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Post by capybara on Jul 28, 2007 18:19:42 GMT -5
But then again. . . maybe you already knew that. . . crafty, crafty Cowgirl. . .
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Post by dnooman on Jul 28, 2007 18:22:02 GMT -5
Huzzah!! I am very pleasantly surprised.
Flaming Moes all around!
What? It's a flaming Moe. I'm Moe. Please don't kill me.
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Hockey Monkey!
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This is supposed to be a happy occasion. Let's not bicker over who killed who.
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Post by Hockey Monkey! on Jul 28, 2007 18:31:12 GMT -5
But then again. . . maybe you already knew that. . . crafty, crafty Cowgirl. . . I thought the same thing when I read that.
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Death By Irony
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Post by Death By Irony on Jul 28, 2007 18:36:25 GMT -5
*re-reads roles*
Uh, no, I'm fairly certain that the Crazy Townie wins with the town, but he can take someone down with him. He's effectively a one-shot viglante.
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Post by Idle Thoughts on Jul 28, 2007 18:38:49 GMT -5
To clarify...the Psychopaths ARE the scum in this game.
The Crazy Townie is a townie and wins with town. Only power they have is taking someone to the grave with them if they ever are killed.
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Death By Irony
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Post by Death By Irony on Jul 28, 2007 18:40:28 GMT -5
*Edit by way of post* The above comment is in response to this post: Ah, no-- the scum ARE the psychopaths. The free agent loonie is the "crazy townie." Right?
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RoOsh
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Post by RoOsh on Jul 28, 2007 19:24:29 GMT -5
Now tommorrow during the day we can figure out which of the other 2 bandwagons likely contained scum, and if any scum at the last min. jumped onto the DeadBrain bandwagon.
I'm just pleased as a peach i stuck to my guns though w/ Voting for Drainy. Jsexton... You still have my FOS. But it's cool for the night. Maybe you were just unlucky. I'll think about it in the morning.
Back to my slushie! ~Slurp!~
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Post by capybara on Jul 28, 2007 19:36:03 GMT -5
Or if any scum started out on Drain's bandwagon early on and saw the writing on the wall and stayed there. . .
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Post by cowgirl on Jul 28, 2007 19:36:12 GMT -5
heh ... heh ... i keep getting "psychopaths" mixed up with Crazy Townies. I did it the first time when I read the role descriptions and got awfully confused. My bad. won't happen again after this!
I would like to say I'm being crafty, but I can't imagine what it is that I might be up to.
So it's better news than I thought! Yippee!
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Gir!
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Post by Gir! on Jul 28, 2007 20:38:32 GMT -5
Oh, incidentally, if anyone is interested, the reason I didn't vote for Malacandra in my last post was cuz I thought Day One was too early for the scum to deliberately throw someone to the wolves by pulling a 3-way-tie for first without fabricating a reason. (Either that, or they're fiendishly clever. Or maybe both.)
In hindsight, it could have been to deflect from drainbead, but why make it an obvious deflection like that, since it carried the likely result of just trading drainbead for Malacandra.
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Post by Hal Briston on Jul 28, 2007 21:16:52 GMT -5
D'oh! I'm sitting over here, patting myself on the back for picking out scum on Day One...when I take a look at my spreadsheet and remember that I voted for Greedy Smurf, not DrainBead! Silly me...
Still, no complaints about the outcome! ;D
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Post by nesta on Jul 28, 2007 23:10:15 GMT -5
Woohoo, one down, and on the first day no less! Good job everyone. Bartender, whiskey please. I'm with those who think that the less actual thinking/meaningful posting that we do at Night the better-- at least toNight (this might change later). There will be time in the Morning. I've been trying to decide if it's more advantageous to use the extra time to hash things out or if giving the scum more information to base their kill on outweighs that. The Days are shorter than I'm used to in past SDMB games so having more time to could be good. Also, one of us is probably going to wind up dead in the morning, so it might be useful to use nights to leave our thoughts in case that happens. Overall I think it's best if we limit our discussion so that the scum have less information, but if we feel we have some good insight that others might not pick up on if we die, it might be best to get it out in the open despite the risk.
