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Post by MiteyMouse on May 21, 2009 9:53:50 GMT -5
Welcome all! Game Rules:
General Gameplay and Etiquette:
No editting your posts.
You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
Please submit votes as: Vote: Vote: playername [/color] Votes will NOT be counted otherwise!
Please submit vote revocations as Unvote: PlayerName [/color].
Once a player is lynched the game enters twilight until I post a death scene; the lynched player may not post during twilight but all other living players may continue to post.
Once you are killed (either via lynch or night kill) you may no longer post except for a brief “Bah!”-type post.
If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
Please put all requests to the Mod in green so that they don’t get missed.
Rules violations will be dealt with according to their severity, up to and including a Modkill. Modkills may be accompanied by a change to day/night.
The Golden Rule:
Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.
Living Players:
3. ichinisanshigo...Mafia Good 7. TotalLost...Mafia Roleblocker
Dead Players: 5. BigT...Town Doctor, lynched Day 1 1. toadfoot...Vanilla Town killed Night 1 4. daclad...Vanilla Town...lynched Day 2 8. BillMC...Vanilla Town killed Night 2 9. Mr. Blockey...Vanilla Town lynched Day 3 2. Guy Incognito...Cop killed in endgame 6. Mahaloth...Vanilla Town killed in endgame
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Post by MiteyMouse on May 21, 2009 9:54:30 GMT -5
The game setup is randomly chosen from one of three possible setups as detailed below: 1 Mafia Goon, 1 Mafia Roleblocker, 1 Sane Cop, 1 Sane Doctor, 5 Townies 2 Mafia Goons, 1 Sane Cop, 6 Townies 2 Mafia Goons, 1 Sane Doctor, 6 Townies These are the Role PMs that have potentially been sent to the players: Mafia-Aligned players: Mafia Goon: You are a member of the Mafia along with your partner, name. Since your plot to quietly overtake the town has failed, you will attempt take it by force by eliminating the others until you outnumber the populace. During the day, try to blend in with the normal Townies, and attempt to get someone lynched. During the NIGHT cycle ONLY, you may talk with your fellow Mafia (via PM) and choose another player in the town to kill that night. You may communicate privately with your fellow Mafia up until the game thread is opened. Once the game begins, all outside communication must cease until the night cycle. You win when the number of Mafia equals or exceeds the number of remaining Town players, whether you survive to the end or not. Mafia Roleblocker: You are a member of the Mafia along with your partner, name. Since your plot to quietly overtake the town has failed, you will attempt take it by force by eliminating the others until you outnumber the populace. During the day, try to blend in with the normal Townies, and attempt to get someone lynched. As a Roleblocker, you have the ability to distract any player throughout the night, effectively negating their night ability, if they have one. Send the moderator a PM with your choice of player that you want to block. If they have a Night action, it will have no effect. You will not be informed as to whether your roleblock worked or not. During the NIGHT cycle ONLY, you may talk with your fellow Mafia (via PM) and choose another player in the town to kill that night. You may communicate privately with your fellow Mafia up until the game thread is opened. Once the game begins, all outside communication must cease until the night cycle. You win when the number of Mafia equals or exceeds the number of remaining Town players, whether you survive to the end or not. Town-Aligned players: Townie: You are a normal townsperson, trying to make a living and survive this insanity. You have no abilities at Night other than getting a good night's rest. Although you do not have any special abilities, your voice and vote are powerful weapons in their own right. Use them to your best advantage! At no time may you privately communicate with any other player. You win when all the Mafia players are gone, whether you survive to the end or not. Cop: You are the local law enforcement, and can tell the good guys from the bad. Each NIGHT, you may send the moderator a PM with your choice of player that you want to investigate. The Moderator will inform you as to that person’s guilt or innocence. At no time may you privately communicate with any other player. In a Newbie game, you will always get a correct result (no sanity issues). You win when all the Mafia players are gone, whether you survive to the end or not. Doctor: You are the local physician, and can protect people from harm. Each NIGHT, you may send the moderator a PM with your choice of player that you want to protect. If someone attempts to kill that player during the Night, they will be spared. You may not protect yourself. At no time may you privately communicate with any other player. In a Newbie game, your protection target will always live through the night (no quacks). You win when all the Mafia players are gone, whether you survive to the end or not.
