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Post by NAF1138 on Apr 7, 2008 18:10:39 GMT -5
Actually a minor correction or two, since I can't be sure people will actually read what you quoted.
I didn't ask if we would be shown to be masons, I only asked if they would post our win condition.
I never asked about my alignment, and never said I did.
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Post by sinjin on Apr 7, 2008 18:20:30 GMT -5
Actually a minor correction or two, since I can't be sure people will actually read what you quoted. I didn't ask if we would be shown to be masons, I only asked if they would post our win condition. I never asked about my alignment, and never said I did. But that's not what you said: So there was NO gamble in you all coming out as masons. You had already confirmed with Dio that you would be identified as masons. And I'm sorry it wasn't your alignment that you were concerned about it was your win condition. Which I still feel is intriguing. YMMV.
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Post by Greedy Smurf on Apr 7, 2008 18:38:51 GMT -5
Morning Everybody, Quark, Quark Quark*. I have recently come into possession of a tidbit of info, which I think should be shared with the felonous multitude. It concerns the set up of the game, and that information is this: As of this morning, i.e. Day 4, there are now 3 villains Playing For Keeps and approximately 5 Do-Gooders. And yes "approximately" is the term that was used. * I'm still trying to figure out a typed approximation of meredith burgess's canonical laugh from the 60's
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Post by sinjin on Apr 7, 2008 18:50:29 GMT -5
Your buddy NAF beat you to it:
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Post by ComeToTheDarkSideWeHaveCookies on Apr 7, 2008 18:52:01 GMT -5
If you think back to Day 1, when three of us claimed, there were no deaths to analyze as to what would actually be included in a death post, whether name/role/alignment/win condition, or anything else. We had the Gastard's word that "all will be revealed". Yeah...I found that extremely reassuring too. Speaking only for myself, at that time I had concerns that have been confirmed (repeatedly) that not only would the Masons be suspected and smeared by paranoid people on our own team (and certainly by whatever other factions were set against our team) but further, that in a Gastard Mod game, we may not even be able to rely on a death to confirm the alignments/win condition of the rest of our brethren. I assume that NAF shared some similar concerns which prompted the mod clarification that he has relayed.
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Post by NAF1138 on Apr 7, 2008 18:52:24 GMT -5
Actually a minor correction or two, since I can't be sure people will actually read what you quoted. I didn't ask if we would be shown to be masons, I only asked if they would post our win condition. I never asked about my alignment, and never said I did. But that's not what you said: So there was NO gamble in you all coming out as masons. You had already confirmed with Dio that you would be identified as masons. And I'm sorry it wasn't your alignment that you were concerned about it was your win condition. Which I still feel is intriguing. YMMV. You want to stop pussyfooting and actually say what you are saying? Talk to me like I am stupid, and I will afford you the same courtesy in this post. AHEM I don't follow the first half of your post at all, it uses cirular logic at best. That is to say, you are saying that we don't have to worry about claiming mason because the mods told us mason is a safe claim so if we claim mason it either means that we know there are no masons or we ARE ACTUALLY THE FUCKING MASONS! Why would the mods give anyone game breaking information? In your senario the mods are going to mod confirm us as masons upon our deaths even though we are acually scum. That makes no sense at all and violates not only the spirit of the game, but actually the intent of the game. Let me slow it down some more. If what you seem to be proposing is correct, then the mods are cheating and we might as well all go home now. So I am not asking you to trust me, I am asking you to trust Roosh/Dio when they said that they made a game that was playable and invited us to play it. I asked about the win condition because, if you look at the context, it was proposed that we masons we not actually PFK's but baddies who could become PFK's should we so desire (sort of the opposite of Santo's claim) This idea was floated by Hal on Day 1. I wanted to know if there would ever be any safety from that notion, and was told, no there would not be. If the town wants to keep believing we will win on our own even after we are shown to be Baddies by alignment, than that is the town's problem (very loose paraphrase of Dio because I don't want to look for the PM). Your turn, because maybe I am missing something fundamental in your argument that makes it make some sort of sense.
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Post by NAF1138 on Apr 7, 2008 19:00:26 GMT -5
Your buddy NAF beat you to it: Well while it is nice to know I am right, my info is coming from my own analysis of the situation. Smurf sounds like he actually knows.
