Total Ullz
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You can take the girl out of mafia - but you can't take mafia out of the girl
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Post by Total Ullz on Jan 16, 2009 4:10:21 GMT -5
Here the thing - I was turned into scum toDay. But if Idle is telling the truth, I'll be Town again toMorrow.
So I think it would be the best for me (and the other scum of toDay) to NK one of the uncomfirmed. We could lynch Sinjin toDay and NK MisterB - and then the pool of unconfirmed would be down with 2!
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Post by Idle Thoughts on Jan 16, 2009 4:22:56 GMT -5
Sinjin - 3 votes (misterblockey, Hoopy, Cookies) Misterblockey - 1 vote (sinjin)
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Post by MiteyMouse on Jan 16, 2009 6:38:28 GMT -5
Ok...I am the other Scum for today. Now with 2 more or less confirmed Town in the Scum roles right now we have a serious advantage and that is a part of why we are coming out as we are. Tomorrow we will be our regular roles but, we can get the unconfirmed down to 1 bynext day and as long as all of us have investigated the right way we will only have 1 or 2 for tomorrow. The other advantage is that we can, more or less, safely assume that there are 2 remaining Scum being as 2 of us are now in the roles. This may seem like Idle made a bastard (and I mean this in the nicest possible way...hehehe!) move but, it is really going to help us!
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Post by Høøpy Frøød on Jan 16, 2009 7:50:30 GMT -5
The other advantage is that we can, more or less, safely assume that there are 2 remaining Scum being as 2 of us are now in the roles. Nope. We can't assume that. Idle said that all roles in the entire game were randomly redistributed. In theory we could have had no scum. In theory we could have had all the scum roles back. But in the grand scheme, it really doesn't matter how many scum we have left. As long as we take out the unconfirmed, we're set. So, since our "scum" toDay are two confirmed townies, we essentially get a bonus vig kill with no scum kill toNight. I think we should set up a mechanic for the players to vote for who we want the scum to kill. We can use yellow like we did for the fauxvote on Day 5. So if we wanted scum to kill Idle, we would write: Scumkill IdleNow the only risk I see is if there are two normal scum remaining and we take out both scum at Dusk and Night. I don't know if Idle is going to lock everyone into their roles at that point should the game end. Because, it won't be fair to you guys to have a Town win when due to a mechanic, you guys get locked in as scum. If normal town are scum toDay, and there are two normal scum remaining, and town manages to lynch one toDay and the other normal scum dies toNight, if that were to cause town to win in a normal game, would people's roles be fixed as they are now, in which case any town who are scum for the Day lose, and any scum who are town for a Day win?[/color] After Idle answers this, I say we hammer Sinjin and speed the game up.
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Post by sinjin on Jan 16, 2009 8:28:49 GMT -5
Well as long as we are all just waiting to hammer sinjin can someone explain to me why a strongman and I think they called it a scotsman in some other game is such an anti-town mechanic. Honestly I've been one twice now and both times I was town. So, you're basically saying that I got a crappy role twice, twice? I caught the SK on day one in the batman game. Doesn't that count for something? In what game has there been one who was scum?
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Post by Idle Thoughts on Jan 16, 2009 8:39:40 GMT -5
The other advantage is that we can, more or less, safely assume that there are 2 remaining Scum being as 2 of us are now in the roles. Nope. We can't assume that. Idle said that all roles in the entire game were randomly redistributed. In theory we could have had no scum. In theory we could have had all the scum roles back. But in the grand scheme, it really doesn't matter how many scum we have left. As long as we take out the unconfirmed, we're set. So, since our "scum" toDay are two confirmed townies, we essentially get a bonus vig kill with no scum kill toNight. I think we should set up a mechanic for the players to vote for who we want the scum to kill. We can use yellow like we did for the fauxvote on Day 5. So if we wanted scum to kill Idle, we would write: Scumkill IdleNow the only risk I see is if there are two normal scum remaining and we take out both scum at Dusk and Night. I don't know if Idle is going to lock everyone into their roles at that point should the game end. Because, it won't be fair to you guys to have a Town win when due to a mechanic, you guys get locked in as scum. If normal town are scum toDay, and there are two normal scum remaining, and town manages to lynch one toDay and the other normal scum dies toNight, if that were to cause town to win in a normal game, would people's roles be fixed as they are now, in which case any town who are scum for the Day lose, and any scum who are town for a Day win?[/color] After Idle answers this, I say we hammer Sinjin and speed the game up.[/quote] I've said it before and I'll say it again: If the game ends either toDay or toNight with a group or role fulfilling its/their win condition, EVERYONE WILL WIN OR LOSE DEPENDING ON WHAT THEY ARE NOW. If whoever is original scum happens to be killed toDay or toNight then the game will not be won until Day Eight--in which everyone would win or lose depending on what roles or side they've always been (original roles).
