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Post by Mister Blockey on Mar 3, 2009 23:58:14 GMT -5
No editing. No quoting role pms. No quoting other pms.
Votes are in Bold Blue Unvotes are in Bold Red
I'm a stickler on this.
Questions to me are in Bold Green
I'm less picky with this.
Nights are fluff only. I understand some people take issue with this. I don't care. The ability to strategize at Night is reserved to those who can access secret boards.
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Post by Mister Blockey on Mar 3, 2009 23:59:01 GMT -5
Below the open set up posted yet again.
READ ME seriously, it's open, read the open roles.
Okay this is a mostly open setup, mostly no card flip game. Full explanation to follow.
The time has come to choose a new ruler for the Kingdom of Three. The civilized battle will begin anew. Something is different this time though. There are too many people here. Someone is cheating. (well everyone is, shhhhh)
The base of this game is the standard three clan game.
There are the Swordsmen, the Stone Clan, and the Scholars.
Swordsmen can night kill Scholars, Stone can night kill Swordsmen, and Scholars can night kill Stone.
Each clan brings four members to the civilized battle.
The Prime Candidate: The prime candidate has the capacity to night kill. In addition the Prime Candidate has an ability which can be used only once.
The Stone clan PC may stop all night kills. The Scholar PC may stop one lynch. The Swordsmen have a night action which makes a player immune to lynch the following day, and death the night after.
The Secondary Candidates: The secondary candidates can night kill. Each team has two.
The Spy: The spy can investigate a player and find out their alignment. The spy can not night kill.
The four people from each group know who each other are, and can talk on their own hidden message boards. That is the base of the three clan mini. However people are cheating this time.
Each clan has contracted two helpers, but the team doesn't know who they are and the helpers don't know who the team is.
There's the Guardian: The Guardian is a standard Doctor, but can not self protect. There is one aligned with each clan, but all they know is their own alignment. They are informed after protecting someone, whether that person was of the opposing two alignments.
There's also the Novice: Every night the Novice may target a player. The targeted player will receive a pm with the Novice's alignment. If the Novice targets his own clan he will join their message board and gain the role of whichever member dies first. If a member has already died, the Novice will gain that role.
There are two extra people. They were not invited. Their roles will not be revealed except on cardflip.
With the exception of those two roles, there will be no card flips.
Most mafia games are Card Flip games. When someone dies a degree of information about their role is revealed. Only the two hidden roles will have information about their roles revealed on death. Every other player will reveal no information upon their death.
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Post by Paulwhoisaghost on Mar 4, 2009 3:51:19 GMT -5
Nights are fluff only. I understand some people take issue with this. I don't care. The ability to strategize at Night is reserved to those who can access secret boards. I literally laughed out loud at this. So according to your explanation of game set up, at least 12 players will have access to secret boards. I dont think anyone will grumble about the lack of night strategy. When will you be sending out role PMs?
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Post by Mister Blockey on Mar 20, 2009 16:36:15 GMT -5
Tie votes result in a no lynch.
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