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Post by storyteller0910 on Mar 3, 2012 16:51:06 GMT -5
And so, when the morning broke, they came. They came from the alleys and the backstreets, up from the sewers and down from the mirrored high rises. They stumbled out of seedy bars and pristine offices, from one-room apartments and palatial digs. They came with coats pulled tight, hats low to cover telltale facial features. They came in fear, in anger, in excitement, in determination. And when they had all arrived, more than 30 in all, the great factory door was barred against exit.
The door would not open again for the day until one of their number was cast into the great tank at the center of the factory, a giant cauldron of boiling, noxious green. Where one story had begun many years ago, here today at least one story would come to a sudden and bitter end.
Nervously they shifted, waiting, watching, preparing. The Day had begun.
----
Day One starts here. It will end at around 5:00PM EST on Thursday, March 8, and whatever player has the most votes at that time will be lynched. Day actions, if any exist, are due before this deadline.
Have fun, and try to stay alive out there!
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Post by Drain Bead on Mar 3, 2012 16:55:13 GMT -5
Goy howdy, I hate this game.
(Just kidding!)
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Post by Inner Stickler on Mar 3, 2012 17:04:34 GMT -5
I'm totally ready for this!
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Post by guiri on Mar 3, 2012 17:49:17 GMT -5
The door would not open again for the day until one of their number was cast into the great tank at the center of the factory, a giant cauldron of boiling, noxious green. Story, is color just color or would careful reading possibly reveal information about the game? Would knowledge of the batman universe be helpful?
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Post by special on Mar 3, 2012 18:06:00 GMT -5
Goy howdy, I hate this game. (Just kidding!) Fluff, Scum tell
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Post by special on Mar 3, 2012 18:06:19 GMT -5
I'm totally ready for this! Eagerness, Scum tell
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Post by special on Mar 3, 2012 18:06:36 GMT -5
The door would not open again for the day until one of their number was cast into the great tank at the center of the factory, a giant cauldron of boiling, noxious green. Story, is color just color or would careful reading possibly reveal information about the game? Would knowledge of the batman universe be helpful?Helpful questions to the moderator, Scum tell
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Post by special on Mar 3, 2012 18:06:59 GMT -5
I've found 3 Scum by Reply 3.
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Post by special on Mar 3, 2012 18:07:14 GMT -5
I've found 3 Scum by Reply 3. Acting like peeker, Scum tell
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Post by special on Mar 3, 2012 18:07:57 GMT -5
Posting a lot, not a Scum tell, except to AskThePizzaGuyWhoMakesTLDRPostsisaghost
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Post by Mahaloth on Mar 3, 2012 18:19:46 GMT -5
I've found 3 Scum by Reply 3. Acting like peeker, Scum tell You forgot "Mahaloth is in this game, scum tell."
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Post by Inner Stickler on Mar 3, 2012 18:22:18 GMT -5
Oh, yeah! Best not to break with tradition!
Vote: mahaloth
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Post by Pollux Oil on Mar 3, 2012 18:56:23 GMT -5
I've found 3 Scum by Reply 3. Pointing out scum tells without voting. Scum tell.
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Post by Drain Bead on Mar 3, 2012 19:00:03 GMT -5
Noise, scum tell.
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Post by Høøpy Frøød on Mar 3, 2012 19:08:53 GMT -5
I'm not playing in the game. Scum tell.
Oh, yeah, and don't recruit me either.
*Slinks back to the spoiler board.*
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Merestil Haye
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Post by Merestil Haye on Mar 3, 2012 19:17:18 GMT -5
Posting to bookmark the thread.
Rather than continue the fluff (as amusing as it is to read), since I haven't contributed to the "should we vote for a Vig's target" debate, I'll toss my long-held opinion out here.
No.
There are two big problems with trying to tell the Vig what to do. Firstly, no player will have executive oversight of what the action PM to Storyteller actually says. There's also the possibility of bus drivers.
