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Post by Pollux Oil on Mar 8, 2012 1:44:22 GMT -5
While we're on the subject of Pollux Oil, I'd like to draw your attention to post 688. Pollux, it seems odd that you're obviously skimming the Joker conversation, given how important it's been to town. You say "I'd much rather force the scum to kill him so we know, or let a vig kill him." How will they do that, assuming he's immune? Why would they even try, when there's a non-zero chance they could end up dead AND adding to his win condition? Further, how do you propose to "force" the scum to kill him? Yes, they need him dead before they can win, but controlling the lynch (half their win condition) will certainly end up with a dead Joker, with us safely out of the game at that point. He's not an immediate priority to them, while I feel he should be for us. And if he starts killing off townies, we'll wish we'd offed him sooner. Pardon my French, but fuck that. (Sorry Ed.) Don't accuse me of skimming. In fact, I have better reading comprehension than you do. Here, let me quote something from Pleo's role that he posted for you: He's pretty much guaranteed us that he's going to use the Killing Joke toDay. Which means he can't give himself Nightkill immunity toNight now can he.But okay, let's say he doesn't use the Killing Joke toDay. Only the lynchee dies at Dusk, nobody else. Guess what, Pleo's lied, he's broken his "agreement" with town. We lynch him on Day 2. Boom. Done. No worries about a Nightkill. Anybody (yeah I'm looking at you Nanook) who's harping on and focusing on "wah wah Nightkill immunity wah wah" HE CAN'T USE IT TONIGHT IF HE USES THE KILLING JOKE. There. Nice and big and bold in capital letters so everyone can see it. Pleo is defenseless toNight if he sticks to his word. Nice opening for any vig. If he doesn't stick to his word: lynch all liars. Surely this makes sense to other people, right? Oh, and before somebody comes up with the idea of "well, he could be lying about how often he can use his powers," do you really think he would have that kind of power? If he used them all and they all activated, he could win by Day 4 which would just be madness. Especially since that would include 10 dead people by Day 4 just from one person. The underlined part sorta wierded me out. Batman might not be scum??? If that's the case, then I don't know what to believe anymore. There's already been discussion that story postulated in the original Arkham that Batman could be PFK. Since Story is now hosting this game, it's entirely possible Batman isn't a part of the scum team this time and could be working solo to take out all the criminals. Story also had dueling Serial Killers who could message each other in his Evil Dead game. Since Pleo has revealed that he, as the Joker, can secretly trade messages with Batman, there's a decent chance Batman isn't involved with the scum this time around. I, for one, think it would be a cool twist if Batman was operating on his own this time around. Little twists in the game like that make life interesting. That said, Why do you assume the worst cases but don't give any attention to the other side? -You assume that Special Ed is more likely to be townie than anything else, which I don't really have a bead on which way that's going, but your arguments seem to really try to use that as a swaying point that's it's a bad idea to lynch pleo, because we're going to trade a townie for a PFK/3rd/Scum. Couldn't it be a 3rd party for a 3rd party? Or a Scum for a PFK/3rd Party? It seems like your argument lies alot on Special Ed being Town, I just don't get how you're so sure of this. Eh. This is true. I was outlining the worst possible outcomes due to the fact that I believe Ed has been acting in a pro-town manner and is probable town. Okay, so let's break down all the possibilities of a double lynch in order of awesomeness. A P denotes a possibility if we lynch Pleo: Most AwesomeScum/Scum P - Scum/PFK P - PFK/PFK P - Scum/Third-Party P - PFK/Third-Party Scum/Town P - PFK/Town P - Third-Party/Third-Party P - Third-Party/Town Town/Town Least AwesomeThe best and worst outcomes aren't possible if we lynch Pleo, that much is fact. If we were doing a random crap-shoot, i.e. we didn't know who Pleo would use his kill on upon his lynch, I'd say go for it. There are more beneficial outcomes for us possible than non-beneficial. However, he's given us data: he's gonna kill Ed come hell or high water because dagnabbit editing is wrong.** So we have to take a material guess on what Ed is based on his posts and if that's an acceptable loss. I think that Ed is pro-town from his posts and he's also a decent player and one of the more verbose players that poke the bear, so to speak. I don't think Ed is an acceptable loss at this point and time. **Note to self: Next time, suggest with more than 24 hours left the possibility of everybody editing a post for the hell of it, just so Pleo's brain explodes and he can't pick on Ed. That might have worked and also been hilarious.
