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Post by Idle Thoughts on Jul 20, 2007 20:24:55 GMT -5
There will be one other role aside from the Therapist/Doc/Geniuses/Crazy Townie
Please vote on which you'd like most or think would be best. Please everyone vote (even if you just signed up for the game). This poll will run until when the game starts, on or about July 24th.
Here are the choices:
Town Idiot - Is a Normie and works, technically, for the Normie side. They will vote trying to actively make the Normies win. However the TI wants you to kill them. It is their purpose to get killed in the game. If they succeed, they get to choose what team they're on, AND any status they have for the next game (well, the next game that I host, that is). They may also choose to not have any status.
Tracker - Is a status for the Psychopaths. It's like Therapist, only allows one Psycho, each Day, to PM the Host with a Normie to "Investigate" to see if they have a status.
Cupid/Lovers - The Cupid is a Normie. The only thing the Cupid does is, at the start of the game, chooses two (any two that they want) players to be "Lovers". This will be UNKNOWN to all players, including the Lovers themselves. The only two who will ever know who the Lovers are are the Cupid, the Lovers themselves, and the Host. The Lovers may be two people on the same team, or on opposing teams. Thing is, though, when one Lover is killed someway, the other one automatically Commits Suicide and also comes out of the game. The Lovers MAY and CAN be two people that already have Power Roles. The Lovers, although knowing who each other are, will NOT know what team the other is on or what other roles they may have.
If the Lovers wind up being the last two people in the game, they win as their own team, illregardless if they are on opposite teams.
Psychic - is, like the word it closely resembles, a pro-Psycho role. The Psychic can use their minds to reflect Execution back onto the voters. Each Night they'll PM me with the name of ANY player and, the next Day, if that player is, at the end of Day, the one with the most votes OR the one with the needed amount of votes, then the person is saved and the Execution is bounced back onto the FIRST PERSON WHO VOTED FOR THAT PLAYER AND HELD THEIR VOTE that Day round.
Serial Killer - Serial Killer, if added, will not be a Psycho OR a Normie, but rather their own one person team. The Serial Killer does not care who it kills. It just wants everyone dead. The Serial Killer does and will NOT know who is who, but again, it doesn't matter since the SK will be trying to kill everyone and be the last person standing in the game. BOTH the Psychopaths and the Normies will want to try the SK as soon as possible....to remove them from the game. The SK will PM me, like the Psychos, one player a Night to Murder. The only way to find the SK is to have them Murdered or Executed...HOWEVER, the SK status would be told to the Therapist if the Therapist ever inquires. If this happens, the Therapist would then have the choice to kill the SK or "rehabilitate" them and they'd turn into a Normie.
Mad Bomber - The Mad Bomber would be like the Serial Killer, if added. They wouldn't be a Normie or a Psycho and would just want to kill everyone off. Only in this case, every Night, they'd PM me the name of someone to put a secret bomb on. Neither Psychopath nor Normie would ever know if they had a bomb on them. IF it's ever the case where EVERY current living player has a bomb on them, then they all automatically are blown up and the Mad Bomber is the sole winner of the game
Here's my opinion: I like the Mad Bomber and the Cupid/Lovers, myself. But I'll put in the one that is most voted. It WILL be one of these six, so make your vote count because the one with the most will be going in.
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Post by storyteller0910 on Jul 21, 2007 7:36:36 GMT -5
I am curious - does not the Psychic, in essence, break the game? He/she could simply protect him-herself during every Day. Even if (s)he's identified by whatever method, it won't matter - the town won't be able to lynch him or her and won't be able to night kill him or her in the absence of a pro-town night kill role. So the Psychic - and by extension the psychopaths - would be invincible.
