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Post by aleetha on May 19, 2012 22:44:25 GMT -5
Wew. Another town's gone and I still can't read the map *facepalm*
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Post by jmj697mn on May 20, 2012 0:25:30 GMT -5
Idle, how long does night last?
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Post by Silver Jan on May 20, 2012 0:56:36 GMT -5
Archangel, I unvoted dizzymrslizzy for pointing out that LadyRogue was lurking and I wanted to poke LadyRogue, once that had been achieved I just went back to dizzy because I felt that she was more likely to be scum.
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Post by Silver Jan on May 20, 2012 1:00:28 GMT -5
Phew that was close but frustrating that we still got a mislynch after all that. And now we wait again. Do we think there will be the same amount of deaths overnight? It seems unlikely to be just the one after last time, but I'm still not sure how they all died. These roles are very confusing. In reply to Merestil Haye - good luck in the Europa cup In reply to Archangel - I wondered when some non-Brit would look it up! (And I bet you're not the only one!) Are you saying that if you had had the most votes it wouldn't have been a mislynch? ;D
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Total Ullz
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Post by Total Ullz on May 20, 2012 1:27:12 GMT -5
I am on extended weekend with limited internet. I've been trying to fully catch up on the phone - but the quotes shows up kind of weird. So I'll try and catch up before next Day and see if I can figure out something worth sharing with the rest of you
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Meeko
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Post by Meeko on May 20, 2012 5:00:27 GMT -5
The 'this' in what you quoted is a link to a role description - is the role described there what you're claiming you are? If the miller (and I'm sorry I really don't know the technical names for all the parts) is someone who takes another player with them when either lynched or night killed then yes, but mine says I am town and crazy town at that. then goes on to describe what it entails I was under the impression that the Miller role was a town role, that when investigated by a Cop / Detective type role, will return a scum result. A false positive if you will*. Or Do I have this one wrong? * The role as I have described it here, is not a fun one to play. That is to say it is controversial. We hate it in our normal games, and I thought it made for a very rare appearance. All of this to say, I don't know that this game has anything close to a Miller, or even had a thought of having anything close to a Miller.
The thought occurs to me, that the Packratters would have loved a chance to go play tbe Bingo Caller role. But I guess that one is so rare that it's not even worth mentioning**. **Has anyone ever played a game with the bingo caller? I seriously doubt any Bingo Caller has ever won a Mafia game.
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Post by Silver Jan on May 20, 2012 6:42:35 GMT -5
@ Meeko, why would PackRatters want to call Bingo? Bingo players perhaps would love to do it.
I think I have made a mistake with voting for dizzy, LadyRogue didn't even vote! I called her out by voting for her and she gave her explanation but unless I misread, I don't see a vote from her. Please correct me if I'm wrong.
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Post by JustBeingGinger on May 20, 2012 6:54:58 GMT -5
Wew. Another town's gone and I still can't read the map *facepalm* So why is the reason you did not bother to vote yesterday? Do you have anything to contribute to the game other than your drive by sayings?
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Post by dizzymrslizzy on May 20, 2012 7:26:37 GMT -5
@ I think I have made a mistake with voting for dizzy, LadyRogue didn't even vote! I called her out by voting for her and she gave her explanation but unless I misread, I don't see a vote from her. Please correct me if I'm wrong. That's correct Jan..... Day 1 and Day 2 LadyRogue was present and Lurking but (a) hasn't voted and (b) hasn't shared any opinions or thoughts other then trying to point the finger back on me for calling her out.
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Post by Archangel on May 20, 2012 9:25:10 GMT -5
In post #11 of this night I suggested to MicheleHunter that like a miller, a crazy townie was a liability to town but not vanilla town. Then in post # 13 guiri posted a link to a mafiascum role description and asked her if it sounded like her role. MicheleHunter apparently didn't understand this post (she replyed "What?") and then annem explained in post #19 that guiri had posted a role description. So in post #23 MicheleHunter responded, "If the miller (and I'm sorry I really don't know the technical names for all the parts) is someone who takes another player with them when either lynched or night killed then yes, but mine says I am town and crazy town at that. then goes on to describe what it entails." Read more: www.idlemafia.com/index.cgi?board=mara&action=display&thread=1929&page=1#ixzz1vQ6wX4qKSo there appears to be some confusion here; she responded to guiri by addressing my comment about millers rather than reading the role description and responding to that.