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Post by sinjin on Apr 7, 2008 19:09:35 GMT -5
In small words I am saying: 1) I don't believe you are in anyway "confirmed" except by the church or your choice. 2) You did not have to "GAMBLE" on other masons claiming based on the "I asked Dio" quote. Implying otherwise is disengenuous. 3) Either you or molefan lied on day one about being able to talk off-board. You say molefan lied, I have no idea which of you lied, but one of you clearly did. 4) One of the two of you lied AGAIN about all the masons having already claimed yesterDay. 5) Smurf has just posted as "CONFIRMED NEWS" what you posted earlier about the number of do-gooders and PFK's remaining. 6) I have my calipers handy, ready to measure a mason's rings at the appropriate time. 7) You guys are the goofiest masons ever.
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Death By Irony
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Post by Death By Irony on Apr 7, 2008 19:14:05 GMT -5
You do understand that her other names do not appear on my list, correct? *facepalms* I'd completely and utterly forgotten about that. My bad.
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Post by Darth Sensitive on Apr 7, 2008 19:31:38 GMT -5
In small words I am saying: 1) I don't believe you are in anyway "confirmed" except by the church or your choice. 2) You did not have to "GAMBLE" on other masons claiming based on the "I asked Dio" quote. Implying otherwise is disengenuous. 3) Either you or molefan lied on day one about being able to talk off-board. You say molefan lied, I have no idea which of you lied, but one of you clearly did. 4) One of the two of you lied AGAIN about all the masons having already claimed yesterDay. 5) Smurf has just posted as "CONFIRMED NEWS" what you posted earlier about the number of do-gooders and PFK's remaining. 6) I have my calipers handy, ready to measure a mason's rings at the appropriate time. 7) You guys are the goofiest masons ever. I think that lynching all liars will make sense eventually, but right now, we have a better target or two. I don't want the number of masons to come anywhere near the number of people left who aren't masons until I'm convinced that they aren't operating under their own win conditions.
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Post by Høøpy Frøød on Apr 7, 2008 20:03:08 GMT -5
I have recently come into possession of a tidbit of info, which I think should be shared with the felonous multitude. It concerns the set up of the game, and that information is this: As of this morning, i.e. Day 4, there are now 3 villains Playing For Keeps and approximately 5 Do-Gooders. So that means only about half of the original players are town. We already have Bane, Clayface, Ra's Al Ghul, and Two-Face confirmed dead town. We can pretty much assume that the Masons and Penguin are town. I don't believe they have a separate win condition, but at this point, I don't think it matters even if they do. (I agree with Hal on this one. We have bigger fish to fry, or toss into meat hooks or other such machinations now that NAF destroyed our chair.) Additionally, the Masons have confirmed Penguin as town. Now one could say the Masons and Penguin are themselves a PFK group, but if Moth is right about Mad Hattter being PFK, this would mean a total of 7 PFK's in this game, four of which form a group, and make Smurf a liar. Alternately, Smurf is telling the truth, the Masons are PFK and Penguin doesn't know it, and Moth is now a liar because adding Ryjae in results in four PFK's. Or moth's lying, Ryjae is town and we have 3 other PFK's hiding somewhere. Since any speculation surrounding the Masons can't be determined right now, and since I haven't really seen them do anything detrimental for town, I'll proceed for now with the idea that the Masons and Penguin are town. So we have 5 PFK total, and somewhere between 5-7 scum total. This means that we have anywhere from 4-6 unknown townies. If we assume that our investigators are town (a reasonable assumption, since they have now fingered two people as being what they aren't, and one accused has posted no defense while the other has posted a less than compelling one), we can add Hal and Hawkeyop to the list and bar their subjects of investigation. Now, I understand that we could have a situation where both Hawkeyop and Hal could be telling the truth, and still be PFK themselves. But until we find out more, I'm willing to go with assuming that the information we have is accurate and truthful for now, at least for this little exercise. So we now have 10 assumed/confirmed townies. Out of a dozen or so. This means that we have at most 3 townies remaining in the following list: Hoopyfrood - Dr. Freeze Darth Sensitive - Lex Luthor Blaster Master - Joe Chill tdpatriots12 - Ash Brewha - Scarecrow Storyteller - Poison Ivy Death By Irony - Catwoman Rysto- Harley Quinn Sinjin - Killer Croc Since Ryjae is assumed to be PFK, we have 1 or 2 PFK hiding in there ( Drainbead's alignment could be scum or PFK). We proabably have a minimum of 4 scum in there, with up to 6 total. Originally I was inclined to believe that there might be a PFK group. However, we know that at least 2 PFK were working alone. I don't think it's unreasonable to assume the other 3 are independent as well. The trick to PFK winning seems to be tied closely to town's success. They also seem to have unique powers that help them survive a bit longer. Joker was immune to night kills, e.g. I'm guessing CAIS had some extra tricks up his sleeve (but clearly, no immunity to day kills). So I think the essence of balance in this game comes about from town being set upon by anywhere from 4 to 6 factions between the scum and the PFKs. And the only real faction town has (i.e. Masons), has pretty much said their powers suck, although Penguin seems to have some useful knowledge of faction distributions. And before anyone points it out, yes, my character seems prime for a PFK. Blocking powers don't help town much, and the big freeze benefited pretty much every faction but scum. However in my defense, role-blocker is a pretty sucky power for a singleton PFK, so in order for me to be PFK, either I'm in a group with other PFKs, or I've got more powers.
