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Post by Pleonast on Aug 4, 2010 14:04:25 GMT -5
Decide who to kill and who to do it.
storyteller is now the effective Alpha Wolf for decision making.
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Post by Sister Coyote on Aug 4, 2010 14:59:23 GMT -5
I expect I'm going to be either checked out toNight based on the discussion in the Day thread; that, or I won't survive the night.
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Post by storyteller0910 on Aug 4, 2010 16:19:11 GMT -5
Hey, y'all, sorry for vanishing during the Day. A lot of stuff hit all at once. I think I should definitively make the kill toNight, whoever the target turns out to be, since I'll almost certainly be caught by someone investigating MHaye.
More later.
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Post by Sister Coyote on Aug 4, 2010 18:32:16 GMT -5
Story -- IS killed MHaye, not you.
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Post by Duvsie on Aug 5, 2010 2:08:11 GMT -5
Well that totally sux.
I think IS should be the killer again tonight. No point us losing another to a kill investigation.
I've been looking for the third witch and have narrowed it down to Red, Nphase or Pollox. I eliminated the players that we either 'know' their roles and the one's who voted for Eureka Day 1 and shortlisted the 3 above. Out of the three of them, I'm more inclined to think that Red is the third witch.
So we can either do something very risky and NK septimus who is probably the other freemason and try and pass off SisC as a freemason and get bufftabby lynched, highly unlikely due to MG's reveal in the night thread, or NK Red and try and reduce the witches protection and investigation powers. Thoughts?
I thought the alignment reveal on Squink and MHaye should have happened at the beginning of Night, or is it only the beginning of Day?
Another thing, what gives with Pinkies blessing Ed and Ed knowing he's the vicar?
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Post by BillMc on Aug 5, 2010 5:43:57 GMT -5
I'm totally confused :S
I guess the Cabal may decided to block IS..hmmm
Nanook is the better player - so I guess he will be protected by the witches - so going after eureka, red or sept may be a good move. I'd be inclinded to try eureka.
I think Ed may have been trying to not to get himself made into undead by saying he was blessed. It is plausible Cap would have chosen Ed, but dunno.
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Post by Sister Coyote on Aug 5, 2010 10:09:51 GMT -5
Reveals happen at the beginning of the next cycle; Ed's reveal will be Dusk toMorrow.
The other question is the WiFoM regarding Mental Guy -- by outing himself, he's painted a big target on his back, but will the Witches protect him?
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Post by moodymitchy on Aug 5, 2010 12:56:11 GMT -5
Eureka would be the best option to me though if there is another unconfirmed mason... coud we not target Bufftabby... It might bring out the other Mason early next Day or as Duvsie said... one of us could claim as there would be little chance of a challenge
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Post by Sister Coyote on Aug 5, 2010 13:06:32 GMT -5
My theory about sacher's "gah" is that he's displeased with MG outing himself, not with the results of MG's investigation.
I would be down with a Eureka kill.
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Post by moodymitchy on Aug 5, 2010 13:09:20 GMT -5
Oh I agree with your theory but thought there would be no harm putting the post out for others to ponder about
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Post by Duvsie on Aug 5, 2010 13:54:38 GMT -5
if we kill a witch then they can't protect and investigate, they have to choose. I think reducing their numbers is more important than a mason. Bills right, the cabal will probably block IS.
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Post by Sister Coyote on Aug 5, 2010 14:42:22 GMT -5
Good point.
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Post by Inner Stickler on Aug 5, 2010 15:03:09 GMT -5
Rats. I was hoping I'd be able to do the kill again and save another wolf. Frankly, I don't see how we can win if every time we kill we have to expose another wolf.
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Post by Sister Coyote on Aug 5, 2010 16:49:33 GMT -5
I know we need deaths to level the playing field, but could we not also choose not to kill?
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Post by Inner Stickler on Aug 5, 2010 17:31:05 GMT -5
Well, I'm gonna get lynched tomorrow unless something weird happens. So I feel like us not killing will just put us behind.
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Post by storyteller0910 on Aug 6, 2010 7:37:34 GMT -5
Actually...
I've been thinking about this a lot.
And I'm not totally sure that the right strategy for the Wolves isn't to no-kill in a lot of cases.
Have you ever really read sachertorte's theories on Conspiracy? He points out - correctly, I think - that the only way the Town can ever really win is if they get very lucky with regard to cross-kills. The Town could lynch Scum every single Day and still lose, if the cross kills don't take out a suitable number of Scum. And look at all the risks we face every time we kill: we could bite a Vampire, and die. We could get caught by a Witchdoctor's enchantment, killed by the Warlock's enchantment, get outed by a Detective, or caught out by a Magician (assuming the existence of all roles, which of course isn't the case here, but nonetheless).
Not killing obviates all of those risks. It also obviates the risk that we'll take out a role, like Cabal, that we'd rather keep around for a while.
Now, we DEFINITELY need to kill toNight. Stickler is outed and will die toMorrow, so even if he's caught out in some way toNight it's not going to hurt us that much. Hell, a Vampire might decide to kill Stickler him/herself; I think I might, were I a Vampire who hadn't garnered a lot of suspicion. I think Stickler should target a Witch, personally. Sure, one of them might be protected, but we must cut down on the Witches' ability to protect AND investigate. Actually...