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Post by Silver Jan on Mar 8, 2012 1:51:58 GMT -5
NETA: PS: :hugs: For Silver Jan. I didn't really mean to pick on you more than others doing the same thing (Other than your one odd sentence), I don't really mean any offense there, I just wanted to chime in and blow off my own steam I guess. Have a bunny! Thanks for the bunny No doubt you will see many odd sentences from me during the game. I was also just blowing off steam when I wrote that post, I felt that the game was becoming too mechanical and not as intuitive. I get lost when any maths comes into the game and I really don't think I could look at all the letters and try and match them to any role PM, that's just drudgery for me.
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Post by ComeToTheDarkSideWeHaveCookies on Mar 8, 2012 2:10:19 GMT -5
Vote texcat (bleached) I'm not saying anything that 10 other people haven't already said, but I but co-operating with Chronos in the same post where she thinks that he was lying just makes no sense for a Town player. Even if she believes that she has nothing to lose, she has nothing to gain. This perspective on texcat doesn't make much sense to me, and is the second time (third even?) that she's getting heat for a perspective that resonates with mine. She may not use the lawyer-ease qualifiers that I tend to use, but I think we are pretty much concerned about the same thing: Whether or not Chronos is lying about some or part of what he has disclosed about himself, there are potential unseen risks to Town. Assuming that he is lying is a part of doing a risk assessment that is worth a damn, imho. So is assuming that he is telling the truth, and there are potential benefits to the Town from the gambit if so as well. Being skeptical or even suspicious of Chronos and still agreeing to participate in his proposal are not mutually exclusive.
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Post by Chronos on Mar 8, 2012 2:26:34 GMT -5
In addition to the possibility that Batman is a 3rd party or PFK, even if he is on the Scum team, it still makes sense that his role might interact in some special way with the Joker. We at least know (if Pleo is telling the truth, and I can't fathom why he'd lie on this point) that Batman can communicate with the Joker. It is also quite plausible that he might be able to Night-kill the Joker without triggering the mask trap.
Oh, and if we do decide to leave Pleo alive but on a short leash, and if we get a confirmed Townie, we could coordinate to all vote for that confirmed Townie to make em eligible for the Paranoia power (and then unvote em, of course). That'd put one of Pleo's kills directly in the hands of a Townie, and I don't think anyone can complain about that.
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Post by Askthepizzaguy on Mar 8, 2012 3:23:24 GMT -5
I hate this bit from texcat. She's playing a gotcha game here and just throwing mud instead of making an argument here. Pleo's claimed powers really weren't relevant to pizza's argument. Choosing to focus on an irrelevant detail instead of the argument can be a good distraction tactic for scum who knows that they're in trouble. The above quote puts into words something I felt when reading it, but couldn't articulate it. I already think TexCat's motivations are questionable and stated why, especially with regards to the fear surrounding the Joker. The strategy put forth by Pollux Oil is correct; the scums will be forced to eliminate the Joker. That's one less townie they can go after. The Joker might take one of them out. The Joker is also known to us and vulnerable. The risk is not even to the town to leave Pleonast alive, the risk is to the PFK-thirdparty-scum people who can't afford to lose anyone and have to use alternative means to dispatch Pleo. I am also getting no buzz generated from my peeker and Astral votes. Astral is also talking more and explained why he wasn't. Weighing in on the TexCat versus Pleonast debate, I come down firmly in favor of Pleonast and firmly suspicious of TexCat. unvote Astral Rejection vote TexCat[/color]
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Post by BillMc on Mar 8, 2012 3:41:41 GMT -5
This game is completely different. The scum wincon requires them to kill a PFK to win. Ok, sure, nobody knows whether Pleo is PFK or not, but scum can't take the chance. Not if they're getting close to winning. That is incorrect. The Town require any PFK's to be dead. The Scum require any malicious third parties to be dead. Town Players all have the following win condition: "All Scum and PFK (if any) are neutralized." Scum Players all have the following win condition: "Scum control the voting and all malicious third parties (PFK) are neutralized." Third Party Players are players that are neither Town- nor Scum-aligned but are not a threat to the win condition of either side; the specifics of each win condition may vary, but third party players can win along with either Town or Scum. PFK Players are players that are neither Town nor Scum and ARE a threat to