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Day One
Sept 5, 2009 10:10:14 GMT -5
Post by Boozahol Squid, P.I. on Sept 5, 2009 10:10:14 GMT -5
At the risk of over snipping and taking out of context - why do you believe that other factions have more reason to have boozy dead? Because, like I said before, despite the fact that the Cabal is somewhat at cross purposes with the town (with the whole witches dead thing and all,) the Cabal is very much on the same page as the town in other matters.
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Day One
Sept 5, 2009 10:23:50 GMT -5
Post by Boozahol Squid, P.I. on Sept 5, 2009 10:23:50 GMT -5
NO.
He was not. You are Wrong.
Shut Up.Come on, now kids. This isn't a time to be nasty. Let's pay attention to the important part of today: me.
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Trepa Mayfield
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Day One
Sept 5, 2009 10:57:24 GMT -5
Post by Trepa Mayfield on Sept 5, 2009 10:57:24 GMT -5
At the risk of over snipping and taking out of context - why do you believe that other factions have more reason to have boozy dead? Because, like I said before, despite the fact that the Cabal is somewhat at cross purposes with the town (with the whole witches dead thing and all,) the Cabal is very much on the same page as the town in other matters. At the risk of being Mr. Gullible...he's got a point. Let's talk turkey. What, exactly, are you prepared to offer?
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Day One
Sept 5, 2009 11:14:35 GMT -5
Post by special on Sept 5, 2009 11:14:35 GMT -5
Actually it's the order of the votes. If you hadn't noticed the list is in order with reply number listed next to it. That's why I wanted more data points. The only people with no motivation for this lynch are the cabal, but I'm not going to assume they're stupid. I'm too tired to analyze the order at the moment, but my gut reactions is that there's going to be a higher than average number of anti-town players in the middle of this, and that the cabal votes will have come as the inevitability of the lynch increased. I'm most suspicious of the votes occurring almost immediately after the confession and offer: PCM, BillMC, CatInASuit, and FCOD The last thing the Undead or the Werewolves want is an alliance, no matter how temporary, between the town and cabal. In the end I'm fine with killing Boozy, as much as I am anyone who isn't town, but I can't ignore opportunity. I think, in the end, the people who voted after the confession might also just be the people who happened to read the game at that point. Boozy Squid (21): bufftabby [96], Nanook [124], paulwhois [128], peekercpa [130], NAF1138 [131], Meeko [136], Sister Coyote [138], Special Ed [140], Cookies [146], Idle Thoughts [150], Mister Blockey [153], Precambrian [161], BillMc [162], CatInASuit [164], FlyingCow [169], Natlaw [170], julie [175], Boozy Squid [177], hockeyguy [180], MHaye [181], pedescribe [197]. I've reposted the vote count and underlined the ones you now point at. Your vote is the most recent one before the ones you mentions. Your post came at (all times CDT) 10:46 PM. Boozy's claim came at 11:30 PM. PCM's came 1:50 later at 12:46 AM. Bill's at 2:13 AM, CIAS at 2:28 AM and FCOD's hours latr at 10:02 AM. I'm not sure why you left Natlaw off as his vote came only 90 minutes later and in the next post. IN fact, in looking at it quickly, most people seemed to vote with their first post. IN any case, it looks more like you're pointing your finger at people who were up late at Night more than any coherent pattern of voting.
