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Post by Idle Thoughts on Dec 18, 2008 18:53:51 GMT -5
The Night passed quickly and as Day dawned, word came back from the other group that someone was found dead there.
Storyteller AKA Princess Peach, Town is no longer wearing frilly dresses or makeup.
Suddenly the tadpoles stopped coming down and in blew the cold winds again. Snow started falling all around and big, chunky ice pellets rained down on everyone.
MALLOW HAS CHANGED THE WEATHER!
MALLOW CREATED A BLIZZARD!
It's very cold. ----------------------------------------------------------------------
It is now Day. You will all have to play in the snow again.
pedescribe Hoopy Frood Mr Special Ed Kat DBI Rysto FCoD Cookies Chucara MiteyMouse
It will take SIX votes on someone to end Day automatically, although I don't suggest any of you do that anytime soon. Because Day is ending on DECEMBER 28TH at 3PM. If nobody is lynched by then, whoever has the most votes will be lynched.
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Post by The Real FCOD on Dec 18, 2008 19:19:37 GMT -5
Huh.
--FCOD
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Post by special on Dec 18, 2008 19:28:58 GMT -5
Idle, I am correct in assuming that Scum got 2 kills last Night? They didn't have to decide before the split, did they? And that means at least one of the people here have Night kill abilities.
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Post by Idle Thoughts on Dec 18, 2008 19:34:11 GMT -5
Scum only kill one person a Night and always just one person a Night.
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Post by special on Dec 18, 2008 19:38:28 GMT -5
Scum only kill one person a Night and always just one person a Night. Thanks, and in the interim, I checked and saw that story wasn't even here in the minus world. I'll try my best to remember my votes. On Day 1, I don't think I voted mole/shaggy, though I was tempted. I do know I voted bufftabby but unvoted before the Day ended. I think I may have voted for Idle in there too Day 2, I voted mmouse early and stuck to it. Day 3, I voted peeker after long giving him a chance to explain himself. I wish I could verify this, but I can't currently.
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Gir!
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Post by Gir! on Dec 18, 2008 19:40:18 GMT -5
Did storyteller have any powers, or was he Vanilla?
I ask because Idle is obviously losing it*, so I'm not going to assume that the lack of a listed power in the Dawn post means Vanilla.
*Explanation: And that's not just because he's given Town an impossible WC either. See if you can guess why? ;D
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Post by special on Dec 18, 2008 19:48:23 GMT -5
well, if we all had the ability to suicide, we could easily win today.
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Post by special on Dec 18, 2008 19:49:35 GMT -5
Idle, what if Day ends early in one world but not in the other?
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Post by Idle Thoughts on Dec 18, 2008 19:49:37 GMT -5
Did storyteller have any powers, or was he Vanilla?I ask because Idle is obviously losing it*, so I'm not going to assume that the lack of a listed power in the Dawn post means Vanilla. *Explanation: And that's not just because he's given Town an impossible WC either. See if you can guess why? ;D Heh heh. If he had powers, I would have said the power/role he had.
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Post by Idle Thoughts on Dec 18, 2008 19:50:04 GMT -5
And Town doesn't have an impossible win condition. : )
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Post by Gir! on Dec 18, 2008 19:51:36 GMT -5
But Idle, have you figured out why you're losing it yet? ;D
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Post by Idle Thoughts on Dec 18, 2008 19:52:42 GMT -5
Idle, what if Day ends early in one world but not in the other? The players in the other group are dead to you right now. Worry not about them anymore.
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Post by Idle Thoughts on Dec 18, 2008 19:53:14 GMT -5
But Idle, have you figured out why you're losing it yet? ;D You cannot lose what has already been lost long ago.
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Post by Gir! on Dec 18, 2008 19:56:51 GMT -5
And Town doesn't have an impossible win condition. : ) We can probably infer that scum does not have the standard scum WC of outnumbering Town/equaling Town numbers/controlling the voting/similar wording. (Or at least they don't have such now, since for all we know, their WC changes, too.) And Idle? Look at the last line of the latest Mallow PM.
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Post by Idle Thoughts on Dec 18, 2008 20:01:23 GMT -5
At least I'm consistent!
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Post by Høøpy Frøød on Dec 18, 2008 20:03:20 GMT -5
And Town doesn't have an impossible win condition. : ) True. Because most roles win whether alive or dead. So if all townies are dead, town wins. However, that probably involves all scum being dead, and any steal the win 3rd parties as well. Then we just lynch each other. I'm not sure how the last player would lynch himself, though. Regardless, of the changing win conditions, I think we should play this as if we assume the third party and scum do not have their win conditions changing. In other words, we shouldn't try to lynch town, because we will no doubt lose to PFK or scum first that way. If it gets down to the point where only town are left alive, we pretty much win regardless of what condition we have to get.
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Post by Gir! on Dec 18, 2008 20:05:15 GMT -5
The question is: Consistently what?
