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Post by storyteller0910 on Jun 22, 2014 12:24:04 GMT -5
Dark Souls
Chapter 0: Night - Firelink Shrine In Lordran, as in certain once-great games, fire represents life. It represents power, too - and in Lordran, where even death is a survivable affliction, it is power more than life that is most eagerly sought. Every bonfire, from the greatest to the most humble, is linked by ancient magic to the First Flame, a never-flagging fire governed by the Great Lord Gwyn, who challenged the dragons and emerged like unto a god himself. Centuries later, many seek to claim the power of the First Flame... or to protect it... or even to destroy it. Still others have forgotten the flame entirely, and fight for their own worldly concerns heedless of the strife around them.
At the center of Lordran is a small and unassuming shrine, bordered by a graveyard on one side and a broken aqueduct on the other. The shrine consists of a pool of water about twenty feet square within a stone enclosure, and outside the enclosure, a circular clearing with a bonfire at its center.
Now, around the bonfire, they come. 23 in all, from every corner of every kingdom, the brave and the weak and the wise and the clever. Each stands in the shadows, waiting for the haze to clear and the memory of their former identity to return. The circle opens, and the end of the story begins.--- Night Zero begins here. I will begin sending out role PMs immediately after posting this. I don't expect to get through all 23 this afternoon, but I'd rather start now than wait for a time when I can get them all out at once. Please feel free to ask, by PM if appropriate, for any clarification of any rule or any aspect of your PM, no matter how small or picky it may seem; this is a fairly elaborate set-up and I want to be sure everyone understands what's happening before we begin.
Day One will begin once all players have privately confirmed receipt of their PMs. I'll announce the planned Day/Night schedule at that point.
For now, though, consider the game to have begun, and you may discuss any aspect of the game you wish; there will be no actions, no voting, and no lynch on Night One, though. It is up to each player whether to publicly reveal when he or she receives a role PM.
Good luck, everyone, and thanks for playing!----- UPDATE (7:45AM Eastern): 20 of 23 PMs sent. I will finish these at lunchtime without fail. Make sure to confirm receipt either in thread or by PM so I know when everyone has received!
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Post by Hal Briston on Jun 22, 2014 12:52:06 GMT -5
PM Received -- game on!
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Post by Chameleon on Jun 22, 2014 13:41:38 GMT -5
Got mine.
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Post by peekercpa on Jun 22, 2014 15:13:35 GMT -5
yepper. i've got mine, as well.
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Post by peekercpa on Jun 22, 2014 15:14:49 GMT -5
yepper. i've got mine, as well.
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Post by Suburban Plankton on Jun 22, 2014 15:57:36 GMT -5
I think it's highly unfair for peeker to have received two PMs...so obviously we need to kill him first. ![:D](//storage.proboards.com/forum/images/smiley/grin.png)
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Post by bufftabby on Jun 22, 2014 16:06:16 GMT -5
PM acquired.
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Post by MentalGuy on Jun 22, 2014 16:18:12 GMT -5
PM received.
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Post by guiri on Jun 22, 2014 16:21:35 GMT -5
PM received!
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Post by ComeToTheDarkSideWeHaveCookies on Jun 22, 2014 16:49:08 GMT -5
Ready to partay
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Post by ComeToTheDarkSideWeHaveCookies on Jun 22, 2014 16:49:21 GMT -5
Er partay
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Post by Mahaloth on Jun 22, 2014 17:07:28 GMT -5
I have my role PM. I think it's highly unfair for peeker to have received two PMs...so obviously we need to kill him first. ![:D](//storage.proboards.com/forum/images/smiley/grin.png) Any opportunity for me to not die first I am for. ![:D](//storage.proboards.com/forum/images/smiley/grin.png)
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Post by gnarlycharlie on Jun 22, 2014 17:59:36 GMT -5
i guess i'm one of those without a PM yet. *waits impatiently* :-)
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Post by abstain on Jun 22, 2014 19:57:36 GMT -5
Press A to wait.
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Meeko
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Post by Meeko on Jun 22, 2014 23:22:08 GMT -5
Lock and load.
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Post by abstain on Jun 23, 2014 8:06:49 GMT -5
I've got mine.
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Post by bufftabby on Jun 23, 2014 10:08:01 GMT -5
So, is anybody familiar with Dark Souls? I'm not, other than scanning the Wikipedia article on it. As with any game color, it's tough to say how much effect the source material might have on the actual game mechanics, but my brief research makes me think bonfires will surely play a role here. They're mentioned in the opening color, so duh, but bonfires seem pretty important to the Dark Souls-verse.
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Post by Inner Stickler on Jun 23, 2014 11:21:32 GMT -5
I have my PM and I also must apologize in advance. I'm leaving on Wednesday for an extended weekend fishing trip to Lake of the Woods so I won't be back home until sometime next Sunday. I have no idea what the internet service will be like at the resort. I'll definitely be taking my phone so I can at least check in because god help them if there's no cell service either. Again, I apologize for not being more cognizant of potential scheduling conflicts. I assure you, for the remainder of the game, I will not be going on any trips that will so severely impact my ability to participate.