the win condition of either side. A PFK player may or may not be able to win alongside some third party players, but if a PFK player wins, then all Town and Scum players do not. Pleo claimed third party - and as a killing role, I would presume that means he is malicious. Which goes back to my earlier point -- if malicious=killing, then the scum need Pleo dead. But Pleo claims he can win with scum -- but the scum can't win unless pleo is dead. The only way for that to be true is that pleo can still win even if he's dead (assuming he is involved in 10 deaths before the scum kill him). His PM doesn't mention anything about still being able to win if dead (or what happens when he reaches 10 kills). He's pretty much guaranteed us that he's going to use the Killing Joke toDay. Which means he can't give himself Nightkill immunity toNight now can he.But okay, let's say he doesn't use the Killing Joke toDay. Only the lynchee dies at Dusk, nobody else. Guess what, Pleo's lied, he's broken his "agreement" with town. We lynch him on Day 2. Boom. Done. No worries about a Nightkill. Anybody (yeah I'm looking at you Nanook) who's harping on and focusing on "wah wah Nightkill immunity wah wah" HE CAN'T USE IT TONIGHT IF HE USES THE KILLING JOKE. There. Nice and big and bold in capital letters so everyone can see it. Pleo is defenseless toNight if he sticks to his word. Nice opening for any vig. If he doesn't stick to his word: lynch all liars. Surely this makes sense to other people, right. Here's the rub -- Pleo has made it clear he wants to win -- why would he leave himself totally defenceless tonight? In the hope that doc's, watchers, trackers, killers all converge upon him (aka the marvel game where just about everyone with a power showed up at batman on the same night)? If there are town watchers, and the scum try to kill him, then they may learn who a scum is; but if there is a scum watcher, then it would be a major risk for a doc to protect pleo. It doesn't seem sensible for town to protect pleo tonight. Likewise, will a vig, pfk or scum go after him with the possible threat of a watcher? In all likelihood, no one will kill him tonight, or any other night. Someone raised the point of a sidekick - what if the sidekick actually has the power to perform the day kill (or indeed, Pleo claims "I tried and it failed") then he could still protect himself. So we let Pleo live, he'll be 20% or possibly 30% (if he is somehow involved in a NK) towards his wincon by D2, and very close to it by D4 -- in which case we have no choice but to lynch him - as town cannot take the risk that he is a win stealing PFK - so the scum don't need to NK him, as town cannot let him live beyond D4. I agree with those that say lynching Pleo today will provide little to go on with the voting record; however, I think lynching him D4 is more damaging to the voting record. I actually have to take my hat off to Pleo, it's a great play he's made - each side wants the other side to deal with him. stalemate. And I've run out of time before work to comment on the texcat case - laters.
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Post by astralrejection on Mar 8, 2012 3:57:59 GMT -5
Pardon my French, but fuck that. (Sorry Ed.) Don't accuse me of skimming. In fact, I have better reading comprehension than you do. Here, let me quote something from Pleo's role that he posted for you: So you trust Pleonast? So you trust Pleonast? Except we're most likely down more town members than if we had just killed him today. So we basically have today's conversation all over again tomorrow, except we gain even less information from it? I agree, that sounds ludicrously strong. But we don't know what kind of powers he has. Do you trust Pleonast? Your ridiculous overreaction aside, I note you didn't address the meat of my comment: scum most likely will not try to kill Pleonast, at least in the forseeable short term. It is therefore incumbent on us to get rid of him before he can start racking up kills, if we want to. I accept that there are disagreements about this, and I find Texcat a lovely lynch choice. I've stated my position. Just because we disagree, doesn't mean I'm unconditionally wrong. ------------------------------------------------------------------ Chronos: I choose not to list an acronym. I've expressed my dislike for handshakes in every single game I've played, and this kinda-handshake will be no different.
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Post by Dirx on Mar 8, 2012 3:59:49 GMT -5
Alright. I still don't like Pleo's actions. I think that the offer to kill the runner-up is a good start, but I would have liked to see a little more cooperation. At the very least, some consideration in case of ties or scenarios where the runner-up is poor target (based on claims or behaviour) but got stuck there anyway for whatever reason. Essentially saying "Not my problem, you figure it out" is not what he should be saying if he's going to rely on us to let him work toward his wincon. I also think his reasoning for targetting Ed in the case of his own lynch is flat-out ridiculous.
