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Day One
Nov 17, 2007 9:59:36 GMT -5
Post by Drain Bead on Nov 17, 2007 9:59:36 GMT -5
Just so you guys know, today is OSU-Michigan, which means I most likely won't be checking in until late tonight or tomorrow.
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Day One
Nov 17, 2007 10:53:15 GMT -5
Post by CatInASuit on Nov 17, 2007 10:53:15 GMT -5
Well, looking through the game so far as it is happening over the weekend, it will be slower than usual.
There are still a couple of players yet to post and I would hope that would have changed by the end of Monday at least.
Pleonast, I disagree with your thoughts that the Guv'nor role is inherently anti-town. I am of the opinion that the role will only be anti-town if we let it be anti-town.
Your plan basically involves moving all the lynch deadlines forward and using the Guv'nor as the hotseat. This doesn't change the game in any way apart from moving the deadlines.
I will also point out that I have yet to encounter the situations in which the Guv'nor will be required to act. I think you will find that the town will prefer to ensure its own lynching instead of relying on the Guv'nor to make the decision. Yes, there were a couple of tied votes in M3, but there was a random lynch of the highest pollers at that point.
So I will ask you again Pleonast, in what likely situation will the Guv'nor be called upon to act?
Finally, I have yet to see anyone else ping my scumdar, so
vote zeriel
based on what I believe to be the anti-town slip I find earlier.
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Day One
Nov 17, 2007 11:44:18 GMT -5
Post by zuma on Nov 17, 2007 11:44:18 GMT -5
vote: zerial[/b]
as well. It is a completely ridiculous day 1 vote, with almost zero to go on, and anyopne who claims to have a good reason to vote for someone day 1 is a liar. I may switch to the Pleonast attackers.
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Day One
Nov 17, 2007 11:47:12 GMT -5
Post by Boozahol Squid, P.I. on Nov 17, 2007 11:47:12 GMT -5
[/b] as well. It is a completely ridiculous day 1 vote, with almost zero to go on, and anyopne who claims to have a good reason to vote for someone day 1 is a liar. I may switch to the Pleonast attackers. [/quote] Any particular reason you have such a big crush on Pleonast?
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Day One
Nov 17, 2007 12:06:15 GMT -5
Post by Pleonast on Nov 17, 2007 12:06:15 GMT -5
It became a global issue when you state that my disagreeing with your idea hurts everyone. Because i don't see it as that. I see it as, you had a bad idea. I disliked idea. You say my dissent is Anti-Town. Go back and read what I actually said. I attacked Cookies and then you for attacking me, not for attacking my idea. Anyone who attacked my idea, I replied in kind--by responding to their ideas, not attacking the presenter. Well, I was asking more of could you clarify your positions on the matter through the Day. because it seemed your opinions changed, and rather than guess where it changed, I wanted to ask YOU to clarify. Because to me it seemed like you were Anti-Gov. Then you were Anti-Gov w/ an addendum. Then you were stating, you were anti- People who want to be Gov (the Cat issue), then it seemed like you were Pro-Being a Gov. even though you stated you wouldn't vote anyone who was Pro-Being a Gov. Then you were unsure on the Gov. issue. Then you came out with Campaign promises, which made me think you were Pro-Gov. And so to me, that looked like inconsistent action and switching around, and so I wanted you to clarify better, like give an account on what you were thinking. Again, you seem to be reading more into what I said and did than I what I actually said. I'm anti-Governor. I think the mechanic hurts the Colony more than it helps it. I don't want to be Governor. I can't see why any Colonist would want to. That doesn't mean I don't have a plan of action if I was forced into the role. I stated that. Your plan basically involves moving all the lynch deadlines forward and using the Guv'nor as the hotseat. This doesn't change the game in any way apart from moving the deadlines. Exactly why I advocated the elect-before-electrocute plan! It simply moves things forward, while giving us an extra 24 hours per Day. I will also point out that I have yet to encounter the situations in which the Guv'nor will be required to act. I think you will find that the town will prefer to ensure its own lynching instead of relying on the Guv'nor to make the decision. Yes, there were a couple of tied votes in M3, but there was a random lynch of the highest pollers at that point. Well, the biggest disadvantage of the Governor is that the Replicants will need to kill one fewer Colonist to win, if they hold the office. For example, if at some point there's 3 Colonists and 3 Replicants, if one of the Replicants is Governor: the game is over, they won. If not, we'd be in a lynch or lose situation, but would still have a chance. Not staying executions, or not electrocuting someone, or making an informed tie-break, are all anti-Colonist actions a Replicant Governor could make. They aren't horrible, but still, why give them the chance? By electing Governor each player we intend to electrocute, we complete short-circuit Replicant's using the office. So, to me, the costs of the plan look to be smaller than the gains we get from it. Anyway, Buckeyes are on, got to watch the game. Go Bucks! On preview: argh! I got Karma! The cosmic balance has been disturbed!
