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Post by Inner Stickler on Jun 19, 2009 13:33:14 GMT -5
Good point, metallic and that's what I meant by uncontroversial. Posters who manage to avoid taking sides or making any sort of stand that can be referred back to.
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Total Ullz
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Post by Total Ullz on Jun 19, 2009 13:58:38 GMT -5
Please feel free to PM me with further details (and if you have pictures I wouldn't mind see them too).
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Merestil Haye
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Post by Merestil Haye on Jun 19, 2009 14:14:19 GMT -5
The problem with lynching lurkers on Day 1 (which I am generally opposed to) is that the players deny themselves information. Lynching a player for nonparticipation is a disaster later in the game, because one of the most fertile fields for searching out Mafiates is that their position often shifts for no reason between the early and late games. We had one recent game (Werewolf - The Split on the Dope) that lynched the lurkiest lurler that ever lurked; after the game started he was silent, and got lynched. There was no dissent, no discussion - he was tested, then he died. Everyone voted for him. There was nothing to learn.
The only time to vote to lynch someone who is not participating is if letting them die by Modkill denies any information from the death.
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Post by special on Jun 19, 2009 15:35:40 GMT -5
Please feel free to PM me with further details (and if you have pictures I wouldn't mind see them too). I have no problem sharing them. See it's 90 degrees here, and really humid, and I've got drop cloths all over the floor at my new house. And I was painting. In fact, I was so sweaty that I took plastic garbage bags and put them over the seat to my car. It was kinda slippery driving to Home Depot, but it worked. It's not the good kind of sweaty. Even dogs refuse to sniff me at this point. Now, if you want to talk about showers...then come join me in the bathroom, but give me about 5 minutes to get this gunk off of me
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Post by special on Jun 19, 2009 15:37:19 GMT -5
MHaye, every time I see you post, I think it's Kat. Didn't she start Dr Horrible with that icon?
As to lurkers, I guess, in the end, I'm OK for lynching those who aren't contributing to the game despite the fact that they are posting. That's it.
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Merestil Haye
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Post by Merestil Haye on Jun 19, 2009 15:43:21 GMT -5
MHaye, every time I see you post, I think it's Kat. Didn't she start Dr Horrible with that icon? No, she uses a motivational poster with a different picture of the same woman.
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Post by Sister Coyote on Jun 19, 2009 16:14:29 GMT -5
I'm not really a fan of lynch the lurker for all the reasons that have been mentioned above: it doesn't get Town any useful information, I've never seen Scum hide in complete Lurkerdom (IME, but not always, Scum prefers to hide in plain sight), and there's no post history to look back on (which, come to think of it, is a reiteration of point 1, but oh, well).
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Post by special on Jun 19, 2009 16:15:33 GMT -5
So, just to be clear, if I'm Scum, you're giving me excellent advice to just disappear and stop posting.
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Post by Jaade on Jun 19, 2009 16:28:02 GMT -5
Hi everybody! This is my first game on this board. I'll likely be away from my computer for most of the weekend, as I work weekends and have a big test on Tuesday.
In the past I haven't been against lynch the lurker but something always seems to come up, at least in bigger games, to go on than that.
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Post by metallicsquink on Jun 19, 2009 16:46:57 GMT -5
I think Special Ed makes a good point. We might be letting the scum know that it's OK to lurk. I suppose we'll have to take lurking into consideration if no one is looking particularly scummy (at least, I'll probably do that). I don't see anything in the rules that there is a posting minimum so a lurker may not be modkilled.
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Merestil Haye
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Post by Merestil Haye on Jun 19, 2009 17:23:34 GMT -5
A review of Last Bastion might help you understand the following.
If you're down to a small number of players, and have Townie reads on all of them bar one, who's been posting low volumes all the time, then by all means lynch the lurker. You've eliminated all the candidates bar one.
What you mustn't do is lynch lurkers in the early game.
Let the Mod handle them with replacements or modkills. Don't waste the town's only weapon on people who you can leave to someone else to deal with. Lynch them only if the Modkill leaves you with no information.
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Post by texcat on Jun 19, 2009 18:25:58 GMT -5
On day 1 there is not much to go on. Voting a lurker seems better than random voting?
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Post by Inner Stickler on Jun 20, 2009 8:03:29 GMT -5
In my opinion? Not really. Odds are that you are going to hit a townie. Granted, the first Day is almost always a townie lynch but if you lynch someone who's been posting a lot, then you have information to go on. If you lynch a lurker then the next Day you're sorta back where you started.
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Post by metallicsquink on Jun 20, 2009 10:25:04 GMT -5
I'll try not to talk too much about that other game but it is my only frame of reference at this point. Since it was a newbie game, we spent a lot of time on Day 1 discussing roles and set up and basic mafia strategy. The discussion got a lot of people to post and so there was much to weed through in trying to find a suitable lynching target. Unfortunately we ending up lynching someone from Town but at least we all thought we had built a good case!
