDays (Scum one-shot Strongman) The set-up board is here. The Scum board is here
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Post by Sister Coyote on Nov 19, 2013 14:00:28 GMT -5
Both boards should be open.
Also, the Mod would like to say that Colby11 was the deciding factor for the game: whether Town or Scum won depended entirely on who he poisoned.
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Post by Silver Jan on Nov 19, 2013 14:33:00 GMT -5
Thanks for the game SisC Well done scum grrrr
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Post by Pleonast on Nov 19, 2013 15:04:31 GMT -5
Good game and scum earned their win, although they took a chance by letting the serial killer survive so long. Dealing with a non-scum killer is always a balancing act for scum. The additional kill shortens the game, which generally helps scum. But with a small team, it risks losing scum to the serial killer.
The serial killer did well, so close to winning. Although by targeting only town, they really handed the win to scum.
The town's biggest mistake was not forcing a mass claim on about Day Five. And the protector not using their power the Night they were killed. Oops.
Looking at balance, since the game was at a point where any side could win a Day before the end, I'd consider the game ipso facto balanced. But I'm thinking there were too many killers for the number of players.
Let's see, the game started at 12 town vs 3 scum vs 1 pfk. Since a mislynch means the loss of three town, instead of the usual two, that gives only 2.67 mislynches to eliminate 4 badguys. That's somewhat mitigated by the potential of cross-kills. And well-aimed protections. But I could easily see the game go bad for town very quickly under a lot of circumstances.
That the game lasted until Day Seven is a testament to good play by the players with protection powers. I think they managed to stop three kills at least, which is good.
On the other hand, town's investigation roles were eliminated without generating any information. That is a large factor in town's loss. Which points to a well-balanced game and poor luck for town.
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Post by BillMc on Nov 19, 2013 16:25:30 GMT -5
Yay scum!
The setup board isn't open
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Meeko
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Post by Meeko on Nov 19, 2013 17:43:46 GMT -5
Anyone mind explaining how we lynched our Scotsman again?
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Post by Sister Coyote on Nov 19, 2013 17:45:13 GMT -5
Yay scum! The setup board isn't open That's strange. I just double-checked, and it should be.
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Meeko
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Post by Meeko on Nov 19, 2013 17:45:21 GMT -5
Both boards should be open. Also, the Mod would like to say that Colby11 was the deciding factor for the game: whether Town or Scum won depended entirely on who he poisoned. good to know you admited to your mistake. Not even joking here.
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Colby11
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Post by Colby11 on Nov 19, 2013 17:52:31 GMT -5
*bangs head against the wall*
Dizzy's block prevented me from killing Bill. Knew I should have gone after him...
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Meeko
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Post by Meeko on Nov 19, 2013 17:55:01 GMT -5
If you think I'm too harsh ask yourself two things,
Would you have played in this game if you knew your actions, even as a power role, meant nothing?
Would any Mod dare to pull this shit again?
What was the point for anyone playing this game, then, if only one person made any material difference?
For me, I'm right there. I can see why Ed bailed. We are stale as a group. This game could have fixed it, but it chose to double down.
I wonder why coyote even bothered to run it, at that point.
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Colby11
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Post by Colby11 on Nov 19, 2013 18:31:44 GMT -5
If you think I'm too harsh ask yourself two things, Would you have played in this game if you knew your actions, even as a power role, meant nothing? Would any Mod dare to pull this shit again? What was the point for anyone playing this game, then, if only one person made any material difference? For me, I'm right there. I can see why Ed bailed. We are stale as a group. This game could have fixed it, but it chose to double down. I wonder why coyote even bothered to run it, at that point. I agree with you, Meeko. It shouldn't be that one person's powers decides the difference between either team winning and losing, it should be both teams. Dizzy did affect the game as well. When she blocked everyone, I was targeting Bill that night. If we would have killed Bill, then I also want to know WTF is with Dizzy's power. In it, she claims that there was 2 non-town, when there were 3, 2 scum and myself (3rd party). What gives there? I have to admit that Patricia and Bill were a powerful team. Meeko, what would you like in regards to a game, and maybe you and I can work on something?