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Day One
Nov 17, 2007 12:23:16 GMT -5
Post by zuma on Nov 17, 2007 12:23:16 GMT -5
Any particular reason you have such a big crush on Pleonast? He's so hot. Pleonast, will you be my internet boyfriend?
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Day One
Nov 17, 2007 12:30:01 GMT -5
Post by CatInASuit on Nov 17, 2007 12:30:01 GMT -5
Well, the biggest disadvantage of the Governor is that the Replicants will need to kill one fewer Colonist to win, if they hold the office. For example, if at some point there's 3 Colonists and 3 Replicants, if one of the Replicants is Governor: the game is over, they won. If not, we'd be in a lynch or lose situation, but would still have a chance. Ok, I see your point that when we get to the end, we really need to consider the role of the Guv'nor as being important. But that is as far as it goes. Don't forget that in most games if there were 3 Colonists and 3 Replicants left, the Colony would have lost. In this situation, the Colony has a chance if the Guv'nor is a Colonist. I would say that this would make it a very strong pro-town role as it gives us an extra chance. In fact, we really really want to make sure that the Guv'nor is a Colonist to allow for this situation and to not lynch them at all. Your Thoughts?
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Day One
Nov 17, 2007 12:53:10 GMT -5
Post by ComeToTheDarkSideWeHaveCookies on Nov 17, 2007 12:53:10 GMT -5
Does anyone have any idea why Santo is currently the Gov? Functionally, he is there because enough people voted for him, but why did each individual vote for him? My problem with Pleo and NAF's (and to a lesser degree atarus') plans is that I don't think they are followable. I don't think that any consensus is possible regarding what qualities should be selected for in a Gov, and no consensus is possible regarding how any given Gov is going to be perceived by anyone else.
Any "plan" that does not directly acknowledge the inherant lack of insight with respect to the motives of the Gov or the motives of the people who put that Gove in office, is a bad plan.
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Day One
Nov 17, 2007 13:03:54 GMT -5
Post by zuma on Nov 17, 2007 13:03:54 GMT -5
Does anyone have any idea why Santo is currently the Gov? Don't blame me, I didn't vote, Cookies.
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Day One
Nov 17, 2007 13:08:36 GMT -5
Post by Boozahol Squid, P.I. on Nov 17, 2007 13:08:36 GMT -5
Ok, I see your point that when we get to the end, we really need to consider the role of the Guv'nor as being important. But that is as far as it goes. Don't forget that in most games if there were 3 Colonists and 3 Replicants left, the Colony would have lost. In this situation, the Colony has a chance if the Guv'nor is a Colonist. I would say that this would make it a very strong pro-town role as it gives us an extra chance. In fact, we really really want to make sure that the Guv'nor is a Colonist to allow for this situation and to not lynch them at all. Your Thoughts? When we get down to 3 Colonists and 3 Replicants, the governor will essentially be mod-confirmed as a Colonist, as the game would be over otherwise. How we'll know how many Replicants are left is another matter... Placing a confirmed pro-town role in the position of Governor is definitely wise, especially in the later stages of the game. A doctor able to self protect who was outed would be invaluable in that position, as the benefits at the end of the game of keeping the Governor's seat out of the hands of the Replicants would be more valuable than him trying to outguess their night-kill.
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Day One
Nov 17, 2007 13:09:58 GMT -5
Post by Boozahol Squid, P.I. on Nov 17, 2007 13:09:58 GMT -5
Does anyone have any idea why Santo is currently the Gov? He's Governor because the Law of Averages says there's almost no chance for him to be scum this game! d&r
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Death By Irony
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Day One
Nov 17, 2007 13:18:00 GMT -5
Post by Death By Irony on Nov 17, 2007 13:18:00 GMT -5
Does anyone have any idea why Santo is currently the Gov? Well, for my part, it'd be easier to hold him accountable for his actions, since he can't stay his own execution.