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Day One
Sept 5, 2009 11:22:46 GMT -5
Post by bufftabby on Sept 5, 2009 11:22:46 GMT -5
Peeker, 1.211: Did you seriously just smudge everyone who's multiple voting? That's ridiculous. Now, I think *too many* multiple votes could be a cause for concern, but your blanket statement is smudgy as a mug, and inaccurate IMO. In that spirit: Unvote: Ed Unvote: Meeko Vote: PeekerI think multiple voting actually leaves more of a vote record, what with, ya know, more votes and all. I disagree that they're cheapened. It gives us more to hold non-Town accountable for as we get more information. I don't understand why Town would be opposed to leaving all that data behind. I don't think opposing multiple votes is necessarily scummy, but I think it's an interesting data point in the future, albeit pretty well meaningless at this point. Natlaw, 1.173: Your link links to my profile, not a quote, and you never quoted me. I'm interested to see what post of mine you felt was espousing that. Surely you don't mean this exchange between Ed and I, culminating in 1.102: That's pretty much the opposite of the position you claim that I have. Vote: vote natlaw
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Day One
Sept 5, 2009 11:59:36 GMT -5
Post by Mister Blockey on Sept 5, 2009 11:59:36 GMT -5
Actually it's the order of the votes. If you hadn't noticed the list is in order with reply number listed next to it. That's why I wanted more data points. The only people with no motivation for this lynch are the cabal, but I'm not going to assume they're stupid. I'm too tired to analyze the order at the moment, but my gut reactions is that there's going to be a higher than average number of anti-town players in the middle of this, and that the cabal votes will have come as the inevitability of the lynch increased. I'm most suspicious of the votes occurring almost immediately after the confession and offer: PCM, BillMC, CatInASuit, and FCOD The last thing the Undead or the Werewolves want is an alliance, no matter how temporary, between the town and cabal. In the end I'm fine with killing Boozy, as much as I am anyone who isn't town, but I can't ignore opportunity. I think, in the end, the people who voted after the confession might also just be the people who happened to read the game at that point. Boozy Squid (21): bufftabby [96], Nanook [124], paulwhois [128], peekercpa [130], NAF1138 [131], Meeko [136], Sister Coyote [138], Special Ed [140], Cookies [146], Idle Thoughts [150], Mister Blockey [153], Precambrian [161], BillMc [162], CatInASuit [164], FlyingCow [169], Natlaw [170], julie [175], Boozy Squid [177], hockeyguy [180], MHaye [181], pedescribe [197]. I've reposted the vote count and underlined the ones you now point at. Your vote is the most recent one before the ones you mentions. Your post came at (all times CDT) 10:46 PM. Boozy's claim came at 11:30 PM. PCM's came 1:50 later at 12:46 AM. Bill's at 2:13 AM, CIAS at 2:28 AM and FCOD's hours latr at 10:02 AM. I'm not sure why you left Natlaw off as his vote came only 90 minutes later and in the next post. IN fact, in looking at it quickly, most people seemed to vote with their first post. IN any case, it looks more like you're pointing your finger at people who were up late at Night more than any coherent pattern of voting. The confession came almost immediately after my vote. Also I was looking at this at about 4am, forgive me if I was somewhat less than clear headed. Anyway I'm not talking about a regular pattern, I'm talking about motivation and probability. Simply put, after Boozahol confessed and offered a temporary alliance with town, there was greater motivation for other anti-town players to vote for him, and hence a greater probability that their votes would appear.
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Day One
Sept 5, 2009 12:17:40 GMT -5
Post by special on Sept 5, 2009 12:17:40 GMT -5
The confession came almost immediately after my vote. Also I was looking at this at about 4am, forgive me if I was somewhat less than clear headed. Anyway I'm not talking about a regular pattern, I'm talking about motivation and probability. Simply put, after Boozahol confessed and offered a temporary alliance with town, there was greater motivation for other anti-town players to vote for him, and hence a greater probability that their votes would appear. OK, I can see how that might be an approach. I think we should consider all of the voters though, not just the ones who were up late after boozy claimed.
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Day One
Sept 5, 2009 12:30:14 GMT -5
Post by bufftabby on Sept 5, 2009 12:30:14 GMT -5
Unvote: Ed Unvote: Meeko Vote: Peeker Vote: vote natlaw Gah, stoopid votey tags. Unvote: Ed Unvote: Meeko Vote: Peeker Vote: natlaw
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Day One
Sept 5, 2009 12:37:01 GMT -5
Post by Merestil Haye on Sept 5, 2009 12:37:01 GMT -5
OK, I can see how that might be an approach. I think we should consider all of the voters though, not just the ones who were up late after boozy claimed. *Thwack's Mr SE.* Please pay attention to certain small but important details such as the timezone the voters live in when pontificating about their activity cycle. The only one of those four that is US based is, iirc, FCoD.