That said, I'm open to the possibility that he'll be taken care of Tonight. Ideally a vig/blocker combo, to avoid the possibility of that death mask immunity thing. But of course, there's also the fear of a scum watcher and/or redirector, and outing more power roles to them than is absolutely necessary is definitely a concern. Bleh.
But I am legitimately suspicious of Texcat. Not just for the potential PIS pointed out by others, but also the strong opposition to Chronos's acrostic idea.* The risk for scum really is fairly minimal, and not much worse than Chronos using his knowledge of a potentially false role in any other capacity. I feel that Texcat (and others) protested too much.
Vote: Texcat
'course, now, this breaks the tie, and as things stand Pleo goes from targetting Ed with his Daykill to targetting Hal instead. I'm honestly not on board with that either, because I think the votes on Hal are lame, to say the least. Because he decided to brashly activate one of Pleo's powers? Really? You can argue that it was anti-town, sure, but that's hardly a reason to lynch him unless you're completely at a loss for finding anything scummy.
To go one further, I'm actually willing to lean towards Hal being townie. There's a certain blunt honesty in his posts that I feel would be more reserved were he scum. Then again, I fully admit that I'm not very familiar with his play style (I can't even remember what, if any, games I've played with him), so I could be way off base here. But that's the impression I'm getting, anyway.
*Which I do not believe is handshaking, by the way. Handshaking is when a group of players--that don't already know eachothers' alignments--make use of information that group has as a whole. ie, some element that is common to all of their PMs and not to the PMs of non-town players. This results in a pool of confirmed or mostly-/semi-confirmed players, though means almost certainly not intended by the moderator. This is something I am very much against.
The acrostic is something different entirely. The mechanic used is something that is not an indicator of aligment by itself; it cannot be confirmed and corroborated to create a pool of confirmed alignments. It is also something that can easily be faked or circumvented by players that have an ounce of creativity, which is very much a typical skill to have in Mafia. In the absolute best-case scenario, this trick will catch a total of one scum, using information (knowledge of a potentially false role) that was given by the mod and thus fully intended to be used. The acrostic trick isn't even necessary for this to happen; it just makes it marginally more effective.
This is why I'm having a bit of confusion over some of the louder objections to the idea. I can't see it being gamebreaking at all--it will be a lucky break if anything.
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Post by astralrejection on Mar 8, 2012 4:04:52 GMT -5
1. You think both our first and second choice would be Town? That's a large assumption. And, at the very least, we won't have those targets out of the way. If there are 30 and we have maybe 5 or 6 Scum and 3-4 other Non-Town, we can estimate with 1/3 non-Town. Pick any two, and the odds are greater than 50% that you catch a non-Town. (10/30 + 20/30 * 10/29) I was promised there would be no math in this mafia game. I'm not sure your math checks out, but I'm the farthest thing from a mathematician you will ever see. It seems to me that we have a 20ish in 30 chance of picking town for our first choice, and we have a 20ish in 29 chance of picking town for our second choice. I'm probably doing something wrong, but anyway, I'm just speculating on a worst-case scenario. Yeah, if you pretend none of today happened. There's lots of info to pick through. Lots of meaty discussion and all that. Killing Pleonast after 26 pages of discussion isn't really a "waste," which is what I was getting at. True. But I'm balancing that against all the town Pleonast could (and most likely will) be killing. And again, there's lots of info today.
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Post by astralrejection on Mar 8, 2012 4:08:19 GMT -5
'course, now, this breaks the tie, and as things stand Pleo goes from targetting Ed with his Daykill to targetting Hal instead. [......] Because he decided to brashly activate one of Pleo's powers? There's a certain interesting symmetry there, at least. I don't consider it gamebreaking, and I don't remember seeing anyone else say that, either. I consider it against the spirit of the game, and it's not how I choose to play. Personal preference.
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Post by Dirx on Mar 8, 2012 4:12:48 GMT -5
Eh, I admit I have a broader definition of "gamebreaking," which includes play that's against the spirit of the game. I also feel that the acrostic suggestion does not cross that line, but I will admit it toes it a little.
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Post by texcat on Mar 8, 2012 7:48:50 GMT -5
I have a busy day at work today, and so probably will be unavailable until after the deadline.
