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Post by Renata on Sept 18, 2009 11:23:08 GMT -5
I don't see any motive for anyone resurrecting him unless pedescribe claims for them both, and Cabal's redirects could take them both out in that case -- with lots of luck, granted. Unless, after seeing the carnage among non-Town on the first day, one of the Witchdoctors figures the second day *must* include some Town, and takes a flying leap of faith. But peeker over CatinaSuit? Maybe.
Well, it'll be interesting.
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Post by Pleonast on Sept 18, 2009 11:32:51 GMT -5
I don't think the Witches will say that peekercpa was one of them. It would admit that they are weakened so someone might try to kill the claimed Witch. And the Witches will have no reason to think there's anything that can be done to resurrect the Witch--they don't know about the Witchdoctors' secret ability.
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Post by Renata on Sept 18, 2009 11:54:05 GMT -5
I didn't think they would do it anyway but yeah .. good point.
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Post by Høøpy Frøød on Sept 18, 2009 14:16:28 GMT -5
Oh, I totally don't think it's going to happen. I just found it interesting that if it did, it would probably lock the game in for town.
(Not that they probably won't win this thing anyway. Though, cabal still has a decent chance, especially since they've avoided being killed.)
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Post by Renata on Sept 18, 2009 16:03:08 GMT -5
Not quite, they lost Boozy first day. Still, they're a heck of a lot better off than the rest of the Scum.
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Post by Pleonast on Sept 18, 2009 16:39:51 GMT -5
I think it'll come down to either Town or the Cabal, with the winner decided by which of the Witchdoctors and Cabalists use their special powers better. Undead still have a long, but decent, shot with the two Vamps alive. And the last Wolf is in trouble--the detective is still alive and she'll have to survive down to three-hand.
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Post by Renata on Sept 18, 2009 22:16:59 GMT -5
Wow, how bizarrely frustrating this hockeyguy/parzival stuff is to watch.
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Post by Høøpy Frøød on Sept 20, 2009 20:05:10 GMT -5
Not quite, they lost Boozy first day. I'm aware of that. When I speak about mafia I view a lynch as one thing and a kill as another. Both the other scum teams have been targeted for night kills. The cabal have managed to escape that so far.
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Post by Pleonast on Sept 21, 2009 17:34:52 GMT -5
It's weird that they're considering secret roles or win conditions. The only things hidden in this rules set is a secret power for each team and the exact distribution of roles.
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Post by Høøpy Frøød on Sept 21, 2009 17:52:43 GMT -5
It's weird that they're considering secret roles or win conditions. The only things hidden in this rules set is a secret power for each team and the exact distribution of roles. Yeah, I was going to come in and comment on that. You think with how long many of these people have been around, they'd know your dislike of closed setups. You've told them all the roles and the open powers. The only thing you've closed is the quantity and the secret powers. Peeker is understandable. He's been around for less time than I have playing mafia, and I think the first mafia game on the Dope was about a year and a half before I started playing. But I'm surprised Idle is entertaining the notion. It's never happened in a conspiracy before and there'd be no reason to expect it in this one.
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Post by Høøpy Frøød on Sept 23, 2009 6:54:56 GMT -5
Why does hockeyguy think it's so unlikely that there'd be two magicians? It's not as if Magician is some uber-strong role. Especially since there's no guarantee every town role is out there.
I don't get it.
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Post by Renata on Sept 23, 2009 8:30:27 GMT -5
I don't know, but he's certainly enabling the Scum, isn't he? Bufftabby coming up wolf is going to throw a humongous monkey wrench into everyone's thinking Tomorrow, though. I look forward to the scrambling for explanations.
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Post by Pleonast on Sept 25, 2009 14:32:16 GMT -5
There is now enough information out there that things should start getting really interesting.
The Cabal played Night Three almost perfectly, although with a lot luck. They redirected one killing role who was targeting one of their own and blocked the other killing role who was targeting them. The only thing they could have done better was to target pedescribe.
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Post by CatInASuit on Sept 26, 2009 15:14:01 GMT -5
What is it with the Vamps in these games always targeting their Necromancers? ;D (Well actually, I didn't follow Conspiracy 1, so maybe it didn't happen there.) No it certainly did not happen in Conspiracy 1. In fact, myself and Zoggie aka Freudian Slip nearly pulled off a win with Santo Rugger and HazelNutCoffee's help. ;D Nice setup you have here Pleonast, and yes, I figured out the doubles. Unfortunately, I was dead by then.
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Post by special on Sept 28, 2009 12:18:43 GMT -5
I admit I wasn't following along so well.
But it's amazing to look at the interactions.
I played this game poorly. My role was too important to make myself so visible to start with, but I was also afraid that I would be called out if I wasn't so visible. It's just how I play, and it came naturally. It had also been so long since I wasn't Town.
I didn't intend for the Meeko thing to be the center of attention, I jsut wanted it noted in case one of use flipped.
I'm still amused by his reaction in the wolf thread. He wanted to NightKill me. I'm not sure that I've ever seen a scum faction NK one of its own. But, I think it made sense in Meeko's 'I must survive" mentality.
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Post by Pleonast on Sept 30, 2009 9:50:59 GMT -5
The claims, the claims! *wipes tear from eye* It's beautiful.
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Post by Pleonast on Sept 30, 2009 14:13:55 GMT -5
It looks like this Night will be the turning point. Lots of crucial decisions on all sides.
