Gir!
FGM
EVIL Demon Goddess Mod
What? Kat is sweet and innocent!
Posts: 691
[ Exalt | Smite ]
Karma:
|
Post by Gir! on Sept 22, 2007 21:52:37 GMT -5
Yes, this is an open thread. The whole forum is chock-ful of unhidden spoilers actually, and people should expect them everywhere. The only place I've used spoilercodes in was the "Fun with names" thread, just in case someone didn't want to know the non-Firefly character names for some odd reason.
|
|
Gir!
FGM
EVIL Demon Goddess Mod
What? Kat is sweet and innocent!
Posts: 691
[ Exalt | Smite ]
Karma:
|
Post by Gir! on Sept 22, 2007 22:13:05 GMT -5
So, why don't you assign dotchan CarieD's role? Seems like it would lift her spirits and, should she get lynched again, make future players wary of lynching her... Hi, everybody! NAF? Did you get any response to the poking of CaerieD?
|
|
|
Post by diggitcamara on Sept 22, 2007 22:14:34 GMT -5
Yes, this is an open thread. The whole forum is chock-ful of unhidden spoilers actually, and people should expect them everywhere. The only place I've used spoilercodes in was the "Fun with names" thread, just in case someone didn't want to know the non-Firefly character names for some odd reason. OK. Well, I'm actually curious about the Night 2 scum thread. I want to know how many power roles/scum targeted me. So far, I only gathered the Vig's NightKill and almost an investigation by the Cop... kind of disappointing. I'm aiming for a Night where all Power Roles/scum target me at the same time So, what'd you think about my farewell post? If anything in it seems amiss, please edit it. I sincerely hope no one reads it as anything but color.
|
|
Gir!
FGM
EVIL Demon Goddess Mod
What? Kat is sweet and innocent!
Posts: 691
[ Exalt | Smite ]
Karma:
|
Post by Gir! on Sept 22, 2007 22:28:44 GMT -5
Unfortunately, you were only mentioned in one post in the Night 2 scum thread, diggit and you didn't make anyone's suggested target list. And your farewell post cracked me up. Hope you didn't mind having your head explode.
|
|
|
Post by diggitcamara on Sept 22, 2007 22:40:03 GMT -5
Unfortunately, you were only mentioned in one post in the Night 2 scum thread, diggit and you didn't make anyone's suggested target list. And your farewell post cracked me up. Hope you didn't mind having your head explode. Glad you liked it. I just hope it doesn't get used as a serious post... it has happened before... ;D (And, about the head? Well, I just can't imagine surviving to the last Day of the game and trying to track thoughts and votes of the first Day. If it gets to that point, someone's head is going to explode. I wonder how storyteller would do in that position?) ;D (Oh, and for the record: next game I see pygmy rugger in? I'm gonna lynch him. Without hesitating. He's guaranteed to be scum)
|
|
Gir!
FGM
EVIL Demon Goddess Mod
What? Kat is sweet and innocent!
Posts: 691
[ Exalt | Smite ]
Karma:
|
Post by Gir! on Sept 22, 2007 22:47:40 GMT -5
Re: Night 2 results
On the one hand, I'm a little disappointed that the SK kill got blocked, because it would have been loads of fun writing Jayne-kills-Mason, SK-kills-Jayne, Zoe-kills-SK (although, a circular Jayne-kills-Zoe, SK-kills-Jayne, Zoe-kills-SK would have been even better!). On the other hand, having one of the extra (non-Alliance) Nightkillers still alive for a little while means more fun later.
Zoe could use the SK death nicely for Crew cred later. Kaylee could do the same with the SK block, if she can explain away the comment in reply#12 satisfactorily.
|
|
|
Post by Greedy Smurf on Sept 23, 2007 0:32:01 GMT -5
Oh, so I was roleblocked as well?
Goddamn It !!!!!!
Do you have any idea how incredibly frustrating it is to have gotten the PM with the SK role, and not be able to have some fun with it. I was really excited about the game too.
