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Day One
Jan 25, 2008 20:30:37 GMT -5
Post by piratepete v2 on Jan 25, 2008 20:30:37 GMT -5
Ah well, we must make some allowances for cricket. Local match?
I, for my part, appreciate those remarks in your defence, and recognise that there's not much dirt on you. However, I wanted to get a vote on the table (rather contrary to your strategy), and you had the most information against you so far. The Day is long, and the ways of mafia are subtle, but there's no insta-lynch conditions I can see on the immediate horizon, so there my vote stays pending further thought.
I don't think I'm especially cut out for mafia, either, but we'll see.
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Death By Irony
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Day One
Jan 26, 2008 1:48:46 GMT -5
Post by Death By Irony on Jan 26, 2008 1:48:46 GMT -5
According to the precepts of Confucianism, the ruling philosophy of the Han empire, the family unit was the core building block for all of society, extending horizontally between peers and vertically to the government. A man's duty was to provide for his family and to bring glory to the name of his clan.
To swear an oath of fellowship meant that one extended these obligations of honor beyond the traditional blood ties. Top-of-the-page votecount:
5 - Roosh (NAF1138, Pleonast, Pygmyrugger, Diomedes, CatInASuit) 3 - Peasant Smurf (nesta, hawkeyeop, piratepete) 1 - Rugger, Santo (Kat) 1 - NAF (ComeToTheDarkSideWeHaveCookies) 1 - Hal Briston (storyteller0910) 1 - piratepete (drainbead)
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Day One
Jan 26, 2008 5:33:32 GMT -5
Post by Greedy Smurf on Jan 26, 2008 5:33:32 GMT -5
Ah well, we must make some allowances for cricket. Local match? A corporate 20/20 league. Last game of the comp.
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RoOsh
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Day One
Jan 26, 2008 7:25:50 GMT -5
Post by RoOsh on Jan 26, 2008 7:25:50 GMT -5
Hey guys, I'll be on limited access during the 29th till the 31st due to Exams and such. Needless to say then, If people are going to try to lynch me, could I get knowledge of who wants to do that sort of business preferably by Tonight or Sunday? I know mhaye has stated he's a last min voter, and I don't wanna have to type up a death post or anything like that during those last couple days RIGHT before the 24 hour deadlines of Feb 1st leading into Feb 2nd.
-So if you're inclined to vote me, can you speak up or put down a vote or something soon? Maybe if you don't want it to be definite, just vote in like Orange or something if you're on of those people like mhaye who will probably vote me in the last 48 hours.
I'd just like to know, since I know I'm right now in the lead with 5 votes with a possible 1 more coming, but I don't think that's enough to start worrying. However, If I have around 8-9 potential votes by this time tommorrow, that's the sort of thing that WILL make me worry, and I'd like to have time to make a "final" sort of post. Like AM i in risk of actually dying or are these 6 people gonna be it? Especially since under Story's method that's all it'd take to lynch me. (That's another thing, has anyone tallied up which voting method will be used? I think a ton of people have stated their feelings but no one's tallied it up).
Gracias, dudes and dudettes, ~R
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RoOsh
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Day One
Jan 26, 2008 7:58:03 GMT -5
Post by RoOsh on Jan 26, 2008 7:58:03 GMT -5
Actually I'll just tally the votes myself for the plans. Show some initiative and all:
This isn't highly accurate, as some people never officially voted, but if they seemed to suggest a preference for one side more than the other (basically if they named a name more so) I counted it as a vote. But I'm just not sure for a lot of them and they went into the "supports both" category, as I assumed they just at the least supported a deadline.
Storyteller's Plan -(7)-Storyteller [1.46, but suggests it in 1.4], Drainbead [1.20 & 1.102], Diggitcamera [1.39], Hal [1.54], Roosh [1.61], GreedySmurf [1.86 votes, was unsure @ 1.29], Nesta [1.97, liked Hawkeye's plan in 1.40 previously],
Hawkie's Plan - (5)- Hawkie [1.45 offically, but suggest it in 1.6], Denounment [1.38], CAIS [1.43], Cookies [1.52], , Koldanar [1.76],
Supports Either plan- (6)- Hockey [1.33], Kat (maybe- I can't tell which she supports, but she likes the deadline) [1.34], Nesta- (again I can't tell, he goes back and forth, seems to imply he likes Hawkeye's plan better. But I don't want to read into it, so I'll put it here) [1.40], NAF [1.59- He prefers Hawk's but does not endorse it. ], S.Rugger [1.104 & agrees with Cookies & Kat on it 1.116], Atarus- i couldn't find where he votes, but seems to support a 24 hour deadline.