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Post by Archangel on May 20, 2012 9:25:52 GMT -5
Wew. Another town's gone and I still can't read the map *facepalm* This post screams newbie scum. :/
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Post by Archangel on May 20, 2012 9:30:54 GMT -5
In post #11 of this night I suggested to MicheleHunter that like a miller, a crazy townie was a liability to town but not vanilla town. Then in post # 13 guiri posted a link to a mafiascum role description and asked her if it sounded like her role. MicheleHunter apparently didn't understand this post (she replyed "What?") and then annem explained in post #19 that guiri had posted a role description. So in post #23 MicheleHunter responded, "If the miller (and I'm sorry I really don't know the technical names for all the parts) is someone who takes another player with them when either lynched or night killed then yes, but mine says I am town and crazy town at that. then goes on to describe what it entails." Read more: www.idlemafia.com/index.cgi?board=mara&action=display&thread=1929&page=1#ixzz1vQ6wX4qKSo there appears to be some confusion here; she responded to guiri by addressing my comment about millers rather than reading the role description and responding to that. To clarify further, guiri's post was NOT a link to a description of miller. It was a link to a description of Vengeful Townie.
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Post by aleetha on May 20, 2012 10:13:07 GMT -5
Wew. Another town's gone and I still can't read the map *facepalm* So why is the reason you did not bother to vote yesterday? Do you have anything to contribute to the game other than your drive by sayings? All this things still new for me, even after few days read here and there. I still don't know which one to vote. I think I just can't directly accused someone as scum by the words they wrote. But let's see for the third day. Will one townie because a random vote?
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Post by aleetha on May 20, 2012 10:19:20 GMT -5
ouch, I missed some words for my post above. >>> Will one townie dead because a random vote? err my random vote Wew. Another town's gone and I still can't read the map *facepalm* This post screams newbie scum. :/ This is exactly a real example what I said previous. Ha!
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Post by JustBeingGinger on May 20, 2012 10:21:47 GMT -5
Quote from Annetastic Day 2
My confusion about this post is, why single Annem out when there are plenty others that have not posted anything and in fact when this was posted she already had 2 posts. Why just Annem?
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Merestil Haye
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Post by Merestil Haye on May 20, 2012 10:28:28 GMT -5
If the miller (and I'm sorry I really don't know the technical names for all the parts) is someone who takes another player with them when either lynched or night killed then yes, but mine says I am town and crazy town at that. then goes on to describe what it entails Michele, I think you're misevaluating the role (and yes I have been one). The crazy townie can have benefits to Town (and I'm assuming for the purpose of this discourse that you are in fact Town, even though I voted for you Yesterday). In the early game, almost any death is valuable to Town because it provides information, and information is what the Town needs. Typically, in the early game Town give up numbers to learn stuff about people, hoping to be able to use that information to localise Mafiates later on, looking at how players interacted with the dead then and comparing it with those same people's interactions later. The downside is that the unilateral and unwarned kill may eliminate a Town power role; for that reason, consider announcing who you will target to perhaps enable a claim, even though that will tell the Mafia whether they can safely push for your death (although again, that could yield information later if someone does back off from voting you.) Once we move into the midgame, you could use your power to resolve a conflict; maybe there is someone who is muddying the voting water, always being in contention but just managing to slip the noose. Killing them could yield a lot of information about the lynches. Or you could take a lurker out - someone who is barely playing and who no-one has any idea about. Eliminating this source of uncertainty without using up a Town lynch is a net gain right there - and you can be sure that, in this case, the Mafia won't kill them. That would help the Town, even if the player is Townie, by eliminating the confusion. In the late game you should have enough info to take a pot-shot at someone and them flipping Mafia-aligned. Only in the late game is there a real risk that your kill could harm Town, by eliminating a Doctor the Mafia is trying to find, or worse putting us at LyLo, or resulting in a Mafia win. So cheer up; if you really have that role, you could strike a mighty blow for Town. The risk is what makes it fun. (The time I had this role, I was planning to kill Roosh until about 30 minutes from Dusk, when I decided to kill someone who was being coy about an extra death on Night 2. If I had kept to my original intent, I'd have killed the Crew's backup Detective, before they claimed. That would have made life in my second incarnation (as Alliance) a lot easier, so I've always regretted switching. I might have managed to pull off an against the odds Mafia victory. Ah well.
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Post by Hal Briston on May 20, 2012 11:11:57 GMT -5
Phew that was close but frustrating that we still got a mislynch after all that. Are you saying that if you had had the most votes it wouldn't have been a mislynch? ;D Actually, that was my first thought, sans smiley. That reads very much to me as a "Ok, I need to say something to pretend I'm upset town was lynched here" statement.