Secondly, please don't forget that if the players vote on who the Vig should kill, we have the Mafia and PFK players voting - and their votes are indistinguishable from Town votes. If the Vig makes his own decisions, we can at least be sure that they're acting with what they believe is Town's best interests in mind.
Of course, sometimes the Vig comes out and blows away Townie after Townie, significantly aiding the Mafia. That's the risk of leaving the Vig free to act as they see fit. Different players have different styles. Some think the power is there to be used, and others exercise restraint.
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Post by Pollux Oil on Mar 3, 2012 19:17:25 GMT -5
I'm not playing in the game. Scum tell. Oh, yeah, and don't recruit me either. *Slinks back to the spoiler board.* Get out of here before somebody tries to recruit you.
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Post by texcat on Mar 3, 2012 19:32:38 GMT -5
I would encourage people to make recommendations to the vig, but would leave the vig free to do whatever the hell he felt like. Recommendations to the vig are just additional data points that might be helpful at some point to the town.
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Post by Suburban Plankton on Mar 3, 2012 19:54:34 GMT -5
Since you asked, I'm opposed to directing Town Powers. They need to take personal responsibility for their actions.
Is it too early to vote Idle for not claiming Vanilla yet?
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Post by Mahaloth on Mar 3, 2012 20:01:52 GMT -5
Vote for the vig's target? Definitely not. Let the vig. make his/her own decision based on what they think.
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Post by LightFoot on Mar 3, 2012 20:12:14 GMT -5
The discussion about directing Town powers is a non discussion. It's a moot .point. even. waste of finger movements. TPTB do as they see fit and telegraphing said moves is NOT a good thing. The players with said powers should brandish their swords as they see fit and share the information in the same manner.
Scum sure as heck aren't going to share their intentions
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Post by ComeToTheDarkSideWeHaveCookies on Mar 3, 2012 20:34:40 GMT -5
If people want to say stuff like, "If I were the vig, I'd go after that shady Hoopy character..." that's fine, but unless the rules stipulate (which they don't) that an additional vote is to be held to determine some power role's target, I think trying to coordinate such a vote is a waste of time. I could see it making more sense to try in the endgame possibly, but not now, and I always prefer that the vig do whatever s/he thinks is best anyway.
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Post by Meeko on Mar 3, 2012 20:41:50 GMT -5
Let's not get too caught up in arguing about what a Vig should, or shouldn't do. At a certain point, speculating about the pure speculation serves to take up more time than the actual speculation.
We do not know for sure that we even have a Vig. It could and should probably be assumed, given the number of players and the overall color of the game.
Beyond that, if we can reasonably assume a Vig, that doesn't necessarily mean we can assume the flavor of Vig. I would like to think that a town compulsory vig would have (and should use) different ideas than a non compulsory town vig.
But, at the end of the day, possession is nine tenths. The Vig, if we have one, will probably end up doing whatever. Other players have no control over it, and that is the long and the short of it.
If we have a Vig, I would hope that he / she doesn't do something stupid, like shooting Hurley* on night 1. [I've been there, done that.]
*See LOST Mafia. On second thought, don't.
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Post by Gadarene on Mar 3, 2012 20:43:03 GMT -5
I do like the idea of using the vig as essentially a second lynch, and it's something that has often worked on the board where I normally play mafia/werewolf,* where the vig routinely is able to resolve the second wagon following days where a townie is lynched, thus (1) saving the town the trouble; (2) maximizing the information the town has to work with the next day when evaluating the wagons; and (3) taking a shot at someone who is probably >rand to be scum. I also come down on the side of believing that even an optional vig should be taking shots most nights, resolving uncleared players and reducing our process of elimination pool. That being said, I agree that the vig should make those decisions for his- or herself. When doing so, however, I hope that they feel free to take the thoughts/input/reads of trusted players (if they have any) into account, on the theory that multiple heads are better than one. Along those lines, I'm going to approach this game (as I typically approach most games) from the following perspective: First, that clearing players with some measure of confidence, if you can do so (and always on a provisional and dynamic basis), is just as valuable as finding players that you think are likely to be scum. Second, that, statistically speaking, most people are town, so I tend to put aside the reflexive suspicion at the beginning, at least to some extent, and default to a "let's all work together to try and solve this" attitude in my interactions with others. That is, I like to figure things out by interacting with people and seeing how they respond, but I don't go into any given interaction assuming that the other person is probably scum...because, in fact, they probably aren't, and assuming that they are can often be less constructive to my way of figuring stuff out. Just so you know where I'm coming from. *Preemptively calling detente on all culture clash wars.