Neither/unsure: (1)- mhaye (1.48) ~~~~~~~~~~~~~~~~~` And that's all the votes in by CAIS's deadline of 1200 EST Jan. 24th
So the tallies are: 7 in favor of Story, with 5 in favor of Hawkeye and 6 people who are down for both of them?
So am I to assume that Story's plan is the Winner? Person in lead pre24 hours then gets the Majority votes going into the last Day?
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Merestil Haye
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Day One
Jan 26, 2008 8:33:24 GMT -5
Post by Merestil Haye on Jan 26, 2008 8:33:24 GMT -5
Roosh, you've double-counted Nesta; you have him as in favour of Story's plan and backing both. NAF is against either plan, but will accept the will of the majority. ( Post D1.53, first paragraph.) That's a good statement of my overall position as well. I recognise that I've never actually said I'll accept the majority, that's because it was a decision made after posting D1.48. Since an absolute majority seem to be in favour of some sort of deadline and a majority of those who expressed a preference opted for Storyteller's original idea, let it be so. Two caveats. 1. NAF in his ost proposed a review of the system after two Days. I support the idea of this review. 2. I reserve the right to be a conscientious objector in the event that I am convinced the doomed person is not one of the goons.
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Day One
Jan 26, 2008 10:15:59 GMT -5
Post by RoOsh on Jan 26, 2008 10:15:59 GMT -5
Roosh, you've double-counted Nesta; you have him as in favour of Story's plan and backing both. Ah. Thanks for pointing it out. I believe he is in favor of Story since his most recent post is the one next to Stories vote. I just forgot to erase his name down there then. Hmm... if it's story's plan we're adopting then I'm a little bit more worried about myself.
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Merestil Haye
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Day One
Jan 26, 2008 10:34:31 GMT -5
Post by Merestil Haye on Jan 26, 2008 10:34:31 GMT -5
I also had Nesta backing Story's plan, so go with that. As I say, draft your defence in the next day or so (when you fancy a break from revision and stuff). That way it's available if the pressure should build up suddenly when you don't have time to write a screed, but can do a quick copy & paste.
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Day One
Jan 26, 2008 15:41:37 GMT -5
Post by Boozahol Squid, P.I. on Jan 26, 2008 15:41:37 GMT -5
Roosh also forgot to count me. I don't quite recall my initial thoughts on the plan, but at this point, I'm more in favor of Story's... Hawkeye's seems okay, but I think the multi-staged bit of it is going to lead to more confusion than it's worth.
The downshot of Story's plan is that it's currently going to lead to Roosh's lynch. I don't have much of a read on him other than his outburst last page which seemed a little odd to me, but it didn't scream scum very much.
Perhaps one of the problems I'm finding is that we're really not hunting for scum in this game properly, but instead any one of several serial killers. I don't think we're going to see any different responses from scum (who don't have the critical defining feature of scum: information) than we do from townies early in the game.
We don't want a no-lynch, because it'll give the scum a head-start over us in the killing-race. Scum, of course, are going to approve of that lynch (less the one scum teamed up with them), too.
So... how to find a serial killer? The one defining feature of SKs is that they need to stay alive, unlike townies. The best plan I could see to do that is to lurk. And the most obvious lurker around is koldanar: he's only posted once relevant to the game, and that was just a general analysis, instead of actually looking at any players (and thereby raising any hackles from other players).
unvote: Roosh vote: koldanar
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Day One
Jan 26, 2008 19:02:57 GMT -5
Post by Boozahol Squid, P.I. on Jan 26, 2008 19:02:57 GMT -5
EBWOP: In the first sentence second paragraph of the last post, I meant "we're not hunting for scum, proper, in this game.
