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Day One
Apr 3, 2009 12:31:15 GMT -5
Post by moodymitchy on Apr 3, 2009 12:31:15 GMT -5
I'm still very confused ... but I can juggle does that make me a jester?
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Total Ullz
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Day One
Apr 3, 2009 13:16:49 GMT -5
Post by Total Ullz on Apr 3, 2009 13:16:49 GMT -5
Agreed, though I don't think lynching a jester if we have one is the best way to go it didn't seem he was eager to lynch Idle either. You??? agree??? with??? me? *runs of to check date - is it still 1. Apr???
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Day One
Apr 3, 2009 13:54:32 GMT -5
Post by Paulwhoisaghost on Apr 3, 2009 13:54:32 GMT -5
Day one is so slow....
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Day One
Apr 3, 2009 13:55:06 GMT -5
Post by The Real FCOD on Apr 3, 2009 13:55:06 GMT -5
Actually, I think this may be the slowest Day one I've ever played.
--FCOD
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Day One
Apr 3, 2009 14:07:12 GMT -5
Post by KidVermicious on Apr 3, 2009 14:07:12 GMT -5
Yeah.
Vote: Paul
Because his wisecrack smells of nervousness, and there's nothing better to go on.
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Total Ullz
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Day One
Apr 3, 2009 14:07:55 GMT -5
Post by Total Ullz on Apr 3, 2009 14:07:55 GMT -5
Okay - then let's talk: I think we could lynch a lurker - but as we all tend to lurk on Day 1 that'll get us no where. I hate the random-votes. Scum can to easy pull a vote for a town-player and later explain it with "Hey, it was just a random vote". Sooo where to look for scum? I would look in the people with more then 50% fluff in the content of their posts. In my experience a great game for scum is to "talk color", fluff, do the "oh, I hate Day 1 and will not say much toDay" early on Day 1. This make us all aware that they are playing. Town will then remember the scum as nice, helpful or even funny on Day 1. And then scum can hold back on Day 2 (that's the Day we almost always see Town-on-Town (often based on the votes that lynch Town on Day 1)). Then by Day 3 - hey scum will be back - and now they can push Town in all sorts of directions. Helping Town to lose focus and get all confused. So to me - Day 1 isn't all that "boring" and full of "fluff"... Any one disagrees - please let me know
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Day One
Apr 3, 2009 14:15:18 GMT -5
Post by KidVermicious on Apr 3, 2009 14:15:18 GMT -5
Okay - then let's talk: I think we could lynch a lurker - but as we all tend to lurk on Day 1 that'll get us no where. I hate the random-votes. Scum can to easy pull a vote for a town-player and later explain it with "Hey, it was just a random vote". Sooo where to look for scum? I would look in the people with more then 50% fluff in the content of their posts. In my experience a great game for scum is to "talk color", fluff, do the "oh, I hate Day 1 and will not say much toDay" early on Day 1. This make us all aware that they are playing. Town will then remember the scum as nice, helpful or even funny on Day 1. And then scum can hold back on Day 2 (that's the Day we almost always see Town-on-Town (often based on the votes that lynch Town on Day 1)). Then by Day 3 - hey scum will be back - and now they can push Town in all sorts of directions. Helping Town to lose focus and get all confused. So to me - Day 1 isn't all that "boring" and full of "fluff"... Any one disagrees - please let me know I don't feel a need to disagree with any of that, personally... would you care to compile a list of players that fit your scum profile?
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Total Ullz
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Day One
Apr 3, 2009 14:29:31 GMT -5
Post by Total Ullz on Apr 3, 2009 14:29:31 GMT -5
I don't feel a need to disagree with any of that, personally... would you care to compile a list of players that fit your scum profile? Sort of - but then again... I was going to look at the 3 top-posters in this game and see what I could find. I don't mind doing that - but a list of people posting more fuff then (or is that "than" ) would just be a list of players in this game. And I know right now, I would be on it as well. I don't mind Day 1 to start slow - but all the "this is a slow day" doesn't do anything for me... We can always talk about something. It doesn't have to be Lynch the lurkers - could also be - when do we hit LyLo, mass claim, what do we feel about claims or even - my favorite - how do we fell town should play? In the last couple of games the idea has been put outthere, that the Town (as a unit) are stating to play to conservative and being scared on pushing the game forward. (I agree) Individuals in the Town must be allowed to put out ideas - without Town being all over them for trying something new (I agree) Let's take Pede Scribe as a player that serves as a great example. He is full of ideas and he even pull a gambit here and there. I like that (a lot) I have also seen him taking some heat from Town based on the "why run the risk", "what was the point" or even "why would Town do that". I still don't see why he was lynched in Idle's Super Mario-game. So if we can't find scum on Day 1 - let's get people to say how they think this game should be played. Then later in the game - if they don't play it "true" to their word - we can at least hold them accountable.
