Role PMs
07. Cookies - Werewolf #1
You are a Werewolf, rank 1, a member of the Wolves. The other Wolves are Special Ed, bufftabby, paulwhois, Meeko. Each Night, the Wolves may secretly discuss strategy (see details below). You will inherit the Alpha Wolf role in order of rank. Collectively, you may choose a victim to kill and a Wolf to do it.
psychopathgame.proboards.com/index.cgi?board=pleoconspiracywolves556password Army1One
05. NAF - Cabalist
You are a Cabalist, a member of the Cabal. The other Cabalists are Natlaw, Boozy Squid, MHaye. You may talk secretly among yourselves, Day or Night, whether alive or dead (see details below). The Cabal may choose to block the actions of one player each Night. The decision must be without dissent. This will prevent the use of the targeted player's powers that Night and stop any attacks they may attempt. Witches are immune to being blocked and your power is ineffective against secret powers.
Cabalist Secret Power: One time only, Day or Night, you may choose to redirect another player's target to a target of your choosing. Neither player will be aware of the switch. If the player you redirect is a Witch, your power will fail but you will be informed that it failed. (Yes, this can be used as a one-shot Witch detector.) Each Cabalist may use this power once.
psychopathgame.proboards.com/index.cgi?board=pleoconspiracycabal3256password EasyNachos
25. bufftabby - Werewolf #2
You are a Werewolf, rank 2, a member of the Wolves. The other Wolves are Special Ed, Cookies, paulwhois, Meeko. Each Night, the Wolves may secretly discuss strategy (see details below). You will inherit the Alpha Wolf role in order of rank. Collectively, you may choose a victim to kill and a Wolf to do it.
psychopathgame.proboards.com/index.cgi?board=pleoconspiracywolves556password Army1One
02. Sister Coyote - Witchdoctor
You are a Witchdoctor, a member of the Town. Each Night you may enchant one player (including yourself) who, if killed that Night only, will come back from the dead the morning after the next Night (i.e., when their faction would normally be revealed). Once activated, this enchantment cannot be blocked. Each player may only be saved this way once. The player who is killed and comes back will know the identity of their killer.
Witchdoctor Secret Power: One time only, you may choose to resurrect a player who has been dead less than one Day-Night cycle (that is, before their faction is publicly revealed by the moderator) instead of your usual Night power. Furthermore, if you have not used this power before your death, you will automatically use it on yourself when you die.
20. PrecambrianMollusc - Vicar
You are a Vicar, a member of the Town. Each Day you may bless one dead player (no matter how long dead), including the player to be lynched later that Day. The blessing will fail if the target is under the enchantment of the Witchdoctor or has already been animated into a Zombie. You are immune to attack by Vampires, but will not be aware of being targeted by one.
16. Natlaw - Cabalist
You are a Cabalist, a member of the Cabal. The other Cabalists are NAF, Boozy Squid, MHaye. You may talk secretly among yourselves, Day or Night, whether alive or dead (see details below). The Cabal may choose to block the actions of one player each Night. The decision must be without dissent. This will prevent the use of the targeted player's powers that Night and stop any attacks they may attempt. Witches are immune to being blocked and your power is ineffective against secret powers.
Cabalist Secret Power: One time only, Day or Night, you may choose to redirect another player's target to a target of your choosing. Neither player will be aware of the switch. If the player you redirect is a Witch, your power will fail but you will be informed that it failed. (Yes, this can be used as a one-shot Witch detector.) Each Cabalist may use this power once.
psychopathgame.proboards.com/index.cgi?board=pleoconspiracycabal3256password EasyNachos
15. pedescribe - Witch
You are a Witch, a member of the Town. The other Witches are peekercpa and BillMc. You may talk secretly among yourselves at Night, even when dead (see details below). As a group, each Night you may determine the faction of another living player and/or protect a player from attack. A protected player will not know he was protected; attackers will only know their attack failed. The Witches may investigate and protect if all three are alive. If there are only two Witches alive, they may either investigate or protect. A single living Witch is powerless, except for talking with her dead comrades at Night. All decisions by the Witches must be without dissent among all three, living or dead, Witches. An Omega Wolf will appear to be on the Town side to the Witches.
psychopathgame.proboards.com//index.cgi?board=pleoconspiracywitches23password Red1919
06. Flying Cow - Vampire
You are a Vampire, a member of the Undead. Each Night you may kill one player. If the target is a Vicar, your attack will fail, but you will not know why. Vampires are immune to being killed at Night, except by a Vigilante. Anyone else who attempts to kill you at Night will instead be killed; you will know if this happens. Vampires are immune to a Detective's investigative power.