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Day One
Jan 26, 2008 20:11:53 GMT -5
Post by piratepete v2 on Jan 26, 2008 20:11:53 GMT -5
I've been looking over Pleonast's numbers back from the first page wrt a no-lynch, and I make it really very close between lynching and not. I've made some simplifying assumptions, some likely (no kills will be blocked); others not likely but not benefiting either side in particular to safe to ignore for a first-level approximation (noöne will be attemptedly killed by more than one faction).
Here are my results after the first night:
Scenario 1. No-lynch: Expected population 11.69/17 town-aligned
Scenario 2a) Lynch scum: Expected population 11.57/16 town-aligned Scenario 2b) Lynch town: Expected population 10.95/16 town-aligned
I'm happy to show some working if requested, but it's really ugly to my algebraic proclivities to make assumptions.
If we assume that the lynch is close to random in its picking out scum (fairly likely on any Day one), that gives a total expectation of 11.13/16 town aligned after random lynch and night kills, proportionally very close to 11.69/17.
Therefore I will not specifically back the early deadline plans. I will have a vote on the table come deadline, however. Whether it tends to the majority depends on the evidence in the majority's case's favour.
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Day One
Jan 26, 2008 20:39:30 GMT -5
Post by diggitcamara on Jan 26, 2008 20:39:30 GMT -5
Well, although I don't know whether or not scum will lurk during this game, I do know two thinks:
1. I don't think Roosh has shown himself to be anything other than Roosh (Roosh is as Roosh does? ;D) 2. I haven't seen much of koldanar around and I don't think that's a good sign 3. I support storyteller's proposal
Thus, I have to vote before the deadline expires. And I'll vote koldanar
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Koldanar
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Day One
Jan 26, 2008 20:47:46 GMT -5
Post by Koldanar on Jan 26, 2008 20:47:46 GMT -5
So... how to find a serial killer? The one defining feature of SKs is that they need to stay alive, unlike townies. The best plan I could see to do that is to lurk. And the most obvious lurker around is koldanar: he's only posted once relevant to the game, and that was just a general analysis, instead of actually looking at any players (and thereby raising any hackles from other players). Bah; I'm of an opposite mind to you here. I'm thinking the aggressive people will more likely be scum here. Here's my thoughts : Someone earlier mentioned that scum are going to act like peasants here since they are also looking for scum groups; I think they'll take that to the next level. Consider it this way; we peasants have 3 groups to look out for; any of them can come for us at night. The scum on the other hand, have the other 2...and with the stipulation that they cannot night kill another team with only one left, they certainly have an interest in identifying the competition and turning the town against them. I'm more wary of those that are aggressive right now; the big talkers. So in that vein, NAF and Roosh are the two I'm most...curious about right now. Theyr'e talking alot, trying to get others to come out and play, so they can Identify them. I'm thinking they're both kinda scummy at this point (as much as you can be on day one at least) but different teams. Since more are on roosh than NAF at this point, I'm going to side with the larger group and say vote : Roosh
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Hockey Monkey!
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This is supposed to be a happy occasion. Let's not bicker over who killed who.
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Day One
Jan 26, 2008 20:48:26 GMT -5
Post by Hockey Monkey! on Jan 26, 2008 20:48:26 GMT -5
I've been looking over Pleonast's numbers back from the first page wrt a no-lynch, and I make it really very close between lynching and not. I've made some simplifying assumptions, some likely (no kills will be blocked); others not likely but not benefiting either side in particular to safe to ignore for a first-level approximation (noöne will be attemptedly killed by more than one faction). Here are my results after the first night: Scenario 1. No-lynch: Expected population 11.69/17 town-aligned Scenario 2a) Lynch scum: Expected population 11.57/16 town-aligned Scenario 2b) Lynch town: Expected population 10.95/16 town-aligned I'm happy to show some working if requested, but it's really ugly to my algebraic proclivities to make assumptions.If we assume that the lynch is close to random in its picking out scum (fairly likely on any Day one), that gives a total expectation of 11.13/16 town aligned after random lynch and night kills, proportionally very close to 11.69/17. Therefore I will not specifically back the early deadline plans. I will have a vote on the table come deadline, however. Whether it tends to the majority depends on the evidence in the majority's case's favour. uh huh. You're saying you'd rather a no-lynch occur than vote for the someone you don't deem scummy? This is very anti-town. vote pirate pete
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Day One
Jan 26, 2008 22:11:28 GMT -5
Post by piratepete v2 on Jan 26, 2008 22:11:28 GMT -5
uh huh. You're saying you'd rather a no-lynch occur than vote for the someone you don't deem scummy? This is very anti-town. vote pirate pete [ colour removed] That is what I'm saying. Scummy in a normal game, certainly. But I think the ball-park numbers I've given show that it's a neutral tactic in this setup: town are not significantly disadvantaged by the lack of a lynching.