If you can spill it, did the scum explain how I came up on the radar as a power role?
|
|
|
Post by Greedy Smurf on Sept 23, 2007 0:37:49 GMT -5
Oh and by the way, I just noticed our moderators are evil bastichs - giving someone the character name of "Top Dog". You know if Yattara tries to name claim he is going out the airlock in a heartbeat! (once everyone stops laughing)
|
|
|
Post by Greedy Smurf on Sept 23, 2007 1:04:44 GMT -5
Sorry to clutter this up, but just wanted to check that our Mod's are happy with my farewell post in the Day 2 thread. I purposely tried to keep it vague so I didn't give away info on whether I killed someone or not.
If you're not happy with it, I don;t mind if you want to edit it or delete it.
|
|
|
Post by NAF1138 on Sept 23, 2007 1:11:03 GMT -5
Sorry to clutter this up, but just wanted to check that our Mod's are happy with my farewell post in the Day 2 thread. I purposely tried to keep it vague so I didn't give away info on whether I killed someone or not. If you're not happy with it, I don;t mind if you want to edit it or delete it. Naw, it's fine. Sorry you were killed so fast.
|
|
Gir!
FGM
EVIL Demon Goddess Mod
What? Kat is sweet and innocent!
Posts: 691
[ Exalt | Smite ]
Karma:
|
Post by Gir! on Sept 23, 2007 2:32:42 GMT -5
If you can spill it, did the scum explain how I came up on the radar as a power role? Naw, it's fun to "spill it"! You came up in discussion as a possible Doctor for "Here's hoping there is a doc in the game to look after Mr Universe.” and mentioning the Doctor role while analysing the Diomeded/ Hal Briston discussion. You were mentioned as a possible power role/investigator for "I for one originally expected there to be some real basis for votes right from the get go, a notion which I was quickly disabused of. "
|
|
|
Post by Greedy Smurf on Sept 23, 2007 4:12:10 GMT -5
You came up in discussion as a possible Doctor for "Here's hoping there is a doc in the game to look after Mr Universe.” and mentioning the Doctor role while analysing the Diomeded/ Hal Briston discussion. You were mentioned as a possible power role/investigator for "I for one originally expected there to be some real basis for votes right from the get go, a notion which I was quickly disabused of. " For those quotes? Damn It. There was at least 2 other people who made similiar posts about hoping for a doc. The other one, I was just referring back to my first game in Asylum Lane and being quite shocked to discover that Day 1 voting was basically random I just keep being amazed at what assumptions people can derive from otherwise innocuous posts! Oh well, based upon my two games to date, It seems my natural posting style is a "pick me I'm a power role". Hmmm. Not a good thing. Oh and thanks to you guys Kat and NAF for running the game, even though I bowed out far too early it was fun.
|
|
|
Post by sachertorte on Sept 23, 2007 7:57:58 GMT -5
Zoe could use the SK death nicely for Crew cred later. Kaylee could do the same with the SK block, if she can explain away the comment in reply#12 satisfactorily. Is Zoe's nightkill a one shot deal or an everynight thing? I thought there was a change to make Zoe less strong. I think it would be difficult for Zoe to convince the town that she had a one shot kill and managed to get the SK on teh first killing night. Also with two deaths last night, the immediate conclusion is one SK kill one scum kill.
|
|
Gir!
FGM
EVIL Demon Goddess Mod
What? Kat is sweet and innocent!
Posts: 691
[ Exalt | Smite ]
Karma:
|
Post by Gir! on Sept 23, 2007 8:18:55 GMT -5
It's a one-shot deal. And it would be difficult, yes, but not impossible. Especially if the Crew is still playing "Trust the Good Guys" when/if she reveals.
|
|
|
Post by sachertorte on Sept 23, 2007 8:49:53 GMT -5
I agree. Zoe's best cover is to stick with the name (which is presumably a 'good' name). Bringing up the fact that she killed someone probably opens up more worms than she would care for, especially since it is a one-shot kill. Why would a pro-town player with no initial information use such an ability on the first night when there is very little information to use? Only scum would be able to use an ability like that on the first night to adequate effect.
I was super happy with the set-up NOT having recruitment, but I totally forgot that being a closed set-up the players would not know that there is no recruitment. Now we will still have to endure pages and pages of recruitment discussion when its never going to happen. Aiya!
|
|
|
Post by sachertorte on Sept 23, 2007 9:40:47 GMT -5
I'm still catching up on Day One. I'm surprised that the people searching for River haven't pieced together that Hal is River. I suppose those looking for River might conclude that Hal is NOT River (hee) thinking that while others are looking for someone, each search is a pair.