Vampire Secret Power: You know that storyteller is a Necromancer.
19. hockeyguy - Magician
You are a Magician, a member of the Town. Each Night you may choose one other player as your stand-in. If you are attacked, your attacker will instead target your proxy. You will discover the identity of your would-be attacker, and he yours. Your trickery will protect you from multiple attackers on a single Night, but once you've successfully evaded attack, you may no longer protect yourself.
09. CatInASuit - Vigilante
You are a Vigilante, a member of the Town. Each Night you may choose to kill a player. The Vampire is not immune to your efforts. However if, when the side of your victim is revealed, they are also Town, you will be required to target yourself on the next Night. If you are prevented from killing yourself, you recover from your remorse.
08. Kat - Vampire
You are a Vampire, a member of the Undead. Each Night you may kill one player. If the target is a Vicar, your attack will fail, but you will not know why. Vampires are immune to being killed at Night, except by a Vigilante. Anyone else who attempts to kill you at Night will instead be killed; you will know if this happens. Vampires are immune to a Detective's investigative power.
Vampire Secret Power: You know that Mister Blockey is a Necromancer.
01. storyteller - Necromancer
You are a Necromancer, a member of the Undead. Each Night you may attempt to animate a dead player, no matter how long dead. The attempt fails if the target has been blessed by a Vicar, or is under the enchantment of a Witchdoctor. If successful, a new Zombie is created and will be revealed to all. All Zombies are destroyed when their Necromantic masters are killed, although this will not be revealed at the time of death.
03. Special Ed - Alpha Wolf
You are the Alpha Wolf, a member of the Wolves. The other Wolves are Cookies, bufftabby, paulwhois, Meeko. You lead the Wolves. Each Night, the Wolves may secretly discuss strategy (see details below). Collectively, you may choose a victim to kill and a Wolf to do it. If the Wolves do not reach a majority decision in either choosing a victim or the attacker, the blocs with the Alpha Wolf prevail. There is no more than one Alpha Wolf at any given time.
Alpha Wolf Secret Power: One time only, when you perform the Wolves Nightly kill, you may choose to mystically eat the heart of your victim. You will gain all the non-secret powers of your target's role. This power will fail if you fail to make the kill or if your target was a Freemason. If the power fails, you will not lose it and will be able to use it again. If you successfully steal the powers from a Witch, you won't actually gain their powers, but instead gain knowledge of all their past and present actions (not their identities). This power cannot be inherited.
psychopathgame.proboards.com/index.cgi?board=pleoconspiracywolves556password Army1One
24. MHaye - Cabalist
You are a Cabalist, a member of the Cabal. The other Cabalists are Natlaw, Boozy Squid, NAF. You may talk secretly among yourselves, Day or Night, whether alive or dead (see details below). The Cabal may choose to block the actions of one player each Night. The decision must be without dissent. This will prevent the use of the targeted player's powers that Night and stop any attacks they may attempt. Witches are immune to being blocked and your power is ineffective against secret powers.
Cabalist Secret Power: One time only, Day or Night, you may choose to redirect another player's target to a target of your choosing. Neither player will be aware of the switch. If the player you redirect is a Witch, your power will fail but you will be informed that it failed. (Yes, this can be used as a one-shot Witch detector.) Each Cabalist may use this power once.
psychopathgame.proboards.com/index.cgi?board=pleoconspiracycabal3256password EasyNachos
04. Idle Thoughts - Vicar
You are a Vicar, a member of the Town. Each Day you may bless one dead player (no matter how long dead), including the player to be lynched later that Day. The blessing will fail if the target is under the enchantment of the Witchdoctor or has already been animated into a Zombie. You are immune to attack by Vampires, but will not be aware of being targeted by one.
17. Mister Blockey - Necromancer
You are a Necromancer, a member of the Undead. Each Night you may attempt to animate a dead player, no matter how long dead. The attempt fails if the target has been blessed by a Vicar, or is under the enchantment of a Witchdoctor. If successful, a new Zombie is created and will be revealed to all. All Zombies are destroyed when their Necromantic masters are killed, although this will not be revealed at the time of death.