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Santo Rugger
Mome Rath
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Post by Santo Rugger on Jul 28, 2007 23:24:54 GMT -5
I agree with nesta. There are some certain points I didn't have time to bring up, but I'd rather the scum not be able to talk about them toNight. Although, I guess it's kind of a moot point, since they can talk about it during the Day anyway. I think our best bet is to use the night to expand on concepts we may not have had time to fully develop during the Day, but not to introduce novel concepts. That is, unless we have reason to believe we may get the ax that night. Or whatever the crazies weapon of choice is these days.
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RoOsh
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Post by RoOsh on Jul 28, 2007 23:45:17 GMT -5
I agree with nesta. There are some certain points I didn't have time to bring up, but I'd rather the scum not be able to talk about them toNight. Although, I guess it's kind of a moot point, since they can talk about it during the Day anyway. Que? the bolded part just confuses me a lil' bit.... You can't possibly mean advising scum.... So you mean like... offering them hints? I'm confused. Or like stuff i guess that would factor into who they kill? I guess that works... but it was just a confusing sentence on first glance. I think.
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Santo Rugger
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Post by Santo Rugger on Jul 29, 2007 2:04:20 GMT -5
The point I was trying to make, Roosh, was (nearly) exactly what you interpreted! The very thing we -don't- want to do is inadvertently give the crazies any information (read:reveal power roles), or accidentally give them advice (read: letting slip who said power roles are protecting, etc). Now, granted, we don't want to do this during the Day, either. But the disadvantage to talking strategy at Night comes with the fact that they're going to kill one of us at the end of it, and we're not going to have that chance.
Which is why I don't believe it's advantageous for us to start talking about what we want to do in the Morning until we see who didn't wake up. A discussion concerning who died, and more importantly, why they were chosen, is our most powerful weapon towards rooting out the scum Tomorrow.
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Post by Malacandra on Jul 29, 2007 6:36:37 GMT -5
I have IT to thank for introducing me to Proboards - you can have hours of fun with them. I've set up one of mine for a spot of RPGing. Don't kill my Paladin just because I voted for you! Aie! We'll NEVER find Flavius Secundus, now! Don't worry. What happens in Asylum Lane stays in Asylum Lane. ;D
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Gir!
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Post by Gir! on Jul 29, 2007 9:53:40 GMT -5
Which is why I don't believe it's advantageous for us to start talking about what we want to do in the Morning until we see who didn't wake up. A discussion concerning who died, and more importantly, why they were chosen, is our most powerful weapon towards rooting out the scum Tomorrow. Don't forget to take into account, however, that someone's going to wake up dead in the Morning and that person won't be able to join Tomorrow's discussion. So you should still share any good ideas or suggestions you have, in case you get nightkilled.
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Post by Malacandra on Jul 29, 2007 12:40:09 GMT -5
Someone said somewhere that the power balance in this game is between numbers and information: the scum have information, but not numbers, while the town have numbers and have to trade that for information. In that case, I suppose increasing the amount of information in circulation has to favour town no matter the time of Day, because it's a proportionately larger share of the information they have. Or something. Does this make any sense, or are we better to sit on our hands until toMorrow and let the scum blink first?
Or should we just have another drink? (I actually was drinking port last night, although I was too mean to open the LBV and just had a glass or two of Six Grapes instead.)
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Post by Mad The Swine on Jul 29, 2007 14:28:05 GMT -5
Whee! Way to go!
Mess with the pig you get the hoof.
Gimme a beer.
