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Post by The Real FCOD on May 21, 2009 14:04:05 GMT -5
As the Day drew to a close, many of the citizens were frustrated. Pleonast was still around, and nobody seemed to know what to do with him. He did say that he couldn't be lynched, but everyone decided to try again anyway. Everyone looked at Captain Hammer, who seemed to have promoted himself to the Town's executioner. After a few moments of secretly enjoying everyone's gazes, Captain Hammer stepped forward and said, "This time, there will be no mistakes... I will end you!" Grabbing an actual hammer, the Captain struck once. Pleonast got up off of the floor, albeit with a sizable bump on his head. "Ow!" he said. "Well.......I got nothing," said an astonished Captain Hammer. Just then, a raspy scream came emanating from the basement. Everyone rushed downstairs to see zlw standing over a large cardboard box. "I was looking for..." sputtered zlw, trailing off as a blank look crossed his face. With that, he toppled over into the box, which then closed onto itself. When they opened the box, zlw was dead....in a box ;D. zlw (aka Female News Anchor), Town Tracker is dead. ------------------------------- Night Three will end on Saturday, May 23 at 3:00pm Eastern (but I may not be around to post Dusk until later), or whenever all Night actions have been submitted, whichever comes first. It's not a gastard game! I promise! If you want spoilers, PM me. --FCOD
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Post by sinjin on May 21, 2009 14:16:08 GMT -5
Well crap. Sorry I didn't believe you zlw. I for one am ready to stop trying to lynch Pleo for the time being. I have no idea what to do about him though.
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Post by Pollux Oil on May 21, 2009 14:21:56 GMT -5
So it seems like sachertorte not being able to vote and then dying was a coincidence. Unless Pleo's unkillableness deflected it to zlw, which I doubt.
Hmpf. I think it's time to stop trying to kill Pleo now. Does anybody agree with me now?
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Natlaw
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Post by Natlaw on May 21, 2009 14:27:40 GMT -5
I doubt a third time will succeed either, unless that idea of not-vulnerable-until-recruited is true but we can't know if it is or if it happened.
Vote-block and the death don't seem to be linked, so either scum has a Day kill or maybe a delayed kill.
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Post by storyteller0910 on May 21, 2009 14:27:53 GMT -5
Honestly, y'all, I'm not sure how to have enthusiasm for this game anymore. What the hell are we supposed to do?
This really, really, really sucks.
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Post by storyteller0910 on May 21, 2009 14:30:05 GMT -5
I doubt a third time will succeed either, unless that idea of not-vulnerable-until-recruited is true but we can't know if it is or if it happened. Vote-block and the death don't seem to be linked, so either scum has a Day kill or maybe a delayed kill. Then why didn't they use it Day One? I can see absolutely nothing that makes sense here other than that attempting to lynch Pleonast results in another player dying. Furthermore, whoever is choosing the target of the rebound kill is anti-Town, as the death of zlw will make clear. Either Pleonast is choosing the player who dies in his place, in which case he is invulnerable AND anti-Town, which is wildly imbalanced, or someone else is, which... doesn't make sense at all. I don't know.
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Total Ullz
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Post by Total Ullz on May 21, 2009 14:31:31 GMT -5
How is this not gastard? We asked if the lynch of PLEO killed SACH and was told no. Now it happened again??
So PLEO might be a scum bomb or something - but this is really frustrating!!!
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Post by storyteller0910 on May 21, 2009 14:31:38 GMT -5
I doubt a third time will succeed either, unless that idea of not-vulnerable-until-recruited is true but we can't know if it is or if it happened. Vote-block and the death don't seem to be linked, so either scum has a Day kill or maybe a delayed kill. Oh! Wait. Apologies for the triple post, but I see what you're saying. So maybe, the Scum choose their target at Night, but the death happens at the end of the following Day? And it's unrelated to Pleonast? That actually makes sense on a lot of levels.
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Post by The Real FCOD on May 21, 2009 14:33:37 GMT -5
It's not a gastard game. Everything makes sense. Seriously. I promise.
--FCOD
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Merestil Haye
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Post by Merestil Haye on May 21, 2009 14:33:47 GMT -5
Either Pleonast is choosing the player who dies in his place, in which case he is invulnerable AND anti-Town, which is wildly imbalanced, or someone else is, which... doesn't make sense at all. I don't know. We can rule out Pleo choosing the player who dies in his place, at least as a Night action. Zach determined that Pleo took no actions last Night.
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Total Ullz
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Post by Total Ullz on May 21, 2009 14:34:55 GMT -5
I just had a thought (yes, it happens sometimes - not always good thoughts - but I have them):
Let's try to NOT vote Pleo toMorrow. Maybe - just maybe - he dies from not being voted for AT ALL.
