Death By Irony
FGM
The Former Mandate of Heaven/Current Gastard Night Mod
I'm my own mind-altering substance!
Posts: 109
[ Exalt | Smite ]
Karma:
|
Day One
Jan 22, 2008 14:38:28 GMT -5
Post by Death By Irony on Jan 22, 2008 14:38:28 GMT -5
Wikipedia wrote:The Three Kingdoms period (traditional Chinese: 三國; simplified Chinese: 三国; pinyin: Sānguó) is a period in the history of China, part of an era of disunity called the Six Dynasties following immediately the loss of de facto power of the Han Dynasty emperors. In a strict academic sense it refers to the period between the foundation of the Wei in 220 and the conquest of the Wu by the Jin Dynasty in 280. However, many Chinese historians and laymen extend the starting point of this period back to the uprising of the Yellow Turbans in 184. With 20 alive, it takes 11 to lynch.
The Day will end on 11:59 pm EST March February 2 or when a player has 11 votes.
|
|
|
Day One
Jan 22, 2008 14:42:18 GMT -5
Post by CatInASuit on Jan 22, 2008 14:42:18 GMT -5
Yeah!!
Time to get started.
|
|
Santo Rugger
Mome Rath
The Obviously Innocent Townie
The Rugger formerly known as Pygmy[on:BYAHH!][of:BYAHH?]
Posts: 3
[ Exalt | Smite ]
Karma:
|
Day One
Jan 22, 2008 14:49:53 GMT -5
Post by Santo Rugger on Jan 22, 2008 14:49:53 GMT -5
Vote koldanar
|
|
|
Day One
Jan 22, 2008 14:51:09 GMT -5
Post by Pollux Oil on Jan 22, 2008 14:51:09 GMT -5
With 20 alive, it takes 11 to lynch.
The Day will end on 11:59 EST March 2 or when a player has 11 votes. March 2nd?!? Holy bejezus! I mean, I know it might take a while for us to get our act together, but seriously now!
|
|
|
Day One
Jan 22, 2008 14:53:52 GMT -5
Post by storyteller0910 on Jan 22, 2008 14:53:52 GMT -5
OK. Here we go. I'm psyched!
So, this seems to come up in every game, but always about halfway through the first Day, when people realize how hard it is to secure a majority vote. I'm going to bring it up right off the bat.
It's hard to secure a majority vote. More than hard, the need to achieve a majority creates a motivation to vote for artificial reasons, even if one is not scum (I don't really believe that so-and-so is scum, but I need to vote for him to get to a majority). This is problematic because the surest way to find scum is to spot people who behave in ways that seem to be artificially directed toward a given goal; if townies act this way, distinguishing the baddies becomes harder.
Thus, I suggest we, collectively, agree to shorten each game Day by 24 hours. We establish an advance deadline, 24 hours prior to the deadline issued by dot, and up until that advance deadline we discuss, vote, and behave exactly as we would if no majority were required. At the advance deadline, whoever is in the vote lead is the target (if "no lynch" is in the vote lead, than that's the collective decision). At that time, we all change our votes to the targeted player. For purposes of discussion and analysis, that last 24 hours would be purely mechanical - we wouldn't analyze a vote cast in that section as a "real" vote; a player's "real" vote, the one for which he or she is held accountable, is the one in place when the advance deadline occurs.
According to Dot's post, above, the Day ends on March 2. (!) I'm also not sure if we're ending at midnight or noon. But for the purposes of what follows, let's assume the Day ends at noon on February 2. If that's the case, the advance deadline is noon on February 1st. Whoever is in the vote lead at that time is the target, and we all make it so thereafter.
I don't want to bog everything down with this discussion. I see no real downside to it other than the modest shortening of the Day, but frankly, the Days are long and I think it's worth it. Thoughts?
|
|
|
Day One
Jan 22, 2008 14:55:11 GMT -5
Post by Hawkmod on Jan 22, 2008 14:55:11 GMT -5
Yay. I can stop clicking reload now. Actually I will probably just click reload more now, but I digress. So I think the first question to deal with (or at least the one that first comes to mind) is how to handle role claims. My initial thought is to shoot first and ask questions later. Since none of the roles are verifiable and they lose affect after being claimed, we just are going to get a bunch of people claiming I have a role. Assuming no regular town member claims a power role, we have 11 individuals who would claim power roles to protect themselves (if we didn't lynch power role claims). 6 of the 11 are scum so the odds are slightly in our favor. Given none of the town roles are especially powerful besides the Full Doctor, I think it worth the risk. Counter arguments?