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Post by CatInASuit on Oct 1, 2009 8:09:33 GMT -5
The one thing that has caught me in out in this game is that certain roles have the secret power, not an individual player.
Having each Cabal member having a redirect is just plain nasty, but has certainly evened the score. It has certainly been well balanced and those cross kills have really hurt the wolves and undead again.
Certainly looking forward to the double return tomorrow Night and the ensuing confusion.
If the town survives the Night, they have to go on a cabal hunt.
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Post by Høøpy Frøød on Oct 1, 2009 14:50:33 GMT -5
It's interesting. Is Nanook choosing not to fire tonight or has he not shown up. Given Nanook's level of play and level of participation either is possible. After all, NAF thinks there's no reason for Nanook not to try to take someone out, but he's wrong. There's a compelling reason for the vig not to act: Town is winning the numbers game. With unknown secret powers out there, and you as a vig exposed, you don't know what can happen should you fire. Town doesn't actually need the extra kills of the outed scum. They need the witches to stay alive. Besides, should a witch die, you need at least one non-cabal, non-town alive anyway, or you lose. Town needs to play safe at this point, because they have the advantage right now.
However, the big thing toDay is what the witches do. If they protect Bill and Nanook doesn't fire, town is probably going to win this. If they protect pedescribe, Bill will die, won't be resurrected by the Warlock (or is there still a secret Warlock power in play?), and the Cabal stands a good chance of winning.
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Post by Pleonast on Oct 2, 2009 10:23:07 GMT -5
Nanook was late submitting his choices on previous Nights. I'm not sure what his best choice is, given what he knows. Of course, we know he should hold back.
Sister Coyote is a Witchdoctor and still alive. She's protecting one of the Witches, but is being blocked by the Cabal, so a killed Witch will stay dead.
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Post by CatInASuit on Oct 2, 2009 14:26:35 GMT -5
And now the fun begins
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Post by Pleonast on Oct 2, 2009 15:28:03 GMT -5
The Town is now in a very tough spot. They must kill the Cabalists, but there's still three non-Town killing roles out there. But with a Vig and a Witchdoctor still alive, they have a chance, if they don't mislynch.
Cabalists are probably in the best spot of the four factions. But their claims may not stand up to scrutiny.
The Wolves and Undead still have power, but it'll be hard for either of them to actually win now. You never know though. If the Town tries to off the Cabal and keeps mislynching, one of them could make it to the end game. A long shot.
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Post by Pleonast on Oct 2, 2009 16:37:17 GMT -5
Natlaw over on the Cabal board has almost figured everything out. That's how the Cabal is supposed to play. Great job!
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Post by Renata on Oct 3, 2009 13:31:10 GMT -5
Indeed. Really well done.
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Post by Pleonast on Oct 5, 2009 9:12:32 GMT -5
Well, it had to happen eventually--I made a ruling mistake. As the players have discovered, the Vicar Idle Thoughts should not have been killed by the Vampire FlyingCow. Except the players' reasoning is slightly off--a blocked Vicar can be killed by a Vampire. We spoiled know that that did not happen, so the kill was a moderator error, but the players do not know that.
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Post by CatInASuit on Oct 6, 2009 8:01:24 GMT -5
Well, it had to happen eventually--I made a ruling mistake. As the players have discovered, the Vicar Idle Thoughts should not have been killed by the Vampire FlyingCow. Except the players' reasoning is slightly off--a blocked Vicar can be killed by a Vampire. We spoiled know that that did not happen, so the kill was a moderator error, but the players do not know that. I thought something odd had happened, I'm glad it wasn't just me.
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Post by Pleonast on Oct 7, 2009 14:25:19 GMT -5
It'll be interesting to see who the killing scum will target. Will they take out a Cabal? Will they try or go for the likely Town?
I wonder if the Vig will kill also.
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Post by Høøpy Frøød on Oct 7, 2009 17:53:25 GMT -5
Well, it had to happen eventually--I made a ruling mistake. As the players have discovered, the Vicar Idle Thoughts should not have been killed by the Vampire FlyingCow. Except the players' reasoning is slightly off--a blocked Vicar can be killed by a Vampire. We spoiled know that that did not happen, so the kill was a moderator error, but the players do not know that. I thought something odd had happened, I'm glad it wasn't just me. Hopefully they pay attention to Pleo's clarification that a blocked Vicar can still die by Vampire. That should put the "Idle must be scum now" argument to rest. I mean, in the grand scheme of things, Pleo's mistake is very minor since it fits in with the mechanics. The only people who will likely go "Huh?" is cabal, who know they didn't block Idle. And in their position, what happened to Idle is neutral at worst. But none of the night threads have even brought up Pleo's last post, so it's possible Idle is going to be lynched regardless.
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Post by Pleonast on Oct 8, 2009 10:17:01 GMT -5
But none of the night threads have even brought up Pleo's last post, so it's possible Idle is going to be lynched regardless. No strategy talking at Night. I expect they'll be all over it at Dawn. Especially with Sister Coyote coming back to say she enchanted Idle.
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Post by Høøpy Frøød on Oct 8, 2009 20:12:48 GMT -5
No strategy talking at Night. I expect they'll be all over it at Dawn. Especially with Sister Coyote coming back to say she enchanted Idle. I meant the Cabal/Witches night threads. But yeah, I forgot that SC comes back. Should prove to be interesting. And give Cabal a bit of a mindscrew when they realize that they didn't block Idle.
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