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Post by BillMc on Mar 8, 2012 7:54:11 GMT -5
Looking at the Texcat case. Total is apparently the first to vote Texcat. I don't think a Pleo-lynch is the best option right now. We seem to have a SK in the game also we might have a vig and I'd be willing to wait and see if they can't solve the problem for us. But my biggest concern is the fact that a Pleo-lynch today will give us no informations for toMorrow. It will be so easy for Scum to jump the wagon and go with the flow. We will IMO start a new Day 1 toMorrow if we take that road. Town needs to lynch to get information. But I can't see any info coming from a Pleo-lynch toDay. With that in mind I read the Pleo-votes to see if any of them felt like an easy way to vote Day 1 without making to much of it and with out sticking to much out. It was easy to find. Really? A full claim before you even read the thread? I am less surprised at the claim than the fact that you did it before reading anything. I agree with BillMc that Pleo's role as claimed is malicious. I don't believe that he is a benign third party; I think he is PFK. I've read quite a few people say that Pleo needs to go sooner or later. I think sooner is better. And while I think that lynching scum would be better than lynching a PFK, lynching a PFK is better than mis-lynching a townie. Vote: Pleonast [/color][/quote] Bleached for the mod. Vote: TexCat [/color] As others have pointed out Meeko seems very upset by one vote. And seems to be making noise and smudging all over the place. I'm very happy with my TexCat-vote but I have to say I do see the points to a Meeko-vote as well. [/quote] Total - you are very happy with your Texcat vote - but I don't see where you made any sort of case against her in your previous posts. Could you point it out to me? One of more of the Pleo voters are probably going to die with him. Total Ullz, do you really think that's the easy vote for scum? Wouldn't it be easier for scum to vote for Hal? That would very much depend on Hal's alignment - wouldn't it? I can see that point, but if a Pleo lynch were a sure thing, it would be a safe vote to vote Hal (since Pleo's already said he will kill Ed) irrespective of Hal's alignment. Why do you think that one or more of the Pleo voters are going to die with him? I don't think Pleo is the vengeful type. LOL- maybe not - but he is stubborn as a squished bug on the windshield type for sticking to a policy vote -- He's already stated he will kill Ed if lynched. Indeed in my first ever game with Pleo he kept his vote on me day after day because I had voted for someone because I thought their idea was bad. Upon re-read, I found sinjin and Hal's case against texcat somewhat compelling, so I went back to see if I could find anything else. There was a post from the first version of the game from story about Batman potentially being third party that she quoted, which really didn't mean much because at this point it's just idle speculation. Then she voted Pleonast, saying that she thought he was PFK and that even though we should be shooting for Scum, a lynch of a PFK is still better than a mislynch of a Townie. And then she made the post that sinjin and Hal picked on, about how he'd be an easier vote than Pleo for Scum. Which is baffling for two reasons: the one Hal picked up on, as well as the fact that it's not true-- Pleo IS an easier place for Scum to hide a vote because getting rid of him now can certainly be argued as a pro-Town move. I'm sure plenty of Townies have been advocating getting rid of him in this thread. She also says in this post that Pleo is "not the scummiest, but he is the most dangerous." But she spends no time telling us who the scummiest actually is. She explains herself a bit when sinjin prods, by saying that she didn't think there was a Scum motivation for Hal to press the button...but then she calls it a null tell. She's sort of talking in circles. It reads like post-hoc justification. Sinjin's "case" is the quote above - Drain's post is actually the longest "case" against Texcat. It's just odd because I don't recall anyone in here discussing a Town watcher. Tho this post subsequently caught my eye -- "in here" as opposed to where else? So the state of play appears to be either: -Lynch Texcat, Pleo kills Hal, vig/scum may deal with Pleo. -Lynch Pleo, Pleo kills Ed, vig/scum may deal with Texcat. And Hal is voting for Texcat, so effectively voting for his own death. Which makes Hal a very noble townie, or someone who thinks he will survive the killing joke - which he activated.
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Post by BillMc on Mar 8, 2012 7:55:45 GMT -5
Should have previewed before posting, as I see Texcat is now apparently claiming vig.