|
|
|
Day One
Jan 22, 2008 15:01:32 GMT -5
Post by Hawkmod on Jan 22, 2008 15:01:32 GMT -5
Story,
I suggested this as a modification to your plan in the other game, so I'll bring it here as well. I think it best to give people the option of choosing between two candidates, rather then just one. Then individuals can at least avoid voting for someone that they really don't like the case for. In the other game Freudian wouldn't have gotten lynched under your system. However, given the candidates of Freudian and Brewha, many found Freudian case more convincing, and we were able to lynch scum. Plus, we will have more convenient lists of who voted for who. It might require some vote changes if there are ties, but I think there will be enough people to ensure that someone gets lynched.
|
|
Santo Rugger
Mome Rath
The Obviously Innocent Townie
The Rugger formerly known as Pygmy[on:BYAHH!][of:BYAHH?]
Posts: 3
[ Exalt | Smite ]
Karma:
|
Day One
Jan 22, 2008 15:09:33 GMT -5
Post by Santo Rugger on Jan 22, 2008 15:09:33 GMT -5
I dig the modified plan.
|
|
|
Day One
Jan 22, 2008 15:11:28 GMT -5
Post by ComeToTheDarkSideWeHaveCookies on Jan 22, 2008 15:11:28 GMT -5
Establishing a consensus pre-deadline sounds good to me. On the off-chance that this somehow becomes a wedge issue, I'm going to assume that there will likely be scummies and townies alike on either side of the wedge.
If we're actually able to get the pre-deadline model to work, I have my doubts that there will be any way to control how many lynch candidates will be on the table when any given pre-deadline arrives. The best-laid plans of mice and men and all...
|
|
Death By Irony
FGM
The Former Mandate of Heaven/Current Gastard Night Mod
I'm my own mind-altering substance!
Posts: 109
[ Exalt | Smite ]
Karma:
|
Day One
Jan 22, 2008 15:11:30 GMT -5
Post by Death By Irony on Jan 22, 2008 15:11:30 GMT -5
A voice booms from the heavens:
"Oh, right. That whole Ante-Meridian/Post-Meridian thing. The deadline has been clarified.
Day One will be extra long so the Powers that Be can decide on some important issues. Future Days will not take so long, especially not if you louts can get your acts together and lynch somebody in a timely manner."
|
|
|
Day One
Jan 22, 2008 15:18:54 GMT -5
Post by Boozahol Squid, P.I. on Jan 22, 2008 15:18:54 GMT -5
A voice booms from the heavens:
"Oh, right. That whole Ante-Meridian/Post-Meridian thing. The deadline has been clarified.
Day One will be extra long so the Powers that Be can decide on some important issues. Future Days will not take so long, especially not if you louts can get your acts together and lynch somebody in a timely manner." I think the raised eyebrows are not because of AM/PM.... but because you're giving us well over a month to have Day One... You must have meant February 2nd, oh most wise and beautiful moddess, right? I dig the modified story plan. And.... vote: HawkEyePoop'cuz I can.
|
|
|
Day One
Jan 22, 2008 15:20:14 GMT -5
Post by storyteller0910 on Jan 22, 2008 15:20:14 GMT -5
Story, I suggested this as a modification to your plan in the other game, so I'll bring it here as well. I think it best to give people the option of choosing between two candidates, rather then just one. Then individuals can at least avoid voting for someone that they really don't like the case for. In the other game Freudian wouldn't have gotten lynched under your system. However, given the candidates of Freudian and Brewha, many found Freudian case more convincing, and we were able to lynch scum. Plus, we will have more convenient lists of who voted for who. It might require some vote changes if there are ties, but I think there will be enough people to ensure that someone gets lynched. If more people like this idea than my own, I'll definitely go along with it in favor of no plan at all, but I think this modification significantly reduces the power of the approach to accomplish its goal - to ensure the possibility of a plurality lynch. This is because we can't necessarily count on everyone to show up during that last 24-hour period, and because by giving a choice, we extend the discussion, which in most cases is good but in this case would defeat the whole purpose. To see what I mean, a quick example. Right now, we have 20 players. Let's say that on February 1 at noon, with 24 hours to go, the vote stands as follows: PLAYER A - 5 votes PLAYER B - 4 votes (Other votes scattered variously about the candidates). ------------- Under my system, the Day is over at this point. Anyone who visits the board between this moment and the real deadline should put their vote on Player A, regardless of whether or not they believe Player A to be scum. They registered their "real" opinion before; this is mechanical. Under this plan, only six players (and they can be any players) need to visit the board at all to effect the majority of 11. Plus, by collective agreement, the Day is over; there is no further discussion. A is the target. If we're operating with this in mind from the beginning, there's no reason this should be limiting, since everyone, including A, will know the advance deadline beforehand. ---------- Under your system, we now go into a 24-hour runoff period. Not everyone will agree on which of the two candidates to lynch. The four people who are voting for Player B presumably will keep their votes there (whereas under my plan, they switch to A to ensure a lynch). Because there's still a choice to be made, not everyone votes immediately, because discussion continues. Some people don't make it back to vote in the runoff. Suddenly, you have the same problem you had in the first place - you can't get a majority on any one player. Does that make any sense?