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Post by Høøpy Frøød on Dec 18, 2008 20:06:30 GMT -5
And Town doesn't have an impossible win condition. : ) We can probably infer that scum does not have the standard scum WC of outnumbering Town/equaling Town numbers/controlling the voting/similar wording. (Or at least they don't have such now, since for all we know, their WC changes, too.) Why can we infer that? If we defeat everyone but town with this win condition, we then proceed to kill each other like civilized people. Until then assume that concentrating on killing town will hand the game to the other parties.
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Post by Gir! on Dec 18, 2008 20:12:16 GMT -5
You're probably right. My mind was stuck in "Wait, if we kill all Town, scum will win long before we do!" mode.
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Post by Høøpy Frøød on Dec 18, 2008 20:42:59 GMT -5
I just had a crazy thought, though.
What if scum win condition changes to "Scum win when all scum are dead."
That would suck. However, IMO, that would put this game completely into Gastardness. I still believe that changing PFK and Scum win conditions should not be assumed, because that will make the game hard for us to win. That is gastard-like because we have no strategy to go with. We don't know what's going on, and we have no good way to really find out. Without evidence otherwise, most puzzles are better to be approached from the simplest scenarios. Kind of Occam-like actually.
So the way I see it our best course of action is to ignore our win condition and play this like we would a standard mafia game. We must kill all scum. We must kill any serial killers (of which we have no evidence so far). And we need to do all this before any steal the win third parties can meet their conditions. The win condition will take care of itself. Hopefully, Idle didn't design this so good townie play will screw us in the end. And we might as well believe that he didn't, because we really have no reason to think he did.
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Post by Rysto on Dec 18, 2008 21:07:28 GMT -5
For this reason, I'm adamantly opposed to lynching Mitey toDay. The last thing we want to do is hand the game away to the scum if they have a win condition like that. That'd pretty much guarantee a loss for scum if such a win condition got locked in.
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Post by MiteyMouse on Dec 18, 2008 21:13:06 GMT -5
Oh dear...that was not the PM I wanted to read.
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Post by Death By Irony on Dec 18, 2008 21:25:33 GMT -5
Let's get this question settled once and for all:
Would the Win Condition keep changing if Mallow dies?
(I'm guessing no, but it'd be nice to get an official ruling.)
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Post by Death By Irony on Dec 18, 2008 21:28:47 GMT -5
Also, before anybody gets any bright ideas about committing mass suicide to win the game, I don't think Idle will mod-kill more than one player per Day/Night cycle. Since we're not anywhere near End Game yet, I'm going to play as if we're still on our original win condition, because trying to adjust our strategy to match the win condition of the Day would more likely than not end up shooting ourselves in the foot.
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Post by MiteyMouse on Dec 18, 2008 21:31:12 GMT -5
I'm really not sure how to go about things with this new win condition. But I will say that this really sucks! I agree that we should probably ignore the win condition for now, as it is pretty clear that it is always going to change. *kicks Idle* now I feel a bit better....hehehe!
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Post by Rysto on Dec 18, 2008 21:31:34 GMT -5
For this reason, I'm adamantly opposed to lynching Mitey toDay. The last thing we want to do is hand the game away to the scum if they have a win condition like that. That'd pretty much guarantee a loss for scum if such a win condition got locked in. Obviously, I meant guarantee a loss to scum.
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Post by ComeToTheDarkSideWeHaveCookies on Dec 18, 2008 21:36:58 GMT -5
I agree that we should just stick to the basic win condition as our ultimate goal. We seem to be moving (so far) linearly through a suite of possible win conditions. We haven't seen any repeats yet, but who knows if they're being applied randomly or if they'll start repeating, if they will repeat in the same order, whether they'll continue to change if MiteyMouse dies, etc.
Way too many variables to try and manage for. We might get unlucky and end up inadvertently triggering a scum or PFK win condition at the wrong time, but we might get lucky and inadvertently sabotage a scum or PFK win condition at just the right time too.
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Post by special on Dec 18, 2008 21:42:48 GMT -5
I agree that we should just stick to the basic win condition as our ultimate goal. We seem to be moving (so far) linearly through a suite of possible win conditions. We haven't seen any repeats yet, but who knows if they're being applied randomly or if they'll start repeating, if they will repeat in the same order, whether they'll continue to change if MiteyMouse dies, etc. Way too many variables to try and manage for. We might get unlucky and end up inadvertently triggering a scum or PFK win condition at the wrong time, but we might get lucky and inadvertently sabotage a scum or PFK win condition at just the right time too. I agree. Killing Town is a bad idea. I'm hoping we'll soon be able to determine a systematic change to the win condition. Barring that, I still think a 'lynch Scum first and PFK second' strategy is our best option.
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Post by Idle Thoughts on Dec 18, 2008 22:01:03 GMT -5
Let's get this question settled once and for all: Would the Win Condition keep changing if Mallow dies?(I'm guessing no, but it'd be nice to get an official ruling.) You'd love to know, wouldn't you?
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Post by ComeToTheDarkSideWeHaveCookies on Dec 19, 2008 1:35:55 GMT -5
Water World eh? Looks like some of us might be getting wet soon.
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