I'm just now realizing that scum power roles are more than just additive since they can coordinate from the start and in secret. That's something I hadn't considered when looking over the game setup.
I think it's funny (ha ha funny, not smelly fish funny) that the vig/snitch gives up information that he himself does not even know.
|
|
|
Post by sachertorte on Sept 23, 2007 13:37:25 GMT -5
Okay, I'm caught up. I totally called the 'town needs extra bodies to kill to figure out the name madness' thing. Seriously, town is lucky to have the vig still living. Their best chance is for the vig to hit one of the town-named scum. I think the only other mechanism would be for an investigator to stumble upon one of them. I see that the cop investigated Captain Klutz and determined Alliance-ness (and for me, a non-Firefly watcher, I nearly thought Alliance was town since it sounds good {I'm thinking WWII Allies versus Axis}) but his name is scummy too, so that won't help. But yay for him for finding scum so soon... but when will he claim? Right now with the perception of two deaths at night, it seems safe to stay hidden. Can you imagine if all four attempts went through! That would have been a sight. If I were the investigator and I saw four dead people on day two, I'd role claim immediately, especially if I had found scum. With only two, I don't expect the cop to claim.
|
|
|
Post by NAF1138 on Sept 24, 2007 13:02:21 GMT -5
Today seems to be going at a more reasonable speed. THANK GOD!
|
|
|
Post by NAF1138 on Sept 26, 2007 11:14:35 GMT -5
I would be nailing FCoD to the wall right now if I were in the game. He and drainbead (Day 2 posts 200 or so) are both voting in a very scummy fashion. Voting for weak arguments made by other players, and then unvoting when a different argument comes up that is very slightly less weak.
Interestingly enough, I am not sure that I would notice drainbead as much as FCoD, and when FCoD gets exonerated, I would probably forget all about drain's potentially scummy voting pattern.
Wonder if that is a valuable strategic tool to use in future games.
|
|
|
Post by sachertorte on Sept 26, 2007 11:39:42 GMT -5
But isn't FCoD always like that?
I think the Cookies Incident is quite amusing. Pygmy and drainbead are milking it quite well.
|
|
|
Post by NAF1138 on Sept 26, 2007 11:50:20 GMT -5
But isn't FCoD always like that? I think the Cookies Incident is quite amusing. Pygmy and drainbead are milking it quite well. Yes, and it always looks scummy to me. But then... I have always been scum when playing with him. The thing that I think is more interesting is that drainbead would probably escape unnoticed if I didn't already know she was scum. It's kinda like FCoD is acting as a shield against her scummy actions. He is the one drawing the attention.
|
|
|
Post by Greedy Smurf on Sept 26, 2007 16:52:45 GMT -5
I really don't get this game sometimes.
Why would Pygmy call Cookies out over a little grammar slip? Wouldn't the safer route be to ignore it and hope no one else picks up on it?
With the lack of info, even something like that has the possibility of getting some momentum and then Cookies is in trouble.
|
|
Gir!
FGM
EVIL Demon Goddess Mod
What? Kat is sweet and innocent!
Posts: 691
[ Exalt | Smite ]
Karma:
|
Post by Gir! on Sept 26, 2007 18:12:59 GMT -5
Yeah, but then Pygmy gets some town cred. Or if, for some reason, Pygmy gets killed, Cookies get some town cred as his target.
|
|
|
Post by diggitcamara on Sept 26, 2007 19:28:02 GMT -5
I really don't get this game sometimes. Why would Pygmy call Cookies out over a little grammar slip? Wouldn't the safer route be to ignore it and hope no one else picks up on it? With the lack of info, even something like that has the possibility of getting some momentum and then Cookies is in trouble. In my eyes it was far too fast to really be a catch. My guess is it was, like Kat already said, pre-arranged strategy by the scum to garner brownie points. Not only that but everyone (like for instance Dio who speaks up against it) will be under greater suspicion during the next couple of Days. ... still, I've never understood why the scum use this gambit this early. Or sometimes at all...
