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Day One
Nov 20, 2007 12:40:48 GMT -5
Post by NAF1138 on Nov 20, 2007 12:40:48 GMT -5
Well, story isn't online.
So, here goes nothing.
(Placed into the first person for pursposes of getting arount the no quoting the PM rule, to PM was all in third person, large sections have been excised/combined for same)
Hi I am The Creator
If I was using my real name, every colonist in New Canaan would recognize it. Because years ago I was the third author on the first paper outlining what would eventually become Replicant technology. I am widely regarded as the world’s second finest mind in the field of genetic engineering..
A month ago, I received a message from Dr. Susan Hanlin, one of my co-authors on that long-ago paper - if I was the second finest mind in my field, she was the first. She invited me to work with her on her new engineering project in New-Canaan. Unfortunatly by the time I got there she had been killed.
Dr. Hanlin was attempting to develop a method of building a Replicant and then using the DNA and electrical signals from a human to create a Replicant clone of that human. Her notes suggest that she was very near to completing this project. I am attempting to complete Dr. Hanlin’s work but the chaos that enveloped New Canaan shortly after my arrival has prevented me from continuing.
My Powers I can resurrect one player, one time during the game. Sampling (Once per Day) Once per Day, I obtain a DNA sample and brain scan from any living player by submitting his or her name to the moderator via PM. This may be done at any time during the Day. These samples may be stored for up to three Days
Re-Creation (Once per Game, at Night) Dr. Hanlin has left me with instructions suitable for creating and activating a Replicant, and supplying that Replicant with the DNA and brain activity information required to create a duplicate of any human being. My own ethical beliefs preclude you from creating such a clone of a person who is still alive. At one time during the game, I may create such a clone of any deceased player FOR WHOM I HAVE A VALID DNA/BRAIN SAMPLE ALREADY STORED. For practical purposes, this will bring the dead player back into the game, with all of his/her knowledge, experience, and/or powers fully intact. Your replicants have the standard resistance to Night Kills but (removed for the safty of the town)
My Win Condition I am pro-Colony; I win when all Rogue Replicants are dead, regardless of my own living/nonliving status at the time.
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Santo Rugger
Mome Rath
The Obviously Innocent Townie
The Rugger formerly known as Pygmy[on:BYAHH!][of:BYAHH?]
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Day One
Nov 20, 2007 12:42:26 GMT -5
Post by Santo Rugger on Nov 20, 2007 12:42:26 GMT -5
<snip> No, what I am saying is I was reading my role PM while I was typing that and that is the phrase that story used. So, you either (inadvertantly?) quoted your role PM, or are lying.
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Day One
Nov 20, 2007 12:45:10 GMT -5
Post by NAF1138 on Nov 20, 2007 12:45:10 GMT -5
<snip> No, what I am saying is I was reading my role PM while I was typing that and that is the phrase that story used. So, you either (inadvertantly?) quoted your role PM, or are lying. More or less I suppose. I did worse in the post above though...so if I am going to get mod killed I expect it will be from that. Now I know I have posted a lot, but go look at my posts and tell me HOw anything I have said is anti colony. Then vote for someone else. I think Pleo is a decent vote, because if you believe me that replicants ARE resistant to Night Kills, then he is effectivly an anti town power (though he may not have been intended to be.)
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Santo Rugger
Mome Rath
The Obviously Innocent Townie
The Rugger formerly known as Pygmy[on:BYAHH!][of:BYAHH?]
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Day One
Nov 20, 2007 12:45:16 GMT -5
Post by Santo Rugger on Nov 20, 2007 12:45:16 GMT -5
<snip> Can anyone explain to me the line of reasoning behind this? I read and re-read it and I'm not following. If NAF is telling the truth about replicants being resistant to night kills, then Pleo's power would be much, much more likely to kill a townie.
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Santo Rugger
Mome Rath
The Obviously Innocent Townie
The Rugger formerly known as Pygmy[on:BYAHH!][of:BYAHH?]