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Day One
Apr 3, 2009 14:30:57 GMT -5
Post by BillMc on Apr 3, 2009 14:30:57 GMT -5
I would look in the people with more then 50% fluff in the content of their posts. In my experience a great game for scum is to "talk color", fluff, do the "oh, I hate Day 1 and will not say much toDay" early on Day 1. This make us all aware that they are playing. Town will then remember the scum as nice, helpful or even funny on Day 1. And then scum can hold back on Day 2 (that's the Day we almost always see Town-on-Town (often based on the votes that lynch Town on Day 1)). So from a quick read of your posts, you are batting about 50:50, so by your own definition you are verging on scumminess. ;D And by your definition, the scum should post a solitary insightful post on the structure of the game to be excluded from your categorisation of scumminess Day 1 is always confusing - very little, if anything to go on, voting is largely based on gut feelings or OOG reasoning .e.g. lynch idle coz he's actually playing or lynch paul because we seem to be making a habit of it in other games, or lynch me now as sooner or later I will do a foot in mouth job and get myself lynched by the town for being town. I'm kinda in favour of having night 0 investigative actions, it would at least give a little more focus to day 1.
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Day One
Apr 3, 2009 14:35:04 GMT -5
Post by The Real FCOD on Apr 3, 2009 14:35:04 GMT -5
[but a list of people posting more fuff then (or is that "than" ) Than - for comparing things, as in "X is more than Y." Then - for describing timing, as in "First X, then Y." You have very good English! --FCOD
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Total Ullz
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Day One
Apr 3, 2009 14:40:04 GMT -5
Post by Total Ullz on Apr 3, 2009 14:40:04 GMT -5
[but a list of people posting more fuff then (or is that "than" ) Than - for comparing things, as in "X is more than Y." Then - for describing timing, as in "First X, then Y." You have very good English! --FCOD Oh, this makes sense - thanks!! (My secret is (when I remember) to go to a online dictionary and get rid of the worst spelling error... only I forget when I get excited - or at least so I've been told)
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Total Ullz
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Day One
Apr 3, 2009 14:45:25 GMT -5
Post by Total Ullz on Apr 3, 2009 14:45:25 GMT -5
So from a quick read of your posts, you are batting about 50:50, so by your own definition you are verging on scumminess. ;D And by your definition, the scum should post a solitary insightful post on the structure of the game to be excluded from your categorisation of scumminess Day 1 is always confusing - very little, if anything to go on, voting is largely based on gut feelings or OOG reasoning .e.g. lynch idle coz he's actually playing or lynch paul because we seem to be making a habit of it in other games, or lynch me now as sooner or later I will do a foot in mouth job and get myself lynched by the town for being town. I'm kinda in favour of having night 0 investigative actions, it would at least give a little more focus to day 1. I know - but Day 1 isn't over yet. I just look what 5 posts has gotten us - now at least we have game talk. I know a lot of people like to vote early and often on Day 1 - and I sort of disagree. Not saying other shouldn't, but just that I don't like to. Going with the "vote early, vote often" later in the game, where we give reasons and can point to data-points is a very pro-town thing. But on Day 1 I don't like to vote before I really feel I have a reason. I can see how a vote can gives us something to talk about - but I can just as easy see it a giving us a distraction and there by leading us in a "wrong" direction.
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Day One
Apr 3, 2009 15:14:46 GMT -5
Post by BillMc on Apr 3, 2009 15:14:46 GMT -5
I know - but Day 1 isn't over yet. I just look what 5 posts has gotten us - now at least we have game talk. Of course, to play Devil's Advocate, we could be just having this whole conversation just to improve our content to fluff ratio! I know a lot of people like to vote early and often on Day 1 - and I sort of disagree. Not saying other shouldn't, but just that I don't like to. Going with the "vote early, vote often" later in the game, where we give reasons and can point to data-points is a very pro-town thing. But on Day 1 I don't like to vote before I really feel I have a reason. I can see how a vote can gives us something to talk about - but I can just as easy see it a giving us a distraction and there by leading us in a "wrong" direction. I'd tend to agree with you, voting for the sake of voting generally ends up with lynching town - so I prefer not to vote on day 1 unless I have some sort of reason for doing so. Tho I suppose its more the reaction to an early vote than the vote itself that has more value - whether a bandwagon rapidly forms, or there is an omgus response.