Hm.
I have an idea. Let me go check on something first.
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Post by storyteller0910 on Aug 6, 2010 7:44:20 GMT -5
!!!!!
Here is the role distribution, as presented by Idle Thoughts.
We have two outed Witches, right?
Stickler, go right now to the game thread. Claim Wolf, and claim that you intend to attack one of the Witches - name the Witch you plan to kill. Observe out loud that the Town can protect only one player per Night. Observe it to the Vampires.
As far as I can tell, there is no way for the Town to avoid losing a Witch toNight, which benefits all the Scum and should keep the Cabal (and Vampires!) off our backs toNight.
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Post by Duvsie on Aug 6, 2010 7:54:04 GMT -5
but you can't strategise at night, you can only reveal. Though I suppose it's a revelation that IS is a wolf and he'll be revealing his NK on Eureka.
Good idea story, as MG has also outed himself and is fair game to the vampires now too.
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Post by storyteller0910 on Aug 6, 2010 7:57:44 GMT -5
Yeah, Pleo says we can talk about roles and powers. Stickler's role is Wolf, and he intends to use his power to kill on a Witch. I consider that perfectly within the letter and spirit of the rule.
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Post by Pleonast on Aug 6, 2010 9:50:04 GMT -5
Yes, claiming Wolf and/or describing the use of one's power is perfectly legit.
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Post by moodymitchy on Aug 6, 2010 9:53:51 GMT -5
Are you saying that by doing this... we then target someone else as INNER STICKLER has already been outed.... but the attention would be directed to IS and not to the other wolf??
And then we have the wifom of whether they decide to protect EUREKA... or let her die and still keep one witch hidden...
Or are we just hoping to generate some debate and see whether we can read something into it... I do think though that it would be within the bounds of the rules
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Post by BillMc on Aug 6, 2010 10:48:09 GMT -5
I like the plan Story.
The undead, cabal and us all need the witches powers curtailed. So announcing that IS is a wolf, and will target a specific witch, the Cabal will hopefully NOT block him.
So then its wifom on whether IS kills the one he named, or the other - they cant protect both. And the vampire hopefully goes after the other.
Even if IS gets blocked, or fails to kill, it won't out another wolf.
So yes, I'm totally on board with Story's plan.
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Post by storyteller0910 on Aug 6, 2010 11:09:53 GMT -5
Specifically, the intent is to directly appeal to the Vampires, who would like the Witches dead. Working independently, if we target a Witch and they self-protect one of the two who are public we have a 50% chance of failing and so do the Vamps.
But if the Vamps know that a Wolf will be targeting eureka, then they have very little reason not to target the other outed Witch (I'm drawing a blank on who it is right now, dammit). If the Witches protect eureka, the Vamp kills the other Witch. If the Witches protect the other Witch, eurkea dies.
Hypothetically, we could repeat this process when and if another of us Wolves get outed, or the Vampires could repeat the process when and if one of them do.
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Post by storyteller0910 on Aug 6, 2010 11:12:58 GMT -5
Excepting, of course, that if Stickler doesn't show up to actually DO this in the next three hours (really, it needs to be much sooner, to maximize the chances that a Vampire will actually see it and act on it. Damn it!).
Well, anyway, for now:
Inner Stickler kills eureka
Subject to change.
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Post by Duvsie on Aug 6, 2010 11:28:19 GMT -5
Specifically, the intent is to directly appeal to the Vampires, who would like the Witches dead. Working independently, if we target a Witch and they self-protect one of the two who are public we have a 50% chance of failing and so do the Vamps. But if the Vamps know that a Wolf will be targeting eureka, then they have very little reason not to target the other outed Witch (I'm drawing a blank on who it is right now, dammit). If the Witches protect eureka, the Vamp kills the other Witch. If the Witches protect the other Witch, eurkea dies. Hypothetically, we could repeat this process when and if another of us Wolves get outed, or the Vampires could repeat the process when and if one of them do. Nanook. The other outed witch is Nanook and I'm pretty sure the third one is either Red or Nphase.
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Post by Sister Coyote on Aug 6, 2010 11:43:42 GMT -5
Where is IS?
(I'm likely to be AFK for the rest of the weekend)
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Post by Pleonast on Aug 6, 2010 12:09:10 GMT -5
Inner Stickler kills eureka This is what will do, unless a majority of you decides otherwise.
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Post by storyteller0910 on Aug 6, 2010 13:54:50 GMT -5
Damn. I am very sad that Stickler never made it back in time to try this plan out.
Well, look, no matter what, Stickler, you're screwed tomorrow. Announce yourself, and communicate the essence of this plan to the group at large. Point out to the Vampires that the Witches can't protect more than one person, so coordination among all of you would be useful. Then tell them that we tried to kill eureka toNight (if eureka is alive) and will likely continue to do so, if they want to utilize their attacks appropriately.
If eureka dies in six minutes, wait. The second Witch will probably claim at some point before the end of Night Three.
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