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Post by NAF1138 on Jul 21, 2007 10:59:33 GMT -5
I am curious - does not the Psychic, in essence, break the game? He/she could simply protect him-herself during every Day. Even if (s)he's identified by whatever method, it won't matter - the town won't be able to lynch him or her and won't be able to night kill him or her in the absence of a pro-town night kill role. So the Psychic - and by extension the psychopaths - would be invincible. Add in a bit that they can't protect themselves and things are fixed right back up. I voted for the Mad Bomber, but I like the Cupid/lovers roles too.
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Post by Idle Thoughts on Jul 21, 2007 12:44:33 GMT -5
I am curious - does not the Psychic, in essence, break the game? He/she could simply protect him-herself during every Day. Even if (s)he's identified by whatever method, it won't matter - the town won't be able to lynch him or her and won't be able to night kill him or her in the absence of a pro-town night kill role. So the Psychic - and by extension the psychopaths - would be invincible. Never thought of that. Could make it so he/she can never put it on themselves...and never the same person twice in a row...
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Post by Drain Bead on Jul 22, 2007 13:06:58 GMT -5
I think the SK fits in best with the theme of the game. Plus, I dig the idea of kill or rehabilitate--if the Therapist finds the SK when the town is down a bit, it would basically buy the town an extra day. And I dig multiple night kills. ;-D
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Post by Idle Thoughts on Jul 22, 2007 13:32:07 GMT -5
Yeah, they're all well and good....just as long as we have at least more than twenty players so the game doesn't end in two days. Right now we have ten. Even WITHOUT an SK role, a game with only ten would be a very short and probably sucky game. I've hosted games before with only TWELVE people in them and they were just BARELY good games. I would hope, at the very LEAST, for fourteen players. That would mean I'd need four more. But there's still two days left to sign up. I'll remain hopeful for closer to twenty or twenty five. ;D
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Post by NAF1138 on Jul 22, 2007 13:46:31 GMT -5
Yeah, they're all well and good....just as long as we have at least more than twenty players so the game doesn't end in two days. Right now we have ten. Even WITHOUT an SK role, a game with only ten would be a very short and probably sucky game. I've hosted games before with only TWELVE people in them and they were just BARELY good games. I would hope, at the very LEAST, for fourteen players. That would mean I'd need four more. But there's still two days left to sign up. I'll remain hopeful for closer to twenty or twenty five. ;D You could try making it so the day doesn't end until there is a majority vote on one person. The game could be really good then and a single day could theoretically last for months.
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Post by storyteller0910 on Jul 22, 2007 19:10:22 GMT -5
Yeah, they're all well and good....just as long as we have at least more than twenty players so the game doesn't end in two days. Right now we have ten. Even WITHOUT an SK role, a game with only ten would be a very short and probably sucky game. I've hosted games before with only TWELVE people in them and they were just BARELY good games. I would hope, at the very LEAST, for fourteen players. That would mean I'd need four more. But there's still two days left to sign up. I'll remain hopeful for closer to twenty or twenty five. ;D You could try making it so the day doesn't end until there is a majority vote on one person. The game could be really good then and a single day could theoretically last for months. I wouldn't mind playing a small game like this. The stakes would be extremely high from the outset, because the good guys wouldn't have as much margin for error, but the scum would have to play more aggressively since every scum death would really matter.
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Post by Idle Thoughts on Jul 22, 2007 19:26:28 GMT -5
It sounds compelling but then again, I'm afraid people might grow bored with a Day that could possibly last for, say, two or three weeks....
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Post by RoOsh on Jul 22, 2007 19:34:44 GMT -5
I voted for the Lovers/Cupid, because I was torn between it and the Town Idiot (Lovers won, because just in case if I was the TownIdiot and the game was held on the straightDope, I couldn't play, so I figured might as well go with the Lovers instead, and have a chance at getting that role).
I'm neutral to the SK. I liked how he was played in the M2 game, and i think he would be a great role if there were 20-30 people playing. However so far the tally is at me being the (Un)Lucky #13, so i held off on that vote.