|
|
Death By Irony
FGM
The Former Mandate of Heaven/Current Gastard Night Mod
I'm my own mind-altering substance!
Posts: 109
[ Exalt | Smite ]
Karma:
|
Day One
Jan 22, 2008 15:21:30 GMT -5
Post by Death By Irony on Jan 22, 2008 15:21:30 GMT -5
I think the raised eyebrows are not because of AM/PM.... but because you're giving us well over a month to have Day One... You must have meant February 2nd, oh most wise and beautiful moddess, right? This time, the booming voice sounds a little smaller, and more sheepish.
"Oh, right. Good thing I never claimed to be infallible.
Deadline has been updated again."
|
|
Koldanar
Mome Rath
[on:I survived the apocralypse!][of:Into the void, go I]
Posts: 4
[ Exalt | Smite ]
Karma:
|
Day One
Jan 22, 2008 15:23:11 GMT -5
Post by Koldanar on Jan 22, 2008 15:23:11 GMT -5
(I'm hoping thats February 2)
What the hell? Not a word said and someone comes after me! Damn...something in my smell? I'll have to look and see how Rugger plays before that makes me worry about him or not.
|
|
|
Day One
Jan 22, 2008 15:31:10 GMT -5
Post by Hawkmod on Jan 22, 2008 15:31:10 GMT -5
It could be worse. Atleast Santo got your name right. And on that note.
Vote Roosh
See what you started...
|
|
|
Day One
Jan 22, 2008 15:32:49 GMT -5
Post by Pollux Oil on Jan 22, 2008 15:32:49 GMT -5
Yay. I can stop clicking reload now. Actually I will probably just click reload more now, but I digress. So I think the first question to deal with (or at least the one that first comes to mind) is how to handle role claims. My initial thought is to shoot first and ask questions later. Since none of the roles are verifiable and they lose affect after being claimed, we just are going to get a bunch of people claiming I have a role. Assuming no regular town member claims a power role, we have 11 individuals who would claim power roles to protect themselves (if we didn't lynch power role claims). 6 of the 11 are scum so the odds are slightly in our favor. Given none of the town roles are especially powerful besides the Full Doctor, I think it worth the risk. Counter arguments? I just assumed that anybody that has any sort of power role can't even say "I have a role" because that constitutes being able to be bolt-zapped by Zeus (hey, he could be Chinese, right?) and lose their powers. I figured the ruling of role-claim = power zap institutes a back-to-basics feel in this game, much like the You-Solve-It on the Dope, because role-claims are essentially worthless and (I assumed) everyone is only able to say they're a peasant anyway. So we have to rely more on discussion and what people are saying and doing than waiting to see if the person getting questioned happens to have a role-claim waiting in the wings, and then judging them based on their claim.
|
|
|
Day One
Jan 22, 2008 15:35:38 GMT -5
Post by Hawkmod on Jan 22, 2008 15:35:38 GMT -5
Story,
I understand your logic, but there will be inevitably be people who refuse to vote A, since they don't think A is scummy. Additionally, you are liable to have votes based solely on the opinion of a few individuals.
So lets take your example.