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Day One
Nov 17, 2007 13:19:24 GMT -5
Post by episodeofblonde on Nov 17, 2007 13:19:24 GMT -5
As I said at the time, I personally voted for Santo because he and I seemed to be expressing the similar ideas on how to make the Guv role pro-Town.
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Day One
Nov 17, 2007 13:21:07 GMT -5
Post by episodeofblonde on Nov 17, 2007 13:21:07 GMT -5
NETA: 'the similar ideas' should just be 'similar ideas'. Preview!
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Day One
Nov 17, 2007 13:44:17 GMT -5
Post by Pleonast on Nov 17, 2007 13:44:17 GMT -5
Any "plan" that does not directly acknowledge the inherant lack of insight with respect to the motives of the Gov or the motives of the people who put that Gove in office, is a bad plan. Well, may I interest you in my elect-before-electrocute plan? Under it, the motivations for electing someone are exactly the same as for electrocuting someone. Placing a confirmed pro-town role in the position of Governor is definitely wise, especially in the later stages of the game. A doctor able to self protect who was outed would be invaluable in that position, as the benefits at the end of the game of keeping the Governor's seat out of the hands of the Replicants would be more valuable than him trying to outguess their night-kill. I agree. If we can get a confirmed Colonist in the Governor's office, then all our worries about the role can be postponed. A self-protecting Colonist is even better.
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Day One
Nov 17, 2007 13:50:05 GMT -5
Post by ComeToTheDarkSideWeHaveCookies on Nov 17, 2007 13:50:05 GMT -5
Any "plan" that does not directly acknowledge the inherant lack of insight with respect to the motives of the Gov or the motives of the people who put that Gove in office, is a bad plan. Well, may I interest you in my elect-before-electrocute plan? Under it, the motivations for electing someone are exactly the same as for electrocuting someone. Placing a confirmed pro-town role in the position of Governor is definitely wise, especially in the later stages of the game. A doctor able to self protect who was outed would be invaluable in that position, as the benefits at the end of the game of keeping the Governor's seat out of the hands of the Replicants would be more valuable than him trying to outguess their night-kill. I agree. If we can get a confirmed Colonist in the Governor's office, then all our worries about the role can be postponed. A self-protecting Colonist is even better. My point is that even though people will say they are voting with lynching motivation, that is no guarantee that they aren't lying through their teeth. Since there is no way to avoid such WIFOM in any way, pretending that we are avoiding it is not a good idea.
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Day One
Nov 17, 2007 13:55:26 GMT -5
Post by Pleonast on Nov 17, 2007 13:55:26 GMT -5
My point is that even though people will say they are voting with lynching motivation, that is no guarantee that they aren't lying through their teeth. Since there is no way to avoid such WIFOM in any way, pretending that we are avoiding it is not a good idea. Still not a problem, because (if the Colony is following the elect-before-electrocute plan) anyone who votes different for the chair than they did for the Governor will be raising a big scum flag. The elect-before-electrocute plan does in fact remove the WIFOM problem of the Governor, because the Governor never has a chance to do anything.
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Day One
Nov 17, 2007 14:03:19 GMT -5
Post by ComeToTheDarkSideWeHaveCookies on Nov 17, 2007 14:03:19 GMT -5
But they can do something. They can talk while they're in office. I have no doubt that there are silvertongues among us who would be capable of talking themselves out of the noose, even talking themselves out of the noose and on to lead suspicions elsewhere. That's fine and dandy if the silvertongue is a Colonist, but sucks if they aren't.
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Day One
Nov 17, 2007 14:40:26 GMT -5
Post by Pollux Oil on Nov 17, 2007 14:40:26 GMT -5
In my opinion, people who are FOSing NAF and Pleonast are falling into a Bad Idea Trap. I don't believe either are scum, nor did they post their ideas thinking "This is anti-Town and if I can fool them they'll be stupid for a Day or two! Until they catch on and lynch me! Whee!" It's kind of like Roosh's Bad Idea on Day 1 of Firefly.
Because of this, I'm going to have my eye on people who try to push a NAF and/or Pleonast lynch too hard this early. Their "Bad Ideas" makes them an easy target to get lynched, and considering their posts have distinct volume and they generate discussion, the scum might take this opportunity to try and get rid of one of the more talkative townies.