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Day One
Nov 20, 2007 12:46:20 GMT -5
Post by Santo Rugger on Nov 20, 2007 12:46:20 GMT -5
<snip> Now I know I have posted a lot, but go look at my posts and tell me HOw anything I have said is anti colony. Then vote for someone else. I think Pleo is a decent vote, because if you believe me that replicants ARE resistant to Night Kills, then he is effectivly an anti town power (though he may not have been intended to be.) Umm... I am voting for Pleo. I don't believe you, but I don't believe him more.
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Santo Rugger
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The Obviously Innocent Townie
The Rugger formerly known as Pygmy[on:BYAHH!][of:BYAHH?]
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Day One
Nov 20, 2007 12:47:04 GMT -5
Post by Santo Rugger on Nov 20, 2007 12:47:04 GMT -5
<snip> More or less I suppose. I did worse in the post above though...so if I am going to get mod killed I expect it will be from that. <snip> Why would you do something like that?
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Day One
Nov 20, 2007 12:50:14 GMT -5
Post by NAF1138 on Nov 20, 2007 12:50:14 GMT -5
<snip> More or less I suppose. I did worse in the post above though...so if I am going to get mod killed I expect it will be from that. <snip> Why would you do something like that? Because I don't think I will get mod killed. It isn't my role PM. It is just similar.
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Hockey Monkey!
Borogrove
This is supposed to be a happy occasion. Let's not bicker over who killed who.
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Day One
Nov 20, 2007 12:51:37 GMT -5
Post by Hockey Monkey! on Nov 20, 2007 12:51:37 GMT -5
Pleo says he has a bomb that he will put in someone's house to go off at night. Pleo says he it a Colonist, so it stands to reason that if Pleo is a Colonist, he will be able to blow up a Replicant. NAF says that Replicants are resistant to night kills.
One of the two is lying, and I believe the one that is lying is Pleo.
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Santo Rugger
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Day One
Nov 20, 2007 12:53:12 GMT -5
Post by Santo Rugger on Nov 20, 2007 12:53:12 GMT -5
<snip> One of the two is lying, and I believe the one that is lying is Pleo. Can you and Dio please ammend your statements to AT LEAST one of the two is lying? Cheers.
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Hockey Monkey!
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This is supposed to be a happy occasion. Let's not bicker over who killed who.
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Day One
Nov 20, 2007 12:56:04 GMT -5
Post by Hockey Monkey! on Nov 20, 2007 12:56:04 GMT -5
<snip> One of the two is lying, and I believe the one that is lying is Pleo. Can you and Dio please ammend your statements to AT LEAST one of the two is lying? Cheers. I'd rather not since I believe NAF.
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Santo Rugger
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Day One
Nov 20, 2007 12:59:23 GMT -5
Post by Santo Rugger on Nov 20, 2007 12:59:23 GMT -5
I'd rather not since I believe NAF. It's dangerous to consider one confirmed when we find out which is lying.
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Day One
Nov 20, 2007 13:04:35 GMT -5
Post by NAF1138 on Nov 20, 2007 13:04:35 GMT -5
I'd rather not since I believe NAF. It's dangerous to consider one confirmed when we find out which is lying. No more dangerous then it is to assume that either of us is lying. Other then his role claim, I don't think Pleo has done anything to be suspicious. But for me his role claim is enough on Day 1. If we are wrong it isn't a horrible role to lose, if we are right, we catch Day 1 scum. (I am dropping that whole lowest poster thing now, I still think there is a better way, but I only kept defending it so that I would be seen as suspicious.)