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Day One
Sept 5, 2009 12:40:37 GMT -5
Post by special on Sept 5, 2009 12:40:37 GMT -5
OK, I can see how that might be an approach. I think we should consider all of the voters though, not just the ones who were up late after boozy claimed. *Thwack's Mr SE.* Please pay attention to certain small but important details such as the timezone the voters live in when pontificating about their activity cycle. The only one of those four that is US based is, iirc, FCoD. OK, I stand corrected and my apologies. The point is still valid. I don't think we should limit ourselves to those players who were active within a very short period of time and exclude many for whom it was an inopportune time period in which to be on-line. It was less than 12 hours from boozy's claim until MIster Blockey's apparent cut off of suspicion. I'm certain many player hadn't even checked into the game during that time.
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Day One
Sept 5, 2009 13:02:32 GMT -5
Post by Mister Blockey on Sept 5, 2009 13:02:32 GMT -5
That wasn't a cut off of suspicion. Just because I'm not "most suspicious of" someone, doesn't mean I've stopped being suspicious.
It was mostly a nod to the inevitability factor.
At some point after the confession I'm fairly certain we reach a critical mass of people voting for boozahol, not because they have a reason or want him to(even if they do) but rather because they feel the lynch is inevitable, and no matter what side you're on it's always best to be one of the people who voted for scum.
Looking at it again I'd add natlaw and julie to my most suspicious of section. Not due to timing, but rather due to me being awake enough to get my thoughts in clearer order.
The six then (Precambrian [161], BillMc [162], CatInASuit [164], FlyingCow [169], Natlaw [170], julie [175]) fall into the golden zone where we have the greatest motivation for anti-town players combined with full inevitability not quite being reached as motive.
I've got work, so this is all I can do for now.
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Day One
Sept 5, 2009 13:43:55 GMT -5
Post by CatInASuit on Sept 5, 2009 13:43:55 GMT -5
The six then (Precambrian [161], BillMc [162], CatInASuit [164], FlyingCow [169], Natlaw [170], julie [175]) fall into the golden zone where we have the greatest motivation for anti-town players combined with full inevitability not quite being reached as motive. I'm sorry to rain on your parade misterblockey, but you forgot something: Timezones. I voted for Boozy having missed the entire thing going down because I was asleep on London Time. When I read the thread in the morning, he pretty much got my vote straightaway. But, nice attempt at a smudge.
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Day One
Sept 5, 2009 14:02:52 GMT -5
Post by Trepa Mayfield on Sept 5, 2009 14:02:52 GMT -5
OK, I can see how that might be an approach. I think we should consider all of the voters though, not just the ones who were up late after boozy claimed. *Thwack's Mr SE.* Please pay attention to certain small but important details such as the timezone the voters live in when pontificating about their activity cycle. The only one of those four that is US based is, iirc, FCoD. Soo...are you saying that FCOD's suspicious?
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Merestil Haye
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Day One
Sept 5, 2009 15:45:21 GMT -5
Post by Merestil Haye on Sept 5, 2009 15:45:21 GMT -5
Soo...are you saying that FCOD's suspicious? No, I'm saying that when assessing what happens when in this game, you have to take into account who lives where. Boozy, for example, lives in a city in North Carolina that even I've heard of (to its eternal shame). So his claim came at 12:30am local time. In the US, therefore, this claim was made on Friday night. Is it surprising, then, that the North America-based players were slow to respond? Most of them would have been at parties or asleep. This surge of players Mr. Blockey isolated was in fact people switching on PCs after breakfast, and finding the claim that happened overnight, and responding to it as they thought appropriately. I don't really find the timing of any of the responses that suspicious, to be honest.
