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Post by The Real FCOD on May 28, 2007 9:14:48 GMT -5
Mal,
Will we know when Ben Gunn is "activated"?
Does anyone get to know when a player gets targeted for a night kill but protected by the Doctor? I ask this only because in our game, you can't be protected by the Doctor twice in a row.
Thanks!
--FCOD
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Post by Malacandra on May 28, 2007 9:40:30 GMT -5
Mal, Will we know when Ben Gunn is "activated"? Does anyone get to know when a player gets targeted for a night kill but protected by the Doctor? I ask this only because in our game, you can't be protected by the Doctor twice in a row. Thanks! --FCOD 1) Only by implication. The would-be killer can't distinguish his failure from a Steele block, and Dick may believe he missed all by himself. 2) Livesey, the intended victim, and the intended killer, all know what happened. (A deadly blow was struck but thanks to Livesey's preparedness, death was averted.) Steele, if watching, will have seen everything, including the Doctor at work.
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Post by capybara on May 28, 2007 12:07:34 GMT -5
Noob question: what is 'role claiming'? Is this is a power role comes out of the closet and publicly announces for whatever reason? If someone makes this sort of statement, does Mal confirm that yes, this is the case? Or could someone random say "o hai! I has doctor," for example, and only the REAL doctor would know it was crap? What is this all about/ how does this work?
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Merestil Haye
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Post by Merestil Haye on May 28, 2007 12:26:01 GMT -5
When I used the term just now, I meant a player making a post and stating that he held a particular role. The most usual reason is that the claimant wants to stay alive.
The GM (Malacandra in this case) won't say anything to confirm or deny the claim. It's up to the players to examine the claim and test it. Does it fit well with the player's earlier posts? Can we extrapolate (assuming the claim to be true) and test it by lynching some person?
If the claim is for one of the three officers, there are some people who can verify that - the other two officers. If it's false there are at least three.
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Post by Malacandra on May 28, 2007 13:01:15 GMT -5
What MHaye said. The only pronouncements the world in general gets out of me are posthumous ones (which are always exactly right). Characters with the power to identify roles usually get accurate answers from me in private, but how they communicate them is their own business.
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Post by ArizonaTeach on Jun 2, 2007 21:18:45 GMT -5
OK, after last night, I have two questions to ask:
1) what happens, specifically, in a tie situation. You gave us nine extra hours on Friday, but what happens if it ends in a tie again? Speculation was you might use random.org.
2) when, specifically, does the day end? Does it end at a certain time or when you get back on and tell us the day ends?
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Post by Malacandra on Jun 3, 2007 6:04:55 GMT -5
1) Speculation was broadly right. Not necessarily random.org. 2) Normally when I say it does - I'll log on and take a vote count. However I'm willing to allow a very few minutes either way to allow for clocks not being synchronised. Yesterday morning for once the kids *weren't* active at six a.m. so I didn't check until later. I may start dispensing with this whole extra-time thing and cut straight to the dicing with destiny if people make a habit of forcing ties.
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Merestil Haye
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Post by Merestil Haye on Jun 3, 2007 7:14:04 GMT -5
Do you mind some advice?
1. The day ends on the deadline, whether or not the GM is online. This allows for possible network or PC problems at zero hour.
2. Votes with a timestamp after the deadline will not be counted, even if it is one minute after the deadline. Votes with a timestamp on the deadline will be counted.
3. There should be a "leeway window" of (say) 5 minutes for strategy posts. A player rushing to get something in under the wire should not be unduly penalised; however the player should be checking the time before posting. Players posting after this deadline are breaking the "no strategy at night" rule.
4. If the vote is officially a tie, the runoff window starts when the GM announces the tie and continues until the new deadline.
I'd suggest the GM should set the deadlines, particularly the end-of-regular-day deadlines, for times when they will be able to get online. (Emergencies and unforeseen events excluded, of course).
Ties are something you need to plan for if there is a close vote. Speaking as one involved in the recent hoohah, I found the extra time (a) exhausting - because being on BST, the vote extended from mid-evening to early morning, and when I packed it in at 2am things were still uncertain, and (b) I felt it gave me a chance to further develop my case. It also gave HockeyMonkey a chance to develop hers. However, if the rules had been "The GM will decide on those tied by random selection" I'd still have done exactly what I did - forced a tie between FCOD and I. All that meant was that you would have had a 2 or 3-way random decision to make at the original deadline.
I think the runoff period is worth it.
My suggestions need fairly mature players; my impression of this group (and the Dopers generally) is that those who would play in this sort of game can manage the discipline. I've used them before, but in an environment with some variant rules that meant there were no problems if the GM missed the deadline by a while.
Oh, and I always found (as a UK-based GM running games where the majority of players were US based) that 8am UK time is a good deadline. Pick whatever works for you, though.
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