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RoOsh
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Day One
Jan 27, 2008 0:17:53 GMT -5
Post by RoOsh on Jan 27, 2008 0:17:53 GMT -5
Since more are on roosh than NAF at this point, I'm going to side with the larger group and say vote : Roosh Triggering my Scumdar like a motherfuck, man. Seriously? Voting for me just because I've got more votes? REALLY? Vote Koldanar
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RoOsh
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Day One
Jan 27, 2008 0:24:51 GMT -5
Post by RoOsh on Jan 27, 2008 0:24:51 GMT -5
So... how to find a serial killer? -snipped- Bah; I'm of an opposite mind to you here. I'm thinking the aggressive people will more likely be scum here. Here's my thoughts : Someone earlier mentioned that scum are going to act like peasants here since they are also looking for scum groups; I think they'll take that to the next level. Consider it this way; we peasants have 3 groups to look out for; any of them can come for us at night. The scum on the other hand, have the other 2...and with the stipulation that they cannot night kill another team with only one left, they certainly have an interest in identifying the competition and turning the town against them. I'm more wary of those that are aggressive right now; the big talkers. Your "next level" thought is slightly flawed. See... doing the whole hyper-aggressive thing and all is Great for scum and all sure. But not from Day 1. If they find only one member and kill him first in the early Days that's a immediate problem for them in terms of trying to night kill someone, because they have no idea who the partner is. However, once a scum member has DIED either by night kill or by lynch- THAT is when we should be suspicious of suddenly a hyper-aggressive "townie" trying to get someone lynched. It's in the scums best interest to have a wide night kill pool to choose from in the first few nights, but once a scum group is cut down to a single member THEN for the other factions to focus on trying to finish off that group. Finding a scum on Day 1 isn't quite in the best interest for scum, I think it's gonna be more of the Serial Killer route of laying low and waiting, but with 3 factions, I think we will probably see a variety of playing styles, so perhaps a mix of a sleeper and an active player.
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Day One
Jan 27, 2008 9:38:00 GMT -5
Post by Drain Bead on Jan 27, 2008 9:38:00 GMT -5
So... how to find a serial killer? The one defining feature of SKs is that they need to stay alive, unlike townies. The best plan I could see to do that is to lurk. And the most obvious lurker around is koldanar: he's only posted once relevant to the game, and that was just a general analysis, instead of actually looking at any players (and thereby raising any hackles from other players). Bah; I'm of an opposite mind to you here. I'm thinking the aggressive people will more likely be scum here. Here's my thoughts : Someone earlier mentioned that scum are going to act like peasants here since they are also looking for scum groups; I think they'll take that to the next level. Consider it this way; we peasants have 3 groups to look out for; any of them can come for us at night. The scum on the other hand, have the other 2...and with the stipulation that they cannot night kill another team with only one left, they certainly have an interest in identifying the competition and turning the town against them. I'm more wary of those that are aggressive right now; the big talkers. So in that vein, NAF and Roosh are the two I'm most...curious about right now. Theyr'e talking alot, trying to get others to come out and play, so they can Identify them. I'm thinking they're both kinda scummy at this point (as much as you can be on day one at least) but different teams. Since more are on roosh than NAF at this point, I'm going to side with the larger group and say vote : RooshThere are two problems with this. First is a metagaming issue, and I'm not sure how many games you've played around here so I'm not sure if you'd know this, but pretty much every "big talker" on Day One has turned out to be town. Also metagaming, but both Roosh and NAF tend to be those big talkers. This is not to say that they couldn't be scum in this game, but I tend to lean toward the idea that at least on Day One, it's a good idea to let