AndI really loathe the MadBomber idea because it just puts a ticking clock on the game, where the townspeople have only as many days as there are people alive to win, and as long as the MB just goes around planting all the nonsuspicious people, the rest end up lynched or mafia killed, and the game feels like it would be over oh so quickly (Especially with only 13 people in the game so far).
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Post by Idle Thoughts on Jul 23, 2007 0:52:48 GMT -5
Huh. Looks like Mad Bomber has a slight lead. I guess I'll close the poll when I close sign ups, around mid-day on June 24th.
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Post by storyteller0910 on Jul 23, 2007 7:57:40 GMT -5
I voted for the Lovers/Cupid, because I was torn between it and the Town Idiot (Lovers won, because just in case if I was the TownIdiot and the game was held on the straightDope, I couldn't play, so I figured might as well go with the Lovers instead, and have a chance at getting that role). I'm neutral to the SK. I liked how he was played in the M2 game, and i think he would be a great role if there were 20-30 people playing. However so far the tally is at me being the (Un)Lucky #13, so i held off on that vote. AndI really loathe the MadBomber idea because it just puts a ticking clock on the game, where the townspeople have only as many days as there are people alive to win, and as long as the MB just goes around planting all the nonsuspicious people, the rest end up lynched or mafia killed, and the game feels like it would be over oh so quickly (Especially with only 13 people in the game so far). I actually agree with this last bit. In a larger game, I think the Mad Bomber would be a really interesting idea, because it would introduce a time element. But with a small roster like the one we have, the time element might be too intrusive. Plus, the role would have no tells, and wouldn't affect the actual game play in any way (unlike the SK, which can have an impact based on who he or she kills).
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Post by Blaster Master on Jul 23, 2007 8:25:00 GMT -5
Huh. Looks like Mad Bomber has a slight lead. I guess I'll close the poll when I close sign ups, around mid-day on June 24th. Maybe you mean July 24?
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Blaster Master
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Post by Blaster Master on Jul 23, 2007 8:26:17 GMT -5
I voted for the Lovers/Cupid, because I was torn between it and the Town Idiot (Lovers won, because just in case if I was the TownIdiot and the game was held on the straightDope, I couldn't play, so I figured might as well go with the Lovers instead, and have a chance at getting that role). I'm neutral to the SK. I liked how he was played in the M2 game, and i think he would be a great role if there were 20-30 people playing. However so far the tally is at me being the (Un)Lucky #13, so i held off on that vote. AndI really loathe the MadBomber idea because it just puts a ticking clock on the game, where the townspeople have only as many days as there are people alive to win, and as long as the MB just goes around planting all the nonsuspicious people, the rest end up lynched or mafia killed, and the game feels like it would be over oh so quickly (Especially with only 13 people in the game so far). I actually agree with this last bit. In a larger game, I think the Mad Bomber would be a really interesting idea, because it would introduce a time element. But with a small roster like the one we have, the time element might be too intrusive. Plus, the role would have no tells, and wouldn't affect the actual game play in any way (unlike the SK, which can have an impact based on who he or she kills). I agree. Mad Bomber would be interesting for a large game, but I'm most interested in some new roles and I REALLY like the lovers one... in fact, I gave it some serious consideration for my game... ;D
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Post by storyteller0910 on Jul 23, 2007 8:35:19 GMT -5
Question re: The Lovers - do they know one another's identities? The role description seems to be murky on this point. Do they even know that they are the Lovers once they become the Lovers?
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Post by Mad The Swine on Jul 23, 2007 8:53:34 GMT -5
Question re: The Lovers - do they know one another's identities? The role description seems to be murky on this point. Do they even know that they are the Lovers once they become the Lovers? I am leaning towards the lovers also,but am unclear also...do they know each other? I wanna be Kat's lover so she stops voting for me. Really hope if Auto plays I aint his lover. Instead of bedroom eyes, he might give me kitchen eyes.
