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Post by The Real FCOD on May 23, 2009 11:37:01 GMT -5
"Does anyone else smell cumin?"
The citizenry awoke to a strange scent wafting through the air. Yes, it was most certainly cumin. As they gathered in the main hall, someone shrieked and pointed, "Look! Who is that?" They looked at the corpse and discovered it was Special Ed, who had a spork sticking out of his temple.
"Seriously you guys, I smell cumin!"
A strange brown puddle was in another corner of the room. Next to it was sitting an elaborate device that had a sticker on it that said, "Trans-Matter Ray". The puddle did indeed smell like cumin. After performing a head count, it was discovered that only one other person was missing: Almost Human. Yes, someone had beamed AH through the trans-matter ray, and let's just say that although she was definitely transported in human form...well...there are some kinks that need to be worked out. Anyway, it's pretty unlikely that anyone will ever be seeing her again. Boy, does that smell like cumin...
Special Ed (Moist), Town Weak Roleblocker is dead. Almost Human (Groupie #2), Town Groupie is dead.
----------------------------------------------- Day Four will end on Saturday, May 30th at 3:00pm Eastern Time. I am extending the day to compensate for the long holiday weekend. With 15 alive, it will take 8 votes to start the countdown and 14 votes to insta-lynch.
--FCOD
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Post by Paulwhoisaghost on May 23, 2009 12:04:47 GMT -5
WTF is with the Cumin? And where did the extra NK come from? An SK who had been laying low? A one shot power? Oh... and it seems to me that the doctor has been correctly protecting each Night until now. One death from the scum and one from? ? Let's hope there is no death at dusk today... that would suck. On another note... did you get any good results IS?
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Post by sinjin on May 23, 2009 12:18:07 GMT -5
Well that sucks.
I got this this am.
Trys it out:
Vote: sinjin
In other news I will not be available at end of day.
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Post by Inner Stickler on May 23, 2009 13:00:08 GMT -5
I investigated storyteller. He was town. Sorry.
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Natlaw
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Post by Natlaw on May 23, 2009 13:00:59 GMT -5
WTF is with the Cumin? And where did the extra NK come from? An SK who had been laying low? A one shot power? Oh... and it seems to me that the doctor has been correctly protecting each Night until now. One death from the scum and one from? ? Let's hope there is no death at dusk today... that would suck. The extra could also come from a vigilante who failed the kill Pleonast in earlier Nights or got blocked by special ed. We started with twenty and got four town and one scum dead. Standard split would be 15 town and 5 scum (but with recruitment maybe 16/4), grouping Third Party with town for convenience. So if we're at 11/4 with a possible three kills per cycle, the worst case scenario: D4: 11/4, N4: 10/4, D5: 8/4, N5: 7/4, D6: 5/4 (lynch or lose). That's two mislynches. D4: 12/3, N4: 11/3, D5: 9/3, N5: 8/3, D6: 6/3 (lynch or lose). Same unless we get at least one death less. --Day One Votes-- Sister Coyote (5) - Almost Human, Kat!, Roosh, sinjin, sachertortePollux (3) - Special Ed, Pleonast, MHaye Inner Stickler (2) - KidVermicious, Paul sachertorte (1) - Pollux Paul (1) - NAF1138 No vote: zlw, Natlaw and Inner SticklerNever voted: Total Lost, MiteyMouse, Boozahol and StorytellerSpecial Ed voted Pleonast D2 and D3; Almost Human voted paul D2 and Pleonast D3.
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Post by Almost Human on May 23, 2009 14:25:23 GMT -5
Dammit, I really do smell like cumin!
Go town!
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Post by BillMc on May 23, 2009 15:21:02 GMT -5
WTF is with the Cumin? And where did the extra NK come from? An SK who had been laying low? A one shot power? Oh... and it seems to me that the doctor has been correctly protecting each Night until now. One death from the scum and one from? ? Let's hope there is no death at dusk today... that would suck. On another note... did you get any good results IS? So for night 1 & 2 we had no night kills, and two for night 3. Yet Paul, you seemed surprised at an extra kill? Were you expecting only one dead?
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Total Ullz
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Post by Total Ullz on May 23, 2009 16:28:31 GMT -5
I investigated storyteller. He was town. Sorry. Why would you be sorry? Two deaths are bad after two no-lynches - but to have Story as town is not bad at all. I know we still have the Alpha-scum-WiFoM - but not anything to be sorry about. When NAF gets around he might tell you about to how great it is for us to know Town rather then scum. I think he's right.
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Post by KidVermicious on May 23, 2009 16:42:00 GMT -5
Could we get an updated player list please?
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Post by Inner Stickler on May 23, 2009 17:09:10 GMT -5
Why would you be sorry? Two deaths are bad after two no-lynches - but to have Story as town is not bad at all. I know we still have the Alpha-scum-WiFoM - but not anything to be sorry about. When NAF gets around he might tell you about to how great it is for us to know Town rather then scum. I think he's right. Because it's a closed game which means there might be a Godfather which means a result of town is worse than useless because it might sway people into trusting an alpha scum. It seems to me that the best result for us to get right now is just plain scum.
