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Post by Paulwhoisaghost on Feb 8, 2009 2:50:10 GMT -5
Okay I have a cool idea for a game. I already have the theme and all the characters/roles assigned.
The question I have is how do you balance a game?
I don't want to post any details about my game, in case I eventually get to run it. I just want to know, what is a good ratio of scum to town? How do you balance the powers? Should Town and Scum have about the same amount of power roles?
Let's say we are setting up a 25 player game. How would you make it balanced? Including Town, Scum, Masons.
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Post by Mister Blockey on Feb 8, 2009 3:02:41 GMT -5
the more complicated you get the harder it is, however a good starting point is something called Jsexton points.
which a guy called Jsexton came up with
and then NAF shared with me
and now I'm pasting his summary
Cop: 4 Doc: 3 Vig: 2.5 Compulsory Vig: 1.5 (some say less. Heck, some say it's worse than vanilla town) Roleblocker: 2 Back-Up Cop: 2.5 Back-Up Doc: 2 Watcher: 2 Tracker: 2 1 Shot Vig: 2 self-confirming townie: 2 2 man masonry: 2 points each 3 man masonry: 2.5 points each 4 man masonry: 3 points each Vanilla Townie: 1
You can have roles that are worth less than a townie nothing or even negative, such as: Miller: .5 (hey, at least he can vote!) Self-ending townie (dies automatically given a certain threshold): 0 Voteless Townie: -1 (because he still counts toward the lynch number)
Scum
Basic Mafia: 4.5 Godfather: 7 Investigator: 6 Toughguy (bonus nightkill): 7 Daykiller (bonus daykill): 7.5 Roleblocker: 6.5 Redirector: 7
Serial Killer: I actually consider the SK a vanilla mafioso for purposes of game balance, with added points for abilities like being untargetable, investigating as innocents, etc.
Day start generally favors the town: +1 to town Cop Head Start (Night start with use of all abilities but no Kills allowed: +2 to town Normal Night start: 0
I like funky games, so those points generally don't work with what I do, however they do give a decent base. Just don't get too wrapped up in them.
I also suggest you do share these ideas with at least one other person and have them help you balance the game.
Not me though. I'm officially at my max modding capacity.
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Post by Mister Blockey on Feb 8, 2009 3:04:20 GMT -5
To clarify just in case, you want town points to equal scum points.
My issue with this is that it starts to fall apart when you want to thoroughly balance for more than standard town v scum.
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Post by Paulwhoisaghost on Feb 8, 2009 3:09:50 GMT -5
Ok... What about some of the quirky roles, like Jack of all trades? they have 4 or 5 one time powers. And if you give a character multiple power roles do you just add the points
i.e. A Scum who is a godfather/investigator would be worth 13?
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Post by Paulwhoisaghost on Feb 8, 2009 3:29:20 GMT -5
ok... I guess I should have an experienced mod take a look at it.
Anyone out there that isnt interested in playing a Lost based game wanna look at it and tell me what they think?
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Trepa Mayfield
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Post by Trepa Mayfield on Feb 8, 2009 10:40:09 GMT -5
I'll do it.
Just PM me the info...
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