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Natlaw
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Day One
Sept 5, 2009 16:03:36 GMT -5
Post by Natlaw on Sept 5, 2009 16:03:36 GMT -5
Your link links to my profile, not a quote, and you never quoted me. I'm interested to see what post of mine you felt was espousing that. You got the correct post - I had quoted them all then replaced two with just the links (and got the link to you profile instead of to the post by mistake). I summarized it as 'cheap votes' in the sense that you all advocated placing votes where you normally note a suspicion of a player and in place of fos'es instead of only one 'expensive vote' for the player you want to lynch. Not 'cheap' as in they do not count - as you say every vote does count - and my point was that since they all do count equally (unlike Borda) they can cancel each other out. Especially if those who you vote for are closely tied, the multiple vote is effectively an 'abstain' where you don't take the responsibility of choosing one over the other (except for pushing both closer to lynch threshold). In short: votes do count as you say, but that doesn't mean they should be placed carelessly.
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Day One
Sept 5, 2009 16:05:11 GMT -5
Post by Merestil Haye on Sept 5, 2009 16:05:11 GMT -5
Boozy's right about one thing. The Town and the Cabal are in very similar positions. Both need to eliminate Wolves and Undead, and the main weapon for both Town and Cabal is the noose. Additionally, if Wolves and Undead are completely eliminated, the Town and Cabal don't go into lynch-off mode at that point; the game is over, and is decided by the number of living Witches.
The Town may or may not have the services of a Vig, but what can the Cabal look to? They have a secret power - as do all factions. In the first game we saw nothing of the Cabal's powers, which would have caused wonderful chaos had any of them actually been used, but I don't know how useful it would have been to the poor Cabalists. In the second game, they had a one-shot kill, but it wasn't tied to any specific Cabalist; it just required two living Cabalists to use. If Boozy holds the Cabalist's secret power alone, that makes it sound as if it's something potentially devastating.
To be quite frank, if Boozy wants us to go along with him and unvote him to find other nonTown players, he's got to give us some indication of what the secret power is, so we can judge whether letting him use the power will hurt the Wolf and / or Undead more than the Town. (We can take it for granted that its use won't hurt the Cabal.)
That, of course, runs right into the problems that arise when you try and tell any power role what to do - we don't have executive oversight of the PM Boozy sends Pleo to use the power, and this sort of action allows the players the power would be aimed at input into the use decision, both of which are huge flaws.
So any proposal has huge problems to overcome. I'm leaving my vote where it is, thanks.
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Day One
Sept 5, 2009 16:35:36 GMT -5
Post by Sister Coyote on Sept 5, 2009 16:35:36 GMT -5
unvote Ed unvote Meeko
Because I don't have enough to make a solid case on either of them, and my earlier votes were weak. I'm more interested in those folks who are interested in keeping Boozy on the front burner right now.
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Natlaw
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Day One
Sept 5, 2009 16:39:03 GMT -5
Post by Natlaw on Sept 5, 2009 16:39:03 GMT -5
The six then (Precambrian [161], BillMc [162], CatInASuit [164], FlyingCow [169], Natlaw [170], julie [175]) fall into the golden zone where we have the greatest motivation for anti-town players combined with full inevitability not quite being reached as motive. I'll add the timezone note for myself (GMT+1), but I like the idea of looking at the votes for Boozy so far. Boozy Squid (21): Votes for him voting Meeko: bufftabby [96], Votes for his slip: Nanook [124], paulwhois [128], peekercpa [130] ( pointed out the slip before Nanook), NAF1138 [131], Meeko [136], Sister Coyote [138], Special Ed [140], Cookies [146], Idle Thoughts [150], Mister Blockey [153-225], After Boozahols claim: Precambrian [161], BillMc [162] ( breaks lynch threshold), CatInASuit [164], FlyingCow [169], Natlaw [170], julie [175], Boozy Squid [177], hockeyguy [180], MHaye [181], pedescribe [197], Death by Irony [204]. You conclude that those who voted (directly) after his claim are more likely to be scum, than those before. I would make the cut different: -those who voted before aren't as likely to be Cabal as they wouldn't want to lynch one of there own. Then after his claim there would more likely be Cabal. -as scum you would want to pile on a bandwagon, but I don't think the cut-off is after his claim. As soon as the slip was pointed out, me-too-ing it is an easy vote for anyone. That of course doesn't narrow it down as much as your point. -I would give some not-Cabal points to Nanook and peeker for jumping on the slip. I generally on day one have a safe vote. That's someone whose play is seeming detrimental to town, no matter what side they're actually on. This is the vote I'll fall back on if I can find nothing scummy to enough to vote for elsewhere. In a normal voting system I probably wouldn't throw a real vote straight out for that though, I would wait as a last resort. In this voting system I can leave it there and not be worried, as everyone can vote for multiples, and you need to get half the people to agree before someone's really even in danger of a lynch. Based on this comment earlier from you, you find special ed a better save vote than Boozahol whom you unvoted? That is you prefer to lynch ed instead of him?