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Post by BillMc on Mar 8, 2012 7:57:03 GMT -5
Missed this one earlier: And this last may be purely subjective, but it seems that BillMc is being more talkative early than is normal for him. True, he only has 4 posts so far, so 'more talkative' is definitely relative here, but it's been enough that it stood out in my mind. True - I've had a whole three weeks at home with no business travel; but don't worry - I'm traveling again from the middle of next week and participation will return to normal levels :-)
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Post by Mahaloth on Mar 8, 2012 8:16:08 GMT -5
A short digression on Mahaloth's "case" against me: it's crap. Voting for somebody because you disagree with them on a matter of strategy is just ridiculous, especially when you haven't even bothered arguing the merits of the proposal. Where's the discussion of scum motivation? Where's any evidence that he thought about that vote at all? It's completely absent. It was a pretty weak vote, indeed, but I like to get a vote on record early. I have unvoted you, you realize, right? I don't have a vote on you, anymore.
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Total Ullz
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You can take the girl out of mafia - but you can't take mafia out of the girl
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Post by Total Ullz on Mar 8, 2012 8:28:25 GMT -5
Looking at the Texcat case. Total is apparently the first to vote Texcat. Total - you are very happy with your Texcat vote - but I don't see where you made any sort of case against her in your previous posts. Could you point it out to me? If you didn't see "my case" as such, it because I didn't suddenly decide to build on. It started out as a feeling (her washy Pleo-vote), which then grew into a hope (with the slip and her potentially outing herself as scum), which then turned into a quite thought (that her responds seem very timed, very thought threw and very polite and still she never after starting to get votes seemed to do much more than defend herself. She didn't go look elsewhere for Scum. She seemed happy with voting and defending herself), which then turned into a quite word and then that word grew louder and louder till it was a battle-cry: www.youtube.com/watch?v=GG4aUbl9Czs&sns=emI see she has now claimed. With less than 10 hours remaining of the Day. If she indeed is what she claims, she has hurt Town playing the game she has. If she is what she claims, that claim could and should (IMO) have come a lot sooner. I think she is lying scum. And I stand by my vote.
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Post by texcat on Mar 8, 2012 8:47:28 GMT -5
Ten hours seemed like an adequate time for town to evaluate my claim. It was obviously more than enough for Total who made her decision.
It seems town has a choice between two killing roles Today. I suggest that rather than give the non-town aligned serial killer a chance that you give me, the town aligned vig, a chance. I will certainly listen to town suggestions for kills tonight, and perhaps there is someone out there who can verify my claim overnight.
And now off to work....
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Post by Rysto on Mar 8, 2012 8:51:16 GMT -5
So how does everybody like leash-the-Vig now?
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Post by Rysto on Mar 8, 2012 8:54:01 GMT -5
That is incorrect. The Town require any PFK's to be dead. The Scum require any malicious third parties to be dead. Uh, did you miss that parenthetical after "malicious third party" that clarifies that "malicious third party == PFK"?
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Post by Drain Bead on Mar 8, 2012 9:09:48 GMT -5
Bill -- in here meaning in this thread, as opposed to a potential conversation on the Scum board, where watchers may have been being discussed.
Unvote: texcat Vote: sinjin
I do not like a Pleonast lynch, although that certainly seems where we're headed toDay. I would prefer to lynch someone else and then have texcat potentially deal with him toNight instead.
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Total Ullz
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Post by Total Ullz on Mar 8, 2012 9:14:15 GMT -5
Bill -- in here meaning in this thread, as opposed to a potential conversation on the Scum board, where watchers may have been being discussed. Unvote: texcat [/color] Vote: sinjin [/color] I do not like a Pleonast lynch, although that certainly seems where we're headed toDay. I would prefer to lynch someone else and then have texcat potentially deal with him toNight instead. [/quote] And you think this can happen in the 8 hours we have left? That we all swing away and without panic and mass-claims we end up with that solution?
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Total Ullz
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Post by Total Ullz on Mar 8, 2012 9:17:26 GMT -5
What I wanted to ask you (but failed a bit was) why you switched your vote? What do you expect to gain from it?
A Sinjin-vote at this time if the Day seem like a cast-a-way vote. Does this mean you firmly believe TexCat's claim?