Problem is, there's not much else to go on at this moment. I'm always inclined to think very hard about 'slips' like zeriel's and whether or not they're lynchable offenses. Maybe I don't have an eye for these things yet, but it took me about three reads and re-reads to figure out why his post was considered any sort of slip.
As for me, I stated why I voted Rugger into office when I voted for him: I'm right at this very moment WIFOMing myself about whether he truly could be scum for the 7th (I think?) time in a row. I'm also eventually going to be WIFOMing him if he stays in office for too long and isn't killed, so there won't be any added WIFOM for me for the Governor.
Personally, I'm not too concerned with the Governor position at the moment. It will come into play later, but for toDay the Governor probably won't do anything special. It's doubtful that everyone will band together for a true majority Day 1, so unless there's a tie I highly doubt the Governor will actually do anything special toDay.
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Day One
Nov 17, 2007 14:57:24 GMT -5
Post by ComeToTheDarkSideWeHaveCookies on Nov 17, 2007 14:57:24 GMT -5
In my opinion, people who are FOSing NAF and Pleonast are falling into a Bad Idea Trap. I don't believe either are scum, nor did they post their ideas thinking "This is anti-Town and if I can fool them they'll be stupid for a Day or two! Until they catch on and lynch me! Whee!" It's kind of like Roosh's Bad Idea on Day 1 of Firefly. Because of this, I'm going to have my eye on people who try to push a NAF and/or Pleonast lynch too hard this early. Their "Bad Ideas" makes them an easy target to get lynched, and considering their posts have distinct volume and they generate discussion, the scum might take this opportunity to try and get rid of one of the more talkative townies. Problem is, there's not much else to go on at this moment. I'm always inclined to think very hard about 'slips' like zeriel's and whether or not they're lynchable offenses. Maybe I don't have an eye for these things yet, but it took me about three reads and re-reads to figure out why his post was considered any sort of slip. As for me, I stated why I voted Rugger into office when I voted for him: I'm right at this very moment WIFOMing myself about whether he truly could be scum for the 7th (I think?) time in a row. I'm also eventually going to be WIFOMing him if he stays in office for too long and isn't killed, so there won't be any added WIFOM for me for the Governor. Personally, I'm not too concerned with the Governor position at the moment. It will come into play later, but for toDay the Governor probably won't do anything special. It's doubtful that everyone will band together for a true majority Day 1, so unless there's a tie I highly doubt the Governor will actually do anything special toDay. We're in the middle of Day 1, and you're already convinced that NAF and Pleo aren't scum? Interesting...
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Parzival
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Day One
Nov 17, 2007 15:04:28 GMT -5
Post by Parzival on Nov 17, 2007 15:04:28 GMT -5
Although I originally said I didn't think we should be discussing the Governor much, I take that back. I realized even before drainbead commented on it that it's an excellent way to get the Day going and avoid some of the usual Day 1 undirected discussion. The thing I didn't want was a load of discussion in a 24-hour period leading to mass confusion, which is why I was silent once I voted.
Pleonast, you asked about my random vote. I did at least partly explain why I was doing it - I thought it the best way to pick a vanilla townie. Since saying "I think so-and-so is town" is bad form/scum tell, I was using a random vote as the best way to find one by chance without explicitly giving my opinion on them. If we have to elect a Governor in the future, I'll still be looking to pick a vanilla townie (or if we get a 'confirmed' role like a Mason). I probably won't use random voting again, at least not from the whole roster.
As to why I wanted to pick a vanilla townie for Governor, I think a plain townie with a target on their back is a pretty ideal position to be in at the start of the game. The scum have to use a kill on them if they want them out. For this reason I'm suspicious of bothPleonast and Diomedes, for suggesting that Colonists wouldn't want to be Governor.
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Day One
Nov 17, 2007 15:06:37 GMT -5
Post by Pollux Oil on Nov 17, 2007 15:06:37 GMT -5
We're in the middle of Day 1, and you're already convinced that NAF and Pleo aren't scum? Interesting... Not 100% convinced, but I believe that the scum know that Day 1, everybody is looking for any reason to lynch somebody for a reason. I don't think scum would come out of the gate swinging like both NAF and Pleonast did. Yes, I'm aware of the WIFOM that can be applied to the situation. I hate wine. However, I am less "convinced" of Pleonast's towniness since he started touting his anti-Governor stance before he even knew his alignment in the game. He could just be following it up since it would look even more suspicious if he suddenly just stopped talking about it when the game started.
