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Post by Hawkmod on Aug 25, 2009 13:47:11 GMT -5
I met a guy last night by the name of Andrew Plotkin. As it turns out, he was the one who renamed Mafia to Werewolf. Werewolf made more logical sense given how the game is played as Mafia don't really come out at night under different appearances. He didn't invent the original game, but corresponded with the Russian Professor who did. web.archive.org/web/19990302082118/http://members.theglobe.com/mafia_rules/The original rules of Mafia, which are a fair bit different than I think anyone here is familiar with. I'm not sure how well they would translate to online play, but I'd curious in trying it out as a mini. www.eblong.com/zarf/werewolf.htmlAndrew's mafia page, which has all sorts of useful info including more from the professor about the original design and some simple probability based balancing formulas.
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Post by NAF1138 on Aug 25, 2009 13:51:59 GMT -5
I met a guy last night by the name of Andrew Plotkin. As it turns out, he was the one who renamed Mafia to Werewolf. Werewolf made more logical sense given how the game is played as Mafia don't really come out at night under different appearances. He didn't invent the original game, but corresponded with the Russian Professor who did. web.archive.org/web/19990302082118/http://members.theglobe.com/mafia_rules/The original rules of Mafia, which are a fair bit different than I think anyone here is familiar with. I'm not sure how well they would translate to online play, but I'd curious in trying it out as a mini. www.eblong.com/zarf/werewolf.htmlAndrew's mafia page, which has all sorts of useful info including more from the professor about the original design and some simple probability based balancing formulas. Neat! I think I came accross that second link way back when I was putting together M2 and trying to figure out how to balance a game played online rather than in real life. It's interesting stuff.
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Post by Høøpy Frøød on Aug 25, 2009 15:02:40 GMT -5
Ahhhh...Zarf.
I remember when he used to maintain a list of interactive games on the web, back before shockwave (and later flash) made game design easy. All the games were HTML and/or Javascript based (circa 1994 when I first encountered his website).
He would later go on and be one of the more active members of the Interactive Fiction community and a regular contributor to the yearly IF contest held by the Usenet group.
They even made a joke IF game about him called "Being Andrew Plotkin" (very loosely based on "Being John Malkovich").
The guy has got to be one of the most prolific interent veterans hardly anyone's ever heard of.
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Parzival
Mome Rath
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Post by Parzival on Aug 26, 2009 11:09:05 GMT -5
Thanks for jogging my memory, Hoopy. I kept thinking "Andrew Plotkin...Hmm, that name sounds really familiar."
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Post by Captain Klutz on Aug 29, 2009 2:06:14 GMT -5
www.eblong.com/zarf/werewolf.htmlAndrew's mafia page, which has all sorts of useful info including more from the professor about the original design and some simple probability based balancing formulas. I came across that site a couple of years ago. I did my own simulations, to include the effects of a seer and masons. I did make one tweak to the rules, regarding whether there is a kill on Night zero: if there are an even number of players (including the moderator) then start with a non killing Night. This way, Day always starts with an odd number of players, so there can't be a tied vote and the game always ends with a lynch rather than a Night kill. Here are the results: The layout is: - number of wolves - number of players (including moderator) - number of masons - village winning probability without seer/with seer For example, for a 10 player game with 2 wolves and 2 masons, Village wins 0.439 without a seer, 0.779 with a seer For games with 7-9 players, best balance looks to be 2 wolves, no masons, 1 seer and the rest villagers (except for 1 moderator, of course) For games with 10-13 players, best balance looks to be 3 wolves, 2 masons, 1 seer and the rest villagers For 14-20 players add another wolf and mason (but this will be a looooong game) 2 WOLVES | 0 MASONS | 2 MASONS | 7 | 0.137/0.324 | 0.305/0.650 | 8 | 0.227/0.549 | 0.417/0.805 | 9 | 0.226/0.484 | 0.377/0.693 | 10 | 0.298/0.606 | 0.439/0.779 | 11 | 0.298/0.562 | 0.430/0.712 | 12 | 0.357/0.655 | 0.471/0.769 | 13 | 0.356/0.631 | 0.465/0.728 | 14 | 0.399/0.692 | 0.504/0.769 | 15 | 0.395/0.656 | 0.482/0.745 | 16 | 0.429/0.704 | 0.521/0.776 | 17 | 0.435/0.686 | 0.511/0.754 | 18 | 0.463/0.725 | 0.537/0.790 | 19 | 0.469/0.705 | 0.532/0.768 | 20 | 0.488/0.746 | 0.551/0.794 |
3 WOLVES | 0 MASONS | 2 MASONS | 3 MASONS | 9 | 0.055/0.172 | 0.138/0.354 | 0.244/0.575 | 10 | 0.113/0.324 | 0.222/0.537 | 0.354/0.743 | 11 | 0.116/0.297 | 0.209/0.455 | 0.299/0.603 | 12 | 0.168/0.416 | 0.270/0.572 | 0.361/0.699 | 13 | 0.166/0.392 | 0.255/0.507 | 0.334/0.620 | 14 | 0.205/0.478 | 0.303/0.599 | 0.373/0.690 | 15 | 0.206/0.462 | 0.293/0.567 | 0.358/0.639 | 16 | 0.247/0.521 | 0.328/0.619 | 0.390/0.697 | 17 | 0.254/0.498 | 0.322/0.587 | 0.374/0.650 | 18 | 0.269/0.564 | 0.351/0.647 | 0.409/0.697 | 19 | 0.284/0.545 | 0.351/0.617 | 0.397/0.673 | 20 | 0.310/0.590 | 0.369/0.665 | 0.417/0.705 |
4 WOLVES | 0 MASONS | 2 MASONS | 3 MASONS | 10 | 0.023/0.100 | 0.067/0.250 | 0.141/0.465 | 11 | 0.028/0.090 | 0.065/0.184 | 0.111/0.305 | 12 | 0.063/0.192 | 0.123/0.338 | 0.188/0.478 | 13 | 0.060/0.174 | 0.111/0.285 | 0.162/0.391 | 14 | 0.093/0.269 | 0.159/0.405 | 0.214/0.495 | 15 | 0.083/0.254 | 0.149/0.360 | 0.196/0.437 | 16 | 0.118/0.329 | 0.183/0.444 | 0.232/0.529 | 17 | 0.114/0.318 | 0.182/0.419 | 0.232/0.475 | 18 | 0.151/0.387 | 0.213/0.486 | 0.253/0.547 | 19 | 0.148/0.374 | 0.212/0.455 | 0.247/0.512 | 20 | 0.183/0.430 | 0.237/0.504 | 0.284/0.578 |
5 WOLVES | 0 MASONS | 2 MASONS | 3 MASONS | 12 | 0.012/0.048 | 0.030/0.125 | 0.063/0.222 | 13 | 0.011/0.047 | 0.029/0.094 | 0.045/0.156 | 14 | 0.030/0.110 | 0.060/0.215 | 0.099/0.296 | 15 | 0.029/0.098 | 0.060/0.177 | 0.090/0.243 | 16 | 0.053/0.173 | 0.085/0.263 | 0.132/0.346 | 17 | 0.049/0.154 | 0.081/0.242 | 0.117/0.304 | 18 | 0.067/0.232 | 0.115/0.314 | 0.153/0.383 | 19 | 0.075/0.212 | 0.109/0.290 | 0.141/0.350 | 20 | 0.097/0.288 | 0.137/0.363 | 0.171/0.427 |
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