A -5: B -4
We will assume A and B will keep there votes on themselves. That leaves us with 12 unattached votes. Lets say that within the next 18 hours, 4 vote for A, 4 vote for B, and 4 don't vote. Leaving us with
A -9 B -8
I think at that point, at least a couple of voters for B will switch over to ensure a vote. I don't think it is too hard to force a majority when we are already close. Perhaps we should have 2 deadlines, 1 for choosing between two candidates and a later one for choosing just the top one?
|
|
|
Day One
Jan 22, 2008 15:38:19 GMT -5
Post by Hawkmod on Jan 22, 2008 15:38:19 GMT -5
I just assumed that anybody that has any sort of power role can't even say "I have a role" because that constitutes being able to be bolt-zapped by Zeus (hey, he could be Chinese, right?) and lose their powers. I figured the ruling of role-claim = power zap institutes a back-to-basics feel in this game, much like the You-Solve-It on the Dope, because role-claims are essentially worthless and (I assumed) everyone is only able to say they're a peasant anyway. So we have to rely more on discussion and what people are saying and doing than waiting to see if the person getting questioned happens to have a role-claim waiting in the wings, and then judging them based on their claim. Wait, the act of saying you have powers negates your powers? I thought you had to actually claim (or hint at) what they were to lose them. If I misunderstood, ignore whatever I said.
|
|
Koldanar
Mome Rath
[on:I survived the apocralypse!][of:Into the void, go I]
Posts: 4
[ Exalt | Smite ]
Karma:
|
Day One
Jan 22, 2008 15:40:30 GMT -5
Post by Koldanar on Jan 22, 2008 15:40:30 GMT -5
Thats what I get for opening this at work and walking away for 20 minutes...several theses about how to attack! Damn. Am I correct in assuming that the 3 factions can't communicate between? So what we have here then is three 2-person factions working against us as well as each other, so they can't totally run the vote you're proposing right?
If thats the case, I don't have issue with your presented plan (Story's plan) as a method to at least prevent Non-lynches; but we do have a little time until a no vote is as bad or worse than lynching a peasant right?
|
|
|
Day One
Jan 22, 2008 16:03:17 GMT -5
Post by storyteller0910 on Jan 22, 2008 16:03:17 GMT -5
Yay. I can stop clicking reload now. Actually I will probably just click reload more now, but I digress. So I think the first question to deal with (or at least the one that first comes to mind) is how to handle role claims. My initial thought is to shoot first and ask questions later. Since none of the roles are verifiable and they lose affect after being claimed, we just are going to get a bunch of people claiming I have a role. Assuming no regular town member claims a power role, we have 11 individuals who would claim power roles to protect themselves (if we didn't lynch power role claims). 6 of the 11 are scum so the odds are slightly in our favor. Given none of the town roles are especially powerful besides the Full Doctor, I think it worth the risk. Counter arguments? Well, it very seriously depends. I haven't done the math yet, and in point of fact I'm not sure I'm capable of doing the math at all, given the complexity of the factors involved, but it comes down to this: Are the powers - not the lives or the insights but just the powers - of the power roles worth as much as the lives of a scum? Here's why I ask. While I agree with you that the power roles in this game are not particularly powerful, and that lynching them would be less bad than in other games, they are still pro-town players. We should be endeavoring to avoid lynching any pro-town player, and the power roles do have a mechanism to be sure that they either survive or that they take scum with them when they die. Given that there are five pro-town power roles, this is an extremely powerful tool. Four of the five are protective roles (I'll get to the fifth in a minute). Three of them are weakened, but even the fourth is somewhat limited in its ultimate utility by the fact that sometimes, the scum will target one another. Protective roles are not as valuable when the scum aren't always targeting townies - in some cases, those protective roles might even hurt the town, by keeping one scum from killing another. Here's what I think. We should never lynch a claimed power role in the absence of a counterclaim. Conversely, any false claim should be counterclaimed (maybe not immediately, but eventually). This would result in a loss of powers, but in nailing scum, and given how ultimately weak the powers actually are, this is a very good trade. The scum can false-counterclaim a claim if they want, but all it will net them is the elimination of a player who is now vanilla, and cost them a life. Since each scum group is only two players, they won't be likely to toss away their lives so quickly. As to the fifth power role - Mao Zedong, the Vig - this won't be a popular idea. But if the Vig is required (versus allowed) to kill every Night, then he or she should claim right now. A Vig who is required to kill every Night always, always hurts the town more than it helps - doubly so in this case, where three of the protective roles can't even stop the Vig. Percentage-wise, a forced Vig is much more likely to kill town than scum; we've seen it happen over and over. The best thing the Vig could do for the town as a collective would be to throw over his or her powers; we'd net either a confirmed townie or - if the scum were foolish enough to counterclaim - scum on the first Day. Of course, if the Vig has the option of not killing, then the entire preceding paragraph is moot.