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Merestil Haye
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Post by Merestil Haye on May 23, 2009 17:39:39 GMT -5
IS
Whatever result you get is a net increase in information for the Town as a whole. Yes we have to be aware of the possibility that there may be a Godfather, and if there is that you may have investigated that player - indeedas the number of investigations goes up, the chance that you have investigated the Godfather (if there is one) rises towards 1.
at the same time your investigations shrink the pool of unknown players in which the rest of the regular ELE members are hiding. Every player in that pool that gets lynched also reduces their ability to hide. So long as you and the lynched whittle down the unknown pool, the regular ELE will run out of hiding places before they can kill enough of us off to win.
At this stage, your turning up "Townie" results doesn't give us a great leap forward, true. But it does build up a stack of data the full value of which won't be realised until a bit down the road. So don't be discouraged.
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Post by The Real FCOD on May 23, 2009 17:41:56 GMT -5
Could we get an updated player list please? Sorry, I forgot. It's there now! --FCOD
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Post by KidVermicious on May 23, 2009 18:57:37 GMT -5
Could we get an updated player list please? Sorry, I forgot. It's there now! --FCOD Grassy ass.
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Post by KidVermicious on May 23, 2009 19:06:18 GMT -5
Pollux - claimed Town Groupie Storyteller - pointed Town by IS Inner Stickler - claimed Cop
Pleonast - claimed scotsman? strongman?
Did I forget anything?
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Post by Inner Stickler on May 23, 2009 23:59:37 GMT -5
The fact that I got a town result on sinjin. I find that rather curious as you were jumping all over zlw Yesterday when he voted for sinjin anyway. I'd have thought something like that would have stuck in your memory.
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Post by Paulwhoisaghost on May 24, 2009 1:13:20 GMT -5
WTF is with the Cumin? And where did the extra NK come from? An SK who had been laying low? A one shot power? Oh... and it seems to me that the doctor has been correctly protecting each Night until now. One death from the scum and one from? ? Let's hope there is no death at dusk today... that would suck. On another note... did you get any good results IS? So for night 1 & 2 we had no night kills, and two for night 3. Yet Paul, you seemed surprised at an extra kill? Were you expecting only one dead? Yes, I attribute the lack of deaths on Night 1 and 2 to some excellent work by our doc. So that accounts for one kill... but not having a second kill at all until last Night? I was not expecting that. I was hoping there would be no kill at all... so seeing two took me by complete surprise... Why is it that you aren't surprised Bill? You sound like it is only natural to go from having no kills two Nights in a row to having two kills in one Night.
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Total Ullz
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Post by Total Ullz on May 24, 2009 4:38:35 GMT -5
The fact that I got a town result on sinjin. I find that rather curious as you were jumping all over zlw Yesterday when he voted for sinjin anyway. I'd have thought something like that would have stuck in your memory. I take this was directed at me, right? I do remember you said Sinjin came back as "town". I still think I will look more at her game. The way she kept going with zlw was indeed strange IMO. I don't believe Story has been comfirmed Town either. But as MHaye said: The more results will help us even if we can't trust them 100%. The pool of "IS saw as Town" might contain the Alpha scum - but only one of them will be that scum (if we have one in the game).
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Post by Inner Stickler on May 24, 2009 8:17:04 GMT -5
Not really. I just remember KidV voting for zlw because of the way my partner was not responding to questions about voting for sinjin. I find it surprising that he would forget to list sinjin as pointed Town by me. Why does story get that designation and not sinjin?
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Post by sinjin on May 24, 2009 9:15:10 GMT -5
So for night 1 & 2 we had no night kills, and two for night 3. Yet Paul, you seemed surprised at an extra kill? Were you expecting only one dead? Yes, I attribute the lack of deaths on Night 1 and 2 to some excellent work by our doc. So that accounts for one kill... but not having a second kill at all until last Night? I was not expecting that. I was hoping there would be no kill at all... so seeing two took me by complete surprise... Why is it that you aren't surprised Bill? You sound like it is only natural to go from having no kills two Nights in a row to having two kills in one Night. You said something about how great the doc was doing Night 3 as well paul:
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Post by sinjin on May 24, 2009 9:17:37 GMT -5
Shoot, hit reply instead of preview.
FCOH can you fix the coding up there?
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Post by The Real FCOD on May 24, 2009 10:13:24 GMT -5
Shoot, hit reply instead of preview. FCOH can you fix the coding up there? I'm not sure what's wrong with it. You may edit ONLY that one post, this one time. --FCOD
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Post by Merestil Haye on May 24, 2009 10:18:32 GMT -5
FCoD The original post. It looks like the opening quote tag is in the wrong place. It should be immediately preceding the line that says "Re: Night Three"
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Post by The Real FCOD on May 24, 2009 10:22:03 GMT -5
Ok, you can still edit that one post, one time, if you want.
--FCOD
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Post by Paulwhoisaghost on May 24, 2009 11:06:03 GMT -5
Note I am not including a Pleo lynch swap in here because I thought FCOH had pretty well discounted that YesterDay. When did he do this? I was under the impression that it was still an option. Why is it that both you and Bill are acting like it's out of the ordinary for me to assume that the scum kill at Night and that the fact that there was no kill the first two Nights meant the doc was protecting correctly.