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Post by Høøpy Frøød on Apr 7, 2008 20:07:58 GMT -5
NETA: And to reiterate, before anyone starts down the "but we don't have confirmation that any/all are town" path, I'm going off the base assumption of what people have said that seems the most reliable at this point.
I personally think we need to lynch either of our two suspected liars at this point. This should provide a good amount of clearance to the situation. I'm leaning toward DrainBead but I'm holding off for both her defense and to not trigger a countdown.
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Post by Rysto on Apr 8, 2008 0:26:42 GMT -5
Scum investigators are a possibility, I think.
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Post by sinjin on Apr 8, 2008 8:02:54 GMT -5
Please don't get me wrong. I don't want to lynch a mason today. I've already got my vote on Drain. I just agree with Darth that we shouldn't let them become a majority until we get some sort of impartial verification that they are indeed Baddies.
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Post by storyteller0910 on Apr 8, 2008 8:19:20 GMT -5
Please don't get me wrong. I don't want to lynch a mason today. I've already got my vote on Drain. I just agree with Darth that we shouldn't let them become a majority until we get some sort of impartial verification that they are indeed Baddies. Exceedingly well said. I think it is most likely that, if the Masons have a win condition about which they aren't talking yet, it's an additional win condition akin to the one held by the Nonbelievers in Sekham or the Masons in M3. That is, they can win with the Town, or win as an independent group if they satisfy some unique condition. It will eventually be necessary for a Mason to die before they make up 50% or more of the overall population, and before we eliminate all of the scum. And on another note, the Penguin's numbers are something else. They mean that we started the game with 6 scum and 5 PFK types, which means 11 anti-Town elements versus 13 pro-Town elements, which is pretty long odds for the Town. Jeez.
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Blaster Master
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Post by Blaster Master on Apr 8, 2008 9:01:18 GMT -5
:cough: Okay, I've been giving this some :cough: thought and I've be reconsidering my vote for Drain Gead. If we've got 5 Do-Gooders :cough: left, the chance that lynching Drain Gead will cripple them in some :cough: meaningful way is less. OTOH if :cough: Ryjae is PFK, which I am :cough: inclined to think he is, we have no meaningful way to :cough: determine what his powers are and how dangerous they are to :cough: us. I, of course, put :cough: forth my theory that it is :cough: some sort of Mad Bomber power :cough: but there's just no way to :cough: be sure. As such, I think it :cough: may be more prudent to :cough: eliminate an entire faction, even :cough: if it is of one person, than to merely dent the Do-Gooders. That is, I'd :cough: suspect the Do-Gooders will almost :cough: certainly still be able to kill tonight whether Drain Gead is alive or dead but we will definitely remove some anti-Baddie sentiment with the removal of the PFK Mad Hatter. Thus, I'm going to :cough: change my vote, but with plenty of willingness to change it back if :cough: necessary.