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Post by MiteyMouse on May 21, 2009 9:56:10 GMT -5
You awaken to the hustle and bustle of your home town’s daily activity. Little did you know that the peaceful quiet of your normal, everyday life would come crashing down today. It seems that one of your fellow citizens has angered the Mob, and has paid for it with his life! What are you going to do? Why, you’re going to get your peaceful, little town back, that’s what…
Your job, fair citizens of the town’s Ruling Council, is to discover who among you belong to the Mafia and summarily lynch them. Two of your fellow Council members are working for the Mafia - find them before they take over the Council and the town!
Living Players: 1. toadfoot 2. Guy Incognito 3. ichinisanshigo 4. daclad 5. BigT 6. Mahaloth 7. TotalLost 8. BillMC 9. Mr. Blockey
Confirmed players in bold.
It is now Night 0...fluff as you will and get the newer players caught up on play dynamics while I send out the PMs!
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Post by Paulwhoisaghost on May 21, 2009 10:01:41 GMT -5
Oh... and I'm the resident ghost. I'll be haunting you this game.
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Post by MiteyMouse on May 21, 2009 10:02:29 GMT -5
Oh... and I'm the resident ghost. I'll be haunting you this game. Or you could be my co-mod!
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Post by Paulwhoisaghost on May 21, 2009 10:05:30 GMT -5
Eh.... would be the same thing.... and I'd prefer to remain unspoiled so I can sub in if needed... WE DO HAVE THAT OTHER GAME TO DISCUSS THOUGH MITEY.
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Post by MiteyMouse on May 21, 2009 10:08:08 GMT -5
Eh.... would be the same thing.... and I'd prefer to remain unspoiled so I can sub in if needed... WE DO HAVE THAT OTHER GAME TO DISCUSS THOUGH MITEY. We do...let me get my PMs out and then I'm all your's!
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Post by MiteyMouse on May 21, 2009 10:10:51 GMT -5
PMs are out...please confirm in thread!
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Post by MiteyMouse on May 21, 2009 10:11:45 GMT -5
Oh and Mafia, you can talk via PM until Day 1 starts!
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Total Ullz
Administrator
You can take the girl out of mafia - but you can't take mafia out of the girl
Posts: 2,029
[ Exalt | Smite ]
Karma:
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Post by Total Ullz on May 21, 2009 10:50:53 GMT -5
I got my PM - thanks MiteyMouse What will happen if Day ends with a tie??
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Post by MiteyMouse on May 21, 2009 10:59:23 GMT -5
What will happen if Day ends with a tie?? We will move into dusk. That will be 24 hours and only the 2 holding the tie can be voted for.
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Post by MiteyMouse on May 21, 2009 11:00:50 GMT -5
For Day/Night cycles, how do you all want this? I was thinking 4 day Days and 2 day Nights but, will leave that open for you to discuss. Please vote for what you want in bold blue!
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Post by BillMc on May 21, 2009 11:27:00 GMT -5
Confirming
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Post by daclad on May 21, 2009 11:47:03 GMT -5
Confirming. Thanks
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Post by toadfoot on May 21, 2009 11:51:32 GMT -5
Confirming. Hello, everybody!
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Total Ullz
Administrator
You can take the girl out of mafia - but you can't take mafia out of the girl
Posts: 2,029
[ Exalt | Smite ]
Karma:
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Post by Total Ullz on May 21, 2009 12:13:59 GMT -5
For Day/Night cycles, how do you all want this? I was thinking 4 day Days and 2 day Nights but, will leave that open for you to discuss. Please vote for what you want in bold blue! I don't really care - so I'll leave that up to the rest of the players.
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Post by daclad on May 21, 2009 12:43:27 GMT -5
I haven't actually played before so i guess i will have to go with what you think is best.