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Trepa Mayfield
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Day One
Apr 3, 2009 15:19:53 GMT -5
Post by Trepa Mayfield on Apr 3, 2009 15:19:53 GMT -5
Here's a list of the roles we were given, for reference: "Vanilla Town Mafia Member Doctor Pizza Delivery Man Alien Beat Cop Chia Bingo Manager Private Investigator Federal Agent Pirate Shaman Hypnotist Medical Student Hacker Time Bomb Temple Member Immunizer Peeping Tom Strongman EMT Stalker Regretful Vigilante Inept Pharmacist Alien Leader Jester Fanatic Avenging Lover Shipwright Chicken Little Virologist Telepath Vigilante Sheriff Psychopath Watcher Firefighter Priest Lurker Politician White Rabbit Inventor Infected Townie Roleblocker Miller Detective Cowardly Reporter Candyman Kidnapper" We can separate these into roles which have a separate meaning in mafia, and those who don't: Vanilla Town Mafia Member Doctor Beat Cop Chia Bingo Manager* (featured in Asylum Lane) Federal Agent^ (Searching for the Cannibal--though in this game he might be searching for the aliens) Medical Student (Also known as the Backup doc) Hacker* (featured in Bladerunner) Strongman EMT^ (Doc--but if his target wasn't attacked, he kills his target) Regretful Vigilante) Jester Avenging Lover^ (Becomes a vigilante if lover dies) Vigilante Psychopath Watcher Firefighter^ (Protects from the Arsonist...but there is no arsonist or analogous fire-type role listed) Priest* (featured in Recruitment) Lurker* (featured in SDMB) Politician Inventor Infected Townie^ (I have never heard of this one before, but it sounds mafiaish) Roleblocker Miller Detective The starred roles are specific roles from one other game, and the role or color in all cases wouldn't properly transfer over. This leads me to believe that they are red herrings. The carroted roles are all incredibly obscure, and very weak/specific. These, too, I believe are red herrings--with the exception of the Federal Agent, which fits given MIB and the like, and the Infected Townie, which I suspect is not a role that was handed out at the beginning but rather will be the effect of one of the aliens' powers. So, taking those out, we get: Vanilla Town Mafia Member Doctor Beat Cop Federal Agent Medical Student (Also known as the Backup doc) Strongman Regretful Vigilante Jester Vigilante Psychopath Watcher Politician Inventor Roleblocker Miller Detective Which is a fairly comprehensive list. Most interesting is that there are no masons or mason like roles on that list. I'll deal with that later. ------------------------------------- Pizza Delivery Man Private Investigator Immunizer Peeping Tom Stalker Inept Pharmacist Fanatic Shipwright Chicken Little Virologist Cowardly Reporter Sheriff Candyman White Rabbit ------------------------- Pizza Delivery Man Private Investigator Immunizer Peeping Tom Stalker Inept Pharmacist Fanatic Shipwright Chicken Little Virologist Cowardly Reporter Sheriff Candyman White Rabbit Kidnapper Hypnotist Temple Member Alien Pirate Shaman Time Bomb Alien Leader Telepath This list, on the other hand, is harder to parse. Again, we must split it, into the mundane and the unusual: Mundane: Pizza Delivery Man Private Investigator Immunizer Peeping Tom Stalker Inept Pharmacist Fanatic Shipwright Chicken Little Virologist Cowardly Reporter Sheriff Candyman White Rabbit ------------------------- Unusual: Kidnapper Hypnotist Temple Member Alien Pirate Shaman Time Bomb Alien Leader Telepath Now, here's where it get interesting. Each of the mundane roles match up relatively well with a role from the first list--with a few exceptions: Pizza Delivery Man--Vanilla Town Private Investigator--Detective Immunizer--Regretful Vigilante Peeping Tom--Watcher Stalker--Beat Cop Inept Pharmacist--Medical Student Fanatic--Vigilante Virologist--Doctor Cowardly Reporter--Miller Sheriff--Politician Candyman--Inventor (See Arcade from Skrull Planet) White Rabbit--Federal Agent (see here) Notice that the leftover roles: Mafia Member Strongman Jester Psychopath Roleblocker Are all typically scum or commonly used for scum. Also also, they all have a match among the list of the unusual. Check it: Mafia Member--Alien Strongman--Pirate Psychopath--Temple Member Roleblocker--Kidnapper/Hypnotist (I suspect that there is a town roleblocker, the hypnotist, and a scum roleblocker, the kidnapper) Jester--Time Bomb Now, this does leave out: Chicken Little Shipwright Shaman Alien Leader Telepath However, there are a few possibilities here. First, Alien Leader is an obvious analogue to Alpha. Second, the psychics in Apocalypse were the masons there. I suspect that the Telepath might be our masonic analogue, provided there are any. On the other three: They may be red herrings, or they may match up with the obscure roles I threw out earlier. I'm not sure.