Unvote Drain Gead Vote Ryjae
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Post by NAF1138 on Apr 8, 2008 9:51:42 GMT -5
AH HA! This is why the small words help, what we have here is a failure to comunicate. In small words I am saying: 1) I don't believe you are in anyway "confirmed" except by the church or your choice. Fair enough. But I am Jewish. 2) You did not have to "GAMBLE" on other masons claiming based on the "I asked Dio" quote. Implying otherwise is disengenuous. This is the crux of the problem. I didn't say (or at least didn't indend to say) that claiming mason was a gamble. I said it would be a huge gamble if we weren't actually masons. Which is what ryjae seems to be implying. 3) Either you or molefan lied on day one about being able to talk off-board. You say molefan lied, I have no idea which of you lied, but one of you clearly did. Yeah, well mole lied and it was dumb. I don't know what to do about that one. 4) One of the two of you lied AGAIN about all the masons having already claimed yesterDay. I think it is obvious that I was...pushing the boundaries of truth that time. But you can probably see why I thought it was a good idea. 5) Smurf has just posted as "CONFIRMED NEWS" what you posted earlier about the number of do-gooders and PFK's remaining. I have designed a lot of these games at this point. Sorry that I am good at doing the basic analysis? 6) I have my calipers handy, ready to measure a mason's rings at the appropriate time. One more time, either we are masons, or there aren't any masons in the game for (I beleive) the first time in the history of our games. 7) You guys are the goofiest masons ever. Yes, yes we are! I feel better, how 'bout you?
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Post by NAF1138 on Apr 8, 2008 9:55:46 GMT -5
:cough: Okay, I've been giving this some :cough: thought and I've be reconsidering my vote for Drain Gead. If we've got 5 Do-Gooders :cough: left, the chance that lynching Drain Gead will cripple them in some :cough: meaningful way is less. OTOH if :cough: Ryjae is PFK, which I am :cough: inclined to think he is, we have no meaningful way to :cough: determine what his powers are and how dangerous they are to :cough: us. I, of course, put :cough: forth my theory that it is :cough: some sort of Mad gomger power :cough: but there's just no way to :cough: be sure. As such, I think it :cough: may be more prudent to :cough: eliminate an entire faction, even :cough: if it is of one person, than to merely dent the Do-Gooders. That is, I'd :cough: suspect the Do-Gooders will almost :cough: certainly still be able to kill tonight whether Drain Gead is alive or dead but we will definitely remove some anti-Baddie sentiment with the removal of the PFK Mad Hatter. Thus, I'm going to :cough: change my vote, but with plenty of willingness to change it back if :cough: necessary. Unvote Drain GeadVote RyjaeYeah, you are wrong about this. We need to kill Do Gooders more than PFK's. Every dead Do Gooder gives us information about the remaining Do Gooders. Kat was killed too early on for us to get much really good info off her.
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Post by Høøpy Frøød on Apr 8, 2008 9:57:32 GMT -5
The problem I see with pursuing PFK at the expense of scum, is that it is probably in the scums best interest to take out PFK's as well. The way I understand SK's and other independent factions working, they can steal the win from any side should that side meet it's goal. It's been pretty much established that town can't win until PFKs are eliminated (either by meeting a condition that makes them town or by death). It's likely scum have the same restriction. Santo's goal text didn't make it clear if he wins solo, or in tandem with whoever else meets their goal, but given the rest of the Joker flavor, I'm assuming Joker wins by himself should anyone else achieve their primary goal, essentially stealing the win. I imagine the other PFK's have similar setups. If true, it is in scum's best interest to take out PFK's as well as town. It is in PFK's best interest to take out scum and town, since we're both trying to take them out. And it's in towns' best interest to take out whoever seems stronger at the time.
Now, 2 of the 5 PFKs are gone. It's possible the remaining 3 are all independent, or maybe 2 or all 3 are working together. I think we can safely assume that Joker was working on his own. For him to take out a confederate would be dangerous, since Joker was pretty much destined for the lynch as soon as he was outed. Plus, his flavor text pretty much implied he was alone. CIAS was unlikely to be working with confederates either, because it doesn't really fit in with an SK, but with the setup of this came, we can't rule it out.
Regardless, I think the PFK are weaker at this point than the scum. And if the scum (who have lost roughly half the percentage of people town has) want to win, they're going to need to target PFK. Town is probably safe from a scum win until all PFK are eliminated, because if scum take out enough town to trigger their win condition, they stand a big chance of losing anyway. Based on the small amount of as yet undetermined kill attempts, even taking into consideration blocks and doctors, I don't think we have more than one SK remaining. Which means, the PFK likely have to take a few more Days to get their conditions met as well.
So right now, I think it's in town's best interest to target the scum, at least for toDay.