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Post by dizzymrslizzy on Nov 19, 2013 19:16:15 GMT -5
No clue, the count I gave is what I was given.
I'm sad I didn't push on Patricia more. I knew something was off there!
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Post by Sister Coyote on Nov 19, 2013 19:18:22 GMT -5
Patricia's Godfather did not count as "Not Town" for purposes of Dizzy's count.
It wasn't until last Night that Colby as the Serial Killer was the deciding factor. And he almost wasn't, because Scum almost blocked him before they killed him. If they had, it would have been 2-2 and Day 7 would have happened. At that point, everything would have depended on which team voted first, essentially, or who was the most persuasive.
That said, this is the first time I've run a game with an SK and I'm not sure I'd do it again. Town had a lot of protective/defensive roles: Glinda's "no Night actions" power + her redirect, the WWOTW's two-Night protection power, the Cowardly Lion who -- as long as he sent me a Night action, which he didn't, always -- could protect any one person from one action performed on them per night (with certain caveats). And, of course, the Scotsman.
I did say from the get-go that this game was somewhat experimental; using a serial killer and having the Doc be third party were two parts of that experiment.
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Post by Sister Coyote on Nov 19, 2013 19:22:45 GMT -5
Oh, and Mahaloth was immune to Colby, as well.
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Meeko
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Post by Meeko on Nov 19, 2013 22:51:18 GMT -5
If you think I'm too harsh ask yourself two things, Would you have played in this game if you knew your actions, even as a power role, meant nothing? Would any Mod dare to pull this shit again? What was the point for anyone playing this game, then, if only one person made any material difference? For me, I'm right there. I can see why Ed bailed. We are stale as a group. This game could have fixed it, but it chose to double down. I wonder why coyote even bothered to run it, at that point. I agree with you, Meeko. It shouldn't be that one person's powers decides the difference between either team winning and losing, it should be both teams. Dizzy did affect the game as well. When she blocked everyone, I was targeting Bill that night. If we would have killed Bill, then I also want to know WTF is with Dizzy's power. In it, she claims that there was 2 non-town, when there were 3, 2 scum and myself (3rd party). What gives there? I have to admit that Patricia and Bill were a powerful team. Meeko, what would you like in regards to a game, and maybe you and I can work on something? I have an idea that I could finish up, if I ever wanted to mod again. The challenge of modding is under estimated in general, I'm not trying to say it isn't. A separate issue to this would be the entire mechanic that renders an entire game moot.
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Meeko
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Post by Meeko on Nov 19, 2013 22:57:39 GMT -5
I did say from the get-go that this game was somewhat experimental. Does this mean my win loss record can be somewhat experimental too? Meeko ---------------------- Win - Loss record : Thursday - Watermelon
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Post by Chameleon on Nov 20, 2013 10:16:59 GMT -5
Congratulations Scum! And sorry but I have to - HA, I WAS RIGHT! Patricia the scummy Godfather who bussed one of her own. No, that makes no sense
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Post by Pleonast on Nov 20, 2013 10:50:42 GMT -5
If you think I'm too harsh ask yourself two things, Would you have played in this game if you knew your actions, even as a power role, meant nothing? Would any Mod dare to pull this shit again? What was the point for anyone playing this game, then, if only one person made any material difference? For me, I'm right there. I can see why Ed bailed. We are stale as a group. This game could have fixed it, but it chose to double down. I wonder why coyote even bothered to run it, at that point. On Day Six, one cycle before the end, every side had a chance to win the game. That means the game was approximately balanced. Town had five bad lynches and one good one. It's not fair to blame anyone else when our lynch record is that bad. Look at your own vote record, Meeko. Counting active votes at the end of the Days, you had 7 votes on town and 2 on scum. You didn't do any better than the rest of us. Although I'll note that you did very well on Day Two (2 votes on town vs 2 on scum). Why did you not continue that? You have the ability to play well. Patricia's Godfather did not count as "Not Town" for purposes of Dizzy's count. It wasn't until last