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Post by Gadarene on Mar 3, 2012 20:47:25 GMT -5
If we have a Vig, I would hope that he / she doesn't do something stupid, like shooting Hurley* on night 1. [I've been there, done that.] *See LOST Mafia. On second thought, don't. I played in a massive (110+ person) Harry Potter werewolf game where the town vig ended up accidentally shooting, I think, Harry, Ron, and Hermione over the course of things. ;D They took some heat for that in the post-game (though town won anyway).
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Post by Idle Thoughts on Mar 3, 2012 21:20:21 GMT -5
Since you asked, I'm opposed to directing Town Powers. They need to take personal responsibility for their actions. Is it too early to vote Idle for not claiming Vanilla yet? ARE there vanilla in this game? I was under the impression everyone had some sort of power (I thought they did last game).
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Post by Pollux Oil on Mar 3, 2012 21:26:59 GMT -5
That being said, I agree that the vig should make those decisions for his- or herself. When doing so, however, I hope that they feel free to take the thoughts/input/reads of trusted players (if they have any) into account, on the theory that multiple heads are better than one. Actually, sometimes multiple heads aren't better. Even if someone is town-aligned, they could be playing completely stupid and/or be completely off-base as to who is scum and who isn't. The Vig should honestly just use their power at their own discretion. Any sort of direction or recommendations from the rest of the group, regardless of alignment, are ultimately fruitless unless they're backed by things such as confirmed investigations, etc.
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Post by Chronos on Mar 3, 2012 21:35:26 GMT -5
Storyteller said in the rules that this may or may not be a no-vanilla game, and that's all we know.
Well, that, and we apparently also now know that you're not vanilla. Given that this game is likely to have a large number of power roles (some of them probably rather weak), that's not as bad as it'd usually be, but still, giving away information like that is not a good thing. It doesn't help us any to know that you're not vanilla, but it does help Scum.
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Post by Chronos on Mar 3, 2012 21:42:36 GMT -5
Oh, and there are several reasons it's not a good idea to have an actual vote on whom the vig should kill. First of all, what if the Town ends up voting for the Vig emself? Obviously, the Vig won't and shouldn't suicide, but then, the fact that that person wasn't Night-killed would be a big clue to the Scum as to who e is. Second, even assuming we have a Vig of some sort (probably a safe assumption), we don't know the details of how es power works. E might have extra information we don't, or e might get only one shot all game and wants to save it for the right situation, or e might only be able to target a limited set of people, or whatever, which might make our vote foolish or irrelevant. Third, it provides a way for Scum to get people killed with less accountability: As long as we don't know the details of what killers we have, the Vig vote will always carry less weight than the official lynch vote.
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Post by texcat on Mar 3, 2012 21:54:09 GMT -5
Actually, sometimes multiple heads aren't better. Even if someone is town-aligned, they could be playing completely stupid and/or be completely off-base as to who is scum and who isn't. The Vig should honestly just use their power at their own discretion. Any sort of direction or recommendations from the rest of the group, regardless of alignment, are ultimately fruitless unless they're backed by things such as confirmed investigations, etc. I agree that the vig should use their power at their own discretion. I disagree strongly that any direction or recommendations are fruitless. They may not always give good direction to the vig, but they could provide good information for town.
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