In the other game, we discussed possible Mason claims and role claims but I don't think we need to discuss that here. I'm not sure what we call the set up of this game. From what I know, it's not really closed (we know the possible roles, etc.) and not really open (because we don't know the exact role set up). At any rate, I don't think it's important for us to know exactly what the set up is at this point since all possibilities have the same number of scum (2) and the same number of town (7).
What are usual topics of discussion for Day 1?
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Post by metallicsquink on Jun 20, 2009 10:28:12 GMT -5
When does Day 1 end?
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Merestil Haye
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Post by Merestil Haye on Jun 20, 2009 10:55:03 GMT -5
We're in for a long Day. It ends on Thursday 25th May, at 10pm Central European time. I'm not sure what year that is (except it's not this year...)
Alternatively we might deduce that Our Beauteous and Illustrious Moddess meant Thursday 25th June, at the stated time, and her keyboard wilfully misinterpreted her keypresses.
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Post by metallicsquink on Jun 20, 2009 11:10:25 GMT -5
I see that now in the very first post of this thread! I swear it wasn't there yesterday (or was it?). Thanks!
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Total Ullz
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Post by Total Ullz on Jun 20, 2009 13:58:08 GMT -5
We're in for a long Day. It ends on Thursday 25th May, at 10pm Central European time. I'm not sure what year that is (except it's not this year...) Alternatively we might deduce that Our Beauteous and Illustrious Moddess meant Thursday 25th June, at the stated time, and her keyboard wilfully misinterpreted her keypresses. ::Mod-blush:: That would be June - sorry!!!!
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Post by Inner Stickler on Jun 21, 2009 12:48:52 GMT -5
Hello? Is there anyone out there?
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Post by BillMc on Jun 21, 2009 13:49:49 GMT -5
Just checking in - bit quiet init?
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Post by Inner Stickler on Jun 21, 2009 15:17:40 GMT -5
Yeah. I dunno why it's so quiet. No one has anything to say?
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Post by Inner Stickler on Jun 21, 2009 15:21:53 GMT -5
Is it worth it at all to speculate about which setup we're in? Scum know for sure which one it is if they have a roleblocker but other than that it seems pretty much unknown for Day 1.
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Post by special on Jun 21, 2009 17:41:49 GMT -5
Is it worth it at all to speculate about which setup we're in? Scum know for sure which one it is if they have a roleblocker but other than that it seems pretty much unknown for Day 1. I'm not sure we'd get anywhere speculating, but it doesn't hurt. If there is a roleblocker, will the person who is blocked be aware that they were blocked? Will only a power role be aware they were blocked? Will no information be given about being blocked (apart from the obvious one of the Cop not getting a result) I wish we had these tags here
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Post by texcat on Jun 21, 2009 22:37:24 GMT -5
Yeah, I'm not sure that it makes that much difference at this point which setup we are in. I guess the scum know, but our doc and/or cop don't. But I am trusting them to do a good job whichever setup we are in. And yeah, I guess if the cop is blocked, he would know it, but if the doc is blocked he might not know it, unless he happened to protect the scum target? At least in all scenarios, the townies are sane -- that's gotta be a good thing.
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Post by texcat on Jun 21, 2009 22:40:15 GMT -5
OK after reading that... I am editing to say that I trust our doc and/or cop to do a good job... I think that was clear, but am not positive. Also if we only have one role, the scum know we only have one, but don't know which one, right?
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Total Ullz
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Post by Total Ullz on Jun 22, 2009 2:12:15 GMT -5
If there is a roleblocker, will the person who is blocked be aware that they were blocked? Will only a power role be aware they were blocked? Will no information be given about being blocked (apart from the obvious one of the Cop not getting a result) I wish we had these tags here If there was a roleblocker in this game and they blocked vanilla: Nothing would happen.
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Total Ullz
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Post by Total Ullz on Jun 22, 2009 2:19:09 GMT -5
Vote Count:
1 Special Ed (FCoD #103)
1 FCoD (Special Ed #111)
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Post by metallicsquink on Jun 22, 2009 7:45:20 GMT -5
Yeah, I'm not sure that it makes that much difference at this point which setup we are in. I guess the scum know, but our doc and/or cop don't. How would the scum know what set up we have? Would they know if there were town power roles?
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Post by The Real FCOD on Jun 22, 2009 8:29:18 GMT -5
I wish we had these tags here Done and done! I bet it's been quiet because of the weekend and Father's Day. I know I wasn't online at all during pretty much the whole weekend. Anyway, it's certainly good to know that the town power roles are sane no matter what. --FCOD
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Post by Sister Coyote on Jun 22, 2009 8:32:40 GMT -5
I completely forgot to log in this weekend. No excuses, I just forgot.
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