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Natlaw
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Post by Natlaw on May 24, 2009 15:07:18 GMT -5
FCOD said the lynch was not redirected, though with a bit of different wording: All right, I think that it's fair to reveal one thing: The town did not successfully lynch anyone Also there was speculation last Night that ELE has a delayed kill and not a Day kill since there was no extra death dusk Day One. Since Almost Human turned up as cumin town, her kill is most likely a scum one (since her death doesn't confirm Pollux, I don't see a pro-town reason for it). Assuming sinjin as town for a moment, that leaves Kat! and Ro0sh for the 'at least one scum bussed Coyote' sentiment (the main reason for the votes for them was the mason/groupie thing though).
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Post by sinjin on May 24, 2009 15:13:32 GMT -5
Note I am not including a Pleo lynch swap in here because I thought FCOH had pretty well discounted that YesterDay. When did he do this? I was under the impression that it was still an option. sinjin D3.4:FCOD D3.5:Bolding and size increase added. If there was no lynch there was no lynch swap. I find it strange because I personally have been wracking my brain trying to figure out what the hell is going on in this game while you were confident before anyone had been night-killed that scum killed at night and had been successfully thwarted for two nights.
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Post by BillMc on May 24, 2009 16:09:20 GMT -5
Why is it that both you and Bill are acting like it's out of the ordinary for me to assume that the scum kill at Night and that the fact that there was no kill the first two Nights meant the doc was protecting correctly. As Sinjin mentioned, we've been trying to figure out what the heck has been happening with (a) Pleo being unlynchable (b) why townies are dropping dead at dusk. Story put forward a reasonable theory here on delayed kills. So after ZLW died at dusk, I for one was expecting no deaths today either -- hence my surprise at your comment. You seemed to take it for granted that the Doc got it right two nights in a row.
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Post by Gir! on May 24, 2009 18:58:15 GMT -5
Why were you so sure last Night, before there were any night kills, that scum were night killers and the doc had prevented kills on both Night 1 and 2? There was a lot of speculation about how the kill mechanism works. I'm still not sure how it works yet. Possibilities I see for the kills thus far: 1) Scum & Vig tired of trying to off Pleo goes off the reservation. (SK daykiller) 2) Scum & Sk (unknown daykill mech.) 3) SK & Vig (scum daykillers) I disagree. Based on the updated WC of "You win when all ELE members are dead.", it's highly unlikely if not impossible for there to be an SK. There's no mention of needing to get rid of anyone other than the ELE, and I can't see a game that allows Town to win with an SK still on the loose. Any third parties would have to be neutral at worst. (I could be wrong, but it just makes no sense.) (Well, unless there's suddenly a new WC update after this post.)
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Post by sinjin on May 24, 2009 20:47:31 GMT -5
Why were you so sure last Night, before there were any night kills, that scum were night killers and the doc had prevented kills on both Night 1 and 2? There was a lot of speculation about how the kill mechanism works. I'm still not sure how it works yet. Possibilities I see for the kills thus far: 1) Scum & Vig tired of trying to off Pleo goes off the reservation. (SK daykiller) 2) Scum & Sk (unknown daykill mech.) 3) SK & Vig (scum daykillers) I disagree. Based on the updated WC of "You win when all ELE members are dead.", it's highly unlikely if not impossible for there to be an SK. There's no mention of needing to get rid of anyone other than the ELE, and I can't see a game that allows Town to win with an SK still on the loose. Any third parties would have to be neutral at worst. (I could be wrong, but it just makes no sense.) (Well, unless there's suddenly a new WC update after this post.) Ok, you disagree. Got any other ideas? Is it possible that Dr. Horrible can win with either town or scum if he's not recruited/saved? <oog>I just saw a commercial for Sears washer/dryers and "Penny" was the salesperson. How weird is that? At least that's who it looked like.</oog>
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Post by Paulwhoisaghost on May 25, 2009 1:40:49 GMT -5
Why is it that both you and Bill are acting like it's out of the ordinary for me to assume that the scum kill at Night and that the fact that there was no kill the first two Nights meant the doc was protecting correctly. As Sinjin mentioned, we've been trying to figure out what the heck has been happening with (a) Pleo being unlynchable (b) why townies are dropping dead at dusk. Story put forward a reasonable theory here on delayed kills. So after ZLW died at dusk, I for one was expecting no deaths today either -- hence my surprise at your comment. You seemed to take it for granted that the Doc got it right two nights in a row. Yeah.. cuz it is so unlikely that the doc could have protected correctly two Nights in a row. As far as the players dropping dead at dusk. I understand now that we didn't lynch anyone. I misinterpreted FCOD's post. I think it far fetched, but isn't it possible that Pleo has a built in power that allows him to place a daykill instead of having a lynch if he was the top lynch candidate? I agree that it is possible that the scum have a delayed NK. Similar to what we saw in SSBM. I merely wish to be slightly more optimistic.
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