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Santo Rugger
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Day One
Nov 17, 2007 15:13:01 GMT -5
Post by Santo Rugger on Nov 17, 2007 15:13:01 GMT -5
<snip> *This was just to remind me to share how I feel about Gov. Rugger in office. If i was around during the day, I would have probably complained... As his policy is PRETTY much the same one as last Game's policy (which he did as a Godfather) " I will always hammer/ execute." It made me do an internal Sigh, and think of the song "Won't Get Fooled Again" by The Who.... But it's a new idea the Gov'nor one, and so we'll wait and see what our Fearless Leader ends up doing.... But that's my opinion on the matter, and that's just that.<snip> Whoah, when did I say that?! IIRC correctly, I never campaigned for or against my being Guv, much less mention what I would do if the position were mine.
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RoOsh
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Day One
Nov 17, 2007 16:28:38 GMT -5
Post by RoOsh on Nov 17, 2007 16:28:38 GMT -5
Whoah, when did I say that?! IIRC correctly, I never campaigned for or against my being Guv, much less mention what I would do if the position were mine. I thought you said your policy was No stays of Execution and you would always be pro-lynching? -hang on, lemme go check- Ok. I can't find it. This is irking me now. I distinctly thought your policy was- No Stays of execution (why i'd called it Texas justice earlier), while Pleo's was one of always extending the votes out. -Okay I def. see pleo campaigning for his stance(as Atarus quotes it in 151) I see Drainbead mentions in 122 that you are more likely to not do the stay of executions. And Cat mentions you in a definition of Hammering.... ---- Bah. I guess i can't find it. Sorry then GovRugger, I guess I was just reading to catch up and just assumed that you as a Gov'nor would be doing your old ways again. I'm sorry for that mistake, and I retract my thoughts then on your Gov'norship. You start off with a Clean slate in my book then. Though Now, I must ask: As Gov'nor of our fair colony, WHAT is your official Stance? Do you have one? What sorts of behaviors/policies will you be upholding? ~~~ And also, to those that state that Rugger can't be scum for the 7th time or whatnot, it's that same mentality I keep having with Dotchan, but with bloodier results. I keep thinking she CAN'T possibly be town AGAIN with her posts, but I keep lynching her and I keep eating crow for it. So this game... I'm still suspicious of Dotchan, but I have no reason to do so. So like in Asylum, I'm just gonna have to hold back my biases the best I can.
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Day One
Nov 17, 2007 16:42:59 GMT -5
Post by Boozahol Squid, P.I. on Nov 17, 2007 16:42:59 GMT -5
As to why I wanted to pick a vanilla townie for Governor, I think a plain townie with a target on their back is a pretty ideal position to be in at the start of the game. The scum have to use a kill on them if they want them out. For this reason I'm suspicious of both Pleonast and Diomedes, for suggesting that Colonists wouldn't want to be Governor. Eh, before I played this game online for the first time, I was under the impression that winning at all costs (particularly sacrificing yourself for the good of a power role) was the goal of the vanilla townie. Now, having played a couple games, I do feel a sense of self preservation is a natural, if somewhat counterproductive, part of the game. Human nature says putting on the bull's eye shirt doesn't make anybody happy.