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Day One
Nov 20, 2007 13:07:29 GMT -5
Post by ComeToTheDarkSideWeHaveCookies on Nov 20, 2007 13:07:29 GMT -5
So, you're saying that Pleonast's power isn't just probably anti-town but definitely anti-town? Can anyone explain to me the line of reasoning behind this? I read and re-read it and I'm not following. I believe the gist of it is that Pleo's bomb is supposed to go off at night, but apparently (since the Replicants are resistant to death), even if Pleo chose wisely and blew up a Replicant, it could survive the whole incident. Whereas if Pleo chose poorly, there is no inherent resistance to death to protect a Colonist target.
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Day One
Nov 20, 2007 13:11:14 GMT -5
Post by ComeToTheDarkSideWeHaveCookies on Nov 20, 2007 13:11:14 GMT -5
Gah...missed a page.
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Parzival
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Day One
Nov 20, 2007 13:18:31 GMT -5
Post by Parzival on Nov 20, 2007 13:18:31 GMT -5
I know it's not best to keep talking about Power Roles, but if we give our two claimants the benefit of the doubt :
Since this is a Blade Runner game, we almost certainly have a Vig. That's kind of the salient feature of the universe. (The other would be the 'cop' /VK test side, but note that even in the movie Deckard (the B.R.) doesn't have to test the replicants he retires - he's given a list to track down.)
From NAF's claim, replicants are hard to night-kill.
Pleo has a bomb. This, if used properly, would be like a one-shot vig in addition to the 'regular' one. I'm willing to believe that this bomb might have an even better chance (possibly 100%) of taking out its target. This is semi-speculative, but it makes sense to fit the two claims together (along with one presumed role).
Right now, I can't see any good reason to lynch NAF - if he's telling the truth, he can be immensely powerful by actually resurrecting one of our power roles (at the very least, he can provide us with a confirmed, hard to night-kill role who would make an ideal Governor).
I can sort of see a reason to lynch Pleo, since even if he is what he says his utility isn't that great. But I'm willing to keep him around in the hopes of finding scum first. I'm not uncomfortable with a lynch on him, but since we don't need a majority, I won't vote for him.
aside: by the way, Santo Rugger, I was 2 for 5 as a Vig in Firefly - even if you take out Cookies' gift it was still respectable. Had I lived I would not have improved on that, though, and the Snitch thing certainly helped me. I do admit that the Vig isn't necessarily a pro-town mechanism.
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Hockey Monkey!
Borogrove
This is supposed to be a happy occasion. Let's not bicker over who killed who.
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Day One
Nov 20, 2007 13:21:41 GMT -5
Post by Hockey Monkey! on Nov 20, 2007 13:21:41 GMT -5
I'd rather not since I believe NAF. It's dangerous to consider one confirmed when we find out which is lying. The only person I consider confirmed is myself. I believe NAF's role claim, but until death no one is confirmed in my eyes.
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Day One
Nov 20, 2007 13:37:45 GMT -5
Post by kassia on Nov 20, 2007 13:37:45 GMT -5
My guess, atarus, is that if Replicants truly are resistant to nightkills (as NAF claims), than pleo's "bomb" won't hurt them, which means only we can be the intended victims of his attack.
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Day One
Nov 20, 2007 13:39:24 GMT -5
Post by kassia on Nov 20, 2007 13:39:24 GMT -5
oops, missed page 15
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Death By Irony
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The Former Mandate of Heaven/Current Gastard Night Mod
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Day One
Nov 20, 2007 14:06:36 GMT -5
Post by Death By Irony on Nov 20, 2007 14:06:36 GMT -5
I'm inclined to believe Pleonast is telling the truth about his role and power, at least.
And NAF's information, if true, would mean that there are a lot less scum than feared.
Captain Klutz's speculation sounds pluasible, given the Firefly game, but until any dead Colony-aligned Replicants turn up I'm keeping his thoughts in the "maybe, and possibly nefariously motivated ideas" column.
My head still hurts from the WIFOM on zuma's behavior...and the fact that he hasn't said much of anything since his drunken posts is worrying...I will provincially unvote zuma and gather my thoughts.