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Post by michelehunter on May 20, 2012 11:15:02 GMT -5
If the miller (and I'm sorry I really don't know the technical names for all the parts) is someone who takes another player with them when either lynched or night killed then yes, but mine says I am town and crazy town at that. then goes on to describe what it entails Michele, I think you're misevaluating the role (and yes I have been one). The crazy townie can have benefits to Town (and I'm assuming for the purpose of this discourse that you are in fact Town, even though I voted for you Yesterday). In the early game, almost any death is valuable to Town because it provides information, and information is what the Town needs. Typically, in the early game Town give up numbers to learn stuff about people, hoping to be able to use that information to localise Mafiates later on, looking at how players interacted with the dead then and comparing it with those same people's interactions later. The downside is that the unilateral and unwarned kill may eliminate a Town power role; for that reason, consider announcing who you will target to perhaps enable a claim, even though that will tell the Mafia whether they can safely push for your death (although again, that could yield information later if someone does back off from voting you.) Once we move into the midgame, you could use your power to resolve a conflict; maybe there is someone who is muddying the voting water, always being in contention but just managing to slip the noose. Killing them could yield a lot of information about the lynches. Or you could take a lurker out - someone who is barely playing and who no-one has any idea about. Eliminating this source of uncertainty without using up a Town lynch is a net gain right there - and you can be sure that, in this case, the Mafia won't kill them. That would help the Town, even if the player is Townie, by eliminating the confusion. In the late game you should have enough info to take a pot-shot at someone and them flipping Mafia-aligned. Only in the late game is there a real risk that your kill could harm Town, by eliminating a Doctor the Mafia is trying to find, or worse putting us at LyLo, or resulting in a Mafia win. So cheer up; if you really have that role, you could strike a mighty blow for Town. The risk is what makes it fun. (The time I had this role, I was planning to kill Roosh until about 30 minutes from Dusk, when I decided to kill someone who was being coy about an extra death on Night 2. If I had kept to my original intent, I'd have killed the Crew's backup Detective, before they claimed. That would have made life in my second incarnation (as Alliance) a lot easier, so I've always regretted switching. I might have managed to pull off an against the odds Mafia victory. Ah well. Thanks I'm aware of all these points, but I don't see how a death for town is a benefit at all. Knowledge is great but what good is knowing player X was town when or if they are dead:(
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Post by Rich Beckman on May 20, 2012 12:02:37 GMT -5
Michelle,
Please bear with me a moment....
Let us assume there are sixty players, 45 town and 15 scum (this is about what was speculated earlier when we started).
Scum know who is and who is not scum, who is and who is not town.
Town knows nothing.
Scum has info, town has numbers.
Town's numbers are of no use if it goes the entire game with no info. They would continue to just be shooting in the dark hoping they hit scum but the probabilities say they will hit more town than scum. All the while scum consistently kill town.
Town needs information. Deaths supply information. Yes, they supply the info of the dead players role, but info about other players can be extrapolated from the dead players interactions earlier in the game.
This is why it is important that players interact with one another and evaluate the scum potential of other players. Leaving behind a record that can be scrutinized after one dies is a valuable legacy.
It is not the goal for a given individual to survive the game. The goal is for the team to win. If you die, but your team wins, you are a winner.
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Post by Silver Jan on May 20, 2012 12:15:52 GMT -5
Michelle, Please bear with me a moment.... Let us assume there are sixty players, 45 town and 15 scum (this is about what was speculated earlier when we started). Scum know who is and who is not scum, who is and who is not town. Town knows nothing. Scum has info, town has numbers. Town's numbers are of no use if it goes the entire game with no info. They would continue to just be shooting in the dark hoping they hit scum but the probabilities say they will hit more town than scum. All the while scum consistently kill town. Town needs information. Deaths supply information. Yes, they supply the info of the dead players role, but info about other players can be extrapolated from the dead players interactions earlier in the game.This is why it is important that players interact with one another and evaluate the scum potential of other players. Leaving behind a record that can be scrutinized after one dies is a valuable legacy. It is not the goal for a given individual to survive the game. The goal is for the team to win. If you die, but your team wins, you are a winner. And you can have great fun reading the spoiler boards, unless you are scum and already know who's who.
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Post by LadyRogue-II on May 20, 2012 14:55:34 GMT -5
@ Meeko, why would PackRatters want to call Bingo? Bingo players perhaps would love to do it. I think I have made a mistake with voting for dizzy, LadyRogue didn't even vote! I called her out by voting for her and she gave her explanation but unless I misread, I don't see a vote from her. Please correct me if I'm wrong. You are correct, I missed the end of the day. When I finally got on my computer it was 1 pm.