the talkers talk without interference. I've been looking for scum in the not-quite-lurker-not-quite-talker group (which I know includes me in this game so far), knowing that this is the easiest way to fly under the radar and not really get noticed by anyone. Second, and a related point, is that your analysis of the big talkers is faulty. Finding scum is about looking for things that townies wouldn't do. Admittedly, it's more difficult on Day One than it is later on in the game, but the way I'm seeing it, it's just as likely (if not more so) that townies will be trying to draw people out to have conversations with them. Remember, the scum are not necessarily trying to find scum at this point. They have to get rid of both, so they're fine with a lynch of anyone who isn't them. They don't necessarily need to draw people out as much as town does, because they at least have a little bit of information to work with. In a related point, I noticed that you're a bit too eager to please. You get a vote for lurking, then you come out and try to join the conversation to get heat off of yourself. In doing so, you did a couple of things that I think noob scum might do. Most of these have already been called out by other people, but in the interest of open discussion, what pinged me the most is that I didn't really see a logical connection between "big talkers" and "scum" in your post. Remember, they don't HAVE to kill scum immediately--they need us to die too. Plus, scum have more of an interest to get rid of the townie "big talkers" so they can monopolize the discussion--town doesn't have much of a reason to get rid of the big talkers, at least at first. Also, throwing a vote on Roosh just because he's in the lead...well, I'd like to hear better reasoning for distinguishing Roosh from NAF. unvote whoever is playing Denouementvote Koldanar
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Day One
Jan 27, 2008 10:11:50 GMT -5
Post by sachertorte on Jan 27, 2008 10:11:50 GMT -5
Sunday Morning Vote Count:
Greedy Smurf (3) : nesta, hawkeyeop, piratepete Hal Briston (1) : storyteller0910 koldanar (4) : Diomedes, diggitcamara, RoOsh, drainbead NAF1138 (1) : Cookies RoOsh (5) : NAF1138, Pleonast, Santo Rugger, CatInASuit, koldanar Santo Rugger (1) : Kat piratepete (1) : Hockey Monkey
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RoOsh
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Day One
Jan 27, 2008 10:20:02 GMT -5
Post by RoOsh on Jan 27, 2008 10:20:02 GMT -5
I kinda wanna hear from Pleonast and CAIS a little bit more.
Pleonast because I had asked him a question way back (on my mischaracterizing of posts), and I'm curious to hear more about it.
And CAIS, just because it's been a while since he's made his summary of all the players', and there's been new information around, and I think i addressed a few of his points well enough, so I'd like to hear an update from him. Also, I'm really curious about his Night 0 issue with me, that was just plain weird, and well to me that was a really suspicious way to have a reason to vote for me.
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Day One
Jan 27, 2008 10:26:56 GMT -5
Post by RoOsh on Jan 27, 2008 10:26:56 GMT -5
So in that vein, NAF and Roosh are the two I'm most...curious about right now. Theyr'e talking alot, trying to get others to come out and play, so they can Identify them. I'm thinking they're both kinda scummy at this point (as much as you can be on day one at least) but different teams. Also, I want more on this. So trying to talk and get the rest of the players talking is bad? Also, why the "different teams" comment? Just because we've been arguing? Again, this isn't that harmful of reasoning for a towns person, because for us scum is scum regardless of what TEAM they're on. We just need scum to die, regardless of what TEAM they're on. So then why point out the "different teams" remark? Especially if as you've admitted, you haven't really done the research behind it? It's very curious. To my paranoid mind, it Seems like a good way to imply that one of should be night killed by another group that may think that. Which is certainly paranoid , but still, that's why I play the game like i do- because I have those thoughts.
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Hockey Monkey!
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This is supposed to be a happy occasion. Let's not bicker over who killed who.