14. Parzival - Magician
You are a Magician, a member of the Town. Each Night you may choose one other player as your stand-in. If you are attacked, your attacker will instead target your proxy. You will discover the identity of your would-be attacker, and he yours. Your trickery will protect you from multiple attackers on a single Night, but once you've successfully evaded attack, you may no longer protect yourself.
23. peekercpa - Witch
You are a Witch, a member of the Town. The other Witches are pedescribe and BillMc. You may talk secretly among yourselves at Night, even when dead (see details below). As a group, each Night you may determine the faction of another living player and/or protect a player from attack. A protected player will not know he was protected; attackers will only know their attack failed. The Witches may investigate and protect if all three are alive. If there are only two Witches alive, they may either investigate or protect. A single living Witch is powerless, except for talking with her dead comrades at Night. All decisions by the Witches must be without dissent among all three, living or dead, Witches. An Omega Wolf will appear to be on the Town side to the Witches.
psychopathgame.proboards.com//index.cgi?board=pleoconspiracywitches23password Red1919
11. BillMc - Witch
You are a Witch, a member of the Town. The other Witches are peekercpa and pedescribe. You may talk secretly among yourselves at Night, even when dead (see details below). As a group, each Night you may determine the faction of another living player and/or protect a player from attack. A protected player will not know he was protected; attackers will only know their attack failed. The Witches may investigate and protect if all three are alive. If there are only two Witches alive, they may either investigate or protect. A single living Witch is powerless, except for talking with her dead comrades at Night. All decisions by the Witches must be without dissent among all three, living or dead, Witches. An Omega Wolf will appear to be on the Town side to the Witches.
psychopathgame.proboards.com//index.cgi?board=pleoconspiracywitches23password Red1919
22. Death by Irony - Detective
You are a Detective, a member of the Town. Each Day you may determine the identity of the killer of one player killed the previous Night. Identification will fail if the killer is a Vampire.
21. Boozy Squid - Cabalist
You are a Cabalist, a member of the Cabal. The other Cabalists are Natlaw, NAF, MHaye. You may talk secretly among yourselves, Day or Night, whether alive or dead (see details below). The Cabal may choose to block the actions of one player each Night. The decision must be without dissent. This will prevent the use of the targeted player's powers that Night and stop any attacks they may attempt. Witches are immune to being blocked and your power is ineffective against secret powers.
Cabalist Secret Power: One time only, Day or Night, you may choose to redirect another player's target to a target of your choosing. Neither player will be aware of the switch. If the player you redirect is a Witch, your power will fail but you will be informed that it failed. (Yes, this can be used as a one-shot Witch detector.) Each Cabalist may use this power once.
psychopathgame.proboards.com/index.cgi?board=pleoconspiracycabal3256password EasyNachos
10. Nanook - Vigilante
You are a Vigilante, a member of the Town. Each Night you may choose to kill a player. The Vampire is not immune to your efforts. However if, when the side of your victim is revealed, they are also Town, you will be required to target yourself on the next Night. If you are prevented from killing yourself, you recover from your remorse.
12. julie - Witchdoctor
You are a Witchdoctor, a member of the Town. Each Night you may enchant one player (including yourself) who, if killed that Night only, will come back from the dead the morning after the next Night (i.e., when their faction would normally be revealed). Once activated, this enchantment cannot be blocked. Each player may only be saved this way once. The player who is killed and comes back will know the identity of their killer.
Witchdoctor Secret Power: One time only, you may choose to resurrect a player who has been dead less than one Day-Night cycle (that is, before their faction is publicly revealed by the moderator) instead of your usual Night power. Furthermore, if you have not used this power before your death, you will automatically use it on yourself when you die.
18. Meeko - Omega Wolf
You are the Omega Wolf, a member of the Wolves. The other Wolves are Special Ed, Cookies, bufftabby, paulwhois. Each Night, the Wolves may secretly discuss strategy (see details below). When investigated, you appear as a Freemason on the Town side. You may not become the Alpha Wolf. Collectively, you may choose a victim to kill and a Wolf to do it.
psychopathgame.proboards.com/index.cgi?board=pleoconspiracywolves556password Army1One
13. paulwhois - Werewolf #3
You are a Werewolf, rank 3, a member of the Wolves. The other Wolves are Special Ed, Cookies, bufftabby, Meeko. Each Night, the Wolves may secretly discuss strategy (see details below). You will inherit the Alpha Wolf role in order of rank. Collectively, you may choose a victim to kill and a Wolf to do it.
psychopathgame.proboards.com/index.cgi?board=pleoconspiracywolves556password Army1One