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RoOsh
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Day One
Nov 17, 2007 16:52:13 GMT -5
Post by RoOsh on Nov 17, 2007 16:52:13 GMT -5
It became a global issue when you state that my disagreeing with your idea hurts everyone. Because i don't see it as that. I see it as, you had a bad idea. I disliked idea. You say my dissent is Anti-Town. Go back and read what I actually said. I attacked Cookies and then you for attacking me, not for attacking my idea. Anyone who attacked my idea, I replied in kind--by responding to their ideas, not attacking the presenter. Mmkay, here's I'm gonna have to agree to disagree with you. I felt I didn't really attack you because of the way you presented your ideas. I did call your idea stupid and bad. Post 63. And then I said I'd keep an Eye on you with the EoS. Now, the EoS thing was just lighthearted (i even stated I felt it didn't warrent a FoS), but it still meant I was wary of you, because you had a bad idea. But Townies can have bad ideas. That's fine (as Atarus has echoed). So I didn't see an attack yet. I felt I was harsher on NAF even. As I voted him for Gov. Spot as he was more suspicious at the time. But that's the post that ended up getting the "Why do you hate new ideas" post. If you read all of post 63, I addressed all the new ideas: 1. Pleo- I didn't like it. Mechanical Action Plans = Bad 2. NAF- I didn't like either. Another Mechanical Action Plan= Bad 3. Atarus- It's not bad. I liked it, and tried to offer my own improved version of it. So I don't really hate ALL ideas, which is what made me dislike your post. I disliked 2 out of 3 ideas. Because 2 ideas were the SAME sort of ideas, one was just let's lynch the Gov always (which has led to Dotchan's instant voting of Rugger-I'm still waiting for her 'splation on that). And NAF's Idea is lets vote for the lurker always (for first 2 days), again it's just not a good idea. I'd also hate the 3rd variation: "Let's have a no lynch, guys!" (No one has suggested that one, but to me it falls under the same catagory, as people don't have to make that the Majoritie's policy, but people could go: "well I'm pro the No Lynching idea. So I abstain from voting." That's BAD.... BAD) I dislike ideas that allow people to vote/no vote without giving reasons, but instead allow them to do so just because "They were following orders". That's why I disliked the plan. And for that, I said I'd keep an eye on the two of you. And then I went on for a few more posts against NAF's ideas. But you responded to all that with "Why do you hate NEW ideas", which to me... is coming from left field. Because... I didn't hate Atarus' idea. I just disliked yours and Nafs. I never "officially" started to attack you until AFTER you stated that to me, and to cookies as well. It was that defensive tactic that really makes me wonder about you more. Basically in my eyes this is what happened:-You had a bad idea. -I said it was bad. -I said I'm watching you (Obv. I'm watching everyone, but I called out your name cuz well... you had the bad idea therefore you're in front. I figured this was implied). -I talk about NAF's ideas then and why it's bad too. -I say Atarus ideas are not bad, needs work, lemme try my idea. -You say then I hate all new ideas. --Even though... I only disliked 50% of the ideas out there. You and NAF had the SAME type of idea, Atarus didn't. --That to me is an inconsistent defense (AKA: A stawman) Now you get FoSed for that. --And now yes, I'm suspicious of you. Because I don't see myself as stifling all ideas. Only one type. You don't seem to agree. I'm not sure why you don't agree. The WIFOM: You honestly believe that I hate all new ideas. And apparently cookies too, for disagreeing with YOUR ideas. OR you tried to present a scummy idea for a more sinister reason, and now you're just trying to defend a really bad idea by creating a statement that does not deal with that issue (of the bad idea) but instead makes me look like I hate America, just because I disagreed with YOU. Not because I disagreed with EVERYONE. Just Your Idea. OR 3. You considered my eye browing of you a threat. In which case... Um. It's an Eyebrow. I raised my eyebrow at you when I read your post. That's what causes the EoS! It's just so when I read back over the posts I can see what i liked/disliked in matters so later in the game I have a paper trail to follow (and if i'm not there, for others to look at and check out). Again, you seem to be reading more into what I said and did than I what I actually said. So maybe I think are you as well. Can you explain to me: "Why do I hate new ideas? Where did I state that I hated the new ideas? Or that I suppressed them. Because all I see is me saying "Hey, Pleo, I didn't like your idea." And then you stated I attacked You. But I don't see it. I did call your idea bad. And stupid. But not you. Nor did i do anything to you other than raise an eyebrow. Which then got THAT reaction (Why hate America) from you. Which i thought was a bit much. So can you explain YOUR side better? Where in my 3 posts that I made, before you said I attacked you did I exactly attack you?I'm anti-Governor. I think the mechanic hurts the Colony more than it helps it. I don't want to be Governor. I can't see why any Colonist would want to. That doesn't mean I don't have a plan of action if I was forced into the role. I stated that. Fair enough. I just wanted a clarification from you, and this will do. Thank you for responding on this matter.