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Day One
Jan 27, 2008 11:29:03 GMT -5
Post by Hockey Monkey! on Jan 27, 2008 11:29:03 GMT -5
uh huh. You're saying you'd rather a no-lynch occur than vote for the someone you don't deem scummy? This is very anti-town. vote pirate pete [ colour removed] That is what I'm saying. Scummy in a normal game, certainly. But I think the ball-park numbers I've given show that it's a neutral tactic in this setup: town are not significantly disadvantaged by the lack of a lynching. What? How can you believe that? There are 3 scum factions with a kill each night, plus whatever the Vig decides to do. If we don't at least try, we are already behind. Sure there is the possibility of cross-kills and simultargets, but there is also the possiblity that 4 of us will wake up dead toMorrow. I would say that would put us at a significant disadvantage. Gah, maybe someone else can explain this better than me. My stance is that we have to lynch because if we do nothing we have not killed scum. If we lynch we MAY kill scum, which is better than a 100% chance that we won't.
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Day One
Jan 27, 2008 13:56:08 GMT -5
Post by Hawkmod on Jan 27, 2008 13:56:08 GMT -5
What? How can you believe that? There are 3 scum factions with a kill each night, plus whatever the Vig decides to do. If we don't at least try, we are already behind. Sure there is the possibility of cross-kills and simultargets, but there is also the possiblity that 4 of us will wake up dead toMorrow. I would say that would put us at a significant disadvantage. Gah, maybe someone else can explain this better than me. My stance is that we have to lynch because if we do nothing we have not killed scum. If we lynch we MAY kill scum, which is better than a 100% chance that we won't. I think you are overestimating the likelihood of lynching a scum and underestimating the likelihood of cross kills. Assuming all picks are random the town has a 30% chance of killing scum (6 of 20). Each scum on the other hand (assuming no lynch) will have a 25% chance of killing scum (4 of 16, won't kill each other, and 2 doctors are immune). Now the math isn't that simple (doesn't take into account scum picking the same target for instance), but it gives you the idea that scum killing scum isn't much more unlikely then town killing scum. Furthermore, as others have stated, voting analysis isn't going to be terribly useful this game, which is the main use of lynching town members. We certainly want to lynch individuals who seem more likely to be lynch then the typical player, but we do need to move away from the idea that lynching for the sake of lynching is always good. At the very least it is worthy of discussion.
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Day One
Jan 27, 2008 14:19:11 GMT -5
Post by Hawkmod on Jan 27, 2008 14:19:11 GMT -5
EBWOP: "We certainly want to lynch individuals who seem more likely to be scum than the typical player..."
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Koldanar
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Day One
Jan 27, 2008 14:31:49 GMT -5
Post by Koldanar on Jan 27, 2008 14:31:49 GMT -5
There are two problems with this. First is a metagaming issue, and I'm not sure how many games you've played around here so I'm not sure if you'd know this, but pretty much every "big talker" on Day One has turned out to be town. Also metagaming, but both Roosh and NAF tend to be those big talkers. This is not to say that they couldn't be scum in this game, but I tend to lean toward the idea that at least on Day One, it's a good idea to let the talkers talk without interference. I've been looking for scum in the not-quite-lurker-not-quite-talker group (which I know includes me in this game so far), knowing that this is the easiest way to fly under the radar and not really get noticed by anyone. Second, and a related point, is that your analysis of the big talkers is faulty. Finding scum is about looking for things that townies wouldn't do. Admittedly, it's more difficult on Day One than it is later on in the game, but the way I'm seeing it, it's just as likely (if not more so) that townies will be trying to draw people out to have conversations with them. Remember, the scum are not necessarily trying to find scum at this point. They have to get rid of both, so they're fine with a lynch of anyone who isn't them. They don't necessarily need to draw people out as much as town does, because they at least have a little bit of information to work with. In a related point, I noticed that you're a bit too eager to please. You get a vote for lurking, then you come out and try to join the conversation to get heat off of yourself. In doing so, you did a couple of things that I think noob scum might do. Most of these have already been called out by other people, but in the interest of open discussion, what pinged me the most is that I didn't really see a logical connection between "big talkers" and "scum" in your post. Remember, they don't HAVE to kill scum immediately--they need us to die too. Plus, scum have more of an interest to get rid of the townie "big talkers" so they can monopolize the discussion--town doesn't have much of a reason to get rid of the big talkers, at least at first. Also, throwing a vote on Roosh just because he's in the lead...well, I'd like to hear better reasoning for distinguishing Roosh from NAF. unvote whoever is playing Denouementvote KoldanarSee this is what I'm trying to figure out; this is my first full on game. Seeing people that active right away...I don't know; it just struck me as too much too soon. You're right I haven't read the other older games, except for the one currently happening at the dope. Day One kind of has me for a loss; I'm not quite sure what to do or think...it gets a little easier as days go on and theres more than just words, but actions as well. Right now all i have is how people talked (which I haven't taken notes on, I've got to learn to do that) and gut feelings. I'm going with the gut right now.