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Post by storyteller0910 on Apr 8, 2008 10:01:41 GMT -5
:cough: Okay, I've been giving this some :cough: thought and I've be reconsidering my vote for Drain Gead. If we've got 5 Do-Gooders :cough: left, the chance that lynching Drain Gead will cripple them in some :cough: meaningful way is less. OTOH if :cough: Ryjae is PFK, which I am :cough: inclined to think he is, we have no meaningful way to :cough: determine what his powers are and how dangerous they are to :cough: us. I, of course, put :cough: forth my theory that it is :cough: some sort of Mad gomger power :cough: but there's just no way to :cough: be sure. As such, I think it :cough: may be more prudent to :cough: eliminate an entire faction, even :cough: if it is of one person, than to merely dent the Do-Gooders. That is, I'd :cough: suspect the Do-Gooders will almost :cough: certainly still be able to kill tonight whether Drain Gead is alive or dead but we will definitely remove some anti-Baddie sentiment with the removal of the PFK Mad Hatter. Thus, I'm going to :cough: change my vote, but with plenty of willingness to change it back if :cough: necessary. Unvote Drain GeadVote RyjaeI had some of the same thoughts, but on reflection, I think I disagree. The thing is, the PFK are on their own, so far as we know. They have no connection to other players, or if they do, we don't know about it. So if we kill ryjae and he turns out to be a Mad Bomber-type or something like that, we've gained precisely nothing. But if drainbead is a Do-Gooder, it will dramatically transform our perspective on the events of the previous three Days. Also, while we don't know for sure whether ryjae was telling the truth about his hat targets, if he was, then two of his three initial targets are dead and one is on her way out toDay. Even if he's a Mad Bomber-type, with a win condition related to hatting some percentage of the living population, he's no threat at all if the people who get hatted keep ending up dead. And of course, there is the possibility that drainbead has a role of actual significance - she may be a role blocker, or scum investigator, or who knows what. Again, my vote will be for drainbead toDay. I won't place it, though, until it appears that conversation has waned.
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Post by Høøpy Frøød on Apr 8, 2008 10:08:09 GMT -5
One more time, either we are masons, or there aren't any masons in the game for (I beleive) the first time in the history of our games. Which is actually a conclusion I've come to based on the statistics up above. Having a group of confirmed townies comprise roughly 1/3 of the overall town populace means that it won't take long before the truthfulness of the contention comes out. We have one-third of the town dead, one-third of the town as mason-types, and one-third unknown. Since there are no counter-claiming masons, either we have four masons or four scum here. I really can't see the "alternate" win condition thing coming into play, because if Penguin is telling the truth, this means that there are only 8 or so town who have the standard town win condition, making the game very difficult for town to win. So really, you guys are either scum or full town in my view. For scum to have played a game like this, with an unknown set of factions that make up the PFKs, was a huge gamble, and one that they were likely to lose. Particularly since they would have had to pretty much know there were already no masons to even risk it, particularly with a claim on Day 1, and short of being given that information ahead of time (which once again seems to put a huge penalty upon town, both because there are no masons and scum having that knowledge), I can't see them doing it.
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Blaster Master
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Post by Blaster Master on Apr 8, 2008 10:17:05 GMT -5
The problem I see with pursuing PFK at the expense of scum, is that it is probably in the scums best interest to take out PFK's as well. The way I understand SK's and other independent factions working, they can steal the win from any side should that side meet it's goal. It's been pretty much established that town can't win until PFKs are eliminated (either by meeting a condition that makes them town or by death). It's likely scum have the same restriction. Santo's goal text didn't make it clear if he wins solo, or in tandem with whoever else meets their goal, but given the rest of the Joker flavor, I'm assuming Joker wins by himself should anyone else achieve their primary goal, essentially stealing the win. I imagine the other PFK's have similar setups. If true, it is in scum's best interest to take out PFK's as well as town. It is in PFK's best interest to take out scum and town, since we're both trying to take them out. And it's in towns' best interest to take out whoever seems stronger at the time. Now, 2 of the 5 PFKs are gone. It's possible the remaining 3 are all independent, or maybe 2 or all 3 are working together. I think we can safely assume that Joker was working on his own. For him to take out a confederate would be dangerous, since Joker was pretty much destined for the lynch as soon as he was outed. Plus, his flavor text pretty much implied he was alone. CIAS was unlikely to be working with confederates either, because it doesn't really fit in with an SK, but with the setup of this came, we can't rule it out. Regardless, I think the PFK are weaker at this point than the scum. And if the scum (who have lost roughly half the percentage of people town has) want to win, they're going to need to target PFK. Town is probably safe from a scum win until all PFK are eliminated, because if scum take out enough town to trigger their win condition, they stand a big chance of losing anyway. Based on the small amount of as yet undetermined kill attempts, even taking into consideration blocks and doctors, I don't think we have more than one SK remaining. Which means, the PFK likely have to take a few more Days to get their conditions met as well. So right now, I think it's in town's best interest to target the scum, at least for toDay. :cough: I think you're misjudging the :cough: Do-Gooders' priorities. Yes, they probably :cough: need to eliminate the PFKs as :cough: well, but they have more :cough: pressing concerns, like the :cough: investigative roles. If I were a :cough: Do-Gooder, I'd be focusing on :cough: getting rid of the likes of :cough: the Riddler and Moth first becaue they :cough: are more pressing threats to :cough: them. OTOH, we don't really know what :cough: the win conditions are of the :cough: PFKs, so we can't be sure how close they are to :cough: winning. The point is :cough: that, we can play :cough: chicken with the scum trying to make :cough: one or the other take out our :cough: mutual enemies, but eventually :cough: one of us will have to. I'll address why in my :cough: response to Ivy.
