Hey-o, it's the lame-o showing up.
First off, I want to apologize to storyteller and Kat, as well as my scum buddies, for being a huge pile of suck for most of this game. I just got too busy and tired, and that plus having a slight case of mafia fatigue after being an anti-town element in four of my last five games, two of which I basically had to work by myself the entire game, well...nyeh. Anyway, I wish I had had more time to put into this game as I enjoyed it but time just wasn't in the cards for me.
I haven't been to the spoiler board yet, but I'm really wondering how my role was thought to put into the balance, because honestly I think I did more harm than good. It was me that fucked up everything, from exposing NAF which gave the town a hitlist and map to basically every scum remaining to screwing up the plan with Darth roleblocking..meh.
In retrospect, I think I should have tried to put off revealing my role for another Day. If I hadn't revealed anything on Day 5, it looked like the town may have headed towards an Mhaye lynch because of his stubbornness on his role reveal. If that had happened then, I probably would have investigated KidV or Darth that Night, and if I had a scum to reveal with my role reveal, I wouldn't have given up NAF as I would have waited until I joined up with my scum buddies to let them know NAF was third-party so we could have killed him in his sleep.
But if NAF was planning on revealing his stuff anyway it probably would have been more damning with an extra Day of lists.
As for giving away peeker as town, I think everybody was moving away towards lynching peeker by Day 5. If he was going to be lynched, it was going to be in the first few Days. After that, the momentum seemed to drift away and more people were believing he was town.
One question I have is, is there a way to really balance a game where everybody has a role? Aside from the Gastard mafia game which is an outlying piece of data itself, the town has won every single game where every person has a role. Now in Conspiracy, the town played fantastically well so there's that. But in Batman, there was a mass name claim on Day...what, 3? And from then until the end of the game, the town never lynched town. There's still arguments on whether lynching a PFK is a mislynch or not, but the point is every lynch was a non-town element. In Conspiracy 2, after the mass claim the game was pretty much the town's to lose (especially with all the crossfire). And in this one, I think NAF's list being publicized pretty much sealed the win for the town.
I think the problem with everybody having a role is that the one thing scum can't do is fake powers. In games like Conspiracy where all the roles are known, the doubled-up roles will be exposed and whoever doesn't actually have the power is kind of up crap creek without a paddle. I believe that's basically how T2 on the Dope was won as well. And in games like this one, you can claim to have a power, but it will most likely double up with somebody else. KidV and Pleonast both having the same type investigative role is the first thing that comes to mind. I mean, I guess it fits in with the whole "scum have to lie" motif but there's only so much you can do in the face of overwhelming evidence. So yeah, I definitely agree if Rogue had lasted longer the scum would have had a better shot.
This is something I'm hoping to flesh out because I'm designing a no-vanilla game and I want it to be fun and not be broken if a mass claim rolls around. But I'm probably too late to the party anyway and people already have their Mario hats on.
Anyway, I'm going to go take my walk of shame after my abysmal performance here and go on a mafia hiatus for a bit. When I come back, I'll bring pie and hopefully enough time to actually play.