|
|
|
Post by Greedy Smurf on Sept 26, 2007 20:15:19 GMT -5
With the amount of uncertainity out there, it seems early in the piece to be trying a gambit like this. But I guess I have to remember that the scum can't talk during the day like they could in Asylum lane, so it might just be Pygmy thinking it's a good idea. But, I see that Klutz has jumped on board now as well.
|
|
|
Post by diggitcamara on Sept 27, 2007 10:35:55 GMT -5
With the amount of uncertainity out there, it seems early in the piece to be trying a gambit like this. But I guess I have to remember that the scum can't talk during the day like they could in Asylum lane, so it might just be Pygmy thinking it's a good idea. But, I see that Klutz has jumped on board now as well. Yeah, and with drainbead joining them they actually are pushing the lynch as forcefully as they can. I agree with the "too early" part. If you ask me, they should even refrain from starting the push but rather join a push initiated by someone with a strong townie reputation. But, then again, I never have been scum...
|
|
|
Post by NAF1138 on Sept 27, 2007 10:48:49 GMT -5
With the amount of uncertainity out there, it seems early in the piece to be trying a gambit like this. But I guess I have to remember that the scum can't talk during the day like they could in Asylum lane, so it might just be Pygmy thinking it's a good idea. But, I see that Klutz has jumped on board now as well. I am going to say it is Pygmy thinking he is playing like a townie. Which he isn't, because I don't think anyone but a fellow scum would catch that (or possibly a cop who knew he was reading a scum post.) I am wondering if Cookies will use the Zoe name to claim. It isn't hers, but WTF has already used his extra kill and Cookies hasn't found River yet. And Cookies knows the name is safe.
|
|
|
Post by sachertorte on Sept 27, 2007 12:01:17 GMT -5
In my eyes it was far too fast to really be a catch. I caught it immediately as well. I'm not sure if I would have caught it if I didn't know Cookies was scum, but since Pygmy is scum, he and I had the same information. So I can see Pygmy being opportunistic as well. Plus there is the added bonus of people not wanting to believe Pygmy is scum FOUR games in a row. As for why scum use the gambit, it gives Pygmy credibility (which Idle Thoughts grossly wasted in M5), also it gives a point of attack against townies who are defending Cookies. Although I do agree that giving up a player is a rather large sacrifice. At least in the M5 case, Kat was sinking anyway, so Idle was able to make the best of a bad situation. Not the same with Cookies. On the other, other hand, early in the game is probably best for such a gambit since it establishes credibility early before other opinions can be formed, and it eliminates the sacrificial scum before data can be mined from their voting record and other random statements. Regarding a false "Zoe" claim: that is dangerous since it basically gives town a 2 for 1 if they end up killing WTF. Also, if Cookies ends up dead somehow (VIG) then the reveal shows that either "Zoe" is not in the game or "Zoe" is scum. Cookies should stick to the cover name given to her.
|
|
|
Post by JSexton on Sept 27, 2007 13:23:43 GMT -5
Ideal play for scum during the day is to forget who your teammates are. Clear your mind, and be town. If you see a slip, you pounce, regardless of who makes it. Don't try to get tricky until lategame, where the long-term benefits matter less than short-term mislynches.
|
|
|
Post by sachertorte on Sept 27, 2007 16:39:16 GMT -5
I'm finding the whole Blaster Master situation interesting. While I enjoyed his analysis, I'm puzzled as to how he can draw conclusions from it without making assumptions about the relative value of information versus people numbers. Quite frankly, he loses me halfway though. Either he isn't showing all of his thoughts clearly or he's made some assumptions that I'm not aware of.
Blaster Master tries to compenstate for this using ratios A(T) and A(S) to represent the town numerical advantage versus the Scum Informational Advantage and asserts that at the beginning these ratios are roughly equal (which I don't agree with).
Actually, now that I think about it more, his entire analysis is flawed. He should not be including the X(0) term in his information advantage ratio. Essentially he's including DEAD BODIES as information. If we started the game with an extra million people and the mods immediately killed off those million and shared the info with all, X(0) would get super big and make the ratio "look" close to parity when it really isn't. Blaster Master's ratio for A(S) is seriously flawed.
|
|