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Post by Høøpy Frøød on Jan 16, 2009 10:01:27 GMT -5
I've said it before and I'll say it again: If the game ends either toDay or toNight with a group or role fulfilling its/their win condition, EVERYONE WILL WIN OR LOSE DEPENDING ON WHAT THEY ARE NOW. If whoever is original scum happens to be killed toDay or toNight then the game will not be won until Day Eight--in which everyone would win or lose depending on what roles or side they've always been (original roles). I just wanted to make sure that since the reveal happens at Dawn, that the person who dies at Night is still considered what they were that Night, not what they were that Day. That everyone shifts back at the same time, regardless of whether they are alive or dead. So yeah, feel free to whack an unconfirmed toNight, Mitey and TL.
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Post by ComeToTheDarkSideWeHaveCookies on Jan 16, 2009 10:10:55 GMT -5
So if there are only 1 or 2 scum left and town happens to hit scum today with both the lynch and the night kill, we wake up at Dawn of Day 8 as the losing team. Fabulous.
It's like shooting unconfirmed fish in a barrel, but some of the fish are full of dynamite. I'm coining a new descriptor for you, Idle. Fungustard Mod.
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Post by Høøpy Frøød on Jan 16, 2009 10:14:47 GMT -5
Well as long as we are all just waiting to hammer sinjin can someone explain to me why a strongman and I think they called it a scotsman in some other game is such an anti-town mechanic. Honestly I've been one twice now and both times I was town. So, you're basically saying that I got a crappy role twice, twice? I caught the SK on day one in the batman game. Doesn't that count for something? In what game has there been one who was scum? Mafiascum call it "Bulletproof Townie". "Strongmen", according to them, are roles that either overcome the Bulletproof Townie. Scotsman doesn't show up in either Mafiascum Wiki or Wikipedia, so it seems to be something that was adopted by us out of Pleo's conspiracy. But nomenclature is irrelevant. However, your argument is a false dichotomy. I'll save you the trouble of actually looking for what I said to Ed, and reiterate it below. But I'll start by saying that I don't care that you are night-kill resistant as to why I think your role is anti-town. (And scum have been nightkill resistant. In the very same Batman game you cite, Batman was nightkill immune.) Your role is anti-town BECAUSE YOU ARE LYNCH RESISTANT! As I said a couple Days ago, a lynch resistant vanilla or miller would be a great gastard role, because they are a liability to town. A vanilla town/miller should not save themselves from a lynch if that's what town decides to do. (This doesn't mean they shouldn't try to change town's mind, before anyone tries to twist my words. It means that once the point of no return is reached, they should accept their fate.) The fact that you either can't or won't acknowledge this makes me even more certain that you need to die toDay.
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Post by Høøpy Frøød on Jan 16, 2009 10:17:16 GMT -5
So if there are only 1 or 2 scum left and town happens to hit scum today with both the lynch and the night kill, we wake up at Dawn of Day 8 as the losing team. Fabulous. It's like shooting unconfirmed fish in a barrel, but some of the fish are full of dynamite. I'm coining a new descriptor for you, Idle. Fungustard Mod. I think you misunderstand him. The exact opposite will happen, actually. We take out both "normal" scum this cycle, our "temp" scum this cycle will both still be alive. So we haven't met our win condition for this Day. Upon the Dawn tomorrow, all roles revert, so now old scum are back to old scum, new scum are back to confirmed townies, and our win condition kicks in.
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Post by ComeToTheDarkSideWeHaveCookies on Jan 16, 2009 10:27:28 GMT -5
I'm just not going to listen to anything that Idle says for the rest of the game then, or for as long as I'm alive. It shouldn't be too long. And he's still a fungustard.
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Post by Høøpy Frøød on Jan 16, 2009 10:37:07 GMT -5
BTW, TL or Mitey, do either of you have additional powers beyond your newfound scumminess?
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Total Ullz
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You can take the girl out of mafia - but you can't take mafia out of the girl
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Post by Total Ullz on Jan 16, 2009 10:49:13 GMT -5
BTW, TL or Mitey, do either of you have additional powers beyond your newfound scumminess? No - we're just vanilla scum. Let's speed this up Vote Sinjin
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Post by sinjin on Jan 16, 2009 11:05:26 GMT -5
Your role is anti-town BECAUSE YOU ARE LYNCH RESISTANT! As I said a couple Days ago, a lynch resistant vanilla or miller would be a great gastard role, because they are a liability to town. A vanilla town/miller should not save themselves from a lynch if that's what town decides to do. (This doesn't mean they shouldn't try to change town's mind, before anyone tries to twist my words. It means that once the point of no return is reached, they should accept their fate.) The fact that you either can't or won't acknowledge this makes me even more certain that you need to die toDay. And you are a big old meany. I haven't been trying not to get lynched tonight. I even suggested it myself if you go back and read the top of page two. Does that mean I can't say anything at all anymore? I can't question Blockey's motive. So I get a sucky town role twice and all you can do is YELL at me. Thanks. BTW I'm the town Doctor this time and I was going to protect YOU tonight in case one of the scummy scum is a vig or SK. unvote blockeyvote sinjin
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Post by Idle Thoughts on Jan 16, 2009 12:11:58 GMT -5
To be fair: I use the role names Strongman and Scotsman to mean the same thing. They may not be, but in my mind they are.
