|
Post by Høøpy Frøød on Jun 27, 2011 23:00:08 GMT -5
This thread is for any unspoiled discussion of the game. Active players stay out!
|
|
Trepa Mayfield
FGM
Does Not Follow Directions
The only kind of panda worth preserving.
Posts: 989
[ Exalt | Smite ]
Karma:
|
Post by Trepa Mayfield on Jul 18, 2011 19:40:31 GMT -5
Not that it matters for an open game, but scum can play without knowing other scum--it's just rather rare. Typically one scum is cut off from the rest of the scumbuddies, and they can reunite if certain conditions are met. Two such examples are Commissioner Gordon from Arkham here and the Model 1 from Screamers on the Dope.
|
|
Meeko
FGM
I raccoon it's time to play Mafia
Posts: 2,474
[ Exalt | Smite ]
Karma:
|
Post by Meeko on Jul 21, 2011 23:15:06 GMT -5
One has to wonder if Deni even understands the magnitude of that slip. [Day 3 Lynch]
|
|
|
Post by Paranoia on Jul 22, 2011 1:37:58 GMT -5
Hmmmmmmmm. Interesting game to watch so far.
|
|
|
Post by Nanook on Jul 24, 2011 12:22:37 GMT -5
And that right there is exactly why pinkies should be refused entrance into games by the mods now. His presence in the game has a huge negative effect on whatever side he ends up on.
|
|
|
Post by sachertorte on Jul 26, 2011 11:11:58 GMT -5
That was weird. I mostly agree with Meeko's decision. To not do something makes the outcome of the game pretty much a solid scum win that would be a long drawn-out process that would leave most players with a bad taste in their mouths. Since we play for fun, correcting such an egregious mistake makes sense.
On the other hand, it was a Town mistake. Meeko didn't make any mistakes (that I know of). It isn't really up to Meeko to fix Town mistakes.
But I agree, doing nothing would make the game extremely frustrating for all involved.
Fubs should be punished. I'd say shave him, but he's an elephant!
|
|
|
Post by guiri on Jul 26, 2011 14:42:34 GMT -5
Do you think it may have been a ploy? Either to attempt to find scum based on their reactions to the misinformation or to ensure the Day's lynch didn't become a forgone conclusion (and then rectify before Dusk so the Vig could take a sure shot)? It's a pretty enormous mistake to make, no matter how little attention Fubbleskag is paying to the game but, on the other hand, intentionally misinforming Town could have had a detrimental effect on the hunt for scum given. I'm waiting to be spoiled.
|
|
|
Post by Sister Coyote on Jul 31, 2011 18:40:26 GMT -5
I don't want spoilers, but I would like to leave here for the Vig: Fie on you. I told you not to.
|
|
|
Post by Deni on Aug 1, 2011 0:09:09 GMT -5
One has to wonder if Deni even understands the magnitude of that slip. [Day 3 Lynch] No, I can honestly say she doesn't.
|
|
|
Post by sachertorte on Aug 8, 2011 9:37:03 GMT -5
I disagree with the ruling on night kills. My personal opinion is that real-time elements must be avoided in what is at its core a non-real time game. Not everyone is online at the same time and issuing timing mechanisms into the game essentially makes the outcome dependent on who happens to be online first.
Certain real-time elements can not be avoided, such as the end of day deadline. However, we mitigate this fact with Days that last several days. (Realistically, a Day couldn't possibly last 120 hours right?) Enforcing a hidden FIFO mechanism is both surprising and not a particularly good game element since it discriminates against people who happen to not be online. You could just have easily established a priori that scum kills resolve first. Then it wouldn't matter when kills were submitted, and you still don't have issues with cross kills that might not make sense to you.