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Post by storyteller0910 on Jul 29, 2007 15:08:05 GMT -5
For my part, I'd prefer to avoid discussing anything in the overnight. Right now, the scum are discussing which of us to kill. They will attempt to kill for any of a variety of reasons, but most often they'll either: (1) try to hunt down a power role; or (2) try to kill someone who is under the radar / unlikely to be lynched. We shouldn't make this job easier for them by discussing our various suspicions at this point.
Right now, for example, I have about four players who I find suspicious in one way or another. Unless I am very, very lucky, probably at least half (and potentially all four) are innocent. If I say nothing about my suspicions, there is a chance that the scum will kill one of the innocents that I suspect, thus narrowing the pool a bit for the next Day. If I list those of whom I am suspicious - and others do the same - the scum will target people who aren't suspected at all, to keep the lynch pool as broad as possible.
Now, of course, I may die tonight, and if I do, my suspicions die with me. But them's the risks. And I'm only one player - each other player probably has a scum list comparable to mine, and even if one of us dies, we still have lots of lists that are preserved into tomorrow.
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Post by Mad The Swine on Jul 29, 2007 17:05:04 GMT -5
Right now, for example, I have about four players who I find suspicious in one way or another. Unless I am very, very lucky, probably at least half (and potentially all four) are innocent. If I say nothing about my suspicions, there is a chance that the scum will kill one of the innocents that I suspect, thus narrowing the pool a bit for the next Day. If I list those of whom I am suspicious - and others do the same - the scum will target people who aren't suspected at all, to keep the lynch pool as broad as possible. I am very suspicious of myself.
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Gir!
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Post by Gir! on Jul 29, 2007 17:06:40 GMT -5
Yeah, but you're one of the smart ones.
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Gir!
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Post by Gir! on Jul 29, 2007 17:08:26 GMT -5
Hmmm...that was actually in reply to storyteller, but I think it works even better as a reply to Mad.
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Post by Greedy Smurf on Jul 29, 2007 20:27:43 GMT -5
This game is going to get very time intensive What's it like over in M5 with 30 players? I have just finished making notes on the activity of the last few days of Day 1. Two A4 notebook pages worth Now to analyse them which will probably mean a honking big post at the start of Day 2. Unless my brain leaks out my ear from all the what ifs? I also have a couple of thoughts about substantive Night posting and want to have a bit of a discussion about it. The thought at the moment seems to be to leave it alone, so I will for Tonight.
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Santo Rugger
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Post by Santo Rugger on Jul 29, 2007 20:28:49 GMT -5
I'm with story on this one. I don't think any of my ideas are so profound at this point that somebody else won't figure them out if I'm offed tonight. Let's not give the scum any hints on who they should take out.
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Gir!
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Post by Gir! on Jul 29, 2007 21:44:53 GMT -5
I'm not so sure I agree. I'd bet anything you name that the Psychopaths are taking advantage of their Day-discussion ability, so it might not be a good idea to take a pass on our Night-discussion ability.
On the other hand, I really don't have any ideas (profound or otherwise) to throw out for discussion anyway. So it's a moot point for me.
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Post by Greedy Smurf on Jul 29, 2007 21:53:47 GMT -5
Don't get me wrong, I'm not claiming my ideas are profound by any stretch of the imagination.
I'm undecided about strategising at Night at the moment, there are good points and bad points to it.
I'll hold off getting into it though until we find out who the psycho's decide to off Tonight.
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Post by Idle Thoughts on Jul 29, 2007 23:54:52 GMT -5
Keep in mind that not only does town have the privledge of talking at Night if they want, but the Geniuses (protown role) are able to talk privately during both Day AND Night too. I really tried to balance this game out best I could.
Anyway, Night ends at 11am tomorrow, PST. That's in about 13 hours.
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Post by Malacandra on Jul 30, 2007 7:41:52 GMT -5
*fidgets*
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Post by storyteller0910 on Jul 30, 2007 8:13:05 GMT -5
Ya know, scum, the rule don't require you to use up every last possible second of the Night. I'm just saying.
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