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Day One
Sept 5, 2009 17:48:04 GMT -5
Post by Boozahol Squid, P.I. on Sept 5, 2009 17:48:04 GMT -5
To be quite frank, if Boozy wants us to go along with him and unvote him to find other nonTown players, he's got to give us some indication of what the secret power is, so we can judge whether letting him use the power will hurt the Wolf and / or Undead more than the Town. (We can take it for granted that its use won't hurt the Cabal.) I am the Cabalist Puppetmaster. While I'm alive, the Cabal finds out whether or not our block worked (that is, if our target attempted a night action and was not a Witch or a player using their secret power). Once per game, I can exercise my Puppeteer power, which both gives me alignment and role information on the player, and allows me to redirect any actions said player attempts to perform. I may not Puppet a Witch, nor will the action work if redirected onto a Witch. Both of the other Cabalists and I have gone over this extensively, and come to the decision that it is very handy against Vamps and Wolves, and whatever usage it might have against the town is kind of null, because we need a big, beefy town (sans it Witches, of course) to protect ourselves from the other factions. You guys can hash it out if I'm worth saving, but it's a very powerful role, and one that I believe Pleo put in to give the Cabalists more of a chance than they've had in the last two games.
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Day One
Sept 5, 2009 18:22:49 GMT -5
Post by peekercpa on Sept 5, 2009 18:22:49 GMT -5
stuff occurs. i may not be back until after labor day.
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Day One
Sept 5, 2009 18:55:19 GMT -5
Post by special on Sept 5, 2009 18:55:19 GMT -5
To be quite frank, if Boozy wants us to go along with him and unvote him to find other nonTown players, he's got to give us some indication of what the secret power is, so we can judge whether letting him use the power will hurt the Wolf and / or Undead more than the Town. (We can take it for granted that its use won't hurt the Cabal.) I am the Cabalist Puppetmaster. While I'm alive, the Cabal finds out whether or not our block worked (that is, if our target attempted a night action and was not a Witch or a player using their secret power). Once per game, I can exercise my Puppeteer power, which both gives me alignment and role information on the player, and allows me to redirect any actions said player attempts to perform. I may not Puppet a Witch, nor will the action work if redirected onto a Witch. Both of the other Cabalists and I have gone over this extensively, and come to the decision that it is very handy against Vamps and Wolves, and whatever usage it might have against the town is kind of null, because we need a big, beefy town (sans it Witches, of course) to protect ourselves from the other factions. You guys can hash it out if I'm worth saving, but it's a very powerful role, and one that I believe Pleo put in to give the Cabalists more of a chance than they've had in the last two games. On the surface, it does appear as if your power can help Town. However, it seems most likely that you would harness a Townie's power. From reading the rules, the Wolves only power seems to be that one of them is investigated as a freemason (except their secret power) The Undead have a killing power and a zombie making power. So you'll either gain control redirection of a killing power (the Vampire's) or a Town power. I don't want the Cabal in charge of any Town power. You could really mess with us, and I don't trust that you can't use your power's against witches. That's just what you'd say to appease us. Because we know if you got control over a killing power, you'd try to target the witches. So, while you might redirect some of our powers in a pro-Town fashion, I'd actually trust our Town players to more consistently act in a pro-Town fashion. And, it appears the only non-Town power you can gain control of is the Vampire's or the Necromancer's. While it would be fun and helpful for you to redirect the Necromancer's power onto people who aren't dead (I assume nothing would happen), I really really really don't want the Cabal in charge of the Vampire's killing power. And if it's an investigative power, I don't want you redirecting that on us either. The same goes for the Magician's pwoer, you'd use it to protect a cabalist, not a Townie And, of course, this all assumes you're being honest about your power. If your power had more downside to Town, I'm sure you'd keep that secret. And, it really sounds like you've done that by saying your power is useless against witches.