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Post by storyteller0910 on Mar 8, 2012 10:02:46 GMT -5
VOTE COUNT - OFFICIAL - THURSDAY AM
Pleonast (10 votes) - Cookies (357), Nanook (359), texcat (382), astralrejection (407), SBrOwn (419), Gadarene (436), sinjin (448), BillMc (449), Suburban Plankton (455), peekercpa (738)
texcat (10 votes) - Total Ullz (411), Hal Briston (458), scathach (621), Special Ed (692), Mahaloth (702), Inner Stickler (705), Chronos (741), Rysto (749), askthepizzaguy (754), Dirx (757)
Hal Briston (4 votes) - Pollux Oil (271), Lightfoot (283), Silver Jan (300), Meeko (345)
Drain Bead (1 vote) - guiri (140)
Special Ed (1 vote) - Pleonast (237)
Cookies (1 vote) – gnarlycharly (432)
sinjin (1 vote) - Drain Bead (770)[/i]
------------------------------------
Day Ends - Thursday, March 8, @5:00PM EST
In seven hours. Please be reminded that all Day actions must be received before 5:00PM EST or they will be lost.
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Meeko
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Post by Meeko on Mar 8, 2012 10:07:33 GMT -5
Day One starts here. It will end at around 5:00PM EST on Thursday, March 8, and whatever player has the most votes at that time will be lynched. Day actions, if any exist, are due before this deadline. Wow. I am glad I re-checked this. This will most likely be my last post for the day. I believe that Hal maliciously voted for EVERYONE one, in order to activate a power he has. I wouldn't be a bit surprised if his role explicity states that he has to also vote for himself. This would serve as a check. MOST people who vote for themselves get extra attention. Hal hasn't. Let us not also forget that we also have players voting and unvoting for a person in the same thread, and then moving on to other targets. I feel this is either a secret message / breadcrumb OR it is a method to select a player for a power, admitedly, yet to bee seen. Again, we can speculate on if Pleonast is forging his role or not forever. To me, Pleonast is only talking, Hal has acted. Actions speak louder than words. My vote stays.I don't understand the case on Texcat.
I believe someone asked me why I looked at Gnarly's quote again: I was asking about Gnarly's D2 quote because I felt it showed a slip, a post intended for another board instead posting here. Regardless of where it came from, and where it ended up, what can we make of the message? Why would there need to be a conversation of """ do we see each other again on D2? """ I don't understand why a town would ask town this question. There is no guarantee one or the other [or possibly] both would survive. The question can be asked among townies, but I think it is out of place. If scum or other non-town asks, it makes a lot more sense. But then, what of the "See"? Does this mean recruitment? Will one or the other of these two be ""taken"" away to another team?
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Meeko
FGM
I raccoon it's time to play Mafia
Posts: 2,474
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Post by Meeko on Mar 8, 2012 10:12:03 GMT -5
In seven hours. Please be reminded that all Day actions must be received before 5:00PM EST or they will be lost. Is this a Mod-slip? If it is: Yeah, I double down on my notion that the Vote / Unvote for the same player, in consecutive lines before going on to a better target is a secret message, to the mod, per Day actions. Ok, I just saw this as I was leaving, wanted to comment on it.
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Post by Gadarene on Mar 8, 2012 10:12:30 GMT -5
There's no way in the world that we should be lynching TexCat today.
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Post by peekercpa on Mar 8, 2012 10:29:30 GMT -5
Unvote: texcat Vote: sinjin
I do not like a Pleonast lynch, although that certainly seems where we're headed toDay. I would prefer to lynch someone else and then have texcat potentially deal with him toNight instead. <snipped and bleached> oh goody. so you throw down a one off?
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Post by peekercpa on Mar 8, 2012 10:44:24 GMT -5
You're better than this. If we're going to lynch him on Day 1 or Day 3 or Day 4, it's still going to take a lynch. If we want to take the chance that we can direct his other kills, why wouldn't we? We still use a Day to lynch him, and we get the chance to maybe use him a little bit. maybe i didn't phrase it correctly. the only point that i am trying to make is that yes i believe pleo will honor any "promise" he makes as long as it is beneficial to him. i honestly don't think he will commit to something and if subsequently it harms his wincon that he will go and get altruistic on us - oh well, i promised kind of shit. especially since apparantly he can win with either town or scum. pleo is playing for pleo (which is what he should be doing). i just remain unconvinced that pleo's objectives conveniently align perfectly in a pro town manner. matter of fact i would hazzard to guess that some align in a pro scum manner.
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Post by scáthach on Mar 8, 2012 10:45:02 GMT -5
unvote Texcat
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