Be careful with real-time elements. They are tempting to put into the game, but I really think it necessary to think about what the real-time element means in terms of game play. storyteller himself was going to put a real-time element into one of his games. I talked him out of it.
|
|
|
Post by Sister Coyote on Aug 9, 2011 17:41:51 GMT -5
I always have a resolve order in my head, and usually try to put it down in the spoilers/planning board so I remember what it is. The last couple of games I've run, it really has mattered as far as timing (e.g., guiri sending his PMs before Night fell); and I usually allow simultaneous kills but that's just me.
|
|
|
Post by Suburban Plankton on Aug 26, 2011 8:28:18 GMT -5
It's rather a shame that this game has pretty much ground to a halt. I know there have been a couple of hiccups, but that's no excuse for people simply failing to return to the game.
|
|
|
Post by LightFoot on Aug 26, 2011 11:52:35 GMT -5
I have to agree with you there SP I check everyday to find very little.
|
|
Meeko
FGM
I raccoon it's time to play Mafia
Posts: 2,474
[ Exalt | Smite ]
Karma:
|
Post by Meeko on Aug 26, 2011 15:27:52 GMT -5
Well. I will have a lot to say after the game is over. If this game didn't breach it, I found something that needs a re-work at the fundamental level, for all games going forward.
But yes, I think the shake out here in the end went perfectly wrong. And I don't think it is anything I or any mod, frankly, could prepare for.
|
|
|
Post by Inner Stickler on Aug 28, 2011 1:42:02 GMT -5
It's rather a shame that this game has pretty much ground to a halt. I know there have been a couple of hiccups, but that's no excuse for people simply failing to return to the game. Well, it's not just that. The Dope is infamous for a policy of Lynching the Loud and while it's not as bad here, it can still be pretty bad. Most games peter out when the end is near. If a games not over by Day 7, yeah, people do disappear because when you have 5 day Days and 2 Day nights, that's almost 2 months. The game needs to move at a pretty fast clip and this one pretty quickly lost a lot of the drive when it became a battle of whittling sides. But the end result is that these final days are the quiet ones who don't talk much on a good day and now that the pressure's on, they're going to clam up even tighter. The wrong phrasing or statement could mean lights out and that's a big weight on one person's shoulders.
|
|
|
Post by texcat on Aug 28, 2011 18:11:18 GMT -5
The 5 day Days and 2 day Nights are fine for the first few Days, but we definitely need some mechanism to speed them up towards the end. Even if we always lynched the quiet, by the time you get to day N, there's just not that much to say. Some games have used hammers, and some just speed up. I'm not sure which is better. If you do have a hammer, I think you need to have a 3-handed hammer rule and not allow unvotes when you're down to 3.
|
|
|
Post by special on Aug 28, 2011 18:34:33 GMT -5
The 5 day Days and 2 day Nights are fine for the first few Days, but we definitely need some mechanism to speed them up towards the end. Even if we always lynched the quiet, by the time you get to day N, there's just not that much to say. Some games have used hammers, and some just speed up. I'm not sure which is better. If you do have a hammer, I think you need to have a 3-handed hammer rule and not allow unvotes when you're down to 3. I disagree. Casting a vote and being able to unvote can be a strategy used by Scum and/or Town to try to gather what others are thinking.
|
|
|
Post by texcat on Aug 28, 2011 20:57:54 GMT -5
Only when it gets down to 3. Maybe, the 3-handed rule is no-hammer on the final day. It's too easy for scum to wait for someone to vote and then lower the hammer. Or if they can unvote, then they vote and wait for someone else to vote and then hammer. I pretty sure that there is some special rule for 3-handed. All I remember from my first mini game quite a while ago was that Sis told me not to vote first on the last Day, 3-handed. (Except that I think SisC was scum.) Not that it makes that much difference as we rarely get down to 3-handed. My main point about having a mechanism to speed the game up towards the end, I think, is still valid.
|
|
|
Post by special on Aug 28, 2011 21:03:06 GMT -5
Only when it gets down to 3. Maybe, the 3-handed rule is no-hammer on the final day. It's too easy for scum to wait for someone to vote and then lower the hammer. Or if they can unvote, then they vote and wait for someone else to vote and then hammer. I pretty sure that there is some special rule for 3-handed. All I remember from my first mini game quite a while ago was that Sis told me not to vote first on the last Day, 3-handed. (Except that I think SisC was scum.) Not that it makes that much difference as we rarely get down to 3-handed. My main point about having a mechanism to speed the game up towards the end, I think, is still valid. But if there's no unvoting in 3 handed, then Scum can hammer if someone votes incorrectly. if you allow it, a Townie can be comfortable voting knowing they can unvote if need be.
|
|
|
Post by Sister Coyote on Aug 30, 2011 17:41:40 GMT -5
All I remember from my first mini game quite a while ago was that Sis told me not to vote first on the last Day, 3-handed. (Except that I think SisC was scum.) I wait, what?
|
|