|
|
|
Day One
Jan 22, 2008 16:09:42 GMT -5
Post by Drain Bead on Jan 22, 2008 16:09:42 GMT -5
Just checking in here. I am willing to try Story's idea, although I'm not sure how it will work in practice. It will at least make things a bit more transparent in the end game. One of the big issues in the last game was that DBI was essentially vanilla for the first half at it, and could more easily hide her actions. We may have similar problems with the scum in this game, since they're divided into factions. Story's idea will at least make it a little easier to see who was voting for a person because they wanted to, and who was voting for them because they had to.
I'm going to abstain from random voting for the time being--I want to see how the first few pages play out before I place a vote.
|
|
|
Day One
Jan 22, 2008 16:25:24 GMT -5
Post by NAF1138 on Jan 22, 2008 16:25:24 GMT -5
As to the fifth power role - Mao Zedong, the Vig - this won't be a popular idea. But if the Vig is required (versus allowed) to kill every Night, then he or she should claim right now. A Vig who is required to kill every Night always, always hurts the town more than it helps - doubly so in this case, where three of the protective roles can't even stop the Vig. Percentage-wise, a forced Vig is much more likely to kill town than scum; we've seen it happen over and over. The best thing the Vig could do for the town as a collective would be to throw over his or her powers; we'd net either a confirmed townie or - if the scum were foolish enough to counterclaim - scum on the first Day. Of course, if the Vig has the option of not killing, then the entire preceding paragraph is moot. When you say "throw over his or her powers" what exactly are you proposing story? Please clarify. Oh and vote hawkeyepopin a decidedly non-random vote, but one which I acknowledge as preliminary and reserve the right to change frequently.
|
|
Death By Irony
FGM
The Former Mandate of Heaven/Current Gastard Night Mod
I'm my own mind-altering substance!
Posts: 109
[ Exalt | Smite ]
Karma:
|
Day One
Jan 22, 2008 16:46:07 GMT -5
Post by Death By Irony on Jan 22, 2008 16:46:07 GMT -5
A voice booms from above:
"The question of Endgame scenarios was already raised Pre-Game. The Mandate of Heaven prefers to wait until we actually get to that bridge to cross it, but here are some preliminary rulings:
In case this wasn't obvious already, any faction loses if both of its members die. A faction can only win if at least one member survives past Endgame.
Goon A/Goon B/Goon C - Whomever gets lynched, loses; the remaining two factions draw. (Town loses as well.)
Goon A/Goon B/Town - A Goon lynch results in immediate victory for the other faction, regardless of the Town player's role; a Town lynch results in a draw. (Town loses either way.)
Goon/Town/Town - Standard Three-handed, regardless of the Town players' roles."
|
|
|
Day One
Jan 22, 2008 16:49:30 GMT -5
Post by Hawkmod on Jan 22, 2008 16:49:30 GMT -5
As to the fifth power role - Mao Zedong, the Vig - this won't be a popular idea. But if the Vig is required (versus allowed) to kill every Night, then he or she should claim right now. A Vig who is required to kill every Night always, always hurts the town more than it helps - doubly so in this case, where three of the protective roles can't even stop the Vig. Percentage-wise, a forced Vig is much more likely to kill town than scum; we've seen it happen over and over. The best thing the Vig could do for the town as a collective would be to throw over his or her powers; we'd net either a confirmed townie or - if the scum were foolish enough to counterclaim - scum on the first Day. Of course, if the Vig has the option of not killing, then the entire preceding paragraph is moot. When you say "throw over his or her powers" what exactly are you proposing story? Please clarify. Oh and vote hawkeyepopin a decidedly non-random vote, but one which I acknowledge as preliminary and reserve the right to change frequently. Is there reasoning for this vote?
|
|
Merestil Haye
FGM
Grudge Keeper
[on:Slumming it in the Middle-Earth][of:In the halls of Manw
Posts: 1,077
[ Exalt | Smite ]
Karma:
|
Day One
Jan 22, 2008 16:51:31 GMT -5
Post by Merestil Haye on Jan 22, 2008 16:51:31 GMT -5
Aaand the game is off to a flying start.