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Meeko
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Post by Meeko on May 20, 2012 16:46:05 GMT -5
Michele, I think you're misevaluating the role (and yes I have been one). The crazy townie can have benefits to Town (and I'm assuming for the purpose of this discourse that you are in fact Town, even though I voted for you Yesterday). In the early game, almost any death is valuable to Town because it provides information, and information is what the Town needs. Typically, in the early game Town give up numbers to learn stuff about people, hoping to be able to use that information to localise Mafiates later on, looking at how players interacted with the dead then and comparing it with those same people's interactions later. The downside is that the unilateral and unwarned kill may eliminate a Town power role; for that reason, consider announcing who you will target to perhaps enable a claim, even though that will tell the Mafia whether they can safely push for your death (although again, that could yield information later if someone does back off from voting you.) Once we move into the midgame, you could use your power to resolve a conflict; maybe there is someone who is muddying the voting water, always being in contention but just managing to slip the noose. Killing them could yield a lot of information about the lynches. Or you could take a lurker out - someone who is barely playing and who no-one has any idea about. Eliminating this source of uncertainty without using up a Town lynch is a net gain right there - and you can be sure that, in this case, the Mafia won't kill them. That would help the Town, even if the player is Townie, by eliminating the confusion. In the late game you should have enough info to take a pot-shot at someone and them flipping Mafia-aligned. Only in the late game is there a real risk that your kill could harm Town, by eliminating a Doctor the Mafia is trying to find, or worse putting us at LyLo, or resulting in a Mafia win. So cheer up; if you really have that role, you could strike a mighty blow for Town. The risk is what makes it fun. (The time I had this role, I was planning to kill Roosh until about 30 minutes from Dusk, when I decided to kill someone who was being coy about an extra death on Night 2. If I had kept to my original intent, I'd have killed the Crew's backup Detective, before they claimed. That would have made life in my second incarnation (as Alliance) a lot easier, so I've always regretted switching. I might have managed to pull off an against the odds Mafia victory. Ah well. Thanks I'm aware of all these points, but I don't see how a death for town is a benefit at all. Knowledge is great but what good is knowing player X was town when or if they are dead:( Scum can communicate at night. During this time, they plan not only who they will kill at night, but who they will vote for the next day. The layers of how this is done can boggle the mind. The key point to remember, is that Scum can offer "friendly townie" advice against someone else, in order to shepherd town into a mislynch. Once we know someone is town, we can stop looking at this as hard, and use the energy that would be spent there, on everyone else still alive. Or something like this, at least in theory. Easy on paper, so to speak, hard in practice.
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Meeko
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Post by Meeko on May 20, 2012 16:56:26 GMT -5
@ Meeko, why would PackRatters want to call Bingo? Bingo players perhaps would love to do it. I think I have made a mistake with voting for dizzy, LadyRogue didn't even vote! I called her out by voting for her and she gave her explanation but unless I misread, I don't see a vote from her. Please correct me if I'm wrong. I think packratters would have loved to have gotten a Bingo Caller Mafia role. From what I understand about ""Packratting"" it would have suited them perfectly. .....Trophy Collecting, of a sense. It is a mafia role that is so niche, that I don't think we've ever played it. I'm not going to discuss the role, because we already have confusion of roles going on [Miller V. Crazy Town]
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Post by texcat on May 20, 2012 17:27:22 GMT -5
My apologies for my absence. I was travelling last week and thought that I would be able to keep up with the thread and post. That was not the case. I am trying to get caught up and should be able to post more thoughts Tomorrow.
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Post by Idle Thoughts on May 20, 2012 17:36:52 GMT -5
Idle, how long does night last? Until tomorrow...but I may start it early if everyone finishes their Night actions (which is usually standard practice). Scum kills are considered Night actions.
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Post by jmj697mn on May 20, 2012 20:07:10 GMT -5
Until tomorrow...but I may start it early if everyone finishes their Night actions (which is usually standard practice). Scum kills are considered Night actions. Got it, thanks.
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Post by cassipietz on May 20, 2012 20:46:54 GMT -5
Are you saying that if you had had the most votes it wouldn't have been a mislynch? ;D Actually, that was my first thought, sans smiley. That reads very much to me as a "Ok, I need to say something to pretend I'm upset town was lynched here" statement. this seems like a scum slip up...my suspicions are raised!
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Post by lianne on May 20, 2012 21:19:01 GMT -5
Actually, that was my first thought, sans smiley. That reads very much to me as a "Ok, I need to say something to pretend I'm upset town was lynched here" statement. this seems like a scum slip up...my suspicions are raised! Three people commented before me that they were sorry we had a mislynch and yet you only appear to find it suspicious when I say the same thing.
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Meeko
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Post by Meeko on May 20, 2012 21:45:14 GMT -5
Wew. Another town's gone and I still can't read the map *facepalm* This post screams newbie scum. :/ Pointing out a Scum tell, is a Scum tell ? But seriously, I wish I had more experience with you here archangel.
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Post by jlrinmke on May 20, 2012 22:00:04 GMT -5
I did not trust the post where the confusion with mchelle71 was cleared up - I thought it was scum covering for scum. How does anyone ever figure anything out in this game???
What kind of stuff should you post to interact with players?
And where did pleonast go?
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