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RoOsh
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Day One
Nov 17, 2007 17:00:21 GMT -5
Post by RoOsh on Nov 17, 2007 17:00:21 GMT -5
I agree. If we can get a confirmed Colonist in the Governor's office, then all our worries about the role can be postponed. A self-protecting Colonist is even better. The elect-before-electrocute plan does in fact remove the WIFOM problem of the Governor, because the Governor never has a chance to do anything. And since I forgot to bring this part up... Can you see why this seems... odd, Pleo? This is another reason I disliked your idea. Because I'd rather have a confirmed/self-protecting/masonic colonist on the Governor Position. That'd just end the Gov'nor debate. But your original policy (as your 2nd quoted post shows) is directly COUNTER-INTUITIVE to that. If we get a self-protecting Doctor on the governorship, they'll be able to lead us easily and prevent scum from ever taking the throne. The only way it'd fail of course... is if there was a POLICY of trying to immediately LYNCH the dude in charge. Your methods would have forced the Doctor or Mason to role claim, and then expose himself as a Gov'nor in order to not be immediately voted against and lynched. It's a really harsh tactic, and one that effectively could nullify the Doctor's abilities (as then he's forced to self protect EVERY night), and then just becomes a Townie Gov'nor. If we could somehow just have him elected, or a mason elected without them having to immediately be forced to defend themselves, it'd be much much better, as then they could rule over us, and still go about doing their nightly jobs as they see fit without role-claiming. THEN if they do suspicious actions during the course of the GAME, then we could look at them further, but not simply for getting elected (because the election is done by a simple majority, and not by 50% of the votes or greater, so its much more easily manipulatable by scum). -That's why i also disliked your "instant lynch the Gov" policy. Besides the Mechanical Action point.
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Day One
Nov 17, 2007 17:27:44 GMT -5
Post by Pleonast on Nov 17, 2007 17:27:44 GMT -5
But you responded to all that with "Why do you hate NEW ideas", which to me... is coming from left field. It probably feels like left field because I never said that. You considered my eye browing of you a threat. In which case... Um. It's an Eyebrow. I raised my eyebrow at you when I read your post. That's what causes the EoS! Yes, I did consider the EoS a threat, once someone explained what it meant. Pointing suspicion at someone is a threat, a mild one, but definitely a threat. I agree. If we can get a confirmed Colonist in the Governor's office, then all our worries about the role can be postponed. A self-protecting Colonist is even better. The elect-before-electrocute plan does in fact remove the WIFOM problem of the Governor, because the Governor never has a chance to do anything. And since I forgot to bring this part up... Can you see why this seems... odd, Pleo? This is another reason I disliked your idea. Because I'd rather have a confirmed/self-protecting/masonic colonist on the Governor Position. That'd just end the Gov'nor debate. But your original policy (as your 2nd quoted post shows) is directly COUNTER-INTUITIVE to that. It might seem counter-intuitive, but it's not wrong. At this stage in the game, we have no confirmed Colonists. We can use the Governor's office as a holding pen for the chair. The Governor is neutralized because they play no role at all. ( Cookies, I'm not influenced by emotional appeals, so if we starting using the elect-before-electrocute, I will be cold-hearted enough to enforce it.) When we have a confirmed Colonist, we then have the option of letting the Governor play a pro-Colonist role. Great! That didn't mean our previous use of the office was wrong. It's called adapting to the situation. Out of game: yay, Buckeyes!
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Day One
Nov 17, 2007 17:57:48 GMT -5
Post by episodeofblonde on Nov 17, 2007 17:57:48 GMT -5
Pleo, are you still suggesting we proceed with your plan, even though Gov. Rugger has been elected and the great majority of the town does not seem behind your ideas? Because although having a Bad Idea might not be anti-town, if you still are advocating lynching Santo Guv'nor as if he was elected by your plan, that def. seems suspicious to me. Just asking for clarification here.
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Day One
Nov 17, 2007 18:06:07 GMT -5
Post by Pleonast on Nov 17, 2007 18:06:07 GMT -5
Pleo, are you still suggesting we proceed with your plan, even though Gov. Rugger has been elected and the great majority of the town does not seem behind your ideas? Because although having a Bad Idea might not be anti-town, if you still are advocating lynching Santo Guv'nor as if he was elected by your plan, that def. seems suspicious to me. Just asking for clarification here. No, I am not. We can only starting using my plan once we elect a Governor under it. We did not have a Colonist consensus for the plan for this past election. Rugger hasn't done anything that seems especially scummy to me, so I don't support his electrocution at this time. When/if we need to elect another Governor, then the Colony will need to reconsider an elect-before-electrocute tactic.
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