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Post by ComeToTheDarkSideWeHaveCookies on Apr 8, 2008 10:22:20 GMT -5
As I often state the obvious, this just smacks of BLaM trying to divert attention off of Drain for reasons that have nothing to do with helping the Baddies.
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Post by storyteller0910 on Apr 8, 2008 10:25:27 GMT -5
As I often state the obvious, this just smacks of BLaM trying to divert attention off of Drain for reasons that have nothing to do with helping the Baddies. It's entirely possible. But as I said, I initially had the same thought as BlaM, so I'm hesitant to ascribe nefarious motives to him, even if I disagree with him in this case. By the way, have we just sort of collectively decided not to speculate at all on what the hell is the deal with the Shark Repellent and the post restriction, which apparently has no consequences if it's broken? I mean, the whole thing with NAF went down quite a while ago, and he's still with us, hale and whole. Weird as hell, isn't it? It's the one aspect of the game, so far, that makes no sense whatsoever to me.
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Blaster Master
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Post by Blaster Master on Apr 8, 2008 10:28:06 GMT -5
I had some of the same thoughts, but on reflection, I think I disagree. The thing is, the PFK are on their own, so far as we know. They have no connection to other players, or if they do, we don't know about it. So if we kill ryjae and he turns out to be a Mad gomger-type or something like that, we've gained precisely nothing. He could :cough: be a mad bomber type, at least that's :cough: my guess, but we have no way to be :cough: sure. They could do :cough: any number of things depending upon :cough: what his role is, but we can be sure that :cough: if we kill him that role will be gone. I :cough: disagree. We have already surmissed that the :cough: PFKs do not have cover roles, or :cough: at least they haven't thus far. Based on :cough: Hal's reading, we can assume that she probably does :cough: have a cover and is thus, :cough: most likely a Do-Gooder. Thus, we can still :cough: have a reasonable degree of certainty when :cough: evaluating her behavior over the :cough: course of the game, and we'll have :cough: definite certainty when we lynch her Tomorrow. This is running :cough: on the assumption that he is a :cough: Mad Bomber type. Don't forget that that :cough: was my best guess at his role :cough: but we have no degree of certainty :cough: over whether he actually IS such a role and :cough: what his win condition is. We DO :cough: have a reasonable level of certainty about what Drain Gead's win condition is, because she :cough: is most likely scum. This is distinctly :cough: possible, but it's certainty is no :cough: more sure than that of Ryjae. Maybe his hats are like bombs, as I theorized :cough: before. Maybe his hats are :cough: role-blockers. Maybe his hats kill the wearer after :cough: so many Days. We just :cough: don't know. All I'm suggesting :cough: is that we kill Ryjae Today and Drain Gead :cough: Tomorrow. I still think it's in our best interest.
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Post by ryjae on Apr 8, 2008 10:28:36 GMT -5
vote Blaster Master
You wearing a nice hat toDay BlaM, yes I know you are.
Thought I just got today
It's either you or DB and I don't see anyone off DB.
I'm not going to defend myself against mothballs claims his lies will be discovered upon my death. So it is one for one. I am town, but only way to be sure is slicing me open. Either me or the Moth have to die, I'd rather it be him but looks like BlaM and Hoopy are acting like I am PFK or scum. Bad move but at least you all can see who wants me dead.