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Day One
Nov 20, 2007 14:39:10 GMT -5
Post by Pollux Oil on Nov 20, 2007 14:39:10 GMT -5
I believe the gist of it is that Pleo's bomb is supposed to go off at night, but apparently (since the Replicants are resistant to death), even if Pleo chose wisely and blew up a Replicant, it could survive the whole incident. Whereas if Pleo chose poorly, there is no inherent resistance to death to protect a Colonist target. Thanks for the clarification. That makes sense. Okay, so let me get this straight. People voting for Pleo don't necessarily believe his claim. They feel that even if he's a Colonist, his power is inherently anti-town. With NAF's revelation, Pleo's power seems even more anti-town than before. So people vote for Pleonast with the reasoning of: 1. If Pleo is lying, Pleo is scum, and hey we bagged one. 2. If Pleo is telling the truth, we're killing off a guy with an anti-town power, so at least we'll be better off. Now I believe the best course of action is "always vote for who you think is scummiest" NOT "always vote for who you think is anti-towniest." There IS a difference. If people truly believe Pleonast is scum and lying, that's cool with me. But if you're just "settling" for Pleo because his power seems anti-town and it's Day 1, please rethink it and see if maybe there's somebody that's more scummy than anti-town that's worth your vote. Yeah, with NAF's new information, Pleo's bomb seems useless. But I'm going to pull out a key point that I think a few overzealous people might be consciously or unconsciously overlooking. Pleo does not have to plant his bomb immediately.His roleclaim: I am an* Ex-Soldier, retired to New Canaan for a simple life of farming. I am basically a vanilla Colonist, except I have a special power. I have a time-delayed bomb with a dead-man switch that I can plant under one player's house. Once planted, I can't move it. Each Night after I've planted it, I renew the timer. If I don't renew the timer (because I'm blocked or dead, or I choose not to), it goes boom and kills the player I targeted. If the player is already dead, then my power becomes useless. *I say "an" because my role's color indicates their may be another member of my old unit around. Yep, an almost useless role, since it takes me two Nights to actually kill (one to set up, another to trigger). I obviously haven't planted the bomb, yet. I'm not going to give any information about who or when I do plant, just to keep the Replicants on the edge. I suppose they may target me toNight because of that, but better to have the Replicants waste a kill on me than the Colony waste an electrocution. I think some people are treating it like "If we don't kill Pleo now, somebody innocent is going to blow up!" That isn't necessarily true, he can wait until there is more information on the table to try and execute somebody. (Counterargument stance: If Pleo is a true zealot about his plan, he could also theoretically plant the bomb toNight on Rugger to ensure a new Governor happens soon, which I guess is motivation enough for Mr. Governor to vote for Pleo now.) Also, what if NAF is lying about the Replicant resistance to nightkills? It makes Pleo's power more anti-town and gives the town more reason to lynch Pleo over him. (For the record, I don't believe this, but I brought it up as a point. I believe both Pleo and NAF are being truthful in their role-claims.) Finally, to the people who are saying Pleo and NAF role-claimed too early. They've both been the leading suspicion-getters this entire Day. They had nearly the most number of votes. Not near a true majority yet, but remember we don't need to have one this game for a lynch. Pleo claimed before he had to go away, and probably wouldn't be back before the lynch deadline. NAF claimed a little over 24 hours before deadline to give the town time to digest his information. And on top of all that, have their role-claims really changed anything? Not really, most that were suspicious of both or either don't seem to have lost any suspicion after the claims. So I don't think either one claimed "too early."
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Day One
Nov 20, 2007 14:47:54 GMT -5
Post by kassia on Nov 20, 2007 14:47:54 GMT -5
wow, cookies and I made the same mistake...must be something in the water I'm just as confused by all that has happened as everyone else seems to be. My vote is for Pleo and I'm going to leave it there. Regardless of whether or not I believe that he is telling the truth, I don't feel like his role holds much potential from a pro-town standpoint, and could possibly do more damage than good if he is not careful making his choices. As for NAF's role claim, the role itself seems a little more plausible to me, but I'm still trying to figure out why he felt such urgency to put it out there at this time.