That way he would be able to fit in the balance of the game without the game being gastard.
Just a thought - but hey - I had it and think it's worth a try!
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Natlaw
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Post by Natlaw on May 21, 2009 14:35:12 GMT -5
Yes, Day kill doesn't make sense unless there was also a Day protect Day One. pedescribe had a delayed kill in Super!Smash!Bros! for a town vigilante and I had a delayed protect where my target was protected the next Night.
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Post by Paulwhoisaghost on May 21, 2009 14:37:50 GMT -5
Ok.... so I am doubting the role that FCOD created for Pleo.... it's.... well... complex.... We've pretty much eliminated him being a scotsman or having a one time use lynch dodging power.....
I've heard of bulletproof townies before.... but never lynch proof.
I am sure that when the reveal occurs it will all make sense...
As for the people dying at dusk in Pleo's place.... I would guess that one of two things are happening. Either we have an SK with a daykill power on our hands.... or Pleo's power is an ability to redirect the lynch by some means.... maybe randomly like a Nexus but for lynches.... Either way the doc has done an excellent job of keeping the scum at bay hasn't he?
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Natlaw
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Post by Natlaw on May 21, 2009 14:40:53 GMT -5
If Pleonast dies if he has no votes that gives a good motivation for his early claim, except that he didn't get any votes Day One.
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Post by Almost Human on May 21, 2009 14:48:20 GMT -5
Or maybe our lynch is only successful if we vote for scum. Pleo could be a third party (because I still can't see him as being town). In the event of the lynch leader not being scum then the scum NK goes through at dusk.
Or is that too far-fetched?
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Post by sachertorte on May 21, 2009 15:09:15 GMT -5
I'm glad I'm dead.
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Post by storyteller0910 on May 21, 2009 15:09:19 GMT -5
Or maybe our lynch is only successful if we vote for scum. Pleo could be a third party (because I still can't see him as being town). In the event of the lynch leader not being scum then the scum NK goes through at dusk. Or is that too far-fetched? It's not far-fetched, but it's inelegant and it would be prohibitively difficult for Scum to win if Town is literally incapable of mislynching. After thinking about Natlaw's post a while, the most simple, elegant, explanation for the events we've seen so far is this: 1. The Scum submit a kill choice at Night; the player they target dies at Dusk of the following Day. This explains why we have seen no Scum Night kills, and why there was no death at Dusk of Day One. 2. Pleonast cannot die. This means he is certainly not Scum. He may even be Town. In Evil Dead, I made a really cool "Ash" character that had a bunch of powers triggered by different eventualities. But I didn't want the character to be killed before any of those things could happen, so I made it such that Ash couldn't be Nightkilled as long as a certain Scum player was alive (except by that player), and vice versa. It was a simple solution. It is possible that FCoD has used some variant on that idea here, where Pleo is invulnerable because there is some game mechanism that depends on this role, and FCoD didn't want him to die until he fulfilled that mechanism. Now, Pleo has almost certainly lied to us in some respect, and still refuses to make a true full claim in spite of the fact that at this point, it can't possibly hurt us more than his silence has, but I simply can't credit the possiblity that a Scum player could be functionally unkillable by any mechanism. Simple way to test all of this, of course, is to not lynch Pleonast Day Four. If someone pro-Town dies in addition to whoever we actually lynch, then we know that the death is unconnected to lynching (or trying to lynch) Pleonast.
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Post by NAF1138 on May 21, 2009 15:35:20 GMT -5
So it seems like sachertorte not being able to vote and then dying was a coincidence. Unless Pleo's unkillableness deflected it to zlw, which I doubt. Hmpf. I think it's time to stop trying to kill Pleo now. Does anybody agree with me now? Yeah, I do. He can't really be unkillable can he? Fuck this.
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Post by Paulwhoisaghost on May 21, 2009 15:46:32 GMT -5
Or maybe our lynch is only successful if we vote for scum. Pleo could be a third party (because I still can't see him as being town). In the event of the lynch leader not being scum then the scum NK goes through at dusk. Or is that too far-fetched? 0_o I find this highly unlikely.... it would mean that town could confirm town by attempting to lynch town knowing that the person up for lynch was likely town. That would force the scum to kill that newly confirmed town in order to keep the confirmed pool small.... I don't think FCOD would have overlooked this as something with a huge swing factor.
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Post by sinjin on May 21, 2009 16:11:35 GMT -5
Ok, here's another thought. Scummy Pleo really is night kill resistant AND scum have a doc who can protect against a lynch but s/he have to place the protect order the Night before? So we need to kill the scum doc before we can kill Pleo. Seems awfully powerful though.