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Santo Rugger
Mome Rath
The Obviously Innocent Townie
The Rugger formerly known as Pygmy[on:BYAHH!][of:BYAHH?]
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Day One
Jan 27, 2008 15:05:33 GMT -5
Post by Santo Rugger on Jan 27, 2008 15:05:33 GMT -5
I have an idea. Let's not ever lynch anybody. We'll just let the 7 players who can kill at night decide this thing.
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RoOsh
FGM
Former BatMod
[on:Wanna see a magic trick?][of:See You, Space Cowboy....]
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Day One
Jan 27, 2008 19:49:21 GMT -5
Post by RoOsh on Jan 27, 2008 19:49:21 GMT -5
Right now all i have is how people talked (which I haven't taken notes on, I've got to learn to do that) and gut feelings. I'm going with the gut right now. Your gut is telling you to vote for the person with the majority of votes? Sir, That's not a scumdar at all; that's just like faithfool in my book [pulling out the newbie card and claiming full ignorance of the ways of Mafia really (for those who've not been reading the Doper Mafia game)].
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Day One
Jan 27, 2008 20:01:19 GMT -5
Post by Boozahol Squid, P.I. on Jan 27, 2008 20:01:19 GMT -5
Right now all i have is how people talked (which I haven't taken notes on, I've got to learn to do that) and gut feelings. I'm going with the gut right now. Your gut is telling you to vote for the person with the majority of votes? Sir, That's not a scumdar at all; that's just like faithfool in my book [pulling out the newbie card and claiming full ignorance of the ways of Mafia really (for those who've not been reading the Doper Mafia game)]. It's a simple and effective tactic: it allows a new player plenty of time to skate by without having to commit anything new on their own. Unfortunately, that makes for unhelpful townies and very dangerous scum. Is there anyone who hasn't voted yet that still wants to ring in? We hit our Hawkeye's 48 hour countdown Thursday and storyteller's 24 hour countdown Friday, and it would be nice to see where people stand on the current top three vote getters (or anyone else, if you have a strong opnion on them... dot's certainly given us enough time to march another person up)?
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Day One
Jan 27, 2008 20:04:23 GMT -5
Post by Boozahol Squid, P.I. on Jan 27, 2008 20:04:23 GMT -5
My three fav candidates right now, in order:
koldanar: lurking, refusing to take a stand on any particular player piratepete: no-lynch = scummy on the first day RoOsh: Roosh acted strangely, for him. Differences in behavior are usually a pretty decent sign of scum. Except for Pygmy Rugger, of course.
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Gir!
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EVIL Demon Goddess Mod
What? Kat is sweet and innocent!
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Day One
Jan 27, 2008 21:00:48 GMT -5
Post by Gir! on Jan 27, 2008 21:00:48 GMT -5
Okay, first of all, unvote Santa Rugger. I have a question for him later, though, but I don't think it's productive to carry a random vote any longer.
Next, questions for various people (these may be minor, but they're essentially comments I noticed that I don't think have been pointed out by anyone else): NAF: storyteller had two posts suggesting the Vig claim if he was required to kill each night, so he'd lose his nightkill (#19 & #36). Post 37 was by me
In Roosh's #61, he added
In your #79, you reply to #36 with:
You had already replied to the portions of Roosh's post addressing you, did you skip the rest of that, plus my reply to story?
Hawkeye, you voted for Roosh for the nickname. In #114, you stated that you initially cast that vote for the nickname; did you make a later post indicating there were reasons other than the initial one for keeping the vote? If so, I must have missed it and can you post the link or post number? If not, were there later reasons, or can you explain using the wording that you "initially voted" as opposed to just "voted"?
Rugger: Are you still voting for Roosh due to his post length, or do you have other reasons?
I have 2 questions for Roosh as well, but since they involve quoting him, I'm making a separate post for them.
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