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Day One
Nov 20, 2007 14:58:41 GMT -5
Post by NAF1138 on Nov 20, 2007 14:58:41 GMT -5
wow, cookies and I made the same mistake...must be something in the water I'm just as confused by all that has happened as everyone else seems to be. My vote is for Pleo and I'm going to leave it there. Regardless of whether or not I believe that he is telling the truth, I don't feel like his role holds much potential from a pro-town standpoint, and could possibly do more damage than good if he is not careful making his choices. As for NAF's role claim, the role itself seems a little more plausible to me, but I'm still trying to figure out why he felt such urgency to put it out there at this time. I posted my why now reasoning, but it is a bit burried in amongst other stuff. At the time I started writing my claim I was tied for the lead with zuma. The reasons for lynching zuma are (at this time) very very weak. I figured if it came down to me and zuma (and it was looking like it would), I was going to get killed. I think my power could be potentially VERY helpful to the town. Having a real live confirmed townie who is resistant to Night Kills seems like a good thing to me. I was planing on claiming relativly early anyway, (I felt making the resistant to Night Kills info known was important), just not quite this early. I was planning on Day 3 towards the end of the Day.
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Day One
Nov 20, 2007 15:09:35 GMT -5
Post by CatInASuit on Nov 20, 2007 15:09:35 GMT -5
Well, I looked at the role claims and then went back over their posts from the start of the day. My guess is that the pair of them, NAF1138 and Pleonast, are misguided town.
For those saying Pleonast's special ability is anti-town, I disagree. It will be entirely dependent on how Pleonast uses it. Although I will be surprised to see a variant of the Bomb making a comeback again after my Necro roleclaim in Pleonast's own game
As for night resistance to kills for Replicants, we don't know what it means. Does it mean that only certain specific night kills can effect them, do they get a 50% resist to all night kills, do they all say Hi Opal at night. ;D
We just don't know yet.
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Parzival
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Day One
Nov 20, 2007 15:12:19 GMT -5
Post by Parzival on Nov 20, 2007 15:12:19 GMT -5
Well put, atarus. We should be looking for scum, not necessarily just someone we think won't help. Consider that we can win the game with Pleo alive and no problems occur.
I'm just not sure if I believe him, and if anyone is voting for him, it ought to be for that reason.
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Day One
Nov 20, 2007 15:24:32 GMT -5
Post by Drain Bead on Nov 20, 2007 15:24:32 GMT -5
Time for a thread re-read. I hope I have time to finish this before I have to leave work, and I'm (really) sorry if stuff that comes up between now and the time this gets finished ends up rendering it obsolete. This is sort of going to be a stream of consciousness listing of things in posts that I find interesting.
1. Both Pleo and NAF voted for absentee/lurker governors. Oddly, NAF's vote was for zuma, someone who has also gotten some suspicion, in part for defending Pleonast later on. 2. Pleonast said, at one point, "That's the most reliable way us vanilla Colonists have to separate the wheat from the chaff." When asked if he was role-claiming vanilla, he basically said "I am just a vanilla colonist...maybe." 3. CK was the first to mention that "rogue replicants" might be important, not NAF. 4. NAF, at one point, says that kassia was acting scummy because she backed off of him and onto Pleo. He said that Pleo was "a better sacrificial lamb for the Replicants." This is before Pleo's role claim...how is NAF so sure that this is the reason? How is he sure that Pleo is not a Replicant? 5. NAF said he wanted to be seen as suspicious. Why? What is it about his role that makes suspicion useful?
Right now I'm not sure what to think. I just re-read the whole thing, and I'm inclined to put my vote back on NAF, or to vote for Diomedes because he seems to be trying to hard to create a one-or-the-other-must-be-scum dichotomy between NAF and Pleo, and I'm not sure that one exists.