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Post by NAF1138 on May 21, 2009 16:25:45 GMT -5
Ok, here's another thought. Scummy Pleo really is night kill resistant AND scum have a doc who can protect against a lynch but s/he have to place the protect order the Night before? So we need to kill the scum doc before we can kill Pleo. Seems awfully powerful though. That's crazy insane powerful. Seems unlikely to me.
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Post by Pleonast on May 21, 2009 16:33:10 GMT -5
Well, I guess the vote-freezing was not lethal. And it didn't change the result of a lynch. Looks like I'm stuck here waiting to be recruited. Honestly, y'all, I'm not sure how to have enthusiasm for this game anymore. What the hell are we supposed to do? This really, really, really sucks. He can't really be unkillable can he? Fuck this. Interesting responses. They strike me as as a little over the top.
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Post by NAF1138 on May 21, 2009 17:39:35 GMT -5
Maybe to you. I just voted to lynch someone who can't be lynched twice. We essentially had 2 no lynches in a row. That's bad. As someone who was once a lynch stopper in a game I would think that you would understand how anti town that is.
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RoOsh
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Post by RoOsh on May 21, 2009 23:02:51 GMT -5
Simple way to test all of this, of course, is to not lynch Pleonast Day Four. If someone pro-Town dies in addition to whoever we actually lynch, then we know that the death is unconnected to lynching (or trying to lynch) Pleonast. This is what I'm thinking too- we might have a Day killer out there rather than Pleo redirecting people. Here's the thing- if we have normal doctors- then scum or someONE out there is a night killer- unless the doctor's protective powers are during the Day- that person would know exactly what's going on. And if they do- they shouldn't say a thing though. Let us keep guessing on if there's NKs and DKs because that's easy enough to solve on our own. I'm thinking personally that this DK is usually a mechanism for an SK sort of role- as making SCUM DKs gets weirdly powerful (in essence giving them a chance to have two instant kills at the end of the day if they manipulate the votes- and makes for a really sucky endgame LyLo situation). The easy way to figure this out i think is probably to try to lynch someone who Is NOT pleo and see if we can get a lynch off, AND if someone else dies- that'll at least show us it's not a deflection mechanism. And should anyone die at night- well then we know we've got NKs as well. (I also like Atarus' can't die until recruited idea and if pleo is a 3rd party, well he'd be a great person to investigate for that knowledge- but that sort of keeps our lone now detective busy- so that's his call to make. JUST MAKE SURE YOU DO SOMETHING!) What I'm curious about is the choice of the Day Killing (assuming it's a choice)- they went after the Tracker rather than the known Role detecting Detective. If the choices are made at night- then the killer would have known nothing about Z's powers of tracking and could have assumed he's the greater threat- but if the killer is a true DK and gets to pick before dusk... well it's an interesting choice, as a DK usually would be immune to a Tracker if their actions take place in different time periods (ie: Z would investigate a DK at night, and the DK wouldn't submit an action. But the DK would submit actions during the day to beat dusk for the kills- at least that's how the DK SKs that I'm familiar with work). So killing the tracker- if it's a deliberate choice actually protects someone at night who moves around (and again as I said during the day- the Tracker is better at finding a Godfather late game vs. the Normal Cop).... So, I think we'll need more information to make the calls from right now- but gears are turning at least.
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Total Ullz
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Post by Total Ullz on May 22, 2009 2:43:19 GMT -5
If Pleonast dies if he has no votes that gives a good motivation for his early claim, except that he didn't get any votes Day One. You're right. I was sure someone voted and unvoted on Day 1. But I just checked - and no one did.
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Total Ullz
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Post by Total Ullz on May 22, 2009 14:30:32 GMT -5
Why did we stop talking? Also: With Nights being a part of the game - could we have them in the same thread as Days? I just think that would make re-reading a lot more easy... Please
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Post by The Real FCOD on May 22, 2009 14:32:29 GMT -5
If enough people want to merge the threads I guess I don't mind.
--FCOD
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Total Ullz
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Post by Total Ullz on May 22, 2009 14:38:10 GMT -5
We can rule out Pleo choosing the player who dies in his place, at least as a Night action. Zach determined that Pleo took no actions last Night. Unless it's a Day-power - but yes - doesn't seem likely right now.
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Total Ullz
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Post by Total Ullz on May 22, 2009 14:50:35 GMT -5
This is really weird. We have talked about Pleo for Days now... and only other thing going on was zlw/Sinjin. As soon as we decide not to lynch Pleo anymore the game dies out. We need to have post of some kind to move on from here
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Post by Paulwhoisaghost on May 22, 2009 15:02:35 GMT -5
It's a workday for most... around lunchtime on the West coast... and 4 day holiday weekend for those of us in the US who don't have work today.... so I'm guessing that is a big contributor for how slow toNight is going....
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