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Post by ComeToTheDarkSideWeHaveCookies on Apr 8, 2008 10:32:36 GMT -5
There was a sharkcicle found after the freeze-out Night, though. A Gastard Mod gag is always possible, but the freeze-out may have interrupted the second part of a power/action against NAF. I'm thinking that target who stays within the confines of the restriction gets the benefit of a probability of the attack's failure, but the action has 100% effectiveness if the restriction is not adhered to, but the attack can still be derailed by a role-blocker. *shrug*
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Post by Hawkmod on Apr 8, 2008 10:34:24 GMT -5
By the way, have we just sort of collectively decided not to speculate at all on what the hell is the deal with the Shark Repellent and the post restriction, which apparently has no consequences if it's broken? I mean, the whole thing with NAF went down quite a while ago, and he's still with us, hale and whole. Weird as hell, isn't it? It's the one aspect of the game, so far, that makes no sense whatsoever to me. From the color, it sounded like the freeze saved NAF from his fate.
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Post by storyteller0910 on Apr 8, 2008 10:34:40 GMT -5
:cough: I think you're misjudging the :cough: Do-Gooders' priorities. Yes, they probably :cough: need to eliminate the PFKs as :cough: well, but they have more :cough: pressing concerns, like the :cough: investigative roles. If I were a :cough: Do-Gooder, I'd be focusing on :cough: getting rid of the likes of :cough: the Riddler and Moth first becaue they :cough: are more pressing threats to :cough: them. OTOH, we don't really know what :cough: the win conditions are of the :cough: PFKs, so we can't be sure how close they are to :cough: winning. Well, it really depends. From the perspective of the Do-Gooders, the degree to which Hal (if Hal is even telling the truth, which, and I can't stress this enough, we don't know for sure) is a threat is related to the actual makeup of the Do-Gooder roster. Is there a Godfather-type, immune to this sort of investigation? Are a few of the Do-Gooders using their real names (say, Catwoman, could be a Do-Gooder without an alias)? Killer Moth's statements have suggested that he is much more of a threat to the PFKs than the Do-Gooders, so I doubt the Do-Gooders will be concerned with plugging hawkeyeop even if he's telling the truth. So yes, in the immediate short term, Hal will be a priority for the scum (if he's Town); searching for any stray Doctors or Detectives will also be of value to them. But once those short term goals are accomplished (and make no mistake - if the numbers are as the Penguin has said, this is going to be a loooooooong game whoever wins it), PFKs will become ever-more important. In M2, one thing I remember well was that we (the scum) were obsessed with finding the Serial Killer. The thing was, if we played perfectly during the Day, we couldn't lose to the Town. If the Town didn't lynch me, specifically, Town couldn't win (in that game, I was immune to Night kills). But the SK still could. For scum, eliminating the PFK elements will mean taking control of their own destiny; with no PFK, scum will win or lose on their own merits, whereas with PFK in the mix, they could play perfectly and still lose. So they will be focused on eliminating extra factions, and we should use that to our advantage (as the scum, surely, will be using our focus on extra factions to their advantage).
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Post by storyteller0910 on Apr 8, 2008 10:39:49 GMT -5
vote Blaster Master You wearing a nice hat toDay BlaM, yes I know you are. Thought I just got today It's either you or DB and I don't see anyone off DB. I'm not going to defend myself against mothballs claims his lies will be discovered upon my death. So it is one for one. I am town, but only way to be sure is slicing me open. Either me or the Moth have to die, I'd rather it be him but looks like BlaM and Hoopy are acting like I am PFK or scum. Bad move but at least you all can see who wants me dead. This game is fucked up, y'all. It would seem as though the most rational course of action follows: 1. Lynch drainbead toDay 2. If drainbead = The Ventriloquist, lynch Hal Briston. If not, skip to #3. 3. Lynch ryjae4. If ryjae = Town, lynch Hawkeyeop. If not, skip to #5. 5. If ryjae had thought-reading powers, regardless of his alignment, lynch Blaster Master. I guess we could reorder this. Now that ryjae has revealed what he has revealed about BlaM, lynching ryjae actually might supply us with more information than lynching drainbead will (it will tell us if ry was really town, affecting our perspective on hawk, and whether he can read minds, affecting our perspective on BlaM). Thoughts?
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