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Day One
Nov 20, 2007 15:28:45 GMT -5
Post by Drain Bead on Nov 20, 2007 15:28:45 GMT -5
(I am dropping that whole lowest poster thing now, I still think there is a better way, but I only kept defending it so that I would be seen as suspicious.) Fuggit, this point deserves its own post, not burial in my running commentary crap. What is it about your role that made you WANT to draw suspicion? I've seen you hint at that a couple of times now, and it doesn't make any sense to me at all. You're saying that you put forward this idea just so you would draw suspicion? I'm not getting why you felt you had to...unless you're some sort of Godfather role who wanted to draw an investigation. revote NAF
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Day One
Nov 20, 2007 15:31:08 GMT -5
Post by storyteller0910 on Nov 20, 2007 15:31:08 GMT -5
PAGE 15 VOTE COUNT
Pleonast (5) - hockey monkey, kassia, Santo Rugger, diggitcamara, NAF1138 NAF1138 (5) - Hal Briston, sinjin, Roosh, Diomedes, drainbead zuma (4) - episodeofblonde, Cookies, Kat, Yattara zeriel (3) - CatinaSuit, Captain Klutz, mhaye mhaye (2) - atarus, zeriel Kat (2) - Pleonast, Parzival kassia (1) - zuma
22 votes have been cast; Day to end in approximately 25.5 hours.
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Day One
Nov 20, 2007 15:36:35 GMT -5
Post by NAF1138 on Nov 20, 2007 15:36:35 GMT -5
4. NAF, at one point, says that kassia was acting scummy because she backed off of him and onto Pleo. He said that Pleo was "a better sacrificial lamb for the Replicants." This is before Pleo's role claim...how is NAF so sure that this is the reason? How is he sure that Pleo is not a Replicant? Before Pleo's claim, I thought that everything he was doing was hurting the replicant cause. Mostly because he wasn't backing away from subjects that drew suspicion onto him. It is not impossible for scum do hold their ground in such situations, but it is unusual. Kassia's vote for him seemed opportunistic. Put those two together and my post is (IMHO of cours) the most logical response. 5. NAF said he wanted to be seen as suspicious. Why? What is it about his role that makes suspicion useful? Seriously? I have a habbit of being the first Night Kill when I am town. I felt it was improtant that I survived that first night. Scum don't generally kill people they think the town will finish off themselves. My other option was to just shut up and try not to be noticed. That didn't seem like a good idea. What is not to get?
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Day One
Nov 20, 2007 16:12:19 GMT -5
Post by Drain Bead on Nov 20, 2007 16:12:19 GMT -5
I have a habbit of being the first Night Kill when I am town. I felt it was improtant that I survived that first night. Scum don't generally kill people they think the town will finish off themselves. My other option was to just shut up and try not to be noticed. That didn't seem like a good idea. What is not to get? So you, as a pro-town power role, wanted to survive the first night by making the town think you're scum? Isn't that a bit of cutting off your nose to spite your face?
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Day One
Nov 20, 2007 16:20:01 GMT -5
Post by NAF1138 on Nov 20, 2007 16:20:01 GMT -5
I have a habbit of being the first Night Kill when I am town. I felt it was improtant that I survived that first night. Scum don't generally kill people they think the town will finish off themselves. My other option was to just shut up and try not to be noticed. That didn't seem like a good idea. What is not to get? So you, as a pro-town power role, wanted to survive the first night by making the town think you're scum? Isn't that a bit of cutting off your nose to spite your face? Not really. I wasn't trying to make the town think I was scum, I was just trying to make the scum think I wasn't worth killing. There is a difference. Nothing I said is acutally scummy or helps the replicants in any way. It is just new ideas. And I have played in enough of these games to know that the surest way to get a couple of votes is to float a new idea out there. I still don't think that my voting system is anti town. It is a tad limiting for my taste, and I wouldn't normally have stood up for it as long as I did, but I dont' think it is anti town.
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