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Day One
Sept 5, 2009 19:22:53 GMT -5
Post by Boozahol Squid, P.I. on Sept 5, 2009 19:22:53 GMT -5
And, of course, this all assumes you're being honest about your power. If your power had more downside to Town, I'm sure you'd keep that secret. And, it really sounds like you've done that by saying your power is useless against witches. Well, the Wolves have a killing power, just like the vamps. I don't know exactly what would come of me controlling the Omega Wolf's power and redirecting it to another player, although I imagine it'd just screw with the Witches' results. Yes, if I found myself controlling a defensive power, I'd use it to help my bretheren, and not the town. But other than that, my goals will be much the same as the towns: killing the undead and the wolves, and stopping zombies from being raised.
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Day One
Sept 5, 2009 19:29:44 GMT -5
Post by special on Sept 5, 2009 19:29:44 GMT -5
And, of course, this all assumes you're being honest about your power. If your power had more downside to Town, I'm sure you'd keep that secret. And, it really sounds like you've done that by saying your power is useless against witches. Well, the Wolves have a killing power, just like the vamps. I don't know exactly what would come of me controlling the Omega Wolf's power and redirecting it to another player, although I imagine it'd just screw with the Witches' results. Yes, if I found myself controlling a defensive power, I'd use it to help my bretheren, and not the town. But other than that, my goals will be much the same as the towns: killing the undead and the wolves, and stopping zombies from being raised. and we have to believe you when you say you couldn't use it against a witch. If you could, you'd lie to us and tell us that you can't. So we really can't take you at your word for that
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Day One
Sept 5, 2009 20:00:41 GMT -5
Post by Boozahol Squid, P.I. on Sept 5, 2009 20:00:41 GMT -5
and we have to believe you when you say you couldn't use it against a witch. If you could, you'd lie to us and tell us that you can't. So we really can't take you at your word for that You're right. I suppose the only thing supporting me in this is Pleonast's repeating in my secret role the same idea he used regarding our inability to fiddle with our greatest enemy, the Witches. But hell, you might be a wolf or undead.... I'm not trying to convince those factions to not lynch me.
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Trepa Mayfield
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Day One
Sept 5, 2009 20:54:41 GMT -5
Post by Trepa Mayfield on Sept 5, 2009 20:54:41 GMT -5
To be quite frank, if Boozy wants us to go along with him and unvote him to find other nonTown players, he's got to give us some indication of what the secret power is, so we can judge whether letting him use the power will hurt the Wolf and / or Undead more than the Town. (We can take it for granted that its use won't hurt the Cabal.) I am the Cabalist Puppetmaster. While I'm alive, the Cabal finds out whether or not our block worked (that is, if our target attempted a night action and was not a Witch or a player using their secret power). Once per game, I can exercise my Puppeteer power, which both gives me alignment and role information on the player, and allows me to redirect any actions said player attempts to perform. I may not Puppet a Witch, nor will the action work if redirected onto a Witch. Both of the other Cabalists and I have gone over this extensively, and come to the decision that it is very handy against Vamps and Wolves, and whatever usage it might have against the town is kind of null, because we need a big, beefy town (sans it Witches, of course) to protect ourselves from the other factions. You guys can hash it out if I'm worth saving, but it's a very powerful role, and one that I believe Pleo put in to give the Cabalists more of a chance than they've had in the last two games. I'm thinking no. Unless we had a sure lynch elsewhere, there's no reason to abandon you just because you could potentially help us a little. There are just too many opportunities for you to lie and screw us up.
