Post by timmy on Sept 19, 2010 23:16:14 GMT -5
Could have been a townie, with the intent of blocking your compulsive kill, as well as the scum kill and any other potential shenanigans performed by them or other anti-town parties.
Could also have been scum, with the intent of keeping us in a pseudo-Day-1 state, or, as mentioned already, in case one of them had gained a bit of heat, and they were worried a vig or cop would target them. But it's hard to believe scum would forfeit their kill and any actions on Night 1 (though it's possible that the mass roleblock only affected non-scum actions, and any non-killing actions they had still went through, but that also doesn't seem very likely. Seems rather potentially powerful). But it may be worth looking into who earned what amount of suspicion Yesterday, in case the roleblock was a scum defensive tactic. Without looking back yet, I don't feel like anyone got enough heat Yesterday to warrant a mass-roleblock. Maybe Iskaral, idunno. If it is the case, I would assume that the scum in question is worth a lot to the scum team, because I'd expect this mass-roleblock to be a one-shot or otherwise limited use.
Or it could have been a 3rd party/PFK, with the intent of god knows what.
I'm leaning towards town, unless someone can suggest a better reason for scum to pull this kind of stunt right now.
Some good points you raised there.
As I recall--- and keep in mind I can't remember specifics--- Blockey's previous game had roles with unique designs, not like a regular Mafia game. I would not be surprised to learn that a 3rd party role might have a power that allows them to stop time, or roll back the clock.
I don't think this would be a good role for either Town or Scum to have, since it would cancel Night actions. Unless it is a compulsory role that a Scum or Town had to use, once, and they chose to use it on the first Night. Rather use it and get it over than waiting and having to use it when their side really needed a Night action.