Night that Colby as the Serial Killer was the deciding factor. And he almost wasn't, because Scum almost blocked him before they killed him. If they had, it would have been 2-2 and Day 7 would have happened. At that point, everything would have depended on which team voted first, essentially, or who was the most persuasive. That said, this is the first time I've run a game with an SK and I'm not sure I'd do it again. Town had a lot of protective/defensive roles: Glinda's "no Night actions" power + her redirect, the WWOTW's two-Night protection power, the Cowardly Lion who -- as long as he sent me a Night action, which he didn't, always -- could protect any one person from one action performed on them per night (with certain caveats). And, of course, the Scotsman. I did say from the get-go that this game was somewhat experimental; using a serial killer and having the Doc be third party were two parts of that experiment. I'd say there were two mistakes in the game design. 1) A Scotsman role that does not have some sort of mod-confirmation when a lynch fails is just as anti-town as a Miller role. There's no reason for town not to lynch again, since stopping the town's lynch is stopping their only public power. (Just like investigating as scum demands a lynch.) 2) Having a timed-dependency in the tie-breakers. It's too random. Mafia should not be a always-on game, nor depend on who's fastest on the trigger. I'd rather have a tie result in a no-lynch, and scum win when the equal (or greater) the number of town.
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Post by Chameleon on Nov 20, 2013 11:18:26 GMT -5
Oh, and I can't seem to get into the set-up board. It keeps saying my password is wrong, but when I try to retrieve it it tells me my account doesn't exist at all (but I appear to be here ). Am I doing something wrong?
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Post by Sister Coyote on Nov 20, 2013 13:43:46 GMT -5
Hm. Let me look again. ETA: I have it set up so you shouldn't need to be logged in to get to the board, and it should be visible to "everyone". At this point, I'm thoroughly confused. try going to the main board at: sistercoyote.proboards.com and see if that fixes the problem.
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Post by Silver Jan on Nov 20, 2013 15:48:53 GMT -5
I wasn't going to say anything BUT Meeko, SisC made a fucking awesome game that we played! Why are you slating her game? It was FUN! I am in A "how dare you" mode. Meeko's post just wanted me to hug SisC. She made agame that we enjoyed, tis not all about Meeko
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Post by Mahaloth on Nov 20, 2013 20:09:34 GMT -5
Very fun game. Thanks, SisC for the great game.
Congrats, scum.
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Post by Chameleon on Nov 20, 2013 20:46:22 GMT -5
Agreed. I enjoyed the game enough that I wanted to follow along unspoiled until the end. Thanks SisC!
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Post by Chameleon on Nov 20, 2013 20:50:40 GMT -5
Sorry for the confusion - it looks like I needed to sign up for an account separately there. Seems to work now.
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Post by dizzymrslizzy on Nov 21, 2013 13:50:43 GMT -5
I agree Good game Sis! I had a lot of fun!!!
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Post by FruitAndGarbage on Nov 21, 2013 14:23:14 GMT -5
This was a pretty cool game. I had a lot of fun trying to be suspicious enough to get scum to jump on me without being quite suspicious enough to end up lynched. Even if it didn't work out so well.
Well done scum. Overall great play.
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Post by abstains on Nov 24, 2013 19:38:25 GMT -5
Terrible idea. Mafia win automatically at parity in that situation.
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Post by Pleonast on Nov 25, 2013 11:23:16 GMT -5
Terrible idea. Mafia win automatically at parity in that situation. Only if they're online.
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Post by gnarlycharlie on Nov 26, 2013 8:56:05 GMT -5
good game scum. i tell you, Bill living that long should have had alarm bells ringing. he should only live until D4 at the most. patricia also living that long should have bothered players. thanks for the game, SisC.
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Post by Chameleon on Nov 27, 2013 4:47:48 GMT -5
Yes, Patricia still being alive, and essentially giving no real results after her first "tracking", would have been my main arguments that she was Scummy if I was still alive. Oh, and after reading the Scum thread - no I absolutely did not have PIS - I would never cheat, nor would I know how. It was mostly a guess based on the few shreds of info we had.
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