People, please remember that what happened in the last game, or the game before, stays there. Just because DeathByIrony led the skinjobs last game doesn't mean that she's a plotter in this game.
Oh wait, she's the GO. She can't be scum. But you get the point, I hope. This is a whole new game with a fresh slate.
|
|
|
Day One
Jan 22, 2008 17:07:46 GMT -5
Post by NAF1138 on Jan 22, 2008 17:07:46 GMT -5
When you say "throw over his or her powers" what exactly are you proposing story? Please clarify. Oh and vote hawkeyepopin a decidedly non-random vote, but one which I acknowledge as preliminary and reserve the right to change frequently. Is there reasoning for this vote? Sure there is. But I can't say what it is without breaking the game you are currently alive in. But it is your tone. I either think it is too similar to the way you are playing the other game or too different...I don't really want to say which. Can you blame me?
|
|
Death By Irony
FGM
The Former Mandate of Heaven/Current Gastard Night Mod
I'm my own mind-altering substance!
Posts: 109
[ Exalt | Smite ]
Karma:
|
Day One
Jan 22, 2008 17:10:35 GMT -5
Post by Death By Irony on Jan 22, 2008 17:10:35 GMT -5
A voice booms from the heavens:
"The Super Doctor's full protectee can, as the public role PM says, withstand attacks from ALL sides, multiple attacks included. That's what makes him or her Super."
|
|
|
Day One
Jan 22, 2008 17:18:48 GMT -5
Post by NAF1138 on Jan 22, 2008 17:18:48 GMT -5
Sure there is. But I can't say what it is without breaking the game you are currently alive in. But it is your tone. I either think it is too similar to the way you are playing the other game or too different...I don't really want to say which. Can you blame me? Let me rewrite this a bit so it doesn't make my eyes bleed when I read it. ahem... Sure there is. But I can't fully explain what it is without breaking the game you are currently alive in. Mostly it is your tone. I either think it is too similar to the way you are playing the other game or too different...I don't really want to say which. Can you blame me?
|
|
|
Day One
Jan 22, 2008 17:39:31 GMT -5
Post by Pleonast on Jan 22, 2008 17:39:31 GMT -5
Ok, some initial game analysis.
We have six scum in three factions. One full doctor and three one-third doctors. One vigilante with an optional kill. And nine peasants.
The vigilante should not risk killing unless he's very sure of his target. That means there'll be three kills a Night, plus the lynch each Day.
Looking at end game scenarios with town-scum-scum-scum numbers at the beginning of a Day: 1-1-0-0: scum wins. 0-1-1-0: stalemate. Can't get a majority to lynch and can't Night-kill. 2-1-0-0: lynch or lose. 1-1-1-0: town cannot win, but can force a stalemate by lynching town. 1-2-0-0: scum wins. 0-2-1-0: scum wins. 0-1-1-1: stalemate. 3-1-0-0: lynch or lose. 2-2-0-0: scum wins. 2-1-1-0: town cannot win, but can force a stalemate by lynching town. 1-2-1-0: town cannot win, but can force a stalemate by lynching town. 1-1-1-1: stalemate. 4-1-0-0: one mislynch left. 3-2-0-0: lynch or lose. 3-1-1-0: lynch or lose. 2-2-1-0: town cannot win, but could force a stalemate. 2-1-1-1: town cannot win, but could force a stalemate. 1-2-1-1: town cannot win. Conclusions: this will not be easy for anyone to win. A stalemate is quite likely.
While I liked story's voting plan in the Dossier game, let's not jump the gun here. How much does a no lynch actually hurt us? On Night One, scum have 1-(13/19)^3 = 68% of killing at least one scum. If we do not lynch, that's 1-(14/20)^3 = 66%. Not much different.
As the number of scum factions with less than two members increases, the cost of not lynching goes up. But it's not a huge penalty right now. So I'm not certain we need to force ourselves to lynch at this point. Something to think about.
|
|
|
Day One
Jan 22, 2008 17:43:23 GMT -5
Post by Greedy Smurf on Jan 22, 2008 17:43:23 GMT -5
This is what I get for living in OZ. I refresh every half hour all day yesterday waiting for the game to start, and then I have to sleep, and we're almost one page in before I can check again. I can happily get behind either of the voting plans, as we need some plan of action to ensure we don't get a no lynch. I think in this game the plans are workable because the scum are split into 3 competing groups which means we don't have to really worry about them being able to manipulate the outcome of the 'vote off'
|
|