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Post by Mahaloth on Jun 23, 2014 11:48:44 GMT -5
So, is anybody familiar with Dark Souls? I'm not, other than scanning the Wikipedia article on it. As with any game color, it's tough to say how much effect the source material might have on the actual game mechanics, but my brief research makes me think bonfires will surely play a role here. They're mentioned in the opening color, so duh, but bonfires seem pretty important to the Dark Souls-verse. I have absolutely zero knowledge of the games except that they are: - fantasy action RPG games - supposed to be very hard - quite popular
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Post by storyteller0910 on Jun 23, 2014 13:04:35 GMT -5
CLARIFICATION:
I've received enough questions or seen enough misunderstandings on this to think that posting a full public clarification is important. It concerns the killing/hollowing processes.
Essentially, each player in the game has two "lives" (it's based on a video game, after all).
Every player starts as Human. If a given player is targeted by a power normally thought of as a "killing" or "attacking" power, or lynched, he or she becomes Hollow. If he or she is attacked by such a power a SECOND time, he or she is killed and removed from the game forever (no resurrections in this game).
So the flow is usually:
HUMAN PLAYER -> ATTACKED/LYNCHED -> HOLLOW PLAYER -> ATTACKED/LYNCHED -> DEAD
However, there are ways by which a player who is Hollow (ie, has been subjected to one attack or lynch) can be returned to Human (which moves them back to the beginning of the chain above).
Is this clearer?
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Post by patricia on Jun 23, 2014 13:38:22 GMT -5
Got my PM
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Post by dizzymrslizzy on Jun 23, 2014 14:14:39 GMT -5
Got my PM!
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Meeko
FGM ![*](//storage.proboards.com/forum/images/stars/star_green.png) ![*](//storage.proboards.com/forum/images/stars/star_green.png) ![*](//storage.proboards.com/forum/images/stars/star_green.png) ![*](//storage.proboards.com/forum/images/stars/star_green.png)
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Post by Meeko on Jun 23, 2014 14:34:49 GMT -5
CLARIFICATION:
I've received enough questions or seen enough misunderstandings on this to think that posting a full public clarification is important. It concerns the killing/hollowing processes.
Essentially, each player in the game has two "lives" (it's based on a video game, after all).
Every player starts as Human. If a given player is targeted by a power normally thought of as a "killing" or "attacking" power, or lynched, he or she becomes Hollow. If he or she is attacked by such a power a SECOND time, he or she is killed and removed from the game forever (no resurrections in this game).
So the flow is usually:
HUMAN PLAYER -> ATTACKED/LYNCHED -> HOLLOW PLAYER -> ATTACKED/LYNCHED -> DEAD
However, there are ways by which a player who is Hollow (ie, has been subjected to one attack or lynch) can be returned to Human (which moves them back to the beginning of the chain above).
Is this clearer? So being hollow is like playing half life? But I thought you said this game was based on Lost Souls. Dammit, I want cake now!
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Post by Inner Stickler on Jun 23, 2014 14:34:57 GMT -5
I believe so. My initial impression is that this mechanic is going to make the game a lot more interesting, because any lynched people will still be hanging around for a while. What will be the preferred strategy? To lynch someone twice in a row to make them Dead, or to reduce as many people to Hallow as possible? Leaving people Hallowed allows players with killing items more opportunities to wreak havoc but spending two Days to fully kill one player seems like it will take a long time to get anywhere. Especially if there's no flip until Death.
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Post by Inner Stickler on Jun 23, 2014 14:36:36 GMT -5
Sorry, Hollow, not Hallow.
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Post by BillMc on Jun 23, 2014 14:46:24 GMT -5
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Post by Mahaloth on Jun 23, 2014 14:47:45 GMT -5
We all die twice, then? Long game if that is the case.*
Edit: I mean we have the potential to all die twice, not that we will.
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Post by ComeToTheDarkSideWeHaveCookies on Jun 23, 2014 15:31:02 GMT -5
I imagine there will be some 'normal' and immediate deaths if two killing forces stack up on the same target, but I agree that the setup seems to indicate we are in for a long game.
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Post by storyteller0910 on Jun 23, 2014 15:33:26 GMT -5
We all die twice, then? Long game if that is the case.* Edit: I mean we have the potential to all die twice, not that we will. Please note the tagline of the game, though. I don't expect it will be as long as you think.
Meanwhile, role PMs are out; if you don't have one, please send me a PM to that effect.. I still need to make sure everyone who needs access to outside boards gets it, send a few administrative PMs, and make sure everyone checks in and is comfortable with the rules and roles. I expect we will start Day One sometime tomorrow unless something goes wrong.
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Post by dizzymrslizzy on Jun 23, 2014 16:31:27 GMT -5
My guess is that there will be a high death ratio to keep the game moving at a fast pace!
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