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Post by KidVermicious on Jun 26, 2008 23:38:56 GMT -5
No, no, you don't get it. I'm not the teacher, here, I'm the student. ;D
So, in this sterile enviroment devoid of speculation that I'm scum, somebody s'plain me why nolynch is almost always bad?
Seems to me, day one of most games you're much more likely to hit town than scum, and if you do hit town then they're prolly gonna claim and you've outed a power role, yadda yadda yadda...
Is it that the lynch drives info? Gets folks voting and talking? Doesn't fighting over nolynch do the same thing?
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Post by Rysto on Jun 27, 2008 9:33:07 GMT -5
Is it that the lynch drives info? Exactly. If you no-lynch, the Town gets no information Night One except the Mafia's night kill. That leaves them in the same situation they were in Day One, only short a player. The Town wins by sacrificing its numerical superiority to gain information.
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Death By Irony
FGM
The Former Mandate of Heaven/Current Gastard Night Mod
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Post by Death By Irony on Jun 29, 2008 14:00:39 GMT -5
That said, sometimes it IS a good town tactic to no-lynch.
It happens very often in mafiascum with the c9 (2 scum, 50% of Doc, 50% of Cop) when it's down to 4 players. Since a mislynch will result in Town losing, it would be in the Town's benefit to No Lynch and force the scum to bring the game down to 3-handed.
The Dethy (an all-Cops game, with a Cop head-start) is almost completely breakable if the Town No-Lynches and everybody mass-claims investigation results until they can figure out which Cops have what sanities and which are lying.
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