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Meeko
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Day One
Sept 5, 2009 21:29:12 GMT -5
Post by Meeko on Sept 5, 2009 21:29:12 GMT -5
I'm confused as to why you think I was baiting you in the first place. I have previously said (although I know you think my past statements are irrelevant) that I don't mind a bit o' fluff. I was just asking you a question, and here you are biting my head off. I know you keep getting attacked for no good reason, but you seem really, really touchy. I obviously have no problem with a bit of OOG. I would like to think that most people are that way. However, this is the fourth game [easy math on my part, as I have only played in 4 games] where something happens, and I go off. I am sick and tired of other people telling me what I can and can not do, and that their way is soooo much better than mine. Especially when they are 100% wrong. So, the attack is not on you, directly pede. Just, you happened to be the next person to ask me an OOG, after I had people vote me for it. I just don't get it. Is there some magic amount of OOG that I surpass? Who has the right to regulate that amount? And to everyone else: But, again, I get a first day bandwagon on me a lot, and I just thought that, you know, it would be different. But no, I guess we all know how meeko plays, and apparently, it is set in stone so much, that it can not be changed. [Incredible ideas, Humorous comments, and well thought out WOWs on protstitues [heh] be damned.] I am not lying here. I do not comprehend why everyone attacks me, and why most people fail to understand me. There is nothing I can do different to my play style, this is what it is, and at the end of the day, I can only ask for everyone else to level up. Because frankly, that is the only way I will appear better to you all, if you bridge the gap to me, and not the other way around. Egotistical? Perhaps . But then again, I have carried the brand of Peeker-esque even before I came to Mafia. Either you know what you are getting with me, or you don't. And as you all more or less call me a Peeker, I would like to think you can understand me to some degree. What Hypocrites. Sorry for getting you in there Peeker, but, frankly, your name was dropped in a few too many Haggle games, and well, I am over here now because of it. You are simply the best of fit towards me (apparently) and for convenience, I am going to you to simply make my point here.
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Day One
Sept 5, 2009 21:29:20 GMT -5
Post by Boozahol Squid, P.I. on Sept 5, 2009 21:29:20 GMT -5
I'm thinking no. Unless we had a sure lynch elsewhere, there's no reason to abandon you just because you could potentially help us a little. There are just too many opportunities for you to lie and screw us up. Come on, there are plenty more fish in the sea, and unless it came down to me controlling a killing character with a Witch being outted, I promise to be very, very good! Would it help if I said please?
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Day One
Sept 5, 2009 21:31:41 GMT -5
Post by Boozahol Squid, P.I. on Sept 5, 2009 21:31:41 GMT -5
Egotistical? Perhaps . But then again, I have carried the brand of Peeker-esque even before I came to Mafia. Either you know what you are getting with me, or you don't. And as you all more or less call me a Peeker, I would like to think you can understand me to some degree. What Hypocrites. You spend far too much time trying to relate yourself to other Mafia players. If you'd just be content with trying to look at the Meeko-archetype, and fixing what's wrong there, rather than shoe-horning yourself into a me-archetype, or a Roosh-archetype, or a Peeker-archetype, you'd have a lot more fun with this game.
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Meeko
FGM
I raccoon it's time to play Mafia
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Day One
Sept 5, 2009 21:35:44 GMT -5
Post by Meeko on Sept 5, 2009 21:35:44 GMT -5
A thought just came to mind.
Anyone else kinda interested in knowing what alignment Blokey is? I get a real sense that he saw game space there and tried to grab it to better himself.
I believe someone else called WIFOM on his assessment of the boozy vote. And Well He just bought me a drink as well.
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Meeko
FGM
I raccoon it's time to play Mafia
Posts: 2,474
[ Exalt | Smite ]
Karma:
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Day One
Sept 5, 2009 21:39:46 GMT -5
Post by Meeko on Sept 5, 2009 21:39:46 GMT -5
You spend far too much time trying to relate yourself to other Mafia players. If you'd just be content with trying to look at the Meeko-archetype, and fixing what's wrong there, rather than shoe-horning yourself into a me-archetype, or a Roosh-archetype, or a Peeker-archetype, you'd have a lot more fun with this game. Boozy, would you vote someone if they anticipated a question about their avatar, and answered it? Because I know my style, it will always have OOG in it. The level needs help, obviously, but it's never going to be 0. Some people try to do math on games, and solve them. [Heh. Some even use computer programs.... ] I Like to P L A Y games. andto that end, it will never be as serious as to not afford OOG.
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