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Trepa Mayfield
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Day One
Apr 3, 2009 15:24:22 GMT -5
Post by Trepa Mayfield on Apr 3, 2009 15:24:22 GMT -5
My conclusion is that this list of possible roles is about as accurate as the first, but much simpler.
Town Roles: Pizza Delivery Man (etc.)--Vanilla Town Private Investigator--Detective Immunizer--Regretful Vigilante Peeping Tom--Watcher Stalker--Beat Cop Inept Pharmacist--Medical Student Telepath--Mason Fanatic--Vigilante Virologist--Doctor Cowardly Reporter--Miller Sheriff--Politician Kidnapper--Roleblocker Candyman--Inventor White Rabbit--Federal Agent
Non-Town: Alien--Mafia Member Alien Leader--Alpha Pirate--Strongman Temple Member--Psychopath Hypnotist--Roleblocker Time Bomb--Jester
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Day One
Apr 3, 2009 15:30:43 GMT -5
Post by Paulwhoisaghost on Apr 3, 2009 15:30:43 GMT -5
Immunizer could also be a doctor... or a reverse mad bomber of sorts... that has to do with the infected town. Kinda like they immunize one person each night and that person is protected from becoming infected for the rest of the game.
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Trepa Mayfield
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Day One
Apr 3, 2009 16:31:19 GMT -5
Post by Trepa Mayfield on Apr 3, 2009 16:31:19 GMT -5
Yeah, it's not perfect, but as the roles are revealed to us, we should be able to fix the holes in it.
Also,
Unvote: Paul the muthaf****n ghost
Because the case on you is very weak, and
Vote: Hawkeyeop
Because I'm pretty sure he hasn't posted here yet.
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Chucara
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Day One
Apr 3, 2009 17:13:00 GMT -5
Post by Chucara on Apr 3, 2009 17:13:00 GMT -5
Ok, so I'm done with the (first attempt) at making a Time zone tool.
I've added a link in my signature that should let anyone see the current ending time in their own timezone. Please double check it as I'm not certain of the DST settings of your region.
Particularly, it would be nice if Kat could check it against her time zone. Simply click the link, and enter your timezone.
More details at the thread in the Meta Forum.
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Day One
Apr 3, 2009 17:21:30 GMT -5
Post by Paulwhoisaghost on Apr 3, 2009 17:21:30 GMT -5
Just one question..... why is there a Navajo in the list? Navajo have their own time zone? Oh and we have at least one member who lives in Guam... so would it be possible to add that to the list? I just got back stateside from there, so I sympathize.
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Chucara
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Day One
Apr 3, 2009 17:25:56 GMT -5
Post by Chucara on Apr 3, 2009 17:25:56 GMT -5
Paul: The timezone are not within my control. They are just the standard ones provided by PHP. For Guam, it is possible to just use GMT+10 (I think)
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Day One
Apr 3, 2009 17:33:44 GMT -5
Post by Paulwhoisaghost on Apr 3, 2009 17:33:44 GMT -5
ok cool... I want sure I always just added 6 to 10 hours (depending on location of the place I wanted the time for and on DST) and then subtracted a day.
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Gir!
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Day One
Apr 3, 2009 18:08:31 GMT -5
Post by Gir! on Apr 3, 2009 18:08:31 GMT -5
Particularly, it would be nice if Kat could check it against her time zone. Simply click the link, and enter your timezone. Okay, at 6:05 PM Central Daylight Time, I got: "Mon, 06 Apr 2009 18:00:00 -0500 2 days, 23 hours, 54 minutes, 14 seconds remaining." So, that looks right to me. Just under 3 days from Friday 6:05 PM to Monday 6:00 PM.
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Day One
Apr 3, 2009 18:09:39 GMT -5
Post by BillMc on Apr 3, 2009 18:09:39 GMT -5
Just one question..... why is there a Navajo in the list? Navajo have their own time zone? Oh and we have at least one member who lives in Guam... so would it be possible to add that to the list? I just got back stateside from there, so I sympathize. Yup they do - they don't observe DST
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Gir!
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Day One
Apr 3, 2009 18:09:48 GMT -5
Post by Gir! on Apr 3, 2009 18:09:48 GMT -5
Just keep in mind, if it's wrong at any point, I'm still right.
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Day One
Apr 3, 2009 20:04:03 GMT -5
Post by special on Apr 3, 2009 20:04:03 GMT -5
My conclusion is that this list of possible roles is about as accurate as the first, but much simpler. Town Roles: Pizza Delivery Man (etc.)--Vanilla Town Private Investigator--Detective Immunizer--Regretful Vigilante Peeping Tom--Watcher Stalker--Beat Cop Inept Pharmacist--Medical Student Telepath--Mason Fanatic--Vigilante Virologist--Doctor Cowardly Reporter--Miller Sheriff--Politician Kidnapper--Roleblocker Candyman--Inventor White Rabbit--Federal Agent Non-Town: Alien--Mafia Member Alien Leader--Alpha Pirate--Strongman Temple Member--Psychopath Hypnotist--Roleblocker Time Bomb--Jester I kinda thought the Temple Members might be Masons. With the whole Masonic Temple thingy
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Day One
Apr 3, 2009 20:10:48 GMT -5
Post by special on Apr 3, 2009 20:10:48 GMT -5
Remember, no grudges
except this one
Vote: Bill
NO! grudges are bad
Unvote: Bill
Even this one?
Vote: paul
Yes, even that one.
Unvote: paul
And, no, I'm not claiming the multiple personality Townie or the psychopath.
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Day One
Apr 3, 2009 20:28:13 GMT -5
Post by NAF1138 on Apr 3, 2009 20:28:13 GMT -5
By the way, when dissecting our list of roles it should be known that we weren't trying to be tricksy. Standard roles are called what they are, specialized roles are called what they are and can probably be looked up by someone who cares to do the legwork.
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Trepa Mayfield
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Day One
Apr 3, 2009 20:49:33 GMT -5
Post by Trepa Mayfield on Apr 3, 2009 20:49:33 GMT -5
My conclusion is that this list of possible roles is about as accurate as the first, but much simpler. Town Roles: Pizza Delivery Man (etc.)--Vanilla Town Private Investigator--Detective Immunizer--Regretful Vigilante Peeping Tom--Watcher Stalker--Beat Cop Inept Pharmacist--Medical Student Telepath--Mason Fanatic--Vigilante Virologist--Doctor Cowardly Reporter--Miller Sheriff--Politician Kidnapper--Roleblocker Candyman--Inventor White Rabbit--Federal Agent Non-Town: Alien--Mafia Member Alien Leader--Alpha Pirate--Strongman Temple Member--Psychopath Hypnotist--Roleblocker Time Bomb--Jester I kinda thought the Temple Members might be Masons. With the whole Masonic Temple thingy Oh yeah...I was thinking evil Temple of the False Gods, what with the shaman nearby...but theyy could be masons... It would help if we knew the color source.
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Day One
Apr 3, 2009 21:30:46 GMT -5
Post by Captain Pinkies on Apr 3, 2009 21:30:46 GMT -5
So who has the list of lurkers?
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Day One
Apr 3, 2009 21:34:22 GMT -5
Post by sundry on Apr 3, 2009 21:34:22 GMT -5
So, since there is only mod kills in place of subbing, will major lurkers or no-shows be mod killed for sure? At what point would that happen? (and I suppose that should be green, right?)
If this is the case, I suppose lynching lurkers would be better than allowing them to be mod killed. Am I correct on that? If I'm off on this I will change my vote, but hopefully it will nudge this person to show up soon.
(Vote) Hawkeyeop (/vote)
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