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Post by Idle Thoughts on Jul 23, 2007 12:31:58 GMT -5
Question re: The Lovers - do they know one another's identities? The role description seems to be murky on this point. Do they even know that they are the Lovers once they become the Lovers? I've seen it played both ways. Both with them NOT knowing they are the Lovers at all (and therefore not knowing each other is the other) and only the Cupid and Host knowing......or them knowing they are the Lovers AND who the other one is....but not knowing what team each other is on or any other power roles they may have. Me, I was going to have it be the latter way. The Lovers, whoever the Cupid picks them to be, will KNOW they are the Lovers and know who each other are...but they will NOT know what team the other is on or what other roles they will have.
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Post by Idle Thoughts on Jul 23, 2007 12:34:40 GMT -5
The fun part is...the Lovers COULD be on different teams. One town, one scum. Then it's really interesting.
And again, if the Lovers OR the Lovers and Cupid are the only ones left in the game at the end, they win as their own team, regardless of what team they were on.
By the way, Cupid is a town role. Not a Psychopath/scum one, although one or both Lovers could be scum.
Cupid will NOT know the teams of the Lovers either or any other power roles they may have. The Lovers will NOT know who Cupid is.
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Post by Idle Thoughts on Jul 23, 2007 12:36:05 GMT -5
Oh, and lastly..Cupid role/power is ONLY to pick the two Lovers...after that, he/she is just a normal town. S/he won't have any more powers in the game (other than the power of info--knowing who the two Lovers are, although not what team they are on).
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Post by cowgirl on Jul 23, 2007 18:10:48 GMT -5
I'm trying to vote and it's not working. I made my selection and I click "Submit Vote" and nothing happens.
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Post by JSexton on Jul 23, 2007 18:45:28 GMT -5
I'm trying to vote and it's not working. I made my selection and I click "Submit Vote" and nothing happens. Me too. Add a vote for Serial Killer, please; I think a game this large needs one in order to keep moving. Bloodbaths are a GOOD thing.
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Post by Gir! on Jul 23, 2007 18:46:14 GMT -5
I wanna be Kat's lover so she stops voting for me. Hey, I didn't vote for you at all in Mafia V! And look what happened! I got lynched! ;D
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Post by cowgirl on Jul 23, 2007 18:49:41 GMT -5
I'm trying to vote and it's not working. I made my selection and I click "Submit Vote" and nothing happens. It worked this time! but now everyone knows how I voted
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Post by JSexton on Jul 23, 2007 18:55:10 GMT -5
ok, it worked in IE.
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Post by RoOsh on Jul 23, 2007 18:56:53 GMT -5
Ugh. a Three Way tie! Maybe all 3 could become a part of the game then.... Or we just need more recruits to come in and vote!
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Post by cowgirl on Jul 23, 2007 19:10:03 GMT -5
Or we could change our votes ... I'm not necessarily wedded to mine, especially in rereading the discussion.
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Post by Hal Briston on Jul 23, 2007 20:12:22 GMT -5
Same here...I'd be just as happy with any of those three roles in the game.
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Post by Idle Thoughts on Jul 23, 2007 20:27:55 GMT -5
I even voted myself. For Mad Bomber..although I wouldn't mind Lovers/Cupid in either. SK is all right, but I feel that it would make the game go really fast with how many people we have and we've already had a game with it inserted (mafia 2).
However if it's the one that gets the most, I'll put it in, just tell me what you want to change your vote to if you've already voted and what you previously voted.
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Post by storyteller0910 on Jul 24, 2007 11:58:47 GMT -5
After consideration, and if it's not too late, I'd like to change my vote. My previous vote was for the SK, but reading the comments have convinced me that it would be a bad idea to have a night kill role with such a small starting cast.
My new vote is for Cupid / Lovers.
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Post by Idle Thoughts on Jul 24, 2007 12:57:24 GMT -5
Done.
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