Just clearing that up.
Not confirming or denying there is one in this game, but just saying...to ME, a strongman is another word for scotsman.
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Post by Idle Thoughts on Jan 16, 2009 12:14:17 GMT -5
Sinjin - 5 votes (misterblockey, Hoopy, Cookies. Total Lost, sinjin) Misterblockey - 1 vote (sinjin)
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Post by Idle Thoughts on Jan 16, 2009 12:14:51 GMT -5
I'm going to bed soon. In about an hour or two. So if y'all end Day this early, it's not my fault if I'm not on. : )
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Post by ComeToTheDarkSideWeHaveCookies on Jan 16, 2009 12:39:22 GMT -5
*singing "Oh, Fungustard" to the tune of "Oh, Canada"*
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Post by Idle Thoughts on Jan 16, 2009 12:57:44 GMT -5
*faint smile*
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Post by ComeToTheDarkSideWeHaveCookies on Jan 16, 2009 13:00:06 GMT -5
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Total Ullz
Administrator
You can take the girl out of mafia - but you can't take mafia out of the girl
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Post by Total Ullz on Jan 16, 2009 13:10:30 GMT -5
BTW I'm the town Doctor this time and I was going to protect YOU tonight in case one of the scummy scum is a vig or SK. Did I miss a joke in the translation??
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Post by Høøpy Frøød on Jan 16, 2009 13:24:14 GMT -5
And you are a big old meany. I haven't been trying not to get lynched tonight. I even suggested it myself if you go back and read the top of page two. Does that mean I can't say anything at all anymore? I can't question Blockey's motive. So I get a sucky town role twice and all you can do is YELL at me. Thanks. BTW I'm the town Doctor this time and I was going to protect YOU tonight in case one of the scummy scum is a vig or SK. I wasn't yelling at you. I was emphasizing a point. I'm sorry if it came across as yelling or insulting; that was not my intent. Feel free to question Blockey's motive all you want. Even if he's old scum trying to get an old townie lynched, lynching you is a smart thing to do for those of us who don't know what you are. Look on the bright side, you're unlikely to be the only one taken out toDay, so you'll have some company. If you're old town, we still get an old scum regardless because it is extremely unlikely there were only 3 scum in this game.
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Post by Høøpy Frøød on Jan 16, 2009 13:26:55 GMT -5
NETA: And I really wouldn't need protection tonight anyway. If scum whacked me tonight, we would still have two unconfirmed remaining. Town would lynch one of them, and the last unconfirmed would be confirmed one way or the other at that Dusk.
So my detective role is pretty much useless at this point anyway.
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Post by sinjin on Jan 16, 2009 19:57:25 GMT -5
I wasn't going to protect you because of your role. I was going to protect you because you are a good player. I have definite worries about the ease with which we are winning. If it was this easy why is the game not over already. Don't mod's end the game when the win is a given? Paranoia is my middle name.
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Post by sinjin on Jan 16, 2009 23:37:26 GMT -5
Aloha:
Attention: Kat, AH, and Mighty*. Drop in and vote some time kiddies so I can get on with my life.
Thanks, see you later, bye.
*KidV is off the hook since he said he would be away.
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Post by Almost Human on Jan 17, 2009 4:21:17 GMT -5
Aloha: Attention: Kat, AH, and Mighty*. Drop in and vote some time kiddies so I can get on with my life. Thanks, see you later, bye. * KidV is off the hook since he said he would be away. K.... vote sinjin from my window sill
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Post by MiteyMouse on Jan 17, 2009 5:47:16 GMT -5
vote sinjin I thought I had already placed it...sorry.
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Gir!
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EVIL Demon Goddess Mod
What? Kat is sweet and innocent!
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Post by Gir! on Jan 17, 2009 9:57:32 GMT -5
Okay, I was gonna just ignore my new role, but then I grew a brain and it occurred to me that I should ask the obvious question...
I got zeriel's role during our stay in the Evil Castle (mad bomber) and it's mandatory that I spiny someone (so, the plan to just not spiny anyone fell through). Cue discussion for who I should spiny.
I'm not voting yet, since if I'm counting right, I'd be the hammer, and sinjin might not get a chance to weigh in.
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Post by sinjin on Jan 17, 2009 10:14:02 GMT -5
It should not make any difference who you spiney should it?
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Gir!
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What? Kat is sweet and innocent!
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Post by Gir! on Jan 17, 2009 10:17:01 GMT -5
I don't know. But I didn't want to just spiny at random and freak everyone out.
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