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Post by Paulwhoisaghost on May 21, 2009 14:05:23 GMT -5
I think you should allow the scum to talk amongst themselves during the day, make night strategy allowed... and make the Days 3 days long, the Nights 2 days long, and take the weekends for fluff only. Day/Night/Dawn. This way the scum aren't limited on time if they happen to be people who have trouble with weekend connectivity and you give yourself plenty of time to come up with good color that is suiting to the situation.
But that is just my suggestion... I'm just a ghost after all
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Post by MiteyMouse on May 21, 2009 14:07:31 GMT -5
I think you should allow the scum to talk amongst themselves during the day, make night strategy allowed... and make the Days 3 days long, the Nights 2 days long, and take the weekends for fluff only. Day/Night/Dawn. This way the scum aren't limited on time if they happen to be people who have trouble with weekend connectivity and you give yourself plenty of time to come up with good color that is suiting to the situation.
But that is just my suggestion... I'm just a ghost after all You are not allowed to haunt during Days! The mod foot has been put down!
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Post by Paulwhoisaghost on May 21, 2009 14:29:52 GMT -5
Well it's a good thing it's Night 0 then
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Post by Guy Incognito on May 21, 2009 18:41:00 GMT -5
For Day/Night cycles, how do you all want this? I was thinking 4 day Days and 2 day Nights but, will leave that open for you to discuss. Please vote for what you want in bold blue! I vote that it is a 5 Day DAY, and 2 day NIGHT[/color] [/b], that way it's easy to keep track. Like the current FB Game. Day ends on WED, Night ends on FRI
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Post by Guy Incognito on May 21, 2009 18:42:19 GMT -5
Hmmm. VOTE 5 Day DAY and 2 day NIGHT (Trying to get BLUE )
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Post by ichinisanshigo on May 21, 2009 20:21:02 GMT -5
Confirming.
I'm torn between a 3 day DAY and 2 day NIGHT versus a 5 day DAY and 2 day NIGHT. The latter is easier to keep track of, but the former seems more efficient, somehow.
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Post by toadfoot on May 21, 2009 20:41:24 GMT -5
I do like the idea of one week equaling one Day/Night. Beyond that I have no opinion.
By the way, are we going to be doing fluff only at Night? I know this is supposed to be fluff only right now (altho it doesn't seem very fluffy yet), but what about Night 1? And how do I know if I've crossed the line from fluff to strategy. I've never played, so even though I know the general rules, I'm going to have lots of little niggling questions.
How long does a mini game usually last, both in terms of real time and Days?
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Post by MiteyMouse on May 21, 2009 20:49:39 GMT -5
I do like the idea of one week equaling one Day/Night. Beyond that I have no opinion. By the way, are we going to be doing fluff only at Night? I know this is supposed to be fluff only right now (altho it doesn't seem very fluffy yet), but what about Night 1? And how do I know if I've crossed the line from fluff to strategy. I've never played, so even though I know the general rules, I'm going to have lots of little niggling questions. How long does a mini game usually last, both in terms of real time and Days? This is the only Night that game talk will be allowed. This is just to get the newer people caught up on the rules. Nights after this will have no game talk. If you start to cross the line...I'll warn you! The game will probably last a few weeks or so.
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Post by toadfoot on May 21, 2009 21:07:46 GMT -5
Ah, okay. No night talk at all. I'll shut up now then.
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Post by MiteyMouse on May 21, 2009 21:13:54 GMT -5
Ah, okay. No night talk at all. I'll shut up now then. You can talk...just fluff though...TotalLost will tell you some great stories if you ask her nicely!
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Post by Mister Blockey on May 21, 2009 23:44:59 GMT -5
confirming
(although this setup gets my crazy urges up)
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Post by IronHorse on May 22, 2009 2:52:26 GMT -5
Cool. confirming.
I like the original idea of 4 day Days and 2 day Nights. It seems like a nice compromise. But it doesn't really matter. I'll just warn you guys ahead of time that I probably won't be on on Sundays.
Knowing which days are which would be more important to me. And determining what time each starts/ends.
Finally, are there any links you can provide to other "simple" games for quick analysis?
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Post by MiteyMouse on May 22, 2009 5:05:16 GMT -5
We have